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View Full Version : The Dark Mage



ngilop
2014-05-21, 12:28 AM
Dark Mage
\n\n\t
[tr]
Level
BAB
Fort
Ref
Will
Special
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


[td]1st
+0
+0
+0
+2
Dark Arts: Black Spell
5
3
—
—
—
—
—
—
—
—


2nd
+1
+0
+0
+3
Dark Familiar, Vision Through the Shadows
6
4
—
—
—
—
—
—
—
—


3rd
+1
+1
+1
+3
Advanced Learning
6
5
—
—
—
—
—
—
—
—


4th
+2
+1
+1
+4
Dark Arts: Dark Sustenance
6
6
3
—
—
—
—
—
—
—


5th
+2
+1
+1
+4
Armored Mage
6
6
4
—
—
—
—
—
—
—


6th
+3
+2
+2
+5
Advanced Learning
6
6
5
3
—
—
—
—
—
—


7th
+3
+2
+2
+5
Abolish Illumination, Dark Arts: Mimification
6
6
6
4
—
—
—
—
—
—


8th
+4
+2
+2
+6

6
6
6
5
3
—
—
—
—
—


9th
+4
+3
+3
+6
Advanced Learning
6
6
6
6
4
—
—
—
—
—


10th
+5
+3
+3
+7
Dark Arts: Soul Feeder
6
6
6
6
5
3
—
—
—
—


11th
+5
+3
+3
+7
Beshadowed Magic
6
6
6
6
6
4
—
—
—
—


12th
+6/+1
+4
+4
+8
Advanced Learning
6
6
6
6
6
5
3
—
—
—


13th
+6/+1
+4
+4
+8
Dark Arts: Dark Guidance
6
6
6
6
6
6
4
—
—
—


14th
+7/+2
+4
+4
+9

6
6
6
6
6
6
5
3
—
—


15th
+7/+2
+5
+5
+9
Advanced Learning
6
6
6
6
6
6
6
4
—
—


16th
+8/+3
+5
+5
+10
Dark Arts: Shadow Form
6
6
6
6
6
6
6
5
3
—


17th
+8/+3
+5
+5
+10

6
6
6
6
6
6
6
6
4
—


18th
+9/+4
+6
+6
+11
Advanced Learning
6
6
6
6
6
6
6
6
5
3


19th
+9/+4
+6
+6
+11
Dark Arts: Reaving Spell
6
6
6
6
6
6
6
6
6
4


20th
+10/+5
+6
+6
+12
Dark Perfection
6
6
6
6
6
6
6
6
6
6


Alignment: Any Non-Good
Hit Die: 1d4

Class Skills:
Class Skills Bluff (Cha), Concentration (Con), Craft (int), Decipher Script (Int), Hide (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge( The Planes), Listen (Wis), Profession (Wis), Spellcraft (Int), and Spot (Wis).
Skill Points at 1st Level: (4 + Int modifier) Χ 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armor Proficiencies: A Dark mage is proficient with all simple weapons and with light armor, but not with shields.

Spells A Dark Mage casts arcane spells, which are drawn from the Dark Mage spell list. Like a sorcerer, he can cast any spell he knows without preparing it ahead of time. When a Dark Mage gains access to a new level of spells, he automatically knows all the spells for that level given on the Dark mage's spell list. Dark Mages also have the option of adding to their existing spell list through their advanced learning ability as they increase in level (see below).

To cast a spell, a Dark Mage must have an Intelligence score of 10 + the spell's level. The Difficulty Class for a saving throw against a Dark Mage's spell is 10 + the spell's level + his Intelligence modifier. Like other spellcasters, a Dark mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the above table. In addition, she receives bonus spells for a high Intelligence score.

Spell List
0 Dancing Lights, Daze, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Touch of Fatigue
1st Cause Fear, Charm Person, Chill Touch, Deep Breathe, Disguise Self, Doom, Ebon Eyes, Ectoplasmic Armor, Entropic Shield, Expeditious Retreat, Inhibit, Mage Armor, Net of Shadows, Night Shield, Obscuring Mist, Sleep, Spectral Hand, Spirit Worm, Undetectable Alignment, Unseen Servant, Wall of Smoke
2nd Belker Claws, Blur, Cloud of Bewilderment, Command Undead, Curse of Ill Fortune, Darkness, Daze Monster, Detect Thoughts, Fog Cloud, Invisibility, Knock, Mirror Image, Obscure Object, Phantasmal Assailant, Phantom Foe, Ray of Weakness, See Invisibility, Scare, Shadow Spray, Silence, Summon Swarm, Touch of Idiocy, Veil of Shadow, Wall of Gloom, Wave of Grief, Wracking Touch
3rd Blacklight, Blindness/Deafness, Cairaudience/Clairvoyance, Claws of Darkness, Clutch of Orcus, Contagious Fog, Darkfire, Deep Slumber, Deeper Darkness, Desecrate, Dispel Magic, Displacement, Fly, Glibness, Hold Person, Invisibility Sphere, Mind Poison, Nauseating Breath, Nondetection, Phantom Steed, Ray of Exhaustion, Shadow Binding, Shadow Phase, Slashing Darkness, Slow, Stinking Cloud, Vampiric Touch
4th Animate Dead, Bestow Curse, Charm Monster, Confusion, Consumptive Field, Crushing Despair, Defenestrating Sphere, Dimension Door, Dimensional Anchor, Enervation, Evard’s Black Tentacles, Fear, Giant Vermin, Globe of Invulnerability, Greater Invisibility, Locate Creature, Otiluke’s Resilient Sphere, Phantasmal Killer, Poison, Rainbow Pattern, Shadow Well, Solid Fog, Sword of Deception, Wrack
5th Baleful Polymorph, Blight, Break Enchantment, Cloud Kill, Crawling Darkness, Darkbolt, Dismissal, Dominate Person, Feeblemind, Fiendform, Hold Monster, Lesser Planar Binding, Magic Jar, Mass Curse of Ill Fortune, Mind Fog, Mordenkainen’s Faithful hound, Night’s Caress, Nightmare, Nightstalker’s Transformation, Phantom Stag, Shadow Hand, Slay Living, Spirit Wall, Teleport
6th Aura of Terror, Circle of Death, Eyebite, Disintegrate, Flesh to Stone, Fleshshiver, Freezing Fog, Globe of Invulnerability, Greater Dispel Magic, Mislead, Planar Binding, Ray of Entropy, Repulsion, Shadow Walk, Shadowy Grappler, True Seeing, Veil
7th Banishment, BlackFire, Create Undead, Control Weather, Ethereal Jaunt, Evil Glare, Finger of Death, Greater Consumptive Field, Insanity, Mass Hold Person, Phantom Wolf, Power Word Blind, Reverse Gravity, Sequester, Spell Turning, Stun Ray, Sword of Darkness
8th Antipathy, Binding, Dimensional Lock, Discern Location, Greater Bestow Curse, Greater Planar Binding, Heat Drain, Horrid Wilting, Maddening Whispers, Mass Charm Monster, Maze, Mind Blank, Power Word Stun, Trap The Soul
9th Dominate Monster, Energy Drain, Etherealness, Foresight, Greater Create Undead, Imprisonment, Mass Hold Monster, Phantom Bear, Plague of Undead, Soul Bind, Wail of the Banshee, Weird

Class Abilities

Dark Arts {Ex or SU:} A Dark Mage learns his magic from from forbidden tomes and less than righteous tutors. As he increases in power and dark knowledge he gains certain abilities and powers that are unlocked.

Black Spell {Ex} A Dark Mage that uses this ability casts a spell, taking one full round to do so. The spell then becomes a Black Spell, a quater of its damage dealt becomes untyped and so ignores any resistances. If the spell does not deal hit point damage instead the spell gains +2 bonus to its save DC. A Dark Mage can use this ability a number of times per day equal to his Wisdom Modifier.

Dark Sustenance {Ex} A Dark Mage finds himself privy to powers that are beyond his understanding. He no longer need to breathe and only needs to eat 1 meal a week.

Mimification {Su} The Dark Mage can mimic another casters spells, doing so takes a full round. The spell can be of no level higher than the highest level spell the Dark Mage can cast -3, furthermore the spell is cast at half the Dark Mage's caster level. Only spells that have the Darkness, Cold, Evil, Glamer, Figment, or Fear descriptors can be mimicked. A Dark Mage can use this ability a number of times per day equal to his Wisdom modifier plus 3.

Soul Feeder {Su} If a creature dies within the round it was effected by a Dark Mage's spell, the Dark mage heals 1 HP for every HD the creature had.

Dark Guidance {Su} The powers a Dark Mage attains his magic from also know secrets long buried or hidden, but at a price. Once a day a Dark Mage may cast Vision as a spell Like ability., Suffering a -4 penalty to Constitution and Fatigued for 2 hours.

Shadow Form {Su} Once a day, the Dark Mage can transform his body into a terrifying creature which manifests as a large shadow-like monster with fiery eyes and mouth. Transforming into this form takes 1 full round. When in this form, the Dark Mage gain a large number of benefits. The Dark Mage becomes immune to charms and compulsion, has a 50% chance to negate critical strikes, is immune to poison and disease. Further more he gains +4 Strength and +4 Constitution as well as twice his present HD as temporary hit points for as long he is in this form or until lost, all attacks on the Dark Mage has a 20% miss chance because his body is half made of shadows. This ability lasts a number of rounds equal to 3 plus his wisdom modifier.

Reaving Spell l{Su} A Dark Mage can use this terrifying abilty a number of times per day per Wisdom Modifier. A use of this ability allows the Dark mage to empower his spells with dreadful effects. Targets of his spells suffer the suspension of regeneration and fast healing like from the spell Graymantle and take extra damage equal to the level of the spell for 5 rounds.

Dark Familiar At 2nd level a Dark Mage attains a familiar in the same way as a wizard or sorcerer. The familar though differentiates in that it possess the Dark template. If the Dark Mage ever attains a different or alternate familiar such as through the improved familair feat, that too has the Dark Template.

Vision Through The Shadow {Ex}: The Dark Mage gains an enhanced form of Darkvision out to 60 feet. This allows him to see through magical darkness as well.

Advanced Learning At 3rd level, a Dark Mage can add a new spell to his list, representing the result of personal study and experimentation. The spell must be wizard spell of a level no higher than that of the highest-level spell the Dark Mage already knows. Once a new spell is selected, it is added to that Dark Mage's spell list and can be cast just like any other spell he knows. A Dark Mage gains an additional new spell at 6th, 9th, 12th, 15th, and 18th level.

Armored Mage {Ex} at 6th level members of this class can cast Dark Mage spells while wearing light armor without incurring the normal arcane spell failure chance. He still incurs the normal arcane spell failure chance for arcane spells derived from other classes.

Abolish Illumination {Su}: A number of time per day equal to 3+ the Dark Mage's Wisdom modifier he can use this ability. As a standard action he produces a 20 foot cone of darkness similar to a Deeper Darkness spell, any light within the area of affect is subject to dispelling as if by greater dispel magic In addition any Good aligned creatures within the cone suffer a -2 penalty to all rolls for 1 minute. At 13th level this cone lasts for 3 rounds and at 19th level the cone blinds Good aligned creatures for 5 rounds and gives Evil aligned creatures a +2 bonus to all rolls for 1 minute.

Beshadowed Magic {Su}: A Dark Mage casting a spell with the Darkness or Fear Descriptor find the spell bolstered. The spell creates a Shadow (which have bonus Temporary Hit points equal to the HD of the target) that look identical to the affect Target(s). The Shadow immediately attacks the target until destroyed.

Dark Perfection {Su}: At 20th level a gains a modified Dark template. Gaining Cold Reistance 10, low-light vision, a +6 perfection bonus to Hide and Move Silently, the Ability to use Cause Fear as a Spell Like Ability a number of times equal to 3 + Wisdom modifier, and Fast Healing 1.



this is a class I made in the request a homebrew thread for Marcus Amakar. I figured out how to convert the old tables and amon a roll!!!

LordErebus12
2014-05-22, 07:53 PM
Dark Sustenance {Ex} A Dark Mage find shimself privy to powers that are beyond his understanding. He no longer need to breathe and only needs to eat 1 meal a week.

typo

ngilop
2014-05-22, 07:58 PM
Dark Sustenance {Ex} A Dark Mage find shimself privy to powers that are beyond his understanding. He no longer need to breathe and only needs to eat 1 meal a week.

typo

thanks!

now is there anything you like/dislike/ find interesting about the class.

LordErebus12
2014-05-22, 08:17 PM
Dark Mage
\n\n\t
[tr]
Level
BAB
Fort
Ref
Will
Special
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th


[td]1st
+0
+0
+0
+2
Dark Arts: Black Spell
5
3
—
—
—
—
—
—
—
—


2nd
+1
+0
+0
+3
Dark Familiar, Vision Through the Shadows
6
4
—
—
—
—
—
—
—
—


3rd
+1
+1
+1
+3
Advanced Learning
6
5
—
—
—
—
—
—
—
—


4th
+2
+1
+1
+4
Dark Arts: Dark Sustenance
6
6
3
—
—
—
—
—
—
—


5th
+2
+1
+1
+4
Armored Mage
6
6
4
—
—
—
—
—
—
—


6th
+3
+2
+2
+5
Advanced Learning
6
6
5
3
—
—
—
—
—
—


7th
+3
+2
+2
+5
Abolish Illumination, Dark Arts: Mimification
6
6
6
4
—
—
—
—
—
—


8th
+4
+2
+2
+6

6
6
6
5
3
—
—
—
—
—


9th
+4
+3
+3
+6
Advanced Learning
6
6
6
6
4
—
—
—
—
—


10th
+5
+3
+3
+7
Dark Arts: Soul Feeder
6
6
6
6
5
3
—
—
—
—


11th
+5
+3
+3
+7
Beshadowed Magic
6
6
6
6
6
4
—
—
—
—


12th
+6/+1
+4
+4
+8
Advanced Learning
6
6
6
6
6
5
3
—
—
—


13th
+6/+1
+4
+4
+8
Dark Arts: Dark Guidance
6
6
6
6
6
6
4
—
—
—


14th
+7/+2
+4
+4
+9

6
6
6
6
6
6
5
3
—
—


15th
+7/+2
+5
+5
+9
Advanced Learning
6
6
6
6
6
6
6
4
—
—


16th
+8/+3
+5
+5
+10
Dark Arts: Shadow Form
6
6
6
6
6
6
6
5
3
—


17th
+8/+3
+5
+5
+10

6
6
6
6
6
6
6
6
4
—


18th
+9/+4
+6
+6
+11
Advanced Learning
6
6
6
6
6
6
6
6
5
3


19th
+9/+4
+6
+6
+11
Dark Arts: Reaving Spell
6
6
6
6
6
6
6
6
6
4


20th
+10/+5
+6
+6
+12
Dark Perfection
6
6
6
6
6
6
6
6
6
6


Alignment: Any Non-Good
Hit Die: 1d4

Class Skills:
Class Skills Bluff (Cha), Concentration (Con), Craft (int), Decipher Script (Int), Hide (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge( The Planes), Listen (Wis), Profession (Wis), Spellcraft (Int), and Spot (Wis).
Skill Points at 1st Level: (4 + Int modifier) Χ 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armor Proficiencies: A Dark mage is proficient with all simple weapons and with light armor, but not with shields.

Spells A Dark Mage casts arcane spells, which are drawn from the Dark Mage spell list. Like a sorcerer, he can cast any spell he knows without preparing it ahead of time. When a Dark Mage gains access to a new level of spells, he automatically knows all the spells for that level given on the Dark mage's spell list. Dark Mages also have the option of adding to their existing spell list through their advanced learning ability as they increase in level (see below).

To cast a spell, a Dark Mage must have an Intelligence score of 10 + the spell's level. The Difficulty Class for a saving throw against a Dark Mage's spell is 10 + the spell's level + his Intelligence modifier. Like other spellcasters, a Dark mage can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the above table. In addition, she receives bonus spells for a high Intelligence score.

Spell List
0 Dancing Lights, Daze, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Touch of Fatigue
1st Cause Fear, Charm Person, Chill Touch, Deep Breathe, Disguise Self, Doom, Ebon Eyes, Ectoplasmic Armor, Entropic Shield, Expeditious Retreat, Inhibit, Mage Armor, Net of Shadows, Night Shield, Obscuring Mist, Sleep, Spectral Hand, Spirit Worm, Undetectable Alignment, Unseen Servant, Wall of Smoke
2nd Belker Claws, Blur, Cloud of Ewilderment, Command Undead, Curse of Ill Fortune, Darkness, Daze Monster, Detect Thoughts, Fog Cloud, Invisibility, Knock, Mirror Image, Obscure Object, Phantasmal Assailant, Phantom Foe, Ray of Weakness, See Invisibility, Scare, Shadow Spray, Silence, Summon Swarm, Touch of Idiocy, Veil of Shadow, Wall of Gloom, Wave of Greif, Wracking Touch
3rd Blacklight, Blindness/Deafness, Cairaudience/Clairvoyance, Claws of Darkness, Clutch of Orcus, Contagious Fog, Darkfire, Deep Slumber, Deeper Darkness, Desecrate, Dispel Magic, Displacement, Fly, Glibness, Hold Person, Invisibility Sphere, Mind Poison, Nauseating Breath, Nondetection, Phantom Steed, Ray of Exhaustion, Shadow Binding, Shadow Phase, Slashing Darkness, Slow, Stinking Cloud, Vampiric Touch
4th Animate Dead, Bestow Curse, Charm Monster, Confusion, Consumptive Field, Crushing Despair, Defenestrating Sphere, Dimension Door, Dimensional Anchor, Enervation, Evard’s Black Tentacles, Fear, Giant Vermin, Globe of Invulnerability, Greater Invisibility, Locate Creature, Otiluke’s Resilient Sphere, Phantasmal Killer, Poison, Rainbow Pattern, Shadow Well, Solid Fog, Sword of Deception, Wrack
5th Baleful Polymorph, Blight, Break Enchantment, Cloud Kill, Crawling Darkness, Darkbolt, Dismissal, Dominate Person, Feeblemind, Fiendform, Hold Monster, Lesser Planar Binding, Magic Jar, Mass Curse of Ill Fortune, Mind Fog, Mordenkainen’s Faithful hound, Night’s Caress, Nightmare, Nightstalker’s Transformation, Phantom Stag, Shadow Hand, Slay Living, Spirit Wall, Teleport
6th Aura of Terror, Circle of Death, Eyebite, Disintegrate, Flesh to Stone, Fleshshiver, Freezing Fog, Globe of Invulnerability, Greater Dispel Magic, Mislead, Planar Binding, Ray of Entropy, Repulsion, Shadow Walk, Shadowy Grappler, True Seeing, Veil
7th Banishment, BlackFire, Create Undead, Control Weather, Ethereal Jaunt, Evil Glare, Finger of Death, Greater Consumptive Field, Insanity, Mass Hold Person, Phantom Wolf, Power Word Blind, Reverse Gravity, Sequester, Spell Turning, Stun Ray, Sword of Darkness
8th Antipathy, Binding, Dimensional Lock, Discern Location, Greater Bestow Curse, Greater Planar Binding, Heat Drain, Horrid Wilting, Maddening Whispers, Mass Charm Monster, Maze, Mind Blank, Power Word Stun, Trap The Soul
9th Dominate Monster, Energy Drain, Etherealness, Foresight, Greater Create Undead, Imprisonment, Mass Hold Monster, Phantom Bear, Plague of Undead, Soul Bind, Wail of the Banshee, Weird

Class Abilities

Dark Arts {Ex or SU:} A Dark Mage learns his magic from from forbidden tomes and less than righteous tutors. As he increases in power and dark knowledge he gains certain abilities and powers that are unlocked.

Black Spell {Ex} A Dark Mage that uses this ability casts a spell, taking one full round to do so. The spell then becomes a Black Spell, a quater of its damage dealt becomes untyped and so ignores any resistances. If the spell does not deal hit point damage instead the spell gains +2 bonus to its save DC. A Dark Mage can use this ability a number of times per day equal to his Wisdom Modifier.

Dark Sustenance {Ex} A Dark Mage finds himself privy to powers that are beyond his understanding. He no longer need to breathe and only needs to eat 1 meal a week.

Mimification {Su} The Dark Mage can mimic another casters spells, doing so takes a full round. The spell can be of no level higher than the highest level spell the Dark Mage can cast -3, furthermore the spell is cast at half the Dark Mage's caster level. Only spells that have the Darkness, Cold, Evil, Glamer, Figment, or Fear descriptors can be mimicked. A Dark Mage cna use this ability a number of times per day equal to his Wisdom modifier plus 3.

Soul Feeder {Su} If a creature dies within the round it was effected by a Dark Mage's spell, the Dark mage heals 1 HP for every HD the creature had.

Dark Guidance {Su} The powers a Dark Mage attains his magic from also know secrets long buried or hidden, but at a price. Once a day a Dark Mage may cast Vision as a spell Like ability., Suffering a -4 penalty to Consitution and Fatigued for 2 hours.

Shadow Form {Su} Once a day, the Dark Mage can transform his body into a terrifying creature which manifests as a large shadow-like monster with fiery eyes and mouth. Transforming into this form takes 1 full round. When in this form, the Dark Mage gain a large number of benefits. The Dark Mage becomes immune to charms and compulsion, has a 50% chance to negate critical strikes, is immune to poison and disease. Further more he gains +4 Strength and +4 Constitution as well as twice his present HD as temporary hit points for as long he is in this form or until lost, all attacks on the Dark Mage has a 20% miss chance because his body is half made of shadows. This ability lasts a number of rounds equal to 3 plus his wisdom modifier.

Reaving Spell l{Su} A Dark Mage can use this terrifying abilty a number of times per day per Wisdom Modifier. A use of this ability allows the Dark mage to empower his spells with dreadful effects. Targets of his spells suffer the suspension of regeneration and fast healing like from the spell Graymantle and take extra damage equal to the level of the spell for 5 rounds.

Dark Familiar At 2nd level a Dark Mage attains a familiar in the same way as a wizard or sorceror. THe familar though differentiates in that it possess the Dark template. If the Dark Mage ever attaisn a different or alternate familair such as through the improved familair feat, that too has the Dark Template.

Vision Through The Shadow {Ex}: The Dark Mage gains an enhanced form of Darkvision out to 60 feet. This allows him to see through magical darkness as well.

Advanced Learning At 3rd level, a Dark Mage can add a new spell to his list, representing the result of personal study and experimentation. The spell must be wizard spell of a level no higher than that of the highest-level spell the Dark Mage already knows. Once a new spell is selected, it is added to that Dark Mage's spell list and can be cast just like any other spell he knows. A Dark Mage gains an additional new spell at 6th, 9th, 12th, 15th, and 18th level.

Armored Mage {Ex} at 6th level members of this class can cast Dark Mage spells while wearing light armor without incurring the normal arcane spell failure chance. He still incurs the normal arcane spell failure chance for arcane spells derived from other classes.

Abolish Illumination {Su}: A number of time per day equal to 3+ the Dark Mage's Wisdom modifer he can use this ability. As a standard action he produces a 20 foot cone of darkness similar to a Deeper Darkness spell, any light within the area of affect is subject to dispelling as if by greater dispel magic In addition any Good aligned creatures within the cone suffer a -2 penalty to all rolls for 1 minute. At 13th level this cone lasts for 3 rounds and at 19th level the cone blinds Good aligned creatures for 5 rounds and gives Evil aligned creatures a +2 bonus to all rolls for 1 minute.

Beshadowed Magic {Su}: A Dark Mage casting a spell with the Darkness or Fear Descriptor find the spell bolstered. The spell creates a Shadow (which have bonus Temporary Hit points equal to the HD of the target) that look identicle to the affect Target(s). The Shadow immediately attacks the target untill destroyed.

Dark Perfection {Su}: At 20th level a gains a modified Dark template. Gaining Cold Reistance 10, low-light vision, a +6 perfection bonus to Hide and Move Silently, the Ability to use Cause Fear as a Spell Like Ability a number of times equal to 3 + Wisdom modifier, and Fast Healing 1.



this is a class I made in the request a homebrew thread for Marcus Amakar. I figured out how to convert the old tables and amon a roll!!!


Okay... It looks like an okay class, although you may want to fix the spelling mistakes and cite where the Dark Template is found. I need to reread it a bit before I give my two cents as to the class.

Edit: I noticed that spellcasting doesn't follow the normal progression, instead gaining spell levels a level slower, but more castings per day. On top of full list casting, these extra spells makes it rather good if you have the right spell for the right time, despite learning new levels slower. If i remember correctly, at every odd level you normally gain a new spell level.

ngilop
2014-05-22, 08:27 PM
its set up to do spells like a dread necromancer/war mage or a sorcerer in the aspect they get a new spell level at even class levels.

you are remembering correctly but only is regards t the wizard :)


also thanks for the even better spell check! I am HORRIBLE at that in the realm of typing. aint that a B... spelling champ.. put a computer/typewriter in ront of me and POW I fail soo bad.. been told its because my brain moves a lot faster than my hands and fingers.

LordErebus12
2014-05-22, 08:34 PM
its set up to do spells like a dread necromancer/war mage or a sorcerer in the aspect they get a new spell level at even class levels.

you are remembering correctly but only is regards t the wizard :)


also thanks for the even better spell check! I am HORRIBLE at that in the realm of typing. aint that a B... spelling champ.. put a computer/typewriter in ront of me and POW I fail soo bad.. been told its because my brain moves a lot faster than my hands and fingers.

Ah! I wasn't aware of that! Okay.

that is where spell checking comes into play. You should see my text docs before I spell check, lol. I might as well be speaking french... :smallbiggrin:

Leviting
2014-05-23, 12:28 AM
Have you discovered the miraculous magic of typing it in Microsoft Word and copy/pasting?

ngilop
2014-05-25, 05:46 PM
sometimes I do.. other times not so much

but thanks on your totally helpful critique on my class. your insight on what didn't look too good and special thanks to all the praise you gave me.

I appreciate it