Scosu
2014-05-28, 06:43 PM
I have just got the XP to make Level 7. So, I'm wondering... (this character is PATHFINDER SOCIETY, so I want to keep him (them?) PFS Legal)
A) How does my build look thus far from people with eyes and experience more excellent than mine?
B) If I'm keeping on the current path, what adjustments should I make in my existing Evolutions, and what should I take at Level 7?
C) I have the idea of using my Eidolon as a mount some times (when I enlarge-person on him via share spells since he is an outsider), however I've been told that only I would get to attack (with a Lance or some such), or the Eidolon gets his attacks (on Pounce (or full round attack), it is Bite/Claw + Claw/Gore), but not both. Can someone straighten me out on this regarding RAW? (Additionally, since my Summoner isn't really a melee person, putting him in the thick of melee on the back of Red-Lion may be less than wise?)
D) I have been giving some consideration to switching to a Biped form. I got the wind knocked out of my sails last night facing against DR10 / Good-Silver which Red Lion could do nearly-nothing against. At least with a Biped, I could have pulled out weapons of correct alignment/material. I had the evolution MAGIC, but apparently that didn't cut the mustard (or the bad guy!)
General Info: My Half-Elf is named "Summon-Noir" (like those movies Noir, see?)
The Eidolon is a fantastical "Red Lion", who is a quadruped with a saddle-like depression between his shoulder blades, which functions as a saddle if Summon-Noir is Reduced or Red-Lion is Enlarged.
To Date: I've been focusing on the " Pouncer (Cat Form) " from "[3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner".
Here are my stat blocks as they exist:
Summon-Noir the Half-Elf
Male Half-Elf Summoner 6
NG Medium humanoid (elf, human)
Init +1; Senses bond senses, low-light vision; Perception +5
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 45 (6d8+12)
Fort +5, Ref +4, Will +7; +2 vs. enchantments
Defensive Abilities shield ally; Immune sleep; Resist shield ally
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4/19-20) and
lance +0 (1d8/×3) and
longspear +4 (1d8/×3) and
quarterstaff +4 (1d6)
Ranged light crossbow +5 (1d8/19-20)
Spell-Like Abilities (CL 6th; concentration +10)
7/day—summon monster
Summoner Spells Known (CL 6th; concentration +10):
2nd (4/day)—bull's strength, lesser restore eidolon (DC 16), see invisibility,
slow (DC 16)
1st (5/day)—enlarge person (DC 15), lesser rejuvenate eidolon, life conduit, mage
armor
0 (at will)—daze (DC 14), detect magic, guidance, light, mage hand, read magic
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 14, Int 13, Wis 12, Cha 18
Base Atk +4; CMB +4; CMD 15
Feats Extra Evolution, Extra Evolution, Resilient Eidolon, Skill Focus (Use Magic
Device)
Traits ease of faith, greater link
Skills Diplomacy +14, Handle Animal +9, Heal +2, Knowledge (dungeoneering) +5,
Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Perception
+5, Ride +5, Spellcraft +6, Use Magic Device +16; Racial Modifiers +2 Perception
Languages Catfolk, Common, Elven
SQ eidolon link, elf blood, life link, maker's call, share spells with eidolon
Combat Gear cold iron crossbow bolts (50), snapleaf, wand of cure light wounds,
wand of cure moderate wounds; Other Gear mithral chain shirt, dagger, lance,
light crossbow, longspear, quarterstaff, bracers of armor +1, cloak of resistance
+1, handy haversack, wayfinder, artisan's tools, noble's outfit, summoner's kit,
9,443 gp
--------------------
Special Abilities
--------------------
Bond Senses (6 rounds/day) (Ex) As a standard action, you can share Eidolon's
senses while on same plane.
Caravan (1 @ 5 lbs) (Diplomacy) Can use the chosen skill to make Day Job rolls.
Eidolon Link (Ex) Mental link allows communication over any distance, but share
magic item slots.
Elf Blood Half-elves count as both elves and humans for any effect related to
race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Greater Link The link between you and your eidolon is stronger than most. Your
eidolon’s current and maximum hit point totals are not reduced by 50% until you
are separated by 110 feet or more. Your eidolon’s current and maximum hit point
totals are not reduced b
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if
not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color
and detail.
Maker's Call (1/day) (Su) Eidolon teleports to an adjacent square, as dimension
door.
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed,
your eidolon remains with you
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon
and it can recieve your personal spells.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Summon Monster III (7/day) (Sp) Standard action summon lasts minutes, but only 1
active at a time and can't use with eidolon.
Wayfinder (empty) A small magical device patterned off ancient relics of the
Azlanti, a wayfinder is typically made from silver and bears gold accents. With a
command word, you can use a wayfinder to shine (as the light spell). The
wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2
circumstance bonus on Survival checks to avoid becoming lost. All wayfinders
include a small indentation designed to hold a single ioun stone. An ioun stone
slotted in this manner grants you its normal benefits (as if it were orbiting
your head), but frequently reveals entirely new powers due to the magic of the
wayfinder itself (see Seeker of Secrets page 51).
--------------------
Pathfinder Society Wayfinder Bonus
+ 1 on knowledge checks on weaknesses and abilities of creatures
Diplomacy is my Day Job Roll, due to my Caravan ownership
--------------------------------------------------------------------------------
Red Lion - EIDOLON
Male Quadruped
NG Medium outsider
Init +9; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 21 (+3 Dex, +10 natural, +1 deflection)
hp 32 (+5)
Fort +5, Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft., climb 40 ft.
Melee bite +8 (1d6+3) and
2 claws +8 (1d6+3) and
gore +8 (1d6+3)
--------------------
Statistics
--------------------
Str 17, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk +5; CMB +8; CMD 22 (26 vs. trip)
Feats Additional Traits, Improved Initiative, Iron Will
Traits loyalty across lifetimes, reactionary
Skills Acrobatics +8 (+12 jump), Climb +12, Escape Artist +7, Intimidate +8,
Knowledge (planes) +2, Perception +8, Sense Motive +4, Stealth +7, Use Magic
Device +6
Languages Common
SQ devotion, magic attacks, pounce
Other Gear ring of protection +1, summoner's kit
--------------------
Special Abilities
--------------------
Climbing (40 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Loyalty across Lifetimes Eidolon treats Constitution score as 2 higher when
dying.
Magic Attacks (Ex) Your natural attacks are magic.
Pounce (Ex) You can make a full attack after a charge.
Trip (Ex) You can make a trip attempt on a successful attack.
--------------------
The Red Lion Eidolon represents fire, fear, and fortitude.
The Eidolon is a fantastical "Red Lion", who is a quadruped with a saddle-like depression between his shoulder blades, which functions as a saddle if Summon-Noir is Reduced or Red-Lion is Enlarged.
Thank you in advance for any insight you can share!
A) How does my build look thus far from people with eyes and experience more excellent than mine?
B) If I'm keeping on the current path, what adjustments should I make in my existing Evolutions, and what should I take at Level 7?
C) I have the idea of using my Eidolon as a mount some times (when I enlarge-person on him via share spells since he is an outsider), however I've been told that only I would get to attack (with a Lance or some such), or the Eidolon gets his attacks (on Pounce (or full round attack), it is Bite/Claw + Claw/Gore), but not both. Can someone straighten me out on this regarding RAW? (Additionally, since my Summoner isn't really a melee person, putting him in the thick of melee on the back of Red-Lion may be less than wise?)
D) I have been giving some consideration to switching to a Biped form. I got the wind knocked out of my sails last night facing against DR10 / Good-Silver which Red Lion could do nearly-nothing against. At least with a Biped, I could have pulled out weapons of correct alignment/material. I had the evolution MAGIC, but apparently that didn't cut the mustard (or the bad guy!)
General Info: My Half-Elf is named "Summon-Noir" (like those movies Noir, see?)
The Eidolon is a fantastical "Red Lion", who is a quadruped with a saddle-like depression between his shoulder blades, which functions as a saddle if Summon-Noir is Reduced or Red-Lion is Enlarged.
To Date: I've been focusing on the " Pouncer (Cat Form) " from "[3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner".
Here are my stat blocks as they exist:
Summon-Noir the Half-Elf
Male Half-Elf Summoner 6
NG Medium humanoid (elf, human)
Init +1; Senses bond senses, low-light vision; Perception +5
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 45 (6d8+12)
Fort +5, Ref +4, Will +7; +2 vs. enchantments
Defensive Abilities shield ally; Immune sleep; Resist shield ally
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4/19-20) and
lance +0 (1d8/×3) and
longspear +4 (1d8/×3) and
quarterstaff +4 (1d6)
Ranged light crossbow +5 (1d8/19-20)
Spell-Like Abilities (CL 6th; concentration +10)
7/day—summon monster
Summoner Spells Known (CL 6th; concentration +10):
2nd (4/day)—bull's strength, lesser restore eidolon (DC 16), see invisibility,
slow (DC 16)
1st (5/day)—enlarge person (DC 15), lesser rejuvenate eidolon, life conduit, mage
armor
0 (at will)—daze (DC 14), detect magic, guidance, light, mage hand, read magic
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 14, Int 13, Wis 12, Cha 18
Base Atk +4; CMB +4; CMD 15
Feats Extra Evolution, Extra Evolution, Resilient Eidolon, Skill Focus (Use Magic
Device)
Traits ease of faith, greater link
Skills Diplomacy +14, Handle Animal +9, Heal +2, Knowledge (dungeoneering) +5,
Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Perception
+5, Ride +5, Spellcraft +6, Use Magic Device +16; Racial Modifiers +2 Perception
Languages Catfolk, Common, Elven
SQ eidolon link, elf blood, life link, maker's call, share spells with eidolon
Combat Gear cold iron crossbow bolts (50), snapleaf, wand of cure light wounds,
wand of cure moderate wounds; Other Gear mithral chain shirt, dagger, lance,
light crossbow, longspear, quarterstaff, bracers of armor +1, cloak of resistance
+1, handy haversack, wayfinder, artisan's tools, noble's outfit, summoner's kit,
9,443 gp
--------------------
Special Abilities
--------------------
Bond Senses (6 rounds/day) (Ex) As a standard action, you can share Eidolon's
senses while on same plane.
Caravan (1 @ 5 lbs) (Diplomacy) Can use the chosen skill to make Day Job rolls.
Eidolon Link (Ex) Mental link allows communication over any distance, but share
magic item slots.
Elf Blood Half-elves count as both elves and humans for any effect related to
race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Greater Link The link between you and your eidolon is stronger than most. Your
eidolon’s current and maximum hit point totals are not reduced by 50% until you
are separated by 110 feet or more. Your eidolon’s current and maximum hit point
totals are not reduced b
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if
not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color
and detail.
Maker's Call (1/day) (Su) Eidolon teleports to an adjacent square, as dimension
door.
Resilient Eidolon When you are knocked unconscious, fall asleep, or are killed,
your eidolon remains with you
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon
and it can recieve your personal spells.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Summon Monster III (7/day) (Sp) Standard action summon lasts minutes, but only 1
active at a time and can't use with eidolon.
Wayfinder (empty) A small magical device patterned off ancient relics of the
Azlanti, a wayfinder is typically made from silver and bears gold accents. With a
command word, you can use a wayfinder to shine (as the light spell). The
wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2
circumstance bonus on Survival checks to avoid becoming lost. All wayfinders
include a small indentation designed to hold a single ioun stone. An ioun stone
slotted in this manner grants you its normal benefits (as if it were orbiting
your head), but frequently reveals entirely new powers due to the magic of the
wayfinder itself (see Seeker of Secrets page 51).
--------------------
Pathfinder Society Wayfinder Bonus
+ 1 on knowledge checks on weaknesses and abilities of creatures
Diplomacy is my Day Job Roll, due to my Caravan ownership
--------------------------------------------------------------------------------
Red Lion - EIDOLON
Male Quadruped
NG Medium outsider
Init +9; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 21 (+3 Dex, +10 natural, +1 deflection)
hp 32 (+5)
Fort +5, Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft., climb 40 ft.
Melee bite +8 (1d6+3) and
2 claws +8 (1d6+3) and
gore +8 (1d6+3)
--------------------
Statistics
--------------------
Str 17, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk +5; CMB +8; CMD 22 (26 vs. trip)
Feats Additional Traits, Improved Initiative, Iron Will
Traits loyalty across lifetimes, reactionary
Skills Acrobatics +8 (+12 jump), Climb +12, Escape Artist +7, Intimidate +8,
Knowledge (planes) +2, Perception +8, Sense Motive +4, Stealth +7, Use Magic
Device +6
Languages Common
SQ devotion, magic attacks, pounce
Other Gear ring of protection +1, summoner's kit
--------------------
Special Abilities
--------------------
Climbing (40 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Loyalty across Lifetimes Eidolon treats Constitution score as 2 higher when
dying.
Magic Attacks (Ex) Your natural attacks are magic.
Pounce (Ex) You can make a full attack after a charge.
Trip (Ex) You can make a trip attempt on a successful attack.
--------------------
The Red Lion Eidolon represents fire, fear, and fortitude.
The Eidolon is a fantastical "Red Lion", who is a quadruped with a saddle-like depression between his shoulder blades, which functions as a saddle if Summon-Noir is Reduced or Red-Lion is Enlarged.
Thank you in advance for any insight you can share!