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Feo
2014-05-19, 08:14 AM
So how broken is this Martial Practice ?

Boxing

Level : 4
Time: 5 minutes
Key Skill: Athletics
Duration: 1 Encounter
Component Cost: 2 healing surges
For the Duration of this Practice you gain a +2 Proficiency-Bonus to unarmed combat.You can also use boxing as a standard action.

Boxing
Standard,At-Will,Weapon
Strentgh vs. Ac.
Hit 1d6+Strength modifier
Increase Damage to 2d6+Strength modifier at 21st level.
Special: Deal double damage against a bloodied,unarmed humanoid.


Also if you feel inspired I would also like to see some other new Practices

Inevitability
2014-05-19, 09:25 AM
Boxing either needs the weapon or implement keyword. And powers that have such a big bonus against such a narrow category of enemies (how often do you face unarmed humanoids?) are very uncommon in 4e.

Feo
2014-05-19, 10:41 AM
And powers that have such a big bonus against such a narrow category of enemies (how often do you face unarmed humanoids?) are very uncommon in 4e.

That`s really kind of the point of it- you should not be able to use it in most "normal" combat scenarios.
Rituals (and Martial Practices by extension) [almost?] never give you such abillities, so boxing basically should just allow you to beat other humanoids in- well boxing.

Inevitability
2014-05-19, 11:15 AM
Yeah, okay.

But it still needs the weapon/implement keyword, otherwise you won't hit anything with it. Unless you want high-level matches of boxing result in people only hitting someone else 5% of the time, add such a keyword.

Feo
2014-05-19, 11:29 AM
Hopefully fixed now.