View Full Version : [crit & CR] Evangle

Lord Sidereal
2007-02-15, 01:25 PM
This is my first attempt at homebrewing anything serious


Size/Type: Huge Outsider (Good)
Hit Dice: 25d10+150 (400hp)
Iniative: +11
Speed: 60ft (12 Squares), fly 180ft Perfect
Armour Class: 32 (-2 Size, +9 Dex, +20 Natural, +5 Magic)
Base Attack/Grapple: +25/+33
Attack: +5 Flaming Vorpal Greatsword +46 melee (3d6+21+1d6 flaming)
Full Attack: +5 Flaming Vorpal Greatsword +46/+41/+36/+31 melee (3d6+21+1d6 flaming) and +5 Shocking Vorpal Greatsword (off hand) +46 melee
Space/Reach: 20ft/20ft
Special Attacks: Breath Weapon, Spell-like abilities, spells
Special Qualities: Damage Reduction 12/evil, darkvision 90ft, immunity to fire, electricity, stunning, shapechanging and death effects, regeneration 12 (cold & evil), spell resistance 35, toungues, true seeing at will
Saves: Will +28 Ref +21 Fort +18
Abitilies: STR 42 DEX 28 CON 23 INT 22 WIS 38 CHA 20
Skills: -
Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Perfect Two Weapon Fighting, Improved Iniative, Blind Fighting
CR: Help?

The Evangle has the body of an angel, but a serpentine tail rather than legs and three heads. Its wings are made of etheral fire and it wear a bright white robe.

Spell Like Abilities (CL 16)
At will - quickened fireball (DC 17), flamestrike (DC 19), flaming sphere (DC 16) dominate monster (DC 23), power word stun (DC 22), 3/day Fire Storm ( DC 21), Implosion (DC 22), Power Word Kill (DC 22)

Evangle knows spells as a Level 18 Warmage

Special Abilities

Divine Awe (Ex)
Any character struck by Evangle's melee attack must make a DC 28 Fort save or be stunned for one round

Divine Magic (Su)
All spells and spell like abilites deal half as much damage again as divine damage

Divine Aura (Su)
All characters within 10 feet of Evangle must make a DC 28 Fort save ro be stunned for 1d4 rounds. This save must be taken each round in which a player is not stunned.

Regeneration (Su)
Evangle takes normal damage from cold and evil attacks

Alpha and Omega (Su)
If Evangle takes no action for two turns, its first attack in the next round causes 3x as much damage as it would otherwise.

Unwieldy (-)
The Evangle cannot attack those squares directly adjacent to it, nor does it threaten these squares, unless the target has been stunned somehow.