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Silkenfist
2007-02-15, 03:49 PM
Hello and Welcome to the second instance of OOTS Showdown. I am your host in this game, where you battle each other to death with your favorite OOTS characters.

Instance #1 has been won my El Jaspero who led Julio Scoundrél to victory. This time, however, everything is open once again.

Firstly: The 11 rules of the Showdown

1) Each player assumes the round of an OOTS character and is thus called a player character.

2) Each player character has the following attributes, each of which can be altered during the game.
a) Alignment
b) Gender
c) Starting HP
d) Initiative Modifier
e) Six Abilities

3) All characters, not played by a participant are NPC. They are generated through the abilities of the player characters.
a) A NPC’s actions are chosen by the player who created the NPC, unless control is otherwise shifted.
b) NPC’s have no alignment or gender. Their Initiative Modifier at time of creation is 0.
c) If a player character dies, all NPC’s, created by the character, are removed from the game.

4) The game consists of rounds, with one character acting once each round. The order of actions is determined by initiative rolls (1d20 + the modifier). All initiative rolls are conducted by me at the announcement of the round.
a) After the moderator has announced the round, each player has 48 hours to choose one of their character’s abilities and its target and send it to me.
a1) You may send me actions for future rounds in advance (or come up with templates for them) if you can't be present during that rounds.
b) In alteration to #1, players may NOT lower their own initiative values anymore.
c) Players with the same initiative act simultaneously.

5) All players, their characters and their abilities are known to each other. The main thread may be used for negotiations, support arrangements or other diplomatic issues.
a) Players may always change their action at a later time by sending another message to me.
b) Characters that are obliged to announce their actions openly have to post their actions in the thread at least 6 hours before the end of the deadline.
c) If a player doesn’t act during a round, their action is forfeited and the character catches the “Inactivity Flu”. The Inactivity Flu deals 2 damage to the character for each round, he has been missing. (For example, if a character is absent three rounds, their character is dealt 2 damage in the first round, 4 in the second and 6 in the third)
d) If a player decides to stop playing, they may hand control of their character to a replacement player. However, no player may control two characters simultaneously.
d1) The exception are abilities that explicitly hand others control of a second player.
d2) If no replacement player is found, I will write up a template for the character instead.

6) If not stated otherwise, abilities need an action to be used.
a) Passive abilities are in effect continuously or are triggered upon certain events. They don’t take an action and you can’t prevent them from occurring.
b) Attacks are defined as actions that deal damage to a specific target.
c) Generating abilities are defined as actions that create one or more NPC’s
d) Some abilities have a lasting effect. If this is the case, the end of the effect is stated in the ability.
e) Abilities with lasting effects can’t be stacked or applied to a target more than once at a time. (For example, if Xykon has imprisoned someone in his Moderately Escapable Forcecage, he can’t cast the same spell on them the very next round after again). This rule prevents complete lockdowns.
f) Some abilities may cause players to hand control of their actions to another player. In that case, the respective player is notified by message that they have to choose their action, too. However, you can’t order someone to attack themselves.
f1) If an effect calls for the next action to be controlled, it is only applied to the very next action. If two characters try to control the next action of the same player, the later effect overrides the previous one.
f2) If two players with the same initiative try to control a character's action, their effects neutralize each other.
g) Attacks can be “enhanced”, “doubled” or “decreased”. This refers always to the damage dealt.

7) Characters are dealt damage during the game. All damage is subtracted from their HP immediately, Damage Reduction being the only exception
a) If a character has 0 or less HP, they die immediately, even if they would be healed later that round.

8) The game is over once there is only one character left or an alternative win condition is met.
a) If all remaining characters die simultaneously, all who died that way are declared shared winners.

9) Before each game, characters are distributed among interested players.
a) Until a given deadline, players may choose the characters; they would most like to play. I recommend sending a list to me (via message) with the order of characters, they would most like to use. (For example: 1. Miko, 2. Roy, 3. MitD.) I’ll try to give you a character in this order. If that is not possible, one is determined for you randomly. It is recommended to include at least 5-6 characters in the list.
b) If multiple players have the same preference for a character, I determine the player, with regard whether they could get the next choice form their list, whether they had received a high priority character in the previous round and as last means, randomly.
c) If a player can’t be assigned a character from their wish list, they are assigned one randomly.
d) If more players than characters apply, I will spontaneously create additional characters.
e) The OOTS, Nale, Sabine, Thog, Xykon, Redcloak, MitD, Lord Shojo, Miko and Hinjo are the 15 plot essential characters. Even if they are in lower priority than others, they will be handed to players.

10) After the characters have become distributed, each player chooses four of the six abilities of his character, then discards the rest.
a) Discarded abilities can not be used or re-gained for the remainder of the game.
b) At the point of ability selection, the distribution of players and characters is common knowledge.

11) Characters may become driven by templates if their player wishes to leave the game. In that case, they will be marked as such.
a) Template-driven characters will be marked as such throughout the threads. New players may join the game at any time by taking over a template-driven character.
b) The templates for the characters are kept constant. They will be revealed at the end of the game.

Silkenfist
2007-02-15, 03:51 PM
Secondly: The 26 characters for you to choose from

Roy: Lawful Good, Male, 20 HP, Initiative +1
Greatsword Attack: (attack) Deals 3 damage to any target.
Meat Shield: Choose up to three target characters other than Roy. Until the end of next turn, whenever they would be dealt damage, instead prevent that damage and Roy loses 1 HP.
Family Legacy: (passive) Roy’s attacks against evil characters are enhanced by 1.
Engage in Duel: Choose target character. That character must attack Roy if possible until one of them is dead or Roy chooses another character with this ability.
Don the Belt: Roy becomes Female permanently
Grab your Bizarro Twins: (passive) All attacks of the OOTS against the Linear Guild are enhanced by 1

Elan: Chaotic Good, Male, 13 HP, Initiative +3
Rapier Attack: (attack) Deals 1 damage to any target.
Bard’s Song: Target character’s next attack is doubled.
Seize the dramatic moment: (attack) Deals 3 damage to target character with Initiative value not more than 3 away from Elan’s (If Elan’s Initiative is 12, he can target all characters with Initiative from 9 to 15)
Look at me, I’m a wizard: At the beginning of the game, Elan randomly gains one of the other character’s active abilities. Whenever he uses that ability he uses it and another one is randomly chosen in its place.
Disguise Self: Elan can’t be attacked or targeted until the end of next round. (Tradeoff: -1 HP, Initiative -1)
Annoy: Target Lawful character’s initiative value is permanently lowered by 1.

Haley: Chaotic Good, Female, 12 HP, Initiative +5
Shortbow Attack: (attack) Deals 2 damage to any target
Sneak Attack. Bitch: (attack) Deals 3 damage to any character that has not acted this round yet.
Evasion: (passive) Characters with initiative 10 or more later than Haley can’t attack or target her.
Leave my guys alone: (passive) Whenever Haley attacks a female character, that character loses all actions until the end of the round. (Tradeoff: Initiative -2)
Mine, Mine, Mine: (passive) Whenever Haley deals lethal damage to a player character, she gains 3 HP (Tradeoff: -2 HP)
Manyshot: (passive) Haley may split the damage of her attack between any number of characters.

Durkon: Lawful Good, Male, 18 HP, Initiative 0
Hammer Attack: (attack) Deals 2 damage to any target.
Heavy Armor: (passive) Prevent the first 2 damage dealt to Durkon each round (Tradeoff: Durkon must declare his actions openly).
Walking Band-Aids: Target character other than Durkon gains 4 HP.
Remove Curse: End all lasting effects on target character.
ThorPrayer: Durkon gains two additional actions next round. These actions may only be used for Walking Band-Aids or Remove Curse.
Thor’s Might: Durkon gains 10 HP and his next attack is enhanced by 4. At the end of the next two rounds, Durkon loses 10 HP.

Vaarsuvius: True Neutral, Indefinite, 11 HP, Initiative -1
Missile Attack: (attack) Deals 2 damage to any target
Insightful Advice: Target character gains an additional action next round.
Gender Ambiguity: (passive) Vaarsuvius counts as either gender, however it is beneficial for the elf. (Tradeoff: +3 HP)
Explosive Runes: The character acting after Vaarsuvius is dealt 4 damage (Tradeoff: Initiative -2)
Dispel Magic: End all lasting effects on target character.
Evan’s Spiked Tentacles of Forced Intrusion: (attack) Deals 4 damage to target character with more HP than Vaarsuvius. They lose all actions until the end of this round.

Belkar: Chaotic Evil, Male, 15 HP, Initiative +3
Dagger Attack: (attack) Deals 2 damage to any target.
Homicidal Maniac: (passive) At the beginning of a round, whenever a player character has less than 3 HP, Belkar must choose to attack it. (Tradeoff: HP +1, Initiative +3)
Combat Glee: (passive) Whenever Belkar is attacked, he gains an additional action next round.
Provoke: Target character must attack Belkar next round.
Kobold Hunt: Choose a character. Until the end of next round, whenever another character attacks them, they gain 1 HP.
Lawful stupid: (passive) Belkar’s attacks against Lawful characters are enhanced by 1.

Nale: Lawful Evil, Male, 15 HP, Initiative +3
Longsword Attack: (attack) Deals 2 damage to any target.
Charm Person: Choose target character’s next action.
Sneak Attack: (attack) Deals 3 damage to any character that has not acted this round yet.
Masterplan: (attack) Name a character and an action. If the character had used or use that action in the round, they are dealt 5 damage.
Inevitable Betrayal? Check: (passive) All attacks of the Linear Guild against the OOTS are enhanced by 1.
Go all Bond Villain: (passive) Nale must declare his options openly. (Tradeoff: All attacks of Nale are enhanced by 1)

Miko: Lawful Good: Female, 16 HP, Initiative +4
Katana Attack: (attack) Deals 3 damage to any target.
Smite Evil: (attack) Deals 4 damage to any evil character.
Lay on Hands: Target good character gains 2 HP.
Target Fixation: (passive) At the beginning of the game, choose three target characters. You can’t attack characters other than these. Whenever one of the characters dies, you choose another one to replace it. (Tradeoff: +3 Initiative)
Fallen: (attack) Deals 6 damage to target non-evil character. Miko loses this ability and becomes evil permanently.
Spartany: (passive) Miko can’t gain more than 1 HP through a single effect (Tradeoff: +2 HP)

Sabine: Chaotic Evil, Female, 16 HP, Initiative +3
Life Drain: (attack) Deals 2 damage to any target. Sabine gains 1 HP
Energy Drain: (attack) Deals 2 damage to any target. It loses all actions until the end of this round.
Damage Reduction: (passive) The first two damage dealt to Sabine each round are prevented.
Tactical Escape: (passive) Whenever Sabine is dealt more than 2 damage in one round, prevent all further attacks against her until the end of that round.
Arch Enemy: Choose a character: All attacks against that character are enhanced by 1.
Shapeshift into Disguise:Sabine loses all abilities and can’t be attacked until the end of the next two rounds.

Thog: Chaotic Evil, Male, 20 HP, Initiative +1
Greataxe Attack: (attack) Deals 3 damage to any target
Thog Improvise: (attack) Deals 1 damage to any target. You can use this ability even if Thog would have lost his action otherwise.
Influencable: (passive) Lasting effects against Thog last an additional round (Tradeoff: Initative +3)
Bull Rush Tackle Hug: (attack) Deals 1 damage to target character. They lose all actions until the end of next round.
Keep pretty girls away from Thog: (passive) Attacks from Thog against female characters are halved. Attacks from female characters against Thog are doubled (Tradeoff: HP +6)
Thog Rage: (attack) Thog deals 5 damage to target character and 1 damage to himself. (Tradeoff: -3 HP)

Xykon: Lawful Evil, Male, 17 HP, Initiative -1
Symbol of Pain: (attack= Deals 1 damage to any target and 1 damage at the beginning of each following round until one of them dies or a new target is chosen.
Sacrificing Minions: (attack) Deals 1 damage to target character for every three dead evil player characters (rounded up.).
Masterplan: (attack) Name a character and an action. If the character had used or use that action in the round, they are dealt 5 damage
Moderately Escapable Forcecage: Target character loses all actions until the end of next turn.
Set Trap: The next character to attack Xykon is dealt 4 damage. (Tradeoff: -3 HP)(Doesn't count as attack)
His soul-hidey place: (passive) When Xykon dies, choose an evil character. At the end of the next two rounds, if the chosen character is still alive, Xykon returns to live with half of his starting HP, rounded up (Tradeoff: -3 HP).

Redcloak: Lawful Evil, Male, 13 HP, Initiative +1
Harm: (attack) Deals 2 damage to any target.
Heal: Target evil character gains 2 HP.
Hobgoblin Commander: (generating) Create a Hobgoblin NPC with 1 HP and an attack that deals 1 damage to any non-evil target.
Grudge: (passive) Attacks against good characters are enhanced by 1.
Raise Dead: Target character is returned to life with 1 HP. You may choose their next action.
Loyal Minion: (passive) Attacks from Redcloak and characters controlled by him against evil characters are halved. (Tradein: +3 HP)

Monster in the Darkness: Neutral Evil, Indefinite, 12 HP, Initiative -2
Gluttony: The Monster gains 1 HP. Then, if it has 25 or more HP, it wins the game.
Damage Reduction: (passive) The first five damage dealt to the Monster each round are prevented. (Tradeoff: -2 HP)
Vengeful Strike: (attack) Deals 5 damage to any character that had attacked the Monster in one of the previous rounds.
Freak Out: Target character can’t attack the Monster until the end of the next turn.
Mysterious Identity: Monster in the Darkness gains the Alignment and Gender of target character and loses this ability.
Tasty Paper: Prevent the next non-attacking action that would happen this round.

Lord Shojo: Chaotic Good, Male, 10 HP, Initiative -2
Sapphire Guard: (generating) Create a Paladin NPC with 4 HP and an attack that deals 1 damage. You can’t create another NPC if there already is one alive.
Feign Role: Choose a new alignment for Lord Shojo permanently. He loses this ability.
Devoted Servitude: (passive) Whenever Lord Shojo would be dealt damage, if there is a Paladin NPC in play, the damage is dealt to the Paladin instead. (Tradeoff: -3 HP)
Gift Coupon: Target character gains an additional action next round.
Royal Command: Choose target Lawful character’s next action.
Sapphire Guard Agenda: (passive) When there are no non-Lawful player characters other than Lord Shojo alive, he wins the game.

Celia: Neutral Good, Female, 12 HP, Initiative +1
Thunder: (attack) Deals 2 damage to any target
Level Bypass: Exchange the Initiative values of two target characters (This ability takes place at the beginning of the round)
Not a Booty Talisman: Target good character gains an additional action next round
New line of career: Choose an ability of a character. Celia gains that ability and loses New line of career.
Desperate Defense: Target character can’t be the target of non-attacking abilities until the end of next round
Rune Guardian: (passive) Attacks of good characters against Celia are decreased by 1. Attacks of evil characters against Celia are enhanced by 1. (Tradein: +3 HP, +1 Initiative)

Hinjo: Lawful Good, Male, 17 HP, Initiative +2
Katana Attack: (attack) Deals 2 damage to any target.
Intercept: Prevent all attacks against target character until the end of next round.
Heir to the Throne: Choose a character that died not more than round ago. Hinjo gains an ability of that character permanently and loses Heir to the Throne.
Heal: Target character gains 2 HP.
Integrity: (passive) Hinjo’s actions can’t be chosen by another player.
Defense Commander: (passive) Attacks against Hinjo are decreased by 1. (Tradeoff: -4 HP)

Julia: True Neutral, Female, 11 HP, Initiative +1
Missile Attack: (attack) Deals 2 damage to any target.
Look: Boobies: Choose target male character’s next action. (Tradeoff: Initiative -2)
Attention Seeker: (passive) Whenever Julia is targeted with a non-attacking ability, she gains 2 HP.
Adventurers to the Rescue: Choose target character that attacked Julia last round. Until the end of next round, attacks against that character are enhanced by 1.
Damsel in Distress: (passive) Whenever Julia is attacked, if she still has an action in the round, she loses that action instead of taking damage. (Tradeoff: -2 HP, Initiative +2)
Escape: (passive) At the end of each round, all lasting effects on Julia end.

Leeky: Neutral Evil, Male, 12 HP, Initiative +1
Firestorm: (attack) Deals 2 damage, divided as you choose to any number of characters.
Summon Tree Servant: (generating) Creates a tree NPC with 3 HP and an attack that deals 1 damage. You can’t summon a Tree if more than two are existing already.
Dire Bear Form: Leeky gains 10 HP and loses all abilities in exchange for a Claw attack that deals 3 damage. At the end of the next three rounds, Leeky loses 10 HP and the abilities are shifted back.
Protection: Target other character gains Damage Reduction for 2 damage until the end of the next two rounds.
Heal: Target non-good character gains 2 HP.
Send the animal companion: (passive) Whenever a character attacks Leeky, it is dealt 1 damage.

Pompey: Neutral Evil, Male, 11 HP, Initiative 0
Summon Monster: (generating) Create a Centipede NPC with 1 HP and an attack that deals 1 damage. If there is no Centipede NPC in play, create two Centipedes instead.
Buff Spells: Target character’s next attack is enhanced by 2. If it is female, the attack is enhanced by 4 instead.
Disgust: (passive) Pompey can’t be targeted by female characters with non-attacking abilities.
Guard the Hostage: All lasting effects on target non-evil character are extended for one round.
Petty Vengeance: Deals 3 damage to target character that attacked Pompey last round.
Surrender: Pompey loses all actions and can’t be dealt damage until the end of next round.

Julio: Chaotic Good, Male, 15 HP, Initiative +4
Swashbuckle: (attack) Deals 2 damage to target character. If it has more HP than Julio, deal 3 damage to it instead.
Ladie’s Man: (passive) Attacks from Female characters against Julio are halved.
Wanted Criminal: (passive) Whenever Julio attacks or is attacked by a Lawful character, they are each dealt 1 damage in addition.
Mentorship: Target character gains an action if they share an alignment with Julio. If they share two alignments, the target gains 2 HP in addition.
Training Montage: Target other character’s Initiative is permanently enhanced by 2.
Lift to Azure City: (passive) Whenever Julio targets another character with a non-attacking action, that character acts at the beginning of the next round.

Samantha: Chaotic Evil, Female, 11 HP, Initiative 0
Missile Attack: (attack) Deals 2 damage to any target.
Hold Person: Target character loses all actions until the end of next round.
Usurpation: Choose target character, than exchange Usurpation with one ability of them.
Capture Handsome Guys: Target male character loses all actions and can’t be attacked until the end of the round.
Send in the Bandits: (generating) Create a Bandit NPC with 1 HP and an attack that deals 1 damage.
Chain Lightning: (attack) Deals 2 damage to target character and the two characters acting right before and right after it. (Characters acting simultaneously will be included additionally)

The Lawyers: Lawful Neutral, Male, 14 HP, Initiative -2
If with the boot you’ve been kicked…: (attack) Deals 1 damage to any target.
Cease and Desist: Target character loses one non-attacking, non-generating ability of your choice permanently. Can’t be used more than once against each character. (Tradeoff: Initiative -3)
Call Witness: Up to two target characters that were dealt damage last round, gain an additional action next round.
Scapegoat: (passive) At the end of each round, if the Lawyers are below 7 HP, their HP become 7, their name changes to Mr Jones and they lose this ability.
Restraining Order: Non-chaotic characters can’t attack the Lawyers until the end of next round.
We’re off to see the Wizard: Remove target NPC from the game.

Zz’dtri: Neutral Evil, Male, 12 HP, Initiative -1
Lightning Attack: (attack) Deals 2 damage to any target.
Spell Resistance: (passive) Can’t be targeted by non-attacking abilities.
Flesh to Stone: Target character loses all actions and can’t be attacked or targeted until the end of the next three rounds
Man of Few Words: (passive) At the end of each round, if ZZ’dtri wasn’t attacked or targeted that round, he gains 2 HP.
Violation of Intellectual Property: Zz’dtri gains the alignment and one ability of your choice of target character. Zz’dtri loses Violation of Intellectual Property.
House-ruled Fly Spell: Up to three target characters can’t be attacked until the end of this round. (Tradein: -2 HP, Initiative +3)

Hilgya: Chaotic Neutral, Female, 17 HP, Initiative 0
Melee Attack: (attack) Deals 1 damage to any target.
Restoration: End all lasting effects on target character.
Cure Wounds: Target other character gains 4 HP.
Servant of Loki: (passive) All attacks of chaotic characters and NPC’s against Hilgya are halved (rounded up)
Sanctuary: Hilgya can’t be attacked until the end of next round.
Shift of Conscience: Choose a new alignment for Hilgya among the Good-Evil axis.

The Oracle: True Neutral, Male, 9 HP, Initiative -2
Test of Body: (generating) Create a Hydra NPC with 5 HP and a melee attack that deals 2 damage. You can't use this ability if there is a Hydra in play already.
Test of Heart: (passive) Whenever characters with less than 6 HP attack the Oracle, prevent that damage and the attacker gains 1 HP instead.
Benevolent Prophecy: Name another character and one of its abilities. The next round, that character may use that ability at the beginning of the round without spending an action.
Malevolent Prophecy: Name a character and an ability. Until the end of next round, whenever they use that ability, they are dealt 3 damage.
Field of Memory Loss: (passive) Whenever a character attacks The Oracle, they can’t attack it again until the end of next round.
Inconclusive Answer: (passive) Whenever The Oracle’s action would be chosen by another character, it may pay 2 HP to choose it himself instead.

Yikyik: Chaotic Evil, Male, 10 HP, Initiative +2
Shortsword Attack: (attack) Deals 2 damage to any target.
Combat Reflexes. Asswipe: (passive) Whenever Yikyik is attacked, the attacker is dealt 1 damage.
Vengeful Son: (passive) When Yikyik dies, its player continues the game with the character Yokyok. Yokyok is a copy of Yikyik, except that he is Chaotic Neutral and does not have the ability Vengeful Son. (Tradeoff: -3 HP)
Pursue: (passive) Whenever Yikyik attacks a character, all further attacks against that character are enhanced by 1.
Provoke: Deals 1 damage to target character. They must attack Yikyik next round if possible.
Distraction: Deals 1 damage to target character. That character loses all actions until the end of this round.

Ink
2007-02-15, 03:55 PM
Ooh, I want to play!

Silkenfist
2007-02-15, 03:56 PM
Thirdly: A few last words to everyone

- Everyone please recheck the cast of characters. I made some last minute adjustments.
- There are a few minor rules updates since #1. If you can spare the time, check them again. You are no longer allowed to lower your own initiative willingly, among other things.
- I have already received some wish lists. Note that you can always edit them until the very end of the deadline.

Player Registration and Character Wishing is now officially open and ends Sunday, 7 PM Eastern. At that time, I will distribute the characters and wait for you to select your abilities.

Castaras
2007-02-15, 03:57 PM
Sign me up please.

I'll play anyone, although Thog/V/Haley would be good.

Selrahc
2007-02-15, 03:57 PM
Yeah. I am totally in.

Hmnmmm.... So many choices. I like Samantha, The Monster in the Darkness, and Durkon....

Khantalas
2007-02-15, 03:58 PM
I'm game. In it, I mean.

Lord Fullbladder, Master of Goblins
2007-02-15, 04:02 PM
I'm in! In in in in in! Deny me, and you deny all goblins!

Weebl
2007-02-15, 04:08 PM
I'm in as like the game of last.

Madmal
2007-02-15, 04:08 PM
As i've been implying before, i'm in.

Ink
2007-02-15, 04:11 PM
One question, can everyone see which four abilities each character has chosen?

Deckmaster
2007-02-15, 04:15 PM
Are we still registering by PMing you, or can we do it in the thread?

I'll PM you anyway, I just want this to be clear.

Silkenfist
2007-02-15, 04:19 PM
Ink: Yes

Deckmaster: I strongly recommend registering by PM

Asarth
2007-02-15, 04:34 PM
I'll play.

evnafets
2007-02-15, 04:57 PM
Save a place for me! I'll be sending a PM once I go through the characters again.

Copacetic
2007-02-15, 05:10 PM
I PM you already so just saying I'm in so be expecting to see me( I followed the last one this looks like fun!)

Thanks for hosting this

Calamity
2007-02-15, 05:18 PM
I wanna play too! :smallsmile:

GnollLord
2007-02-15, 05:30 PM
I've just sent a PM so with any luck, i'll be in to.

DarkLightDragon
2007-02-15, 05:44 PM
In! List to come later.

Saurous
2007-02-15, 05:45 PM
I am also in! I sent a PM already.

Silkenfist
2007-02-15, 05:53 PM
Okay....I've just hit 26 players. I'm going to need more characters...

Don't complain if you happen to play Goblin #143

heretic
2007-02-15, 05:58 PM
I'm in, but I am probably not able to post on Sun.

I will be in a strange city all next week with sporadic computer access, but I should make it to one every 48 hours.

PM sent.

Selrahc
2007-02-15, 06:00 PM
Question about Thors might:

It says four damage is added to Durkons next attack.... As written that means you could stack Thors mights as long as you like, then kill a guy with a single blow. Probably want to add either *Does not stack* or *Runs out next action*.

Silkenfist
2007-02-15, 06:06 PM
Selrahc: No, you can't. You can't stack two identical lasting effects on the same character.

Selrahc
2007-02-15, 06:09 PM
Oh ok.... Good to know. :smallsmile: (Guess I would have already known if I'd read the rules more thouroughly :smallamused: )

heretic
2007-02-15, 06:10 PM
Perhaps a variation on my Black Dragon build will surface. Huzzah!

Copacetic
2007-02-15, 07:06 PM
hmmmm Just wondering if people who PM you first get good players or not( say players they asked for, the esssentail 15)?????

Enlong
2007-02-15, 07:07 PM
Hmmm... Well, if we need new characters, may I humbly suggest the Demon Roaces, or the Cliffport PD Chief? (his abilities could include an attack, an "arrest" move that denies somone their actions and protects them from attack, an NPC creator to bring out the rookies, a Siren that lowers initiative for one person, a passive "grumpy" ability that deals damage to somone using a non-damage malignant move on him, and another passive ability that lets him create multiple rookies at the cost of some of his original health total. What do you think?)

Copacetic
2007-02-15, 07:12 PM
I also would like to suggest Tim the enchanter( the goblin cleric to a high diety in OOTS #93)



Just a note it is a ogre in #143 not a goblin

Silkenfist
2007-02-15, 07:26 PM
1. Demon Roaches, Bandit King and Police Chief will be the first few to included. Maybe Eugene after that.

2. There is no benefit in sending your wish list early. It would be unfair to the players with limited net connection and/or the wrong time zone to live in.

Raistlin1040
2007-02-15, 07:31 PM
I'm in. Use the list I PM'd you.

heretic
2007-02-15, 07:35 PM
Competition for the Zz'dtri spot...

:smallwink:

Just kidding...he was on my list, but not #1.

Raistlin1040
2007-02-15, 07:41 PM
Did you found his fan club? No? Then he's mine. MINE I SAY! *crazy fanboy twitch*

Copacetic
2007-02-15, 07:41 PM
Ho humm I wonder how many characters Silkenfist will have to make before everone is satisified???????

The race begins

evnafets
2007-02-15, 08:59 PM
If we get enough interest - say around 35-40 (quite possible I'm sure) I would go with splitting into two games. That way we don't stretch the limits of character creativity and also keep the game semi managable.

How many signups so far Silkenfist? Are you counting PMs plus posts or just PMs?

comprehensive
2007-02-16, 12:50 AM
Whee!
I'm in. And I always tend to forget to do things, so the earlier the better for me.
:D
Yay!

DarkLightDragon
2007-02-16, 09:10 AM
If we get enough interest - say around 35-40 (quite possible I'm sure) I would go with splitting into two games. That way we don't stretch the limits of character creativity and also keep the game semi managable.

How many signups so far Silkenfist? Are you counting PMs plus posts or just PMs? I assume he'd be counting the posts. You don't HAVE to send a list in, but it's recommended if you want particular characters.

Jazzman
2007-02-16, 11:00 AM
Hello people! Joined the board after I saw they were taking registrations for Round #2 :smallbiggrin: Thanks in advance to Silkenfist if I get to play!

And free eskimos all round! Muahahahahaha!

Rumda
2007-02-16, 11:22 AM
I'm definatly in

Sethis
2007-02-16, 09:07 PM
I'm in. Pmed the list yesterday :P

Also used Zz'dtri as my #1 choice, Sorry fanclub founder guy :P

Raistlin1040
2007-02-16, 09:08 PM
((Uses flesh to stone on Sethis))
Anyone else want to put him on the #1 spot? Didn't think so.

Death, your friend the Reaper
2007-02-16, 09:13 PM
I won't mind being in if you will still have me.

Madmal
2007-02-16, 09:13 PM
Ohhhh!!! a challege with great opportunities for tauting!!! shame i didn't put the drow at my list...some other characters have more priority to me...

Sethis
2007-02-16, 09:17 PM
((Uses flesh to stone on Sethis))
Anyone else want to put him on the #1 spot? Didn't think so.

*Contingencied Break Enchantment*
Well, that was interesting. By the way, Disintigrate.

Saurous
2007-02-16, 09:19 PM
*Lands in between Raistlin and Sethis*

Alright, don't start any role-playing in here before I turn you both into necromancy experiments gone wrong.

Raistlin1040
2007-02-16, 09:20 PM
Hmm. Let me respond with a spell. House-ruled fly! *dissapears in air*

Sethis
2007-02-16, 09:24 PM
Y'know, landing in front of a Disintigrate ray is not smart...

On a related topic, how is it decided who gets a character if two people both choose as #1? Random drawing?

DarkLightDragon
2007-02-16, 09:39 PM
((Uses flesh to stone on Sethis))
Anyone else want to put him on the #1 spot? Didn't think so. He's on my list, but not the #1 spot. I'm not telling you who I put as #1 :smallwink:

Madmal
2007-02-16, 09:40 PM
He's on my list, but not the #1 spot. I'm not telling you who I put as #1 :smallwink:

i don't think is Miko again, is it? :smallconfused:

DarkLightDragon
2007-02-16, 09:43 PM
i don't think is Miko again, is it? :smallconfused: No. But she was pretty freakin' awesome last game!

heretic
2007-02-17, 12:50 AM
Crap, another Xykon contender.

I think he's my #1.

DarkLightDragon
2007-02-17, 06:00 AM
Crap, another Xykon contender.

I think he's my #1. He's not on my #1 either :smallamused:

Castaras
2007-02-17, 07:07 AM
I want to be Samantha...:smallbiggrin:

* Handsome bodyguards stand ready *

Anyone want to argue with that?

Saurous
2007-02-17, 07:08 AM
I want to be Samantha...:smallbiggrin:

* Handsome bodyguards stand ready *

Anyone want to argue with that?


No, atleast not me. I'd prefer Xykon or Redcloak, anyways.

*Several zombies stumble around*

Selrahc
2007-02-17, 07:11 AM
Samantha is my #2 choice...

I really want to play Monster in the Darkness though.

Captain van der Decken
2007-02-17, 07:16 AM
I wanna be Leeky, mainly.

Rawr! CoDzilla!

Saurous
2007-02-17, 07:20 AM
Wait, hold that thought!


Character preference list:

1. Xykon
2. Redcloak
3. The Lawyers

Castaras
2007-02-17, 07:26 AM
The lawyers would be fun...But no I'd rather be Samantha/Vaarsuvius/Haley, in that order.

DarkLightDragon
2007-02-17, 07:31 AM
Hey, V is my #2 as well!

I hope I get my #1

Green Bean
2007-02-17, 10:06 AM
I want in on this piece of action!

C'mon Julio/Redcloak/Sabine! Gimme some combat Action!!!

Silkenfist
2007-02-17, 10:14 AM
Good news, everyone. The honorable lankybugger, god of MS paint and founder of the house of horrors, has offered to do the sig images for the winners. This is, what you are fightinng for:

http://i150.photobucket.com/albums/s120/LankyBugger3/OOTSShowdown1.png

First trophy goes to El J. It is up to you to get your own.

DarkLightDragon
2007-02-17, 10:21 AM
That's NICE!

Even if it is for El J...

Raistlin1040
2007-02-17, 10:46 AM
We're starting tommorow right? Well I'm leaving today and won't be back until tuesday so I'll miss the first round.

Vespe Ratavo
2007-02-17, 11:24 AM
Ooh! OOh! Is registration still open?

Calamity
2007-02-17, 11:46 AM
I wanna be Leeky, mainly.

Rawr! CoDzilla!

Uh oh, competition on the Leeky spot :smalltongue:


Ooh! OOh! Is registration still open?

Yes, it is still open

Edit:

Good news, everyone. The honorable lankybugger, god of MS paint and founder of the house of horrors, has offered to do the sig images for the winners. This is, what you are fightinng for:

http://i150.photobucket.com/albums/s120/LankyBugger3/OOTSShowdown1.png

First trophy goes to El J. It is up to you to get your own.

That is just pure awesome!

Vespe Ratavo
2007-02-17, 11:48 AM
Yes, it is still open

Good. Already sent my PM.

Madmal
2007-02-17, 12:26 PM
Uh oh, competition on the Leeky spot :smalltongue:
*clubs Clamity*

there, one less for the spot...

Calamity
2007-02-17, 12:36 PM
Luckily, I have and am wearing a helmet

heretic
2007-02-17, 01:36 PM
Crap, I want Samantha and Redcloak also. Looks like I'll be relegated to Belkarship.

*Prepares to board plane*

I should be able to get one in every 48...

Deckmaster
2007-02-17, 01:39 PM
I can't remember who I put as #1. It was either Hinjo or The Lawyers. I really hope I get Hinjo, but the Lawyers would be awesome.

I think starting up a second game would be a good idea, with this many people signing up. I'd offer to run it, but I'm still busy with Werewolf V.

heretic
2007-02-17, 01:44 PM
I just rechecked my list and Xykon isn't on there. Sorry for the scare, any Xykon hopefuls.

Saurous
2007-02-17, 01:45 PM
I just rechecked my list and Xykon isn't on there. Sorry for the scare, any Xykon hopefuls.

Oh...good.

Okay! Put it back guys!

*Awwing is heard, and several people push a laser cannon away*

Lord Fullbladder, Master of Goblins
2007-02-17, 02:32 PM
If anyone else wants Shojo, I'll kill them right now. With a rusty pooper-scooper.

Alarra
2007-02-17, 03:00 PM
That trophy is awesome. And Samantha's my #2 also. =)

Beta
2007-02-17, 03:21 PM
Good news, everyone. The honorable lankybugger, god of MS paint and founder of the house of horrors, has offered to do the sig images for the winners. This is, what you are fightinng for:

http://i150.photobucket.com/albums/s120/LankyBugger3/OOTSShowdown1.png

First trophy goes to El J. It is up to you to get your own.

Awasome!! All hail lankybugger the great.

BTW silkenfist, I sent in my registration PM a bit early because I was away for a couple of days and I wasn't sure if I was going to be on the forum again before the registration time ended.
Was that okay or should I PM you again?

Silkenfist
2007-02-17, 03:27 PM
Beta: I received your list.

Right now, I am at 34 players. I can make about 40 characters before I have to resort to stuff like Goblin #143, but I realize that there is a natural limit somewhere. For this round, we will have one large group but for future rounds, I might think of a different system.

Copacetic
2007-02-17, 06:03 PM
Alright I think that at 34 players this is going to be a while before anyone wins...........

On a different note when does the first round start??

Silkenfist
2007-02-17, 06:04 PM
Monday or Tuesday, depending on you guys. Sunday evening, I tell you the roles, then you choose your 4 abilities. As soon as everyone has done so, we can start.

Alarra
2007-02-17, 06:14 PM
are you adding 8 more characters then?

Copacetic
2007-02-17, 06:45 PM
I would pefer monday thanks SilkenFist

Krystal_Tiger
2007-02-17, 06:55 PM
I pmed the roles, and i thought it whould be a good idea to post here as well saying: IM IN!

so yeah, : IM IN!

(I want MITD/Vaarsuvius! in that order. MINE MINE MINE!)

Space-Is-Curved
2007-02-17, 07:13 PM
I sent a PM, and just wanted to say that I'm in!

Lord Fullbladder, Master of Goblins
2007-02-17, 07:31 PM
I won't be on much tommorrow...

heretic
2007-02-17, 07:38 PM
I'm fairly sure I can't post all day tomorrow, but I can on monday.

Sethis
2007-02-17, 08:31 PM
I will be ready to act on a moment's notice. Also, wow 34?! I hope I get ANY of the characters on my list ^^:

Copacetic
2007-02-17, 09:37 PM
Me to I'm ready to roll

DarkLightDragon
2007-02-17, 09:40 PM
Noooooooooo! There's competition for my #1!

And it had to be with those people, of all people :smalltongue:

David94
2007-02-18, 12:05 AM
Hmmm.

Haley, Thog, Xykon, Roy, in that order. No one objected to anyone else picking Haley yet, right?

Beta
2007-02-18, 09:07 AM
Alright I think that at 34 players this is going to be a while before anyone wins...........

Actually, it shouldnt matter at all. Whenever you (approximately) double the amount of players, you (approximately) double the amount of players that have to die before the game ends, that's true. But at the same time you (approximately) double the total amount of damage being dealt each round. :smallbiggrin:

At any rate, we'll find out soon enough. :P

Selrahc
2007-02-18, 09:24 AM
(I want MITD/Vaarsuvius! in that order. MINE MINE MINE!)

...

Oh, it's on! The Monster in the Darkness will be mine!

David94
2007-02-18, 09:27 AM
Actually, it shouldnt matter at all. Whenever you (approximately) double the amount of players, you (approximately) double the amount of players that have to die before the game ends, that's true. But at the same time you (approximately) double the total amount of damage being dealt each round.

At any rate, we'll find out soon enough. :P
Right. But if too many people start teaming up on one person, this could take a while.

Castaras
2007-02-18, 09:30 AM
So? It'll be fun. And that's what matters most of all.

David94
2007-02-18, 09:31 AM
But it won't be fun for all the first-round-death victims.

Castaras
2007-02-18, 09:32 AM
That depends how you look at it...

David94
2007-02-18, 09:42 AM
So tell me. How can a first-round-death be positive?

Calamity
2007-02-18, 09:43 AM
It means you're popular with other people's swords!
EDIT: Or spells!

David94
2007-02-18, 09:45 AM
*sigh*extratext

Castaras
2007-02-18, 09:50 AM
1. You have the honour of being a ghost that can taunt the people still alive.
2. You can do the over-dramatic death scenes.

David94
2007-02-18, 10:38 AM
Point taken... sort of.

Copacetic
2007-02-18, 10:57 AM
But even if the damage per round is doubled, It's not assured that each player will attack right? So even if more people means more damage it also means that some people will use other ablilites

Calamity
2007-02-18, 11:05 AM
There is only one answer to all of your questions:

A complicated math equation invoving probability.

@ Vespe and Castaras
Oh no, what have I done!

Vespe Ratavo
2007-02-18, 11:21 AM
There is only one answer to all of your questions:

A complicated math equation invoving probability.

All right, I'm on it.

If V attacks Hinjo with a missle attack on turn 5, and V has initiative 6 while Hinjo has 12. Henceforth, The Monster in the Darkness uses gluttony on turn 4, thereby raising his hp to 24, in threat of winning the game, and Belkar attacks the Monster, thereby dropping his HP to 22. The Monster attacks with a vengeful strike, thereby killing Belkar and dropping him out of the game, however Hinjo attacks Roy, as he sent in his action before the Monster attacked Belkar, causing V to attack Hinjo. If two (magical) trains leave Azure city at 5 pm, what is the probability that they will crash into the arena and kill everyone in the game next turn?

Castaras
2007-02-18, 11:26 AM
1 in a million chance. Because:

Since V*V+belkar = Hinjo, Hinjo/MitD = Two Trains.

Therefore the two trains will take an approximate 5 turns to get to the arena. Unless a plot hole causes something to change.

But since it's a 1 in a million chance, it will happen all the time. That's how it is, you know. Sod fate.

Vespe Ratavo
2007-02-18, 11:29 AM
Ah, but you are leaving out the fact that they are magical trains, enchanted with Expeditious Retreat (and possibly Jumping) so henceforth,

Train rage jump attack+ V + Hinjo / Lawful x 2d6+Belkar = 42.

So henceforth this game is the meaning of life.

Copacetic
2007-02-18, 11:30 AM
:smalltongue: You people are giving me a headache NO MORE MATH!

Castaras
2007-02-18, 11:32 AM
But...but...but I Like maths...:smallfrown:

Vespe Ratavo
2007-02-18, 11:34 AM
If Frigs gets a headache next turn at initiative 17, Owls Wisdom wears off on Vespe, Vespe casts Vespe's Natural 20 and rolls a 20 on his next attack roll. Assuming that Vespe uses both his +5 Vorpal Keen Dancing Anarchic Holy Shocking Flaming Frost Thundering Wounding Disruption rapiers, what is the probability of ownage?

((I don't like real math, but this is fun :smallbiggrin:))

Castaras
2007-02-18, 12:14 PM
9.999... out of 10 chance.

We should maybe pm these instead, rather than making more work for poor silkenfist. Probability of you agreeing?

Silkenfist
2007-02-18, 12:33 PM
OK...I've gone through some...lengths, but I have the concepts for 36 characters. If anyone else wants to join, I want to hear a character suggestion from them.

Rumda
2007-02-18, 01:36 PM
Any chance of a complete list?

Enlong
2007-02-18, 02:57 PM
He's not on my #1 either :smallamused:
Don't you DARE say your number 1 is the Oracle!

KazilDarkeye
2007-02-18, 03:03 PM
Application PMed.
You're all DEAD

Calamity
2007-02-18, 03:08 PM
Application PMed.
You're all DEAD

No, Xykon is not my #1. :smalltongue: (oh dear, that was bad)


Any chance of a complete list?

Registration closes in just over 3 hours, I'm sure we'll have the list then

Beta
2007-02-18, 04:20 PM
OK...I've gone through some...lengths, but I have the concepts for 36 characters. If anyone else wants to join, I want to hear a character suggestion from them.

Those 36 character concepts.... is our favorite half-ogre in there somewhere?
Please?
Is he?

For those of you wondering which half-ogre is our favorite half-ogre :

Spiked-chain-wielding half-ogre, chaotic evil, ?? hp , initiative ?

Spiked-chain slash : deals 2 damage against target. Takes up halve a round.
Spiked-chain trip : target loses next action. Takes up halve a round.
attack of opportunity (passive): deals 2 damage against a target that attacked you last round.
Combat reflexes (passive): deals 2 damage against another target that attacked you last round.
Toughness(passive) : The half-ogre's max HP is 4 points higher
Improved Initiative(passive) : The galf-ogre's initiative is 4 points higher

Silkenfist
2007-02-18, 04:29 PM
Nope. I had to draw the line somewhere and Spiked-chain-wielding half-ogre is not among them. These are the 11 (yes, 11) new characters, I am currently finetuning:

Bandit King
Chief
Swashbuckling Elan
Disguised Roy (My contribution to Gender Bender week)
Assassins
Eugene Greenhilt
Trigak
Black Dragon
Windstriker
Teen Goblins
Demon Roaches

Green Bean
2007-02-18, 04:56 PM
Nope. I had to draw the line somewhere and Spiked-chain-wielding half-ogre is not among them. These are the 11 (yes, 11) new characters, I am currently finetuning:

Bandit King
Chief
Swashbuckling Elan
Disguised Roy (My contribution to Gender Bender week)
Assassins
Eugene Greenhilt
Trigak
Black Dragon
Windstriker
Teen Goblins
Demon Roaches

Heh. Looks like Belkar can get his revenge! :smallbiggrin:

Copacetic
2007-02-18, 05:08 PM
I think the demon roaches look like they would be fun to watch played

KazilDarkeye
2007-02-18, 05:17 PM
Nope. I had to draw the line somewhere and Spiked-chain-wielding half-ogre is not among them. These are the 11 (yes, 11) new characters, I am currently finetuning:

Bandit King
Chief
Swashbuckling Elan
Disguised Roy (My contribution to Gender Bender week)
Assassins
Eugene Greenhilt
Trigak
Black Dragon
Windstriker
Teen Goblins
Demon Roaches

Exxxxxxxxxcelent

(Though it would still be nice to have Xykon)

Vespe Ratavo
2007-02-18, 05:26 PM
Swashbuckling Elan? Sign me up.

Copacetic
2007-02-18, 05:38 PM
Nope. I had to draw the line somewhere and Spiked-chain-wielding half-ogre is not among them. These are the 11 (yes, 11) new characters, I am currently finetuning:

Bandit King
Chief
Swashbuckling Elan
Disguised Roy (My contribution to Gender Bender week)
Assassins
Eugene Greenhilt
Trigak
Black Dragon

Windstriker
Teen Goblins
Demon Roaches

Hehehhehehe Yeeah Dragons! wOOt!

Khantalas
2007-02-18, 05:40 PM
Eugene or the Roaches! One of them will be mine!

Mine, I tell you!

Copacetic
2007-02-18, 05:44 PM
Wait aren't we supposed to get our lists today?

It's sunday right?

DarkLightDragon
2007-02-18, 05:45 PM
Don't you DARE say your number 1 is the Oracle! Nope.

I'm really hoping I get my #1 though!

Selrahc
2007-02-18, 06:04 PM
I'm really hoping I get my #1 though!

I thought it was V?

Silkenfist
2007-02-18, 06:30 PM
Just finished writing up the 11 characters.

Bandit King: True Neural, Male, 16 HP, Initiative +4
Sword Attack: (attack) Deals 2 damage to any target.
Seize Opportunity: (attack) Deals 4 damage to target character with 4 or less hit points.
Rule of Leadership: (passive) Whenever Bandit King is dealt 4 or more damage in one attack, the attacker may choose his next action (Tradeoff: All attacks of Bandit King are enhanced by 1, Initiative +2)
Parry: Until the end of this round, whenever a player attacks Bandit King, the damage is dealt to the attacker instead.
Robin Hood Style: (passive) Attacks against characters with more hit points than Bandit King are enhanced by 1. Attacks against characters with fewer hit points are decreased by 1.
Ambush: (attack) Target character is dealt 1 damage for every three chaotic characters acting before it this round. You can’t deal more than 3 damage this way.

Chief: Lawful Good, Male, 12 HP, Initiative 0
Sword Attack: (attack) Target character is dealt 1 damage.
Law Enforcement: (passive) Attacks against chaotic characters are enhanced by 1. Attacks against evil characters are enhanced by 1. (The effects can stack)
SWAT team: (passive) Attacks from NPC’s against Chief are halved (rounded down)
Arrest: Target character loses all actions until the end of next round.
Successor: (passive) When Chief dies, continue the game with the character Rookie. Rookie is a carbon copy of Chief, except that he starts the game with half of Chief’s starting hit points and does not have the ability Successor (Tradeoff: -4 HP)
Background character: (passive) For effects and abilities, Chief is treated like a NPC (Tradeoff: +2 HP)

Swashbuckling Elan: Chaotic Good, Male, 13 HP, Initiative +3
Taunting Attack: (attack) Deals 3 damage to any target.
Escape: (passive) At the end of each round, end all lasting effects on Swashbuckling Elan
Intervene: Prevent all attacks against target character until end of next round.
Ride to Azure City: Next round, all of Elan’s actions take place at the beginning of the round.
Insult: Target character’s attacks are halved until the end of next round.
Teletubby Illusion: Target character loses all actions until the end of this round

Disguised Roy: Lawful Good, Female, 20 HP, Initiative +2
Hammer Attack: (attack) Deals 2 damage to any target
Attract: (passive) Attacks from male characters against Disguised Roy are halved.
Evacuate: Prevent all attacks against up to three target characters until the end of this round (Tradeoff: Initiative -2)
Hooker Attack: (passive) When Disguised Roy attacks a character, all further attacks from female characters against that target are enhanced by 1 until the end of this round.
Call it woman’s intuition: Choose an ability of target character. That character can’t use the ability until end of next round.
Lead Astray: Disguised Roy can’t be targeted with non-attacking abilities until the end of next round.

Assassins: Chaotic Neutral, Male, 16 HP, Initiative +3
Frontloader Attack: (attack) Deals 2 damage to any target.
Poisoned Shuriken: (attack) Deals 1 damage to target character and 1 damage at the beginning of the next four rounds.
Arsonist: (passive) Whenever Assassins are attacked, all characters with Initiative not more than 3 away from them are dealt 1 damage. (Tradeoff: +2 HP, Initiative -2)
Assassination: (passive) Whenever Assassins deal lethal damage to a player character, they gain 3 HP (Tradeoff: -4 HP)
Explosive Determination: (passive) Attacks from Assassins can’t be prevented by effects or abilities. (This doesn’t prevent the Assassins from losing their actions, though)
Half-hearted escape: Assassins can’t be attacked by male characters until the end of next round.

Eugene: True Neutral, Male, 10 HP, Initiative -3
Magic Attack: (attack) Deals 1 damage to any target
Family Legacy: (passive) When Eugene is dealt lethal damage, all attacks against his attacker are enhanced by 1 until the end of next round.
Impersonate: Choose target character. Until end of next round, all attacks and abilities targeting that character target Eugene instead and vice versa (Tradeoff: Initiative +2, -2 HP)
Prophecy: Choose two target characters. Next round, when the first chosen character attacks the second, the attack is doubled.
Grudge: (passive) At the beginning of the game, name a character. If that character dies, you gain your amount of starting HP.
Play the Ghostly Field: (passive) Whenever a female character dies, Eugene loses all actions until the end of the round (Tradeoff: +4 HP)

Trigak: Neutral Evil, Male, 24 HP, Initiative 0
Tri-headed Attack: (attack) Deals 1 damage to each of three targets.
Breath Attack: (attack) Deals 2 damage to target character and the two characters acting right before and right after it. (Characters acting simultaneously will be included additionally) (Tradeoff: -5 HP)
Not a playa: (passive) Attacks from Trigak can’t be prevented by effects or abilities.
Track back: (passive) When Trigak is dealt lethal damage, the attacker’s next attack is doubled (Tradeoff: Initiative +3)
Test Subject: Whenever a player character attacks Trigak for the first time, the attack is enhanced by 2. All further attacks by the same characters are halved (rounded up)
Minion: Attacks against good characters are enhanced by 1. (Tradeoff: -3 HP)

Black Dragon: Chaotic Evil, Male, 24 HP, Initiative 0
Bite Attack: (attack) Deals 3 damage to any target
Magical Darkness: (passive) In the first X rounds of the game, Black Dragon can’t be attacked. (Tradeoff: - 2X HP)
Hoard: When Black Dragon is dealt lethal damage, all characters that attacked Black Dragon that round, gain 6 HP. (Tradeoff: Black Dragon’s attacks are enhanced by 1)
The Old Suggestion Trick: Lasting effects on Black Dragon last an additional round (Tradeoff: Initiative +5)
Heavy Scales: The first two damage dealt to Black Dragon each round are prevented.
Retribution: Deals 5 damage to target character that attacked Black Dragon last round.

Windstriker: Lawful Good, Indefinite, 20 HP, Initiative +2
Hoof Attack: (attack) Deals 2 damage to any target.
Grapple: Target character loses all actions until the end of next round.
Retreat to the Celestial Realms: At the end of the round, Windstriker is removed from the game. At the end of next round, Windstriker returns to the game with half of its starting HP.
Mount: Target other character’s initiative value is permanently enhanced by 1.
Sapphire Steed: (passive) Attack against evil characters are enhanced by 1. Attacks against good characters are decreased by 1.
Animal Companion: Target character gains an additional action next round if they share one alignment with Windstriker. If they share two alignments with Windstriker, their attacks next round are enhanced by 1 in addition.

Teen Goblins: Neutral Good, Indefinite, 10 HP, Initiative 0
Club Attack: (attack) Deals 2 damage to any target
Escape Route: Prevent all attacks against up to three target characters until the end of this round.
Youthful Spite: (passive) Teen Goblins’ actions can’t be controlled by other characters.
Multiple Betrayal: (passive) At the beginning of the game, choose one: Attacks against evil characters are enhanced by 1 and attacks against good characters are decreased by 1 or vice versa.
Change of Phase: Switch good and evil in your Betrayal settings. Only possible if you have Multiple Betrayal.
Field of Toxic Fumes: (passive) Whenever a character attacks Teen Goblins, they lose their next action.

Demon Roaches: Neutral Evil, Indefinite, 6 HP, Initiative -3
Firebreathing: (attack) Deals 1 damage to any target
Scavenging: Whenever another character gains HP, Demon Roaches gain 1 HP. They can’t gain more than twice your starting HP that way.
Low Profile: Demon Roaches can’t be attacked by characters with Initiative more than 4 away from them. (Tradeoff: Initiative +3)
Different Playing Field: (passive) Demon Roaches can’t be targeted with non-attacking actions.
Betting Agency: Name a character: If the character dies until the end of next round, Demon Roaches gain 3 HP. Otherwise they lose 3 HP.
Roaches’ Fortitude: Demon Roaches don’t die when they are dealt lethal damage. At the end of each round, if Demon Roaches are below 1 HP, they die.

Khantalas
2007-02-18, 06:46 PM
But... but... Black Dragon was so male! Haven't you seen the Playdrake stashed under the hoard?

Silkenfist
2007-02-18, 06:56 PM
Can't argue with Playdrake...fixed.

Copacetic
2007-02-18, 06:58 PM
Yeah the black dragon is male. And really COOL!

Silkenfist
2007-02-18, 07:05 PM
Attention please: These is the distribution of roles for OOTS Showdown #2

Alarra: Sabine (1st choice)
Angela: Vaarsuvius (1st choice)
Asarth: The Lawyers (2nd choice)
Beta: Xykon (1st choice)
Calamity: Miko (4th choice)
Captain van der Decken: Disguised Roy (No choice)
Castaras: Samantha (1st choice)
comprehensive: Teen Goblins (No choice)
David94: Haley (1st choice)
Deckmaster: Demon Roaches (No choice)
DLD: Leeky (1st choice)
Eldritch Knight: Roy (3rd choice)
Enlong: The Oracle (1st choice)
evnafets: Pompey (9th choice)
Frigs: Black Dragon (No choice)
GnollLord: Nale (1st choice)
Gnome Barbarian: Thog (1st choice)
h_v: Julio (1st choice)
heretic: Lord Shojo (1st choice)
Indurain: Durkon (1st choice)
Ink: Windstriker (No choice)
Jazzman: Hinjo (1st choice)
Kazil Darkeye: Assassins (No choice)
Khantalas: Eugene (No choice)
Krystal Tiger: Monster in the Darkness (1st choice)
Lord Fullbladder: Celia (2nd choice)
Malmagor Andrigal: Trigak (No choice)
Orzel: Belkar (1st choice)
Raistlin: Zz'dtri (1st choice)
Rumda: Redcloak (1st choice)
Saurous: Chief (No choice)
Selrahc: Hilgya (No choice)
Sethis: Bandit King (No choice)
Space-is-Curved: Elan (1st choice)
Vespe Ratavo: Swashbuckler Elan (No choice)
weebl: Yikyik (4th choice)
Woolysock: Julia (5th choice)

Rumda
2007-02-18, 07:07 PM
:redcloak:Line up for your garnish and cracker

Silkenfist
2007-02-18, 07:08 PM
Attention again: Now it is time for you to select 4 of the six abilities of your character and discard the rest. I want to have every selection done until Tuesday, 7 PM Eastern. The 1st round will start immediately afterwards.

Now I know that there may be several people who did not get their favorite role. If two of you manage to agree on an exchange of characters until then, I will allow it. In this case, both of you inform me and send me the 4 abilities of your chosen character.

After Tuesday, there will be no further exchanges of characters allowed. If you have not sent in your choices of abilities until Tuesday, I will select for you. I will select sensible, but I won't change it afterwards.

Asarth
2007-02-18, 07:12 PM
Lawyers,this'll be fun.


Do we PM you the choices for abilities or post it here?Or,either one?

Jazzman
2007-02-18, 07:12 PM
Erm, Silkenfist? Deckmaster and I both seem to be allocated Hinjo :smalleek:

Khantalas
2007-02-18, 07:15 PM
Wait! Eugene was gonna my first choice anyway! It's a win-win!

Copacetic
2007-02-18, 07:18 PM
Finally I can't wait for these thing to start!

I didn't get Hinjo......

Saurous
2007-02-18, 07:19 PM
Chief? Darn.

All right, Silkenfist. We'll play your way.

Jazzman
2007-02-18, 07:20 PM
I'm not entirely sure who's got Hinjo, Frigs.

All I know is, the only characters that weren't on the allocation were the Demon Roaches....This does not bode well:smalleek:

EDIT: Silkenfist has ninja-edited the listings! Hurrah!

Silkenfist
2007-02-18, 07:21 PM
Jazzman: Ah, mistyped one of you. Fortunately for you, it was Deckmaster who I mistyped. He's the Roaches.

Asarth: I would prefer a message.

Frigs: 6 players sent in Hinjo as their first choice.

Rumda
2007-02-18, 07:24 PM
how many sent in redcloak? just me?

Silkenfist
2007-02-18, 07:25 PM
No. You and Asarth. But Asarth was able to get his second choice, so you were handed Redcloak.

Jazzman
2007-02-18, 07:32 PM
Jazzman: Ah, mistyped one of you. Fortunately for you, it was Deckmaster who I mistyped. He's the Roaches.


Huzzah! *strikes up an intimidating pose* I am samurai, fear my katana! *HACKSLASHSTABBITYSTAB*

Looking forward to the showdown :smallsmile:

Enlong
2007-02-18, 07:42 PM
I am the Oracle! Fear my predictions, hydras, and snide remarks!
And my little gifts. I'm like SHojo in an orange suit!

comprehensive
2007-02-18, 07:55 PM
Teenage Goblins.
o.O
Oh well. At least I got a spot!
:D

Lord Fullbladder, Master of Goblins
2007-02-18, 08:06 PM
.....

You've made my hitlist, Heretic. You've made it well.

This is normally the time when I quote some monstrous evil villain from somewhere. But I can't seem to think of any that apply.

Deckmaster
2007-02-18, 08:07 PM
Demon Roaches wasn't my first choice...

*Reads further*

Oh, I see. Mistyping.

Reading through that character list, I note that when Chief is replaced by Rookie, Rookie is apparently the same except that that he doesn't have the ability Rookie, except I believe you are referring to Successor, which is what you actually called the ability.

Not even my character, but I had to note that anyway.

Speaking of my character, those Roaches are awesome. They seem pretty hard to kill.

EDIT: Are all of those passive abilities except for Firebreathing and Betting Agency?

Copacetic
2007-02-18, 08:15 PM
Ph34R MY 1337 TEH DRAGONZORZNESS

or something like that..

inky13112
2007-02-18, 08:19 PM
:smallfrown: missed registration by an hour. Sigh.

Ideas for next game: flumph, teevo, lizard V, Hag, bag of tricks, and blackwing

I put abilities for these so its effortless for silken fist to put one in, as I'd like to play, and so decided to do all the work for silkenfist if there is any chance of that happening. Flumph is my first choice then TeeVo and finally bag of tricks.

Flumph: Lawful good, male, 12 HP, initiative -2
Tentacle: (attack) deals 1 damage and then another the next round.
Splat!: Flumph takes 2 damage, but gains a splat! marker. If at any time the flumph has at least 8 splat! markers he wins the game.
Counseling: Flumph loses a splat! marker and heals 3 HP.
Lucky escape(passive): When flumph would be reduced to 0 or below HP he instead takes no damage at all for the round, he must use Splat! directly after this ability. If he is at 1 HP dies from splat! or is reduced to 0 twice in a row he is killed.
And then, sniff, he stepped on my tentacle: Target good character must attack a character who has attacked the flumph last round
Comforting ally: summons an allied flumph with 6 HP an attack that deals 1 damage, and a heal that heals 1 damage. Coforting ally can only be used once per game.

If I can use this character I'd be happy to enter the game. (please? :frown:)

TeeVo Neutral, male, 15 HP, initiative +1
Buy(passive): Any character who heals TeeVo for 3 HP gains control of TeeVo for two rounds. If a character heals TeeVo over time for 3 (for example 1 HP one round nothing the next then 1 each round for the next 2 rounds) they gain control of TeeVo.
Scry: (attack) TeeVo deals 1 damage to target enemy, in addition one other character chosen by TeeVo deals an additional 1 damage on his next attack against that character but only if they attack within 2 turns of TeeVo's scry.
Other programs you might want to see(passive): Whenever TeeVo scries he records an additional 2 characters and gives the target ally a bonus on attacks against these characters as well.
TeeVo happy: TeeVo is pleased with himself, healing 3 damage, he may use this ability only after scrying an enemy who his chosen character to scry for attacks.
TeeVo sad: TeeVo is unhappy, looking so pitiful that a target enemy comes under his control.
TeeVo cord(passive): Whenever a character buys TeeVo he puts TeeVo on a cord, choosing 5 characters who TeeVo can scry. If another character buys TeeVo, they may put a new cord on him, choosing new characters for him to attack.

Will be editing in stats for the others. Next up, probably Hag.

Crap had 5 abilities for hag and then my comp glitched and deleted it. Forget it I wont stat Hag out. Now working on Bag of tricks

Bag of Tricks Neutral, object, 13 HP, initiative -1
Animal attack: (attack) animals come out of the bag and attack for 2 damage
Unlikely Animal: (attack) can only be used once every 3 rounds, deals 5 damage to target
Distraction: an animal from the bag distracts an opponent, they are unable to act next round.
Chew through bindings: Target 3 characters who cant act on a round are allowed to attack.
Apparently worthless (passive): enemies don't think much of the bag, attacking it lightly for 1 less damage than usual. Every attack is effected by this.
Generate Animal: the bag creates an animal, which has 1 HP and a 1 damage attack.

Thanks if you let me in.
Inky13112

evnafets
2007-02-18, 08:25 PM
My 9th choice?
My 9th choice?

Why on earth did I put Pompey as my 9th choice?

Edit: At least I seem to have won the prize for "Lowest priority character picked"
Unless people had 10 choices listed and got none of them ;-)

Editing again:
Seeing as they're going to be posted in the thread at some point anyway, heres my choice of 4 actions, and reasons for discarding the others.

Summon Monster: (generating) Create a Centipede NPC with 1 HP and an attack that deals 1 damage. If there is no Centipede NPC in play, create two Centipedes instead.
Buff Spells: Target character’s next attack is enhanced by 2. If it is female, the attack is enhanced by 4 instead.
Petty Vengeance: Deals 3 damage to target character that attacked Pompey last round.
Surrender: Pompey loses all actions and can’t be dealt damage until the end of next round.


Discarded:
Disgust: Not enough females to justify it. Hurts as much as helps - ie couldn't get Hilgya to heal Pompey if he had this ability.
Guard the Hostage: Doesn't seem so useful. Though would that also extend positive effects as well as negative? I think it is intended to be negative only

Just some clarifications (haven't even begun the game, and I've got questions)
If someone controls Pompey, do they also control Pompey's centipedes (and similar for all other players/generated minions). The rule 3a seems to indicate that they do.

If a player loses an action, do they also lose the actions of any "minions"
ie if Pompey surrenders as an action, can any centipedes still attack?

Copacetic
2007-02-18, 08:37 PM
Looks like competetion is high....

Enlong
2007-02-18, 10:17 PM
Yay! I can't wait to start!

Ink
2007-02-18, 10:24 PM
Sigh... I'm a friggin' horse.

Er, I mean.. Tremble in fear, fools, for I am a celestial paladin warhorse!

Enlong
2007-02-18, 10:34 PM
Do not forget, my prophecy on Belkar still stands, horse.

David94
2007-02-19, 12:35 AM
Was I the only one who selected Haley as my #1?

Captain van der Decken
2007-02-19, 05:36 AM
*eyetwitch*

Damn you DLD!

Silkenfist
2007-02-19, 06:02 AM
inky: I'll try to get you in the game. However, I have to reject your ideas - you will get one of my previously discarded characters (maybe except for the Flumphs), that I am trying to get up and running.

evnafets: Well, I had to hand Pompey to someone. Concerning Surrender and Summon Monster: Yes, they interact that way. Surrendering doesn't stop your minions from attacking.

David94: Yep.

Rumda
2007-02-19, 06:12 AM
A few questions about raise dead
1.what would happen if it is used on a character that has a replacement ability?
2.after the controlled round will the character be the same as it was before it died but just with one hp?

Silkenfist
2007-02-19, 06:14 AM
1. Replacement abilities would not apply.
2. Yes. You control the character for one round, after that they are acting on their own.

Selrahc
2007-02-19, 06:31 AM
Awww.... No MitD for me....

Sidenote, I wish I had been able to be the black dragon, that thing is cool!

(Magical Darkness for 9 turns, Heavy scales.... Make an alliance with someone who can heal. Pop up in turn nine with 40HP and DR 2.... And smash the hell out of everyone for the entire 9 turns.

Hey frigs... wanna trade characters? :smalltongue: )


Hilgya... the perennial support character. Ah well. Still be fun.. I'll just give up on winning.

GnollLord
2007-02-19, 07:42 AM
Booya, I got Nale.

Phase 1 of my master plan is now in place. Now to choose the perfect selection of abilities to make me the most deadly charactor possible. Then, using a combonation of skill and deadly alliances I will destroy you all. None shall oppose me and live to tell the tale. You will all fall before the power of Nale.:nale: I will rule over you all.

(insert evil laugh)

Well now that I've got that out of my system I can concentrate on this

KazilDarkeye
2007-02-19, 07:45 AM
I will discard Arsonist and Half-Hearted Escape

I will keep Frontloader Attack
Poisoned Shuriken
Assassination
+ Explosive Determination

Asarth
2007-02-19, 08:34 AM
It won't be the perfect selection of abilities for Nale if I just happen to have Cease and Desist and happen to remove one of your best abilities.:smallbiggrin:

DarkLightDragon
2007-02-19, 09:05 AM
*eyetwitch*

Damn you DLD! That helped...

*mutter*

:smallsmile:

EDIT: I forgot to make a 4th Degree joke :smallbiggrin:

EDIT 2: I just saw who you got... oh, the hilarity!

Copacetic
2007-02-19, 09:18 AM
@ Selrach: No chance I will never give up my dark dragon powers for those of Loki!!

On another note I don't think you have to tell your abilities to anyone exepct SilkenFist right?

KazilDarkeye
2007-02-19, 09:55 AM
Anyone who wants to go after Deckmaster and the Demon Roaches, I am planning an assassination.:smallbiggrin:

Or I might be persuaded to join up a strike force to get rid of... the MITD

Sethis
2007-02-19, 10:17 AM
Anyone wanna trade for the Bandit King? :P

Jazzman
2007-02-19, 10:40 AM
Just wanting to clear something up, Silkenfist. Do we actually get to see everyone's ability selections, or do they remain unknown?

Copacetic
2007-02-19, 10:45 AM
Kazil Darkeye I could definitly help with a Demon Roaches assination. Wanna team up?

Asarth
2007-02-19, 10:58 AM
Hm,I wonder if The Lawyers can remove MitD's Damage Reduction with Cease and Desist,seeing as how it's not an attack nor a npc-generator.

It'd be kinda fun.

Deckmaster
2007-02-19, 11:16 AM
Why are people teaming up on me? What did I do?

I'll take Firebreathing, Scavenging, Low Profile, and Roaches Fortitude. Different Playing Field could be as much of a curse as a blessing, and so could Betting Agency. Which means, by the way, that the only action I can take every round is a direct attack that only does 1 damage. But at least I don't have to spend a lot of time thinking about what I'm going to do.

KazilDarkeye
2007-02-19, 11:25 AM
Kazil Darkeye I could definitly help with a Demon Roaches assination. Wanna team up?

Deal.

(P.S which character are you?)

Edit: Never mind, I checked

By the way Deckmaster, I need to kill something quickly, and your Demon Roaches have too little HP and too many cool abilities... translation - your roachmeat

Rumda
2007-02-19, 11:28 AM
It would be more effective to sort out those kind of plans via PMs

Silkenfist
2007-02-19, 11:31 AM
Jazzman: As soon as everyone has chosen the 4 of 6, I will reveal all of them.

Asarth: Yes, Lawyers can prevent others from using their damage reduction.

Calamity
2007-02-19, 11:32 AM
I'm Miko: Clearly that means the Gods want me to kill you! Slash! Slash! Slash!

Castaras
2007-02-19, 11:34 AM
Ah, but I am Samantha. I will chain lightening you all!

Enlong
2007-02-19, 11:46 AM
I predict... well, let's just say you should ask for that pony for your next birthday. The one after that, I don't see happening. The birthday, not the horse.

Lord Fullbladder, Master of Goblins
2007-02-19, 12:03 PM
Whoah whoah whoah, Enlong. You are, of course, the epitome of prediction in this game, but hold on a sec. You yourself may not make it the entire round.

Alos, the first person to threaten to 'clip my wings' is getting face-full of death.

Calamity
2007-02-19, 12:08 PM
Whoah whoah whoah, Enlong. You are, of course, the epitome of prediction in this game, but hold on a sec. You yourself may not make it the entire round.

Alos, the first person to threaten to 'clip my wings' is getting face-full of death.

:miko: Detect Evil!
...
You need not feel threatened by me. Yet

Enlong
2007-02-19, 12:11 PM
Whoah whoah whoah, Enlong. You are, of course, the epitome of prediction in this game, but hold on a sec. You yourself may not make it the entire round.

Alos, the first person to threaten to 'clip my wings' is getting face-full of death.Hey! Don't target me! That's just a cheap shot! Why me?

Castaras
2007-02-19, 12:28 PM
Hey! Kobold thing!

* Fizzzzt! *

Chain lightening works considerably well...

Enlong
2007-02-19, 12:35 PM
Hey, crazylady! "Groaaaar!"

Hydras work too. Also, you can't remember me as a target, also, I've predicted your chainlightning so that it'sll hurt you next time you use it. Never go 1-on-1 with the "kobold thing"

Copacetic
2007-02-19, 12:48 PM
So looks like their will be some mad ninja, ganging, grudge match slaughter eh?

KazilDarkeye
2007-02-19, 01:01 PM
This is going to be VERY interesting.

Enlong
2007-02-19, 01:50 PM
Yes. 'twill be very intelesting.

Lord Fullbladder, Master of Goblins
2007-02-19, 01:54 PM
Undoubtably.

We who have very positive abilities that help others, let's start bribing.

KazilDarkeye
2007-02-19, 02:00 PM
And we who have negative abilities that hurt others, let's start threatening...:smallwink:

heretic
2007-02-19, 02:13 PM
Choices:

*deletes choices after reading PM*

Khantalas
2007-02-19, 02:15 PM
I have Prophecy. Anyone want some good ol' Prophecy?

Enlong
2007-02-19, 02:20 PM
I have Prophecy. Anyone want some good ol' Prophecy?
IMPOSTER! I am the Oracle!

edit: Oh sorry ghosty man, didn't realize the truth.

heretic
2007-02-19, 02:32 PM
@Fullbladder: The ultimate irony is that Celia was next on my list too. :smallwink:

Calamity
2007-02-19, 02:32 PM
I do have Lay on Hands, but tis for Good people only

Or in character
:miko: I will only heal those that side with the force of Good! All Evil-doers must be killed! This is the plan the 12 Gods have laid out for me! I must follow this!

@V. An exaggeration of :miko:: But, but, the Gods' plan invovles me keeping these boots! You must be an evildoer, whether or not your alignments registers as such! You must be killed!!!!!! :smalltongue:

@Selrahc: Ah, but you can not heal yourself!

Enlong
2007-02-19, 02:40 PM
Darn, if your HAnds thing was for just Nonevil, then you could join me.

or, incharacter

Y'see, you're way too narrowminded. Mabye that's why you're going to lose your... (feeling of impending doom) ... ... erm, your boot?

Selrahc
2007-02-19, 02:44 PM
MY heal is far more powerful. And non alignment based.:smallcool:

Enlong
2007-02-19, 02:47 PM
MY heal is far more powerful. And non alignment based.:smallcool:
Who, again? Hilgya?

Sethis
2007-02-19, 02:58 PM
Well, I can basically instakill anyone with 4 or less hp, so I could defenately enjoy a job as a lategame assassin, if I make it that far.

Selrahc
2007-02-19, 02:58 PM
Yeah. Cure Wounds, 4HP heal, no restrictions.

Enlong
2007-02-19, 03:05 PM
Yeah. Cure Wounds, 4HP heal, no restrictions.
Very cool.

Calamity
2007-02-19, 03:06 PM
Well, I can basically instakill anyone with 4 or less hp, so I could defenately enjoy a job as a lategame assassin, if I make it that far.

I can do the same, to Evil-doers :smalltongue:

heretic
2007-02-19, 03:10 PM
My Sapphire Guardsmen can kill anyone with 1 HP or less. Bow down!!!

:smallbiggrin:

Green Bean
2007-02-19, 03:21 PM
Alright! Julio!

I am ready to mentor people. Who wants Chaotic Good goodies?

Castaras
2007-02-19, 03:22 PM
* Chain lightening everywhere *

And my lovely extra ability I could pinch...

heretic
2007-02-19, 03:24 PM
If you steal an ability with a tradeoff, you you still pay the tradeoff cost?

Jazzman
2007-02-19, 03:29 PM
Hinjo has a heal. Yeah, it's only 2HP, but it's still a heal! And it's good for everyone! Show me love!

heretic
2007-02-19, 03:32 PM
I think Durkon's heal can't target himself. So there is a catch.

Asarth
2007-02-19, 03:47 PM
But all your healing abilities are vulnerable to Cease and Desist.

All.

Hm,but Sabine's life drain would still work.

Enlong
2007-02-19, 03:49 PM
Ah, but Cease and Desist is vulnerable to Usurpation, and Usurpation is vulnerable to a usurped Cease and Desist!

Calamity
2007-02-19, 03:51 PM
Let's leave the endless cycle alone, shall we? :smalltongue:

Castaras
2007-02-19, 03:57 PM
I like perpetual cycles, they're fun.

Sethis
2007-02-19, 04:10 PM
My brain itches.

On a related note, is it possible to delay an action? Voluntarily lowering your initiative?

Asarth
2007-02-19, 04:26 PM
Not anymore Sethis.


I think Silkenfist changed that just now,it was possible in the first game,but not anymore.

Calamity
2007-02-19, 04:26 PM
Read first page, the answer is no.

Gah! I've never been simu'd before and it's happened twice today!

Castaras
2007-02-19, 04:28 PM
Hehe. Some chain lightening might help?

Copacetic
2007-02-19, 05:18 PM
Please no lighting for me.

Selrahc
2007-02-19, 05:33 PM
Please no lighting for me.

Thats what magical Darkness is for.:smallamused:

heretic
2007-02-19, 06:06 PM
I can just see magical darkness going for about eleven rounds, to reveal a tiny 2 HP dragon... :smallbiggrin:

Enlong
2007-02-19, 06:09 PM
Ah, but what about heals? I can see the dark lifting for a 40 HP dragon after 10 turns.

heretic
2007-02-19, 06:10 PM
Somehow I doubt any healer is foolish enough to agree to that.

...but what do I know

Selrahc
2007-02-19, 06:16 PM
*Is a healer, who has already abandoned all concepts of winning*

Copacetic
2007-02-19, 06:28 PM
I wish.....

heretic
2007-02-19, 06:28 PM
Crap.

This puts a wrench in the ol' plans...

Not that I had any plans anyway. Ah, well. Yay for characters with buffing and manipulative abilities, yet lacking any combat prowess at all!

*raises glass*

Orzel
2007-02-19, 06:44 PM
I got the maniac. Some folk will be eating daggers for lunch!
I will need a healer for my one stab pony.

heretic
2007-02-19, 06:49 PM
*clasps Orzel's hand around his dagger* I pronounce you man and knife!

inky13112
2007-02-19, 07:06 PM
Wait, so am I in or not?

evnafets
2007-02-19, 07:10 PM
evnafets points heretic towards the delete button, and reminds him that the 3-post rule does not mean that you post the same thing 3 times ;-)

Question about minions and initiative. If I create two centipedes will they each have their own initiative rolls in the turn order?

heretic
2007-02-19, 07:49 PM
Yeah, the computer tweaked out a bit there.

Copacetic
2007-02-19, 07:49 PM
When will the official thread start?

heretic
2007-02-19, 07:57 PM
As soon as everyone has PMed their ability choices. And I think we will still use this thread. They did last time anyway.

Silkenfist
2007-02-19, 08:00 PM
evnafets: Yes.

inky: Here is your character. Please send me your abilities within 24 hours

Thor: Chaotic Good, Male, X HP, Ini -1
(Thor’s starting HP are equal to the number of other good characters in the game)
Thor’s Hammer: (attack) Deals 3 damage to any target
Thor’s Thunder: Deals 1 damage to each character in the game.
Strength of the believers: (passive) At the end of each turn, Thor’s HP becomes equal to the number of Good characters alive.
Grant Spells: Up to two other target good characters gain an additional action next round. The actions can’t be used for attacks. (Tradeoff: Initiative -3)
Divine Barrier: (passive) All attacks from or against Thor are halved (rounded up)
Asengard Agenda: (passive) At the end of each turn, if no non-good characters are alive, Thor wins the game

inky13112
2007-02-19, 08:07 PM
Ooo a support hero, sounds interesting. I think I'm gonna offer an alliance with Hilgya. Sound good? (quasi serious, I wouldn't mind the alliance, but I'm not dying for it either)

Oh and by the way thanks alot silkenfist, I know you didn't have to use your time to let me into the game. I appreciate it.

Anyone who wishes to get some of the Good character buffing action that is Thor contact me by PM, I'm open to alliances.

heretic
2007-02-19, 09:58 PM
Ooo a support hero, sounds interesting. I think I'm gonna offer an alliance with Hilgya. Sound good? (quasi serious, I wouldn't mind the alliance, but I'm not dying for it either)

Way to shout it from the rooftops... :smallwink:

Question: Does Thor's Thunder effect NPCs? If so, all bandits, centipedes and hobgoblins can kiss their dreams of conquest goodbye.

Enlong
2007-02-19, 10:35 PM
Way to shout it from the rooftops... :smallwink:

Question: Does Thor's Thunder effect NPCs? If so, all bandits, centipedes and hobgoblins can kiss their dreams of conquest goodbye.However, Hydras remain a force to be reckoned with!

Deckmaster
2007-02-19, 11:00 PM
Yes, yes, you can summon a hydra. Whoopee.

Meanwhile, I can survive a nuclear blast. Like to see your hydra do that.

Asarth
2007-02-19, 11:03 PM
Eh,they won't be kissing their dreams goodbye once I Cease and Desist Thor's Thunder,since it isn't labeled as an attack.

Thus I can remove it.

Unless that's a typo.




Or Cease and Desist Grant Spells,destroying your alliances.

Or strength of the believers',and then people will kill you normally.

inky13112
2007-02-19, 11:04 PM
Yes but why would you cease and desist my weak little thunder? :smallamused:

Deckmaster I laughed when I read that. Heh heh your a roach.

Enlong
2007-02-19, 11:07 PM
Yes, yes, you can summon a hydra. Whoopee.

Meanwhile, I can survive a nuclear blast. Like to see your hydra do that.
We have many more! ANd why could you survive a nuclear blast, hmmm?

edit: *headdesk* Roaches, right.

David94
2007-02-19, 11:48 PM
*sigh.* Between two of Silkenfist's games I'm in, this one hasn't even started, and I already lost the other one. And in the first round, too.

evnafets
2007-02-20, 03:35 AM
*sigh.* Between two of Silkenfist's games I'm in, this one hasn't even started, and I already lost the other one. And in the first round, too.

At least you took someone with you in Ready Aim Fire. Nobody even tried to kill me. But hey, if it'll make you feel better we can all team up and kill you in the first round of this game as well.
Whos up for it?

Copacetic
2007-02-20, 08:46 AM
So Thor is looking for a alliance? Hmmmmmm

inky13112
2007-02-20, 08:50 AM
Heh heh, yes mister black dragon. And not necessarily with good peoples, though there isn't much I can do for you if your NOT good.

interested?

Selrahc
2007-02-20, 08:58 AM
Ooo a support hero, sounds interesting. I think I'm gonna offer an alliance with Hilgya. Sound good?

Well I'd be willing to help you... but I don't really have a lot to offer. You don't need my heals, and you can't really give me any buffs.

Basically, we don't really overlap.

inky13112
2007-02-20, 09:00 AM
I was thinking more along the lines of helping who your helping. Provided there good. Also I could smite those who hurt you.

*wishes Thor had a straight healing power*

Orzel
2007-02-20, 10:29 AM
*sets Belkar on Auto-kill*

Off to the casino with me. Die die die!

Calamity
2007-02-20, 11:14 AM
Thor's abilities will make things difficult for everyone, if you think about it. But still, he's cool.

Also: Does each Good character include himself?

Silkenfist
2007-02-20, 11:32 AM
Calamity: Yes. Otherwise strength of the believers would become horrible in the endgame.

David94
2007-02-20, 12:31 PM
Today's Tuesday, can we start today?

Calamity
2007-02-20, 03:05 PM
I suspect all our initiative rolls will be rolled very soon! Sooooooooooon! Bwhahahahahaha!

Then again, it could just be me

:miko: Indeed.

@ heretic: Go here: http://www.giantitp.com/forums/showthread.php?t=34131

heretic
2007-02-20, 03:15 PM
After a full five minutes of lazy boy searching, I can't find the Shojo smiley.

*gives up*

Of course, if anybody has a link to it...

Copacetic
2007-02-20, 05:06 PM
Sorry no Link for shojo.

I wish there was a black dragon smiley.....

Rumda
2007-02-20, 05:14 PM
you couldn't be more wrong
The Custom smilies (http://www.giantitp.com/forums/showthread.php?t=34131)

Enlong
2007-02-20, 05:38 PM
http://i75.photobucket.com/albums/i294/trytoguess/Prophet.png:Exxcellent.

Gnome Barbarian
2007-02-20, 05:55 PM
:thog: Last time in OoTS Showdown we all saw Thog in the Trix rabbit outfit this time he will be....Tucan Sam