kkplx
2014-05-21, 10:58 PM
Hey there!
tl:dr: Would changing the Grick DR from 10/Magic to 5/Magic 5/Piercing be a nerf or a buff to the monster from a purely mathematical standpoint, and do you possibly have a better suggestion to avoid excluding my already weak party members even further.
I'll run an encounter with Jungle Gricks (CR4) tomorrow, but I'm facing an issue - my party (game is a mix of pf and 3.5) consists of 5 members:
3 are monsters in combat - an erudite, a warblade/cleric (+1 warhammer) and a soulbolt (+2 bolts, usually bludgeoning). Each of them will bypass the DR/Magic automatically.
On the other hand the remaining 2 are rather unimpactful, a ranger that fights with double bastard swords and a bard that usually shoots his bow in rapid shot mode.
Due to that I decided that the DR that Gricks usually have would be extremely counterproductive, not slowing down the DPS guys at all but completely removing the weaker members of the team.
My conclusion right now is that I'll have to either change the DR to a completely different DR10/x (piercing or slashing, maybe both, "as a protection against the teeth and claws of the jungle") or invent a completely new replacement for it, lest the combat devolve into a snorefest for the other party members.
I'm posting this here in hope of getting an exterior judgement on a 2x DR5/x or new DR10/x change from a balance perspective, or to maybe hear a different solution that i didn't think of.
tl:dr: Would changing the Grick DR from 10/Magic to 5/Magic 5/Piercing be a nerf or a buff to the monster from a purely mathematical standpoint, and do you possibly have a better suggestion to avoid excluding my already weak party members even further.
I'll run an encounter with Jungle Gricks (CR4) tomorrow, but I'm facing an issue - my party (game is a mix of pf and 3.5) consists of 5 members:
3 are monsters in combat - an erudite, a warblade/cleric (+1 warhammer) and a soulbolt (+2 bolts, usually bludgeoning). Each of them will bypass the DR/Magic automatically.
On the other hand the remaining 2 are rather unimpactful, a ranger that fights with double bastard swords and a bard that usually shoots his bow in rapid shot mode.
Due to that I decided that the DR that Gricks usually have would be extremely counterproductive, not slowing down the DPS guys at all but completely removing the weaker members of the team.
My conclusion right now is that I'll have to either change the DR to a completely different DR10/x (piercing or slashing, maybe both, "as a protection against the teeth and claws of the jungle") or invent a completely new replacement for it, lest the combat devolve into a snorefest for the other party members.
I'm posting this here in hope of getting an exterior judgement on a 2x DR5/x or new DR10/x change from a balance perspective, or to maybe hear a different solution that i didn't think of.