EaterofElves
2007-02-16, 11:06 PM
Sorry I don't have a fancy chart for this...
Guerilla: This represents an individual who fights against a government. A Guerilla is a weakened Rogue with elements of the Ninja class.
NPC Class
Hit Dice d6
Skill Points 4
Attack Table: Rogue
Good Saving Throws: Reflex
-Proficient with Light Armor and shields
-Proficient with all Simple Weapons. Sap, Short Sword, Flail, Rapier, Short Bow and Nunchaku
Class Skills: Bluff (Cha) Climb (Str) Diplomacy (Cha) Disable Device (Dex) Disguise (Cha) Escape Artist (Dex) Gather Information (Cha) Hide (Dex) Knowledge Local (Int) Listen (wis) Move Silently (Dex) Open Lock (Dex) Ride (Dex) Search (Int) Sense Motive (Wis) Slight of Hand (Dex) Spot (Wis) Survival (Wis)
Lvl 2 Trap finding
Lvl 3 Smite Lawful 1/day
Lvl 5 Sudden Strike 1d6
Lvl 10 Sudden Strike 2d6
Lvl 12 Evasion, Smite Lawful 2/day
Lvl 15 Sudden Strike 3d6
Lvl 20 Sudden Strike 4d6 Smite Lawful 3/day
Examples:
Rebel Sergeant (Human)
3rd Level Guerilla
Str 11 Dex 13 Con 12 Int 9 Wis 10 Cha 8
HP 13 Init +5 AC 16 (+1 Dex +4 Chain Shirt +1 Lt. Shield)
Fort +2 Ref +4 Will +1 Base Atk +1
Mwk Shortsword Melee +1 (1d6) 19-20 x2
Sap Melee +1 (1d6nl) x2
Mwk Shortbow Ranged +2 (1d6) x3 60ft
Feats: Alertness, Endurance, Improved Initiative
Skills: Disable Device +4, Disguise +4, Gather Information +4, Listen +4, Move Silently +4, Spot +4
Notable Items:
Mwk Shortsword
Mwk Shortbow
Chain Shirt
Street Punk (Human)
1st Level Guerilla
Str 12 Dex 11 Con 13 Int 9 Wis 10 Cha 8
HP: 4 Init +0 AC 12 (+2 Leather)
Fort +1 Ref +2 Will +0 Base Atk +0
Nunchaku Melee +1 (1d6+1) x2
Dagger Melee+1/Ranged +0 (1d4+1) 19-20 x2
Feats: Improved Unarmed Strike, Run
Skills: Bluff +4, Escape Artist +4, Intimidate +4 Open Lock +4
Guerilla: This represents an individual who fights against a government. A Guerilla is a weakened Rogue with elements of the Ninja class.
NPC Class
Hit Dice d6
Skill Points 4
Attack Table: Rogue
Good Saving Throws: Reflex
-Proficient with Light Armor and shields
-Proficient with all Simple Weapons. Sap, Short Sword, Flail, Rapier, Short Bow and Nunchaku
Class Skills: Bluff (Cha) Climb (Str) Diplomacy (Cha) Disable Device (Dex) Disguise (Cha) Escape Artist (Dex) Gather Information (Cha) Hide (Dex) Knowledge Local (Int) Listen (wis) Move Silently (Dex) Open Lock (Dex) Ride (Dex) Search (Int) Sense Motive (Wis) Slight of Hand (Dex) Spot (Wis) Survival (Wis)
Lvl 2 Trap finding
Lvl 3 Smite Lawful 1/day
Lvl 5 Sudden Strike 1d6
Lvl 10 Sudden Strike 2d6
Lvl 12 Evasion, Smite Lawful 2/day
Lvl 15 Sudden Strike 3d6
Lvl 20 Sudden Strike 4d6 Smite Lawful 3/day
Examples:
Rebel Sergeant (Human)
3rd Level Guerilla
Str 11 Dex 13 Con 12 Int 9 Wis 10 Cha 8
HP 13 Init +5 AC 16 (+1 Dex +4 Chain Shirt +1 Lt. Shield)
Fort +2 Ref +4 Will +1 Base Atk +1
Mwk Shortsword Melee +1 (1d6) 19-20 x2
Sap Melee +1 (1d6nl) x2
Mwk Shortbow Ranged +2 (1d6) x3 60ft
Feats: Alertness, Endurance, Improved Initiative
Skills: Disable Device +4, Disguise +4, Gather Information +4, Listen +4, Move Silently +4, Spot +4
Notable Items:
Mwk Shortsword
Mwk Shortbow
Chain Shirt
Street Punk (Human)
1st Level Guerilla
Str 12 Dex 11 Con 13 Int 9 Wis 10 Cha 8
HP: 4 Init +0 AC 12 (+2 Leather)
Fort +1 Ref +2 Will +0 Base Atk +0
Nunchaku Melee +1 (1d6+1) x2
Dagger Melee+1/Ranged +0 (1d4+1) 19-20 x2
Feats: Improved Unarmed Strike, Run
Skills: Bluff +4, Escape Artist +4, Intimidate +4 Open Lock +4