Nicrosil
2014-05-27, 03:26 PM
Hello Playground, it's me again. For a campaign I'm doing, I need a group of elite NPC casters, focused on destroying the land, but then remaking it. Let me explain.
The party is a division of the government, a theocracy focused on Pelor. The party is in charge of investigating the weird, inexplicable, and blasphemous. Think the Fringe division meets the Avengers meets Crusaders. There is another, secret branch of the government, called the Red Hand (creative name, I know.) They're in charge of cleanup and cover up. If something dangerous gets unearthed in an investigation, or a towns person knows too much, they're sent in. They erase the site completely and totally, burning everything around it, scattering the locals throughout the continent, regrowing the land to make it look like wilderness, censuring unwanted information completely and totally.
Mechanics wise, I'm not sure what to do. Would a bunch of high level wizards or clerics do the trick? Or do I need a more complex build? The party won't be directly fighting the Red Hand for a while, so challenge rating shouldn't matter. Or should I not even give them stat blocks? I really don't know what to do as I'm not very familiar with higher level rules.
Thanks again, Playground!
The party is a division of the government, a theocracy focused on Pelor. The party is in charge of investigating the weird, inexplicable, and blasphemous. Think the Fringe division meets the Avengers meets Crusaders. There is another, secret branch of the government, called the Red Hand (creative name, I know.) They're in charge of cleanup and cover up. If something dangerous gets unearthed in an investigation, or a towns person knows too much, they're sent in. They erase the site completely and totally, burning everything around it, scattering the locals throughout the continent, regrowing the land to make it look like wilderness, censuring unwanted information completely and totally.
Mechanics wise, I'm not sure what to do. Would a bunch of high level wizards or clerics do the trick? Or do I need a more complex build? The party won't be directly fighting the Red Hand for a while, so challenge rating shouldn't matter. Or should I not even give them stat blocks? I really don't know what to do as I'm not very familiar with higher level rules.
Thanks again, Playground!