Sasaisen
2014-05-20, 04:30 PM
The cabalist (http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/super-genius-games---magus-archetypes/cabalist), as with much third party material, is not very well written. I've fixed it up for a character I'm running, and my GM requires that, whenever we rewrite or homebrew something for his game, it's posted here for evaluation/criticism/ridicule. There's also a couple of arcana I want to run past as well. Any thoughts or feedback are welcome.
Spells and Cantrips
The cabalist gains cantrips, spells known, and spells per day as a bard of the same level, but she uses the standard magus class spell list and her Intelligence score instead of Charisma. She casts spells spontaneously and applies metamagic feats to her spells in the same manner as other spontaneous arcane casters. If a cabalist selects the harmonic blending, jinx blending, or spell blending magus arcanas, she gains the selected spells as bonus spells known.
This modifies the standard spells and cantrips abilities, and it replaces the magus's spellbook.
Bloodline
The cabalist selects one sorcerous bloodline. She adds the spells from that bloodline to her class spell list, and may learn them normally, but does not receive them as bonus spells known. She also does not acquire bonus feats as a sorcerer does. In all other respects, she has access to the arcana, powers, and any other abilities of that bloodline as if she was a sorcerer of her magus level. Any bloodline arcana, powers, or other abilities that are based on Charisma instead use her Intelligence.
This ability replaces spell combat; the magus arcana learned at 3rd level, 9th level, and 15th level; and true magus.
Spellstrike
Any bloodline powers that require a touch attack may be delivered with a weapon attack, as if it was a touch spell. In all other respects, this ability functions as a normal magus's spellstrike.
Spell Recall
At 4th level, with a swift action, the cabalist can regain any spell slot that she has already cast that day by expending a number of points from her arcane pool equal to the spell’s level (minimum 1). This modifies a normal magus's spell recall.
Bonus Feats
At 5th, 11th, and 17th levels, the cabalist may select one of the bonus feats from her bloodline instead of a combat, item creation, or metamagic feat. This modifies a normal magus's bonus feats.
Knowledge Pool
At 7th level, when a cabalist rests, she can expend a number of points from her arcane pool up to her Intelligence bonus to temporarily add additional spells known, chosen from the magus spell list or her bloodline spells. Adding a spell to her spells known for the day costs a number of points from her arcane pool equal to the spell level; a cantrip is treated as one spell level. She cannot use knowledge pool to gain a higher level spell than she can cast. She treats these temporary spells as if they were spells she normally knows, retaining them until she next rests, when they are forgotten.
This modifies a normal magus's knowledge pool.
Spell Combat
The cabalist gains this ability at 8th level instead of 1st level. This ability replaces improved spell combat.
Improved Spell Recall
At 11th level, the cabalist’s ability to regain spell slots using her arcane pool becomes more efficient. Whenever she regains a spell slot with spell recall, she expends a number of points from her arcane pool equal to 1/2 the slot’s level (minimum 1). This modifies a normal magus's improved spell recall.
Improved Spell Combat
The cabalist gains this ability at 14th level instead of 8st level. This ability replaces greater spell combat.
Bloodline Spells
At 19th level, the cabalist learns the 1st level through 6th level spells from her bloodline. If she already knew one or more of these spells, she may add any other spell from the magus list of the same level to her spells known. This ability replaces greater spell access.
Metamagic Pool: When the magus casts a spell, he can apply any metamagic feat he knows to it by expending a number of points from his arcane pool equal to the spell level adjustment of the metamagic (minimum 1), as long as the total modified level of the spell is not higher than what he can normally cast. Doing so does not increase the casting time of the spell or the level of the spell slot used.
Full Spellstrike: Whenever the magus uses spell combat and first casts a touch spell, or makes a full attack and has a touch spell active, the spell effects every creature he hits, even if normally only a single creature could be targeted. Creatures that are hit multiple times are only affected by the spell once. If multiple touches can be made as part of that spell, only a single touch is used. Any other limitations on the spell, such as an explicit use limit per round, still apply.
Spells and Cantrips
The cabalist gains cantrips, spells known, and spells per day as a bard of the same level, but she uses the standard magus class spell list and her Intelligence score instead of Charisma. She casts spells spontaneously and applies metamagic feats to her spells in the same manner as other spontaneous arcane casters. If a cabalist selects the harmonic blending, jinx blending, or spell blending magus arcanas, she gains the selected spells as bonus spells known.
This modifies the standard spells and cantrips abilities, and it replaces the magus's spellbook.
Bloodline
The cabalist selects one sorcerous bloodline. She adds the spells from that bloodline to her class spell list, and may learn them normally, but does not receive them as bonus spells known. She also does not acquire bonus feats as a sorcerer does. In all other respects, she has access to the arcana, powers, and any other abilities of that bloodline as if she was a sorcerer of her magus level. Any bloodline arcana, powers, or other abilities that are based on Charisma instead use her Intelligence.
This ability replaces spell combat; the magus arcana learned at 3rd level, 9th level, and 15th level; and true magus.
Spellstrike
Any bloodline powers that require a touch attack may be delivered with a weapon attack, as if it was a touch spell. In all other respects, this ability functions as a normal magus's spellstrike.
Spell Recall
At 4th level, with a swift action, the cabalist can regain any spell slot that she has already cast that day by expending a number of points from her arcane pool equal to the spell’s level (minimum 1). This modifies a normal magus's spell recall.
Bonus Feats
At 5th, 11th, and 17th levels, the cabalist may select one of the bonus feats from her bloodline instead of a combat, item creation, or metamagic feat. This modifies a normal magus's bonus feats.
Knowledge Pool
At 7th level, when a cabalist rests, she can expend a number of points from her arcane pool up to her Intelligence bonus to temporarily add additional spells known, chosen from the magus spell list or her bloodline spells. Adding a spell to her spells known for the day costs a number of points from her arcane pool equal to the spell level; a cantrip is treated as one spell level. She cannot use knowledge pool to gain a higher level spell than she can cast. She treats these temporary spells as if they were spells she normally knows, retaining them until she next rests, when they are forgotten.
This modifies a normal magus's knowledge pool.
Spell Combat
The cabalist gains this ability at 8th level instead of 1st level. This ability replaces improved spell combat.
Improved Spell Recall
At 11th level, the cabalist’s ability to regain spell slots using her arcane pool becomes more efficient. Whenever she regains a spell slot with spell recall, she expends a number of points from her arcane pool equal to 1/2 the slot’s level (minimum 1). This modifies a normal magus's improved spell recall.
Improved Spell Combat
The cabalist gains this ability at 14th level instead of 8st level. This ability replaces greater spell combat.
Bloodline Spells
At 19th level, the cabalist learns the 1st level through 6th level spells from her bloodline. If she already knew one or more of these spells, she may add any other spell from the magus list of the same level to her spells known. This ability replaces greater spell access.
Metamagic Pool: When the magus casts a spell, he can apply any metamagic feat he knows to it by expending a number of points from his arcane pool equal to the spell level adjustment of the metamagic (minimum 1), as long as the total modified level of the spell is not higher than what he can normally cast. Doing so does not increase the casting time of the spell or the level of the spell slot used.
Full Spellstrike: Whenever the magus uses spell combat and first casts a touch spell, or makes a full attack and has a touch spell active, the spell effects every creature he hits, even if normally only a single creature could be targeted. Creatures that are hit multiple times are only affected by the spell once. If multiple touches can be made as part of that spell, only a single touch is used. Any other limitations on the spell, such as an explicit use limit per round, still apply.