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View Full Version : 'Packages' to increase damage output?



Bloodgruve
2014-05-23, 01:43 PM
I like to play the more obscure classes. A lot of times these classes have fun mechanics but low or unreliable damage output. Damage isn't everything but it sure is fun.

So I was wondering if there were some 'general packagaes' that you could bolt on to most classes that could help give them relatively reliable damage boosts. Stuff that doesn't necessarily require specific class mechanics to work. For classes like Beguiler, Truenamer, Non-IF Factotum etc.. Not looking for uber-charger stuff, just something to fall back on in combat.

For example;

Power Attack>Leap Attack
Extra Spell>Heighten Spell> Reserve feats
Point Blank>Precise Shot>Rapid Shot
Craven and Rogue dip

Stuff like that or any other little tricks. Maybe online by level 9.

Any particular magic items or enchantments that are more helpful then the standard 1d6 energy damage?

Input is appreciated,

Blood~

Rebel7284
2014-05-23, 01:49 PM
Well there are the class stacking feats like Swift Hunter or the one that gives Swashbucklers sneak attack.