AlanBruce
2014-05-25, 03:02 AM
Greetings! My party just finished off against perhaps one of the deadliest encounters they;ve had so far.
Being all between ECL 12-13, they ventured under an Atoll and had a fight against a seahag with a few sorcerer and PrC levels from stormwrack, one that deals with storms and lightning.
She was not alone, of course. she had 4 Echinoloths (Stormwrack) as meatshield fodder.
Battle begins. The sea hag opens with targeted GDMs to cause the party to lose their ability to breathe underwater. The yugoloths close in and rend, slap and bite and summon when able.
The party's warforged summons greater water elementals and has the yugoloths dancing in vortexes around the cave.
The party's god wizard is playing rocket tag with the sea witch as he attempts to counter every single spell the monster throws at them (and she was mean, using her metamagic reducer feats to empower and even quicken chain lightning, arc of lightning and disintegrate, amongst others from her arsenal- on top of her magic items, which gave her blink on round 2, making this a difficult battle.)
Honorable mention when he used Celerity to cause an illusion of a beautiful sirine (MM2) in front of the hag when she used her Horrific Appearance and save the party from losing a bunch of Strength.
I have never seen so many celerities thrown back and forth. It was an action economy fest as the paladin and druid went after her toe to toe (courtesy of dimension shuffle and other short range teleports) as she used the flooded underwtaer cave to her advantage with her swim speed + haste + blink from her runestaff.
This hag was no pushover.
The bard was doing her thing, using Words of Creation and readying silence on the hag, which helped tremendously.
However, the hag was brutal and rolls did not go as well for the heroes and so, she DDed to the surface, where she was ready to sink the entire place under water using her PrC granted power while the PCs where in single digits and one dead (the bard), who was brought back via limited wish scroll (revivify).
The heroes leave the warforged below with his elementals and the fiends (now 6, due to their summoning ability) after he tells them to hurry and stop her above ground.
The hag was flying a hundred feet in the air and calling up a fearful storm - tsunami included- as she threatened to sink the entire atoll.
Cue in the party spamming dispel magics on her until they overcome her CL and the hag drops 100ft onto shallow waters...
But she wasn't dead yet.
Cut and bleeding and burnt and shocked, she still managed to use black tentacles on the paladin and druid as the crew the party was traveling with shot her a harpoon through the back which kept her in place until she managed to unhinge herself (hags are quite strong) and used her celerity + teleport to flee, not before dropping her cloak and faceplate- some of her gear.
The party still has to deal with the incoming tsunami, but that's a GDM away from being resolved. The real treasure will be offered by the grateful islanders as they have no need for gems, something they have kept hidden in the cavern where the party fought the hag.
However, the real reason the hag was down there was to snatch three dragon turtle eggs and give them to her master- an as of yet unknown and unseen villain of the high seas. The islanders will give the party the jewels (which should be about 15-20K worth in gold) and a dragon egg, since their mother is dead.
The warforged (a retiring player) is a spirit shaman and has decided to stay in the atoll as a Guardian Spirit for these people and will not tag along in their nautical voyage.
However, the question is (and sorry for the long exposition): What do you do with a dragon turtle egg? Selling it is what comes to mind first, but how much should it go for in the market? It's a rare treasure and conoisseurs would pay a lot for it, but how much?
Another option is for the druid to want and keep it and rear the dragon turtle. Any checks/feats necessary for that? How long until the creature reaches an age where it can be of use to the party? They will not be in the sea forever, so that might be a problem as well.
Any ideas are more than welcome. Thank you in advance.
Being all between ECL 12-13, they ventured under an Atoll and had a fight against a seahag with a few sorcerer and PrC levels from stormwrack, one that deals with storms and lightning.
She was not alone, of course. she had 4 Echinoloths (Stormwrack) as meatshield fodder.
Battle begins. The sea hag opens with targeted GDMs to cause the party to lose their ability to breathe underwater. The yugoloths close in and rend, slap and bite and summon when able.
The party's warforged summons greater water elementals and has the yugoloths dancing in vortexes around the cave.
The party's god wizard is playing rocket tag with the sea witch as he attempts to counter every single spell the monster throws at them (and she was mean, using her metamagic reducer feats to empower and even quicken chain lightning, arc of lightning and disintegrate, amongst others from her arsenal- on top of her magic items, which gave her blink on round 2, making this a difficult battle.)
Honorable mention when he used Celerity to cause an illusion of a beautiful sirine (MM2) in front of the hag when she used her Horrific Appearance and save the party from losing a bunch of Strength.
I have never seen so many celerities thrown back and forth. It was an action economy fest as the paladin and druid went after her toe to toe (courtesy of dimension shuffle and other short range teleports) as she used the flooded underwtaer cave to her advantage with her swim speed + haste + blink from her runestaff.
This hag was no pushover.
The bard was doing her thing, using Words of Creation and readying silence on the hag, which helped tremendously.
However, the hag was brutal and rolls did not go as well for the heroes and so, she DDed to the surface, where she was ready to sink the entire place under water using her PrC granted power while the PCs where in single digits and one dead (the bard), who was brought back via limited wish scroll (revivify).
The heroes leave the warforged below with his elementals and the fiends (now 6, due to their summoning ability) after he tells them to hurry and stop her above ground.
The hag was flying a hundred feet in the air and calling up a fearful storm - tsunami included- as she threatened to sink the entire atoll.
Cue in the party spamming dispel magics on her until they overcome her CL and the hag drops 100ft onto shallow waters...
But she wasn't dead yet.
Cut and bleeding and burnt and shocked, she still managed to use black tentacles on the paladin and druid as the crew the party was traveling with shot her a harpoon through the back which kept her in place until she managed to unhinge herself (hags are quite strong) and used her celerity + teleport to flee, not before dropping her cloak and faceplate- some of her gear.
The party still has to deal with the incoming tsunami, but that's a GDM away from being resolved. The real treasure will be offered by the grateful islanders as they have no need for gems, something they have kept hidden in the cavern where the party fought the hag.
However, the real reason the hag was down there was to snatch three dragon turtle eggs and give them to her master- an as of yet unknown and unseen villain of the high seas. The islanders will give the party the jewels (which should be about 15-20K worth in gold) and a dragon egg, since their mother is dead.
The warforged (a retiring player) is a spirit shaman and has decided to stay in the atoll as a Guardian Spirit for these people and will not tag along in their nautical voyage.
However, the question is (and sorry for the long exposition): What do you do with a dragon turtle egg? Selling it is what comes to mind first, but how much should it go for in the market? It's a rare treasure and conoisseurs would pay a lot for it, but how much?
Another option is for the druid to want and keep it and rear the dragon turtle. Any checks/feats necessary for that? How long until the creature reaches an age where it can be of use to the party? They will not be in the sea forever, so that might be a problem as well.
Any ideas are more than welcome. Thank you in advance.