The Demented One
2007-02-15, 10:21 PM
Merciful Confessor
Merciful Confessors are pious folk who have taken it upon themselves to redeem their fellow man. Few are adventurers, and their deeds are not remembered in stories. Instead, they are humble village priests or wise men, whose true skill lies in helping others overcome their sin and regret. Though they do not slay dragons, Merciful Confessors help the people around them move on in life without being burdened by a guilty conscience–and in the end, which is greater?
d6 HD
Requirements
To qualify to become a Merciful Confessor, you must fulfill all the following criteria.
Alignment: Any Non-Evil
Skills: Knowledge (Religion) 8 ranks, Diplomacy 4 ranks, Sense Motive 4 ranks
Spells: Must be able to cast 2nd-level divine spells.
Class Skills
The Merciful Confessor’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Religion) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0
|
+0
|
+0
|
+2
|Sinsight|+1 level of existing divine spellcasting class
2nd|
+1
|
+0
|
+0
|
+3
|Reveal the Lie|+1 level of existing divine spellcasting class
3rd|
+1
|
+1
|
+1
|
+3
|Rites of Absolution|+1 level of existing divine spellcasting class[/table]
Sinsight (Su)
At 1st level, you can peer into the minds of those around you, and discern what weighs on their consciousness. As a standard action, you may sense the sin of a single creature within 30 ft. of you. If the creature is unwilling, it may attempt a Will save, DC 10 + ½ your caster level + your Cha modifier, to resist it. If it fails the save, or is willing, then you find out the creature’s alignment, the strength of its alignment aura, and get a vague impression of any deeds weighing on its conscience. You only get a general description of such deeds, and the creature must have at least some trace of regret in order for you to sense the deeds. At 3rd level, when you use this ability, you may also read the creature’s surface thoughts. A creature that successfully saves against this ability is immune to it for 24 hours.
Reveal the Lie (Su)
At 2nd level, lying to you becomes very difficult. You gain a +5 insight bonus on all Sense Motive checks. In addition, you may use zone of truth once per day as a spell-like ability, with caster level equal to your class level.
Rites of Absolution (Su)
At 3rd level, you gain the power to reconcile a repentant sinner with his god. Once per day, you may spend an hour in meditation to intercede with the divine. This works as the atonement spell. Even if the transgression atoned for was the result of deliberate action, you do not need to spend any XP.
Merciful Confessors are pious folk who have taken it upon themselves to redeem their fellow man. Few are adventurers, and their deeds are not remembered in stories. Instead, they are humble village priests or wise men, whose true skill lies in helping others overcome their sin and regret. Though they do not slay dragons, Merciful Confessors help the people around them move on in life without being burdened by a guilty conscience–and in the end, which is greater?
d6 HD
Requirements
To qualify to become a Merciful Confessor, you must fulfill all the following criteria.
Alignment: Any Non-Evil
Skills: Knowledge (Religion) 8 ranks, Diplomacy 4 ranks, Sense Motive 4 ranks
Spells: Must be able to cast 2nd-level divine spells.
Class Skills
The Merciful Confessor’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Religion) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0
|
+0
|
+0
|
+2
|Sinsight|+1 level of existing divine spellcasting class
2nd|
+1
|
+0
|
+0
|
+3
|Reveal the Lie|+1 level of existing divine spellcasting class
3rd|
+1
|
+1
|
+1
|
+3
|Rites of Absolution|+1 level of existing divine spellcasting class[/table]
Sinsight (Su)
At 1st level, you can peer into the minds of those around you, and discern what weighs on their consciousness. As a standard action, you may sense the sin of a single creature within 30 ft. of you. If the creature is unwilling, it may attempt a Will save, DC 10 + ½ your caster level + your Cha modifier, to resist it. If it fails the save, or is willing, then you find out the creature’s alignment, the strength of its alignment aura, and get a vague impression of any deeds weighing on its conscience. You only get a general description of such deeds, and the creature must have at least some trace of regret in order for you to sense the deeds. At 3rd level, when you use this ability, you may also read the creature’s surface thoughts. A creature that successfully saves against this ability is immune to it for 24 hours.
Reveal the Lie (Su)
At 2nd level, lying to you becomes very difficult. You gain a +5 insight bonus on all Sense Motive checks. In addition, you may use zone of truth once per day as a spell-like ability, with caster level equal to your class level.
Rites of Absolution (Su)
At 3rd level, you gain the power to reconcile a repentant sinner with his god. Once per day, you may spend an hour in meditation to intercede with the divine. This works as the atonement spell. Even if the transgression atoned for was the result of deliberate action, you do not need to spend any XP.