togapika
2014-05-25, 12:02 PM
This game is set in the Rise of the Runelords campaign.
First I should tell you that I'm dealing with a sort of Monty Haul gamemaster here. (Character Power, not Loot-wise) For stats we rolled 24 d 6's and then combine those numbers as we wish to make our stats with the only rules being we must use a minimum of 3 dice per stat, maximum 18 before racial modifiers, and we must use all of each dice (a 6 is a 6, not usable as 2 3's or whatever). For classes we are gestalt except that it only applies to 2 classes (no multiclassing). Also we are using the Mythic Heroes rules. For races, players handbook, as well as the "featured races" from the Advanced Race Guide except for the goblin, hobgoblin, orc, and kobold.
Our current party looks like this:
Aasimar Druid/Summoner: Master Summoner Archetype, uses eidelon for personal defense and summons for his role in combat. Also has a dwarven fighter cohort from the deck of many things. Level 6?
Aasimar Cleric/Witch: IRL wife of Summoner, not very knowledgeable on the rules. Heals and debuffs in combat
Gnome Gunslinger/Magus: Formerly a Gunslinger/Cleric back when we were fewer players and short on healing. IG Renounced his faith to trade cleric levels for magus, bears a brand showing him as a heretic of former faith (though it has yet to come up) Using DM fiat ranged version of black blade archetype along with mythic weapon among other stuff that all stacks "somehow" to give him OP shotgun. Level 8-9 I think due to drawing 50k xp from deck of many things which was/is handed out as 10k xp per session to him
Both GM and Gnome Player are more experienced with 2e like in the case where Gnome's player was bouncing lightning spells to hit the same target multiple times till myself and Summoner pointed out he couldn't do that by rules.
My character was:
Sylph Inquisitor/Rogue who was originally human, but transmuted himself via work for a god. My init was +19 and had 24 perception mod. Tried to be the parties tank, as little as that did.
My character left the party at the end of last session due to the Gnome's character throwing a fireball on some undead (Ghouls/ghasts I forget) in an area that included my character with no prior warning or discussion. He had also been causing other characters to suffer stunning and other debuffs from the DM due to him throwing around stuff like lightning spells and shotgun blasts in tight tunnels beneath Foxglove Manor. We joked a little OOC about the debuffs, but nobody complained IC about the friendly fire besides me, so my character left. Was told by the DM he may return as a villain, as he left carrying the 7-pointed star key.
For a backup character, I didn't really have any ideas. "We've" (The Gnome) mowed down all the minion fights pretty easily and only usually had to go more than 2 rounds with boss type characters. My inquisitor was decent, but there's really no need of a tank when the party damage is high enough.
For a backup the only possible ideas I had were either something like Synthesist Summoner/Barbarian to get lots of arms and wield all the weapons, or possibly some kind of Alchemist/??? for lots of AOE damage with sweets bombs.
Playground, What Do?
First I should tell you that I'm dealing with a sort of Monty Haul gamemaster here. (Character Power, not Loot-wise) For stats we rolled 24 d 6's and then combine those numbers as we wish to make our stats with the only rules being we must use a minimum of 3 dice per stat, maximum 18 before racial modifiers, and we must use all of each dice (a 6 is a 6, not usable as 2 3's or whatever). For classes we are gestalt except that it only applies to 2 classes (no multiclassing). Also we are using the Mythic Heroes rules. For races, players handbook, as well as the "featured races" from the Advanced Race Guide except for the goblin, hobgoblin, orc, and kobold.
Our current party looks like this:
Aasimar Druid/Summoner: Master Summoner Archetype, uses eidelon for personal defense and summons for his role in combat. Also has a dwarven fighter cohort from the deck of many things. Level 6?
Aasimar Cleric/Witch: IRL wife of Summoner, not very knowledgeable on the rules. Heals and debuffs in combat
Gnome Gunslinger/Magus: Formerly a Gunslinger/Cleric back when we were fewer players and short on healing. IG Renounced his faith to trade cleric levels for magus, bears a brand showing him as a heretic of former faith (though it has yet to come up) Using DM fiat ranged version of black blade archetype along with mythic weapon among other stuff that all stacks "somehow" to give him OP shotgun. Level 8-9 I think due to drawing 50k xp from deck of many things which was/is handed out as 10k xp per session to him
Both GM and Gnome Player are more experienced with 2e like in the case where Gnome's player was bouncing lightning spells to hit the same target multiple times till myself and Summoner pointed out he couldn't do that by rules.
My character was:
Sylph Inquisitor/Rogue who was originally human, but transmuted himself via work for a god. My init was +19 and had 24 perception mod. Tried to be the parties tank, as little as that did.
My character left the party at the end of last session due to the Gnome's character throwing a fireball on some undead (Ghouls/ghasts I forget) in an area that included my character with no prior warning or discussion. He had also been causing other characters to suffer stunning and other debuffs from the DM due to him throwing around stuff like lightning spells and shotgun blasts in tight tunnels beneath Foxglove Manor. We joked a little OOC about the debuffs, but nobody complained IC about the friendly fire besides me, so my character left. Was told by the DM he may return as a villain, as he left carrying the 7-pointed star key.
For a backup character, I didn't really have any ideas. "We've" (The Gnome) mowed down all the minion fights pretty easily and only usually had to go more than 2 rounds with boss type characters. My inquisitor was decent, but there's really no need of a tank when the party damage is high enough.
For a backup the only possible ideas I had were either something like Synthesist Summoner/Barbarian to get lots of arms and wield all the weapons, or possibly some kind of Alchemist/??? for lots of AOE damage with sweets bombs.
Playground, What Do?