Dugong
2014-05-26, 09:49 PM
Hi everyone,
I'm playing a level 9 (nearly 10) druid in the shackled city campaign and I've suddenly been forced to take the Druidic Avenger ACF, personally I would have preferred getting a nature themed cleric domain, but I've been told 'tough'.
The rest of the party is a Duskblade (going dps with spiked chain, got free arcane strike feat), Ehlonna cleric (going DMM Persist), nightmare spinner sorcerer, Factotum and a homebrew class that's basicly a true necromancer with scout elements.
This part of the build I can't change:
Human Druid 9
Str: 10
Dex: 12
Con: 14
Int: 12
Wis: 18 (after periapat +2)
Chs: 10
Items:
Periapat of wisdom +2, Healing belt, Wildling clasp, +1 Dragonhide Fullplate, ring of the beast, metamagic rod extend (lesser), pearl of speech.
What I can rework are my feats, currently they are:
Extend spell, Companion spellbound, Craft wonderous item, Natural spell, persist spell.
I'm definately going to retrain companion spellbound (as I no longer have an animal companion), Craft wonderous item (since they were wrong when they said there would be plenty of downtime for crafting) and persist spell (because I don't know what I was thinking).
What feats do you think I should take? Augment summoning? INA? Multiattack? Rage feats like extra rage and/or intimidating rage?
Also, yes I have read the druids handbook, please don't drop shackled city spoilers and the DM is pretty strict to ban non core things (things from complete X need individual approval, also tomb of battle has been banned completely because it's 'OP' to give you an idea). I'm not sure if Dragon wildshape will be allowed (I'm guessing not) and anything from other campaign settings will probably be banned.
EDIT: I forgot to mention that I kept spontaneous casting of SNA (so the ring of the beast isn't useless), but the catch is no summoning out of core.
I'm playing a level 9 (nearly 10) druid in the shackled city campaign and I've suddenly been forced to take the Druidic Avenger ACF, personally I would have preferred getting a nature themed cleric domain, but I've been told 'tough'.
The rest of the party is a Duskblade (going dps with spiked chain, got free arcane strike feat), Ehlonna cleric (going DMM Persist), nightmare spinner sorcerer, Factotum and a homebrew class that's basicly a true necromancer with scout elements.
This part of the build I can't change:
Human Druid 9
Str: 10
Dex: 12
Con: 14
Int: 12
Wis: 18 (after periapat +2)
Chs: 10
Items:
Periapat of wisdom +2, Healing belt, Wildling clasp, +1 Dragonhide Fullplate, ring of the beast, metamagic rod extend (lesser), pearl of speech.
What I can rework are my feats, currently they are:
Extend spell, Companion spellbound, Craft wonderous item, Natural spell, persist spell.
I'm definately going to retrain companion spellbound (as I no longer have an animal companion), Craft wonderous item (since they were wrong when they said there would be plenty of downtime for crafting) and persist spell (because I don't know what I was thinking).
What feats do you think I should take? Augment summoning? INA? Multiattack? Rage feats like extra rage and/or intimidating rage?
Also, yes I have read the druids handbook, please don't drop shackled city spoilers and the DM is pretty strict to ban non core things (things from complete X need individual approval, also tomb of battle has been banned completely because it's 'OP' to give you an idea). I'm not sure if Dragon wildshape will be allowed (I'm guessing not) and anything from other campaign settings will probably be banned.
EDIT: I forgot to mention that I kept spontaneous casting of SNA (so the ring of the beast isn't useless), but the catch is no summoning out of core.