Benthesquid
2014-05-22, 10:08 PM
So for an upcoming Pathfinder game, I'm considering having one of the environments be a massive ice warehouse, where ten foot blocks of ice are stored, to have parts chipped off for various purposes (including food storage, ice golems, and simulacra). I just want to get some of the physics down before I plan too much.
My first thought was to see whether the players or their enemies would be able to push the blocks about. A few quick calculations told me that a ten foot cube of ice, stored at about freezing temperature, has a weight of about 58,000 pounds, also known as "Too heavy for you," (A strength score of somewhere in the forties being necessary for a medium creature to push or pull it). So not too worried on that.
However, if you put a bunch of PCs in a room full of ice blocks, and tell them to fight Winter Hags and their Ice Elemental heavies, someones going to start throwing around fire. So, anybody have any thoughts on how to deal with how much ice various fire spells are likely to melt/boil, and how to deal with that. I don't think there'll be enough to flood the warehouse, but perhaps areas of difficult terrain around the melted blocks? Just ignore it altogether as a mechanical effect?
My first thought was to see whether the players or their enemies would be able to push the blocks about. A few quick calculations told me that a ten foot cube of ice, stored at about freezing temperature, has a weight of about 58,000 pounds, also known as "Too heavy for you," (A strength score of somewhere in the forties being necessary for a medium creature to push or pull it). So not too worried on that.
However, if you put a bunch of PCs in a room full of ice blocks, and tell them to fight Winter Hags and their Ice Elemental heavies, someones going to start throwing around fire. So, anybody have any thoughts on how to deal with how much ice various fire spells are likely to melt/boil, and how to deal with that. I don't think there'll be enough to flood the warehouse, but perhaps areas of difficult terrain around the melted blocks? Just ignore it altogether as a mechanical effect?