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View Full Version : creating conjuror. helllllp!



floorweasel
2014-05-27, 07:37 PM
Hi gang... first time posting, don't be too harsh.

In any case..

Building a 4 level grey elf conjuror for a friends campaign.

I have the following stats, plus one point to add at 4th level. I did really good! Except... well, youll see..

18 17 16 14 12 7.

I plan on playing a malconvoker.


Ooooo that 7. What do you think my assignment of stats should be for this character? I imagine myself binding and bullying demons to my v service eventually... so is a low cha out of the question? Can I get by with 7 wis.. or a 5 str??

I suppose I think it would be funny to demand other players carry my stuff. Cuz its heavvvvyyyyyy.

Finally, any feat recommendations are appreciated.

Thanks again all!

Edit: all the complete books, phb2 and ua are available

sideswipe
2014-05-27, 07:43 PM
5 str is fine. as your familiar get the one with the highest str and get them to carry your bag. better if they can fly and move fast (maybe improved familiar to do so).
otherwise just pay a labourer 1 silver a day to carry your stuff, and hire a mercenary (1g per day) to protect the labourer. costs basicly nothing and then you don't have to worry. when you get enough gold you can get a bag of holding and send them home with a sack of money for their families.

floorweasel
2014-05-27, 07:47 PM
5 str is fine. as your familiar get the one with the highest str and get them to carry your bag. better if they can fly and move fast (maybe improved familiar to do so).
otherwise just pay a labourer 1 silver a day to carry your stuff, and hire a mercenary (1g per day) to protect the labourer. costs basicly nothing and then you don't have to worry. when you get enough gold you can get a bag of holding and send them home with a sack of money for their families.


Thanks man. I think my character would truly love to have servants to do his menial tasks... or other pcs... especially other
Pcs!

sideswipe
2014-05-27, 07:56 PM
my group rarely plays above level 5. so no uber magic items and tactics. servants suit us nicely :smallbiggrin:
as a wizard you only need enough str to carry your magic items and a hewards sack or bag of holding.

i would put your 18 in int.
the character you are playing would benefit from a high cha, so the 17 there.
since you will be doing no ranged attacks really and you will have monsters do your fighting dex is less important. so the 12 or 14 there with the other in wisdom.

high con because why not? lol

my spread i would do as a pure conjurer would be (before racial adjustments)

7 12 16 18 14 17

you might consider changing the 16 in wisdom for the dex though purely for the extra initiative so you can get summons out as quick as you can.

Werephilosopher
2014-05-27, 08:26 PM
Thing is, you probably want to forfeit your familiar for Rapid Summoning (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#rapidSummoning), otherwise your summons won't be ready to fight on the first round of battle even if you do win initiative. Personally I'd put that 7 in Wisdom and 12->10 in Strength, and put 14 in Dexterity for the initiative boost and ranged to-hit.

Rebel7284
2014-05-27, 09:15 PM
There is no reason beyond roleplaying to have that high of a wisdom... put a 12 there and get good dex.

Seffbasilisk
2014-05-27, 11:03 PM
If you're going Wizard (Conjurer) then Abrupt Jaunt is the go-to.

Wisdom is needed for Willsaves, Strength is only for carrying things and when you have to actually get your hands dirty. I'd prioritize Dex (after INT, which as a Wizard should always be #1) for Reflex, AC, Initiative, as well as ranged attacks (Orb spells anyone?)

For the future, think Fatespinner.

Bullet06320
2014-05-28, 01:38 AM
18 17 16 14 12 7.
I plan on playing a malconvoker.
all the complete books, phb2 and ua are available

stats 7 16 14 18 12 17 before racial, 16 dex for ac, range and initiative, as an elf, u get long bow proficeincy, while wouldn't be used much, does give u a backup option, possibly dropping the extra point at 4th level into cha to bump that up for bluff

Rapid Summoning and Enhanced Summoning ACF's from unearthed arcana
Focused Specialist ACF from complete mage requiring you bar an extra school, I would go enchantment, illusion, and necromancy(never ban abjuration as a conjuror)
take 2 flaws from unearthed arcana, to get 2 more feats, take Collegiate Wizard and Precocious Apprentice from complete arcane
your feat from 1st level goes to spell focus conjuration
your 3rd level feat extend spell is a good option, and cloudy conjuration from complete mage is another good option for battlefield control in conjunction with summoned creatures

at 2nd level if your Dm lets Precocious Apprentice count towards the requirement for master specialist from complete mage, go there first, if he doesn't allow the early entry trick, take master specialist at 3rd level, I recommend at least 4 levels of master specialist before going into Malconvoker, then going into Thaumaturgist after that