Saintsqc
2014-05-24, 08:33 AM
Greetings Playgrounders !
In my group of 4, we're going to be 2 DMs masterizing different parts of a campaign. Actually, we have a concept, but nothing solid.
The idea we had came from a song of The sword : tres brujas
https://www.youtube.com/watch?v=Hk9uevsHvAE
Here is the verses that motivated us to start a campaign based on the song :
"A strange voice within his mind
From the glowing orb in his hand
Spoke of the properties of certain herbs
Growing wild all across this land
Three witches you shall meet
Along the road to your fate
The first at twilight, the second at night
And the third at the coming of day
Three witches you shall meet
Upon the path to your fate
The first will love you, the second will deceive you
And the third will show you the way"
What really interest us, is to meet 3 different "witches" on our way to something epic.
I guess my request is weird. I saw some people post threads about their campaign and you guys give great advices/ideas. So I said to myself that playgrounders could help me out!
My main problem actually is to find something that will motivate all the characters to commit themselves on a quest/mission/trip. Here is how the group looks like :
Halfelin rogue : TWF acrobats/ninja chaotic good. He likes gold/challenge. He's been approached to work as a spy/diplomat for a king. At first he said no, but now he wish to work for this king.
Dwarf figther : Went on an adventure to pay his father's debt. Now that his father's debt are paid, he just wandering around, trying to get songs written from his battles.
Half-elf gish : He's trying to revive a forgotten tradition (duskblade). He wants to build an order of duskblade sworn to protect the kingdom where he came from.
Half-elf ranger : He's the son of a clan's chief. His duty is to walk the lands far from his home to gather knowledge and to protect his homeland against monsters.
Here is an history of our group : The group met in a civilized kingdom (we called it the Eastern Kingdom) many months ago and did some missions for local nobles. The halfelin is born in the Eastern Kingdom. Eventually, they had to help the king against big bad guys. They've remained in the King's city for a while. Then, the ranger get a call from his clan to help defeat a dragon. The group accepted to help so they make a long trip to beat the dragon. They went from the Eastern Kingdom into the Wild Lands. The ranger and the gish are from the Wild Lands. The Wild Lands are a vast land with no government/king/political structure. There is a civilization centered around lakes and rivers, but it's just a bunch a villages and small towns living in autarky. Elves came from the Wild Lands. Also, there is a lot of monsters living in the Wild Lands. In the south, there is some barbarian tribes and giants. The dwarf came from a Kingdom south to the Wild Lands and the Eastern Kingdom.
The group is lvl 6 and the campaign should bring us to lvl 10-12.
I like to put the spot light on each PCs at different time (using pieces of background or building a situation around a PC's ability). Actually, I have a hard time to figure a way to motivate all the PCs and to build a campaign around the idea of 3 witches and a fate.
I hope my post is somewhat clear lol.
In my group of 4, we're going to be 2 DMs masterizing different parts of a campaign. Actually, we have a concept, but nothing solid.
The idea we had came from a song of The sword : tres brujas
https://www.youtube.com/watch?v=Hk9uevsHvAE
Here is the verses that motivated us to start a campaign based on the song :
"A strange voice within his mind
From the glowing orb in his hand
Spoke of the properties of certain herbs
Growing wild all across this land
Three witches you shall meet
Along the road to your fate
The first at twilight, the second at night
And the third at the coming of day
Three witches you shall meet
Upon the path to your fate
The first will love you, the second will deceive you
And the third will show you the way"
What really interest us, is to meet 3 different "witches" on our way to something epic.
I guess my request is weird. I saw some people post threads about their campaign and you guys give great advices/ideas. So I said to myself that playgrounders could help me out!
My main problem actually is to find something that will motivate all the characters to commit themselves on a quest/mission/trip. Here is how the group looks like :
Halfelin rogue : TWF acrobats/ninja chaotic good. He likes gold/challenge. He's been approached to work as a spy/diplomat for a king. At first he said no, but now he wish to work for this king.
Dwarf figther : Went on an adventure to pay his father's debt. Now that his father's debt are paid, he just wandering around, trying to get songs written from his battles.
Half-elf gish : He's trying to revive a forgotten tradition (duskblade). He wants to build an order of duskblade sworn to protect the kingdom where he came from.
Half-elf ranger : He's the son of a clan's chief. His duty is to walk the lands far from his home to gather knowledge and to protect his homeland against monsters.
Here is an history of our group : The group met in a civilized kingdom (we called it the Eastern Kingdom) many months ago and did some missions for local nobles. The halfelin is born in the Eastern Kingdom. Eventually, they had to help the king against big bad guys. They've remained in the King's city for a while. Then, the ranger get a call from his clan to help defeat a dragon. The group accepted to help so they make a long trip to beat the dragon. They went from the Eastern Kingdom into the Wild Lands. The ranger and the gish are from the Wild Lands. The Wild Lands are a vast land with no government/king/political structure. There is a civilization centered around lakes and rivers, but it's just a bunch a villages and small towns living in autarky. Elves came from the Wild Lands. Also, there is a lot of monsters living in the Wild Lands. In the south, there is some barbarian tribes and giants. The dwarf came from a Kingdom south to the Wild Lands and the Eastern Kingdom.
The group is lvl 6 and the campaign should bring us to lvl 10-12.
I like to put the spot light on each PCs at different time (using pieces of background or building a situation around a PC's ability). Actually, I have a hard time to figure a way to motivate all the PCs and to build a campaign around the idea of 3 witches and a fate.
I hope my post is somewhat clear lol.