Endarire
2014-05-21, 12:06 AM
Greetings, all!
I know magic in 3.5 is very powerful, and that casting DD (direct damage) spells is usually subpar in serious fights compared to CC (crowd control) spells. Considering most summoning spells were given the 1 round cast time due to them granting extra actions (via more creatures) and CC spells having the great potential to do the same, how would changing most or all CC spells with a current 1 standard action cast time to 1 round cast time affect balance?
I know magic in 3.5 is very powerful, and that casting DD (direct damage) spells is usually subpar in serious fights compared to CC (crowd control) spells. Considering most summoning spells were given the 1 round cast time due to them granting extra actions (via more creatures) and CC spells having the great potential to do the same, how would changing most or all CC spells with a current 1 standard action cast time to 1 round cast time affect balance?