Orzel
2007-02-16, 10:45 AM
Signature Strike[General]
Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. Chose Strength, Dexterity, or Constitution.
Prerequisites
Int 13, Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +4.
Benefit
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). When you use the full attack action using the selected weapon, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against one opponent within reach. You provoke an attack of opportunity from the target you are trying to signature strike. (If you have the Signature strike feat, you don’t incur an attack of opportunity for making a signature strike attempt.) If the defender’s attack of opportunity deals any damage, your signature strike attempt fails. Signature Strike forces a foe damaged by your unarmed attack to make a Reflex saving throw (DC 10 + ½ your character level + your Int modifier), in addition to dealing damage normally. A defender who fails this saving throw must now make a Fortitude saving throw (DC 10 + ½ your character level + your Int modifier). You may attempt a signature strike once per day for every four levels you have attained (but see Special), and no more than once per round
A defender that fails the first saving throw but makes the second saving trow is dealt 2 points of ability damage of the ability chosen when taken this feat.
A defender that fails the both saving throws is dealt 1d6 points of ability damage of the ability chosen when taken this feat per 4 character levels.
Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dealt Constitution damage this way.
Special
A fighter who selects this feat may attempt a signature strike a number of times per day equal to her half fighter level, plus one more time per day for every four levels she has in classes other than fighter.
A fighter may select Signature Strike as one of his fighter bonus feats.
Improved Signature Strike [General]
Prerequisites
Int 13, Combat Expertise, Signature Strike in the selecting weapon and ability.
Benefit
You do not provoke an attack of opportunity when you attempt to Signature Strike an opponent with the selecting weapon and ability.
Special
A fighter may select Signature Strike as one of his fighter bonus feats.
Basically:
Provoke AoO
If damaged- wasted
If not damaged- Attack
Attack
If damaged- Reflex save
If not damaged- wasted
Reflex save
If made- wasted
If not damaged- Fort save
Fort save
If damaged- 2 abilty damage
If not damaged- 1d6 ability damage per 4 levels
Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. Chose Strength, Dexterity, or Constitution.
Prerequisites
Int 13, Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +4.
Benefit
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). When you use the full attack action using the selected weapon, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against one opponent within reach. You provoke an attack of opportunity from the target you are trying to signature strike. (If you have the Signature strike feat, you don’t incur an attack of opportunity for making a signature strike attempt.) If the defender’s attack of opportunity deals any damage, your signature strike attempt fails. Signature Strike forces a foe damaged by your unarmed attack to make a Reflex saving throw (DC 10 + ½ your character level + your Int modifier), in addition to dealing damage normally. A defender who fails this saving throw must now make a Fortitude saving throw (DC 10 + ½ your character level + your Int modifier). You may attempt a signature strike once per day for every four levels you have attained (but see Special), and no more than once per round
A defender that fails the first saving throw but makes the second saving trow is dealt 2 points of ability damage of the ability chosen when taken this feat.
A defender that fails the both saving throws is dealt 1d6 points of ability damage of the ability chosen when taken this feat per 4 character levels.
Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dealt Constitution damage this way.
Special
A fighter who selects this feat may attempt a signature strike a number of times per day equal to her half fighter level, plus one more time per day for every four levels she has in classes other than fighter.
A fighter may select Signature Strike as one of his fighter bonus feats.
Improved Signature Strike [General]
Prerequisites
Int 13, Combat Expertise, Signature Strike in the selecting weapon and ability.
Benefit
You do not provoke an attack of opportunity when you attempt to Signature Strike an opponent with the selecting weapon and ability.
Special
A fighter may select Signature Strike as one of his fighter bonus feats.
Basically:
Provoke AoO
If damaged- wasted
If not damaged- Attack
Attack
If damaged- Reflex save
If not damaged- wasted
Reflex save
If made- wasted
If not damaged- Fort save
Fort save
If damaged- 2 abilty damage
If not damaged- 1d6 ability damage per 4 levels