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Spacebatsy
2014-05-29, 07:26 AM
There is already a thread about the cool stuff that GMs manages to pull off, how about the players? All those moments when the GM goes “… oh… well done!”
Or when things just turns out hilarious. By accident or design.

To start off:

The players were given the mission to find a missing agent on a low-technological planet, currently suffering through a civil war. They had reason to believe opposing forces would be on the lookout for their involvement.

They immediately decided they would not be able to come off as anything else then off-worlders, no matter how well disguised. What did they do?
They disguised themselves as funeral directors. They had a great “vacuumed sealed” (no, not really, just tightly closed) coffin where they put the most of their weapons and technological equipment. One of them acted as the spokesman, one as a mourner (who would cry deafeningly whenever they needed a distraction) and the other two acted as honor guards, constantly humming funeral tunes.
The reason for them to be on the planet was stated: because they were carrying out the Honored Late Lord Konrad of House Craythorne’s last wish to have his sins forgiven by his niece, [missing agent], who sadly had been difficult to contact.

I had not expected them to pull something like this, and we were all surprised of how well it worked out. The coffin was not searched, because no-one wanted to pat down the (assumed) decomposing corpse of a noble lord. They steered clear of the usual headaches like muggers, local ne’re-do-well looking for a fight, or recruiters looking for “volunteers” for the ongoing war, all out of respect for their profession and the dead lord. And of course the locals we’re willing to give them any rumors regarding the “niece”, since who can deny the last wish of a man wanting forgiveness?
Of course the opposition was alarmed, but they could not be absolutely sure this was not a hoax, the missing agent’s background fitted the story, and either way they could not attack a funeral escort without drawing attention.

Much fun was had, especially when the stories of the lords virtues grew wilder and wilder, the “honor guard screaming “have you no respect for the dead?!” every time they resorted to violence, the players refusing to drop their cover even when engaging the enemies and digging out weapons from the coffin (even tried to arrest them “by the power invested in them by the Bureau of the Intersectorial Undertakers”).


Short ones:
Bribing an inquisitor with puppies, successfully!
Having “the talk” with an ancient alien race, less successfully
Lying well enough to have a prison guard arrested as an “escaped prisoner, disguised as a guard” (he himself being the escaped prisoner)
Becoming best friend with the mass murderer they had been pursuing for years
Accidentally dropping a house on an enemy group
Being raised to nobility while cruising for chicks
Bringing brass knuckles to a chain-sword fight, and winning

JeminiZero
2014-05-29, 08:21 AM
I shall quote myself here:

To Catch a Changeling
This is an Eberron 3.5 game. Names have been omitted to protect privacy:
-Cleric: A Binder / Cleric / Divine Anima Mage, using Dynamic Priest to be Cha focused.
-Changeling: A Changeling Rogue / Swordsage (for those unfamiliar with Eberron, Changelings are a race of shapeshifters who can disguise themselves at will)
-Beguiler: Gnome Beguiler, support caster
-Warblade: Warforged Warblade
-Halfling: A Talenta halfling swift hunter riding a dinosaur.

This game is from the Golden Dragon module, and at the very start, the PCs are gathered onboard an ultra-luxury airship, celebrating its maiden voyage with a party. The Cleric had been hired as a mercenary Guard. The Changeling had pretended to be someone else and snuck aboard. The Beguiler, Warblade and Halfling were proper official party guests. At this point, the characters did not know one another, and were not working together as such.

Most of the PCs were in the reception below deck, except for the Cleric who was stationed to guard the main deck (although the only PC up there, he was not alone, and there were a dozen NPC fellow guards as well). However, the Cleric also had Malphas bound (for those unfamiliar with ToM, this gives you a remote control raven, and you can also look through the raven's eyes making it an excellent scout). So Cleric sends his raven to fly around the ship exterior, looking out for trouble.

Cue trouble: A bunch of hobgoblin and minotaur hijackers crawl up from the cargo hold, sweep through the ship and quickly seize control of the lower decks. Along the way, they grab a bunch of random bystanders as hostages, and hold swords to their throats. As (mis-)fortune would have it, one of the bystander hostages was the Changeling (currently disguised as a half-elf).

The raven spots this, and transmits the situation to the Cleric. The Cleric informs the Guard chief of this, who orders the main deck be evacuated ASAP. By the time the Hijackers reach the deck, it has been cleared of civilians. Basically, the bulk of the guards were on the main deck, while the bulk of the hijackers were below, AND controlling the staircase down. Since there were hostages, the Guards were reluctant to act, so for the moment all they could do was stand-off/stare-down against the hijackers on Deck.

Now, doesn't all of this sound like a golden opportunity for some reckless PC behaviour...

The Changeling decides she doesn't like being held hostage, and tries to kick the Hobgoblin leader holding her (and misses horribly despite her opponent being flat-footed). This starts a fight below decks, and the hijackers start hacking up helpless party guests. The Cleric learns of this via his raven, and informs the Guard captain, who promptly decides minimize losses by storming the ship: Push the hijackers back down, and retake the lower decks, before too many squishy party guests are massacred.

Fortunately, all the other PCs were also below deck, and quickly join the fight. The Beguiler casts haste / slow / other, the Warblade swings into action, while the halfling... mostly kept his head low while wishing he had his dino with him (it was being kept in the cargo hold. No we do not allow dinosaurs to roam free in the buffet area). The hobgoblin leader is frustrated by this turn of events, and shouts an order for his co-conspirator in the engine room: "BLOW UP THE SHIP!".

The Changeling (still disguised as a half-elf) tries to salvage the situation, by doing a perfect imitation of the hobgoblin'a voice, and shouting "DON'T LISTEN! THAT WAS A CHANGELING, TRYING TO TRICK US!" (bluff check). The Cleric, although still fighting on the main deck, sees and hears EVERYTHING through his raven.

As the battle wears on, the Guards manage to retake the stairs and fight their way below deck. There, they meetup with the other PCs, who have been wounded, but the Changeling especially badly so. Upon seeing the other (wounded) PCs, the Cleric does what every helpful priest would for his party: He casts DMM persisted Mass Lesser Vigor on them, and they all heal up gradually.

The horde of Guards/PCs fight on and manage to retake the rest of the ship and stop the place from blowing up (although sadly, the co-conspirator who planted the bomb got away). They do so quickly enough such that there was only ONE civilian death (and several wounded, but they got better). At this point, the Captain of the Guard, orders the "half-elf" (Changeling in disguise) who started the fight to be taken in for questioning.

Of course, the Changeling won't have any of it, so she turns invisible (for 1 round, using a Swordsage maneuver) and runs into one of the rear passenger rooms. There, she changes her clothes, disguises her form into a Dragonborn, and pretends to be knocked out on the floor. When the NPC Guards sweep the ship, they find the Changeling (now disguised as a "Dragonborn"). They bring her up to main deck where everyone else is gathered, and she spins a tale on having been knocked out by a "Half-Elf" matching the description of the one that started the fight (bluff check). The "Half-Elf" culprit in question is, of course, nowhere to be seen, and it seemed that she had escaped...

Or had she?

I would like to note that this game was held online, and everybody could see each others sheets. The Cleric's player claimed he had some means of finding the Changeling, but the other players went through his sheet repeatedly and couldn't find anything (only level 3 spells, so none of the anti-shapechanger stuff yet like Sacred Item). And they were all wondering how he was going to pull it off (especially the Changeling's player :smallamused:).

If you want to try and guess the Cleric's method, this is your chance. Answer in spoiler.
Since his raven saw/heard her shout, the Cleric had in-character reason to suspect the Half-Elf was a Changeling. But lacking any anti-shapechanger spells, there was little he could do to find her, if she switched disguise... unless he could somehow mark her in a manner that would allow later detection, such as throwing out DMM Persisted Mass Lesser Vigor.

Basically, he was using a BUFF spell, to counter shapeshifting disguise. So up on deck, he casts Detect Magic and scans those gathered. He easily finds those he had previously cast Mass Lesser Vigor on, from the faint conjuration aura... and would you know it, this "Dragonborn" was pinging! :smallamused:

Kid Jake
2014-05-29, 11:07 AM
In my current (http://www.giantitp.com/forums/showthread.php?322592-quot-Let-s-get-this-straight-YOU-RE-the-sidekick!-quot-A-Mutants-amp-Masterminds-Camp-Journal) Mutants and Masterminds game one of my players is a hydromancer named Roger McCrow who's entire shtick is that he can control water, however half the time he forgets he has powers because when the crap hits the fan his first instinct is to beat it to death.

Here's some highlights:
-He murdered half a warehouse full of drug dealers with a forklift.
-He entered an underground fight club and won.
-Destroyed a mass murdering super villain that had systematically destroyed the Homeland Security team assigned to watch over superhumans in general with a fire axe.
-Beat up a biker gang because they were there.
-A super villain that at one point had one-shot every member of the team was no match for McCrow's fury and a 2x4.
-When the big bad stole his powers McCrow beat him savagely with his bare fists despite the fact the guy was an Olympic athlete with superpowers AND a knife in his hand. Whereas McCrow is just a paunchy middle-aged man with poor impulse control.


That's not even getting into his hilarious, inappropriate and extremely derailing habit of sucker punching NPCs (especially female ones for some reason) who he thinks are hiding something. Or the fact that he actually got his powers in the middle of a fist fight on a bus.

BWR
2014-05-29, 01:22 PM
In VtM:
- was a vampire, infiltrator from the Lasombra in a Camarilla city. Everyone believed he was a ghoul of the Ventrue XO
- had two PCs ask him for blood, because they had trouble getting it themselves: two bonded PCs.
- had his cover blown on multiple occasions and managed to talk his way out of it ("why did you jump down in the sewers when you learned the sun was coming up? we just killed a guy in the hotel, I didn't want to be seen", "why did you fall asleep during the day? I was up late" "why are you taking damage from sunlight? special ghoul flaw" "why are you running in panic away from fire? special ghoul flaw" "how did you outrun the Brujah with Celerity? lucky dice" "why are you drinking that person? he isn't mine, I just found him" and more). Note this was me fooling the other players, and since they were fooled, so were the PCs.
- soloed a warrior caste Mokole with silver (!) bullets

Spacebatsy
2014-05-30, 12:43 PM
In VtM:
- was a vampire, infiltrator from the Lasombra in a Camarilla city. Everyone believed he was a ghoul of the Ventrue XO
- had two PCs ask him for blood, because they had trouble getting it themselves: two bonded PCs.
- had his cover blown on multiple occasions and managed to talk his way out of it ("why did you jump down in the sewers when you learned the sun was coming up? we just killed a guy in the hotel, I didn't want to be seen", "why did you fall asleep during the day? I was up late" "why are you taking damage from sunlight? special ghoul flaw" "why are you running in panic away from fire? special ghoul flaw" "how did you outrun the Brujah with Celerity? lucky dice" "why are you drinking that person? he isn't mine, I just found him" and more). Note this was me fooling the other players, and since they were fooled, so were the PCs.
- soloed a warrior caste Mokole with silver (!) bullets

that is very funny :smallsmile:

Havelocke
2014-07-13, 09:42 AM
Players made their way to the top of a wizard tower undetected. The Rogue botched a spot check and triggered an alarm. Guards started pouring up the spiral stairwell to the top of the tower. Crazy Ranger guy found a bottle of "oil of slipperiness" and covered the bottom of the wizard's mattress with it, used it as a sled to go down the stairs with the half-orc fighter using his shield as a battering ram. They actually got away!

Pex
2014-07-13, 03:05 PM
The loyalty of the rogue player of my old group. Time and time again NPCs baited him, sometimes on DM purpose, other times it was a natural NPC roleplay. The rogue player never, ever did anything to hurt the party. You could trust him with your life savings. He had a magic sword he knew not what it did but was promised by a friendly NPC she would tell when he's ready. Another NPC offered to tell him immediately in a later adventure. He declined preferring to wait. (It had three wishes.) He had hold of the party treasure of an adventure one time. He wanted to buy something in the black market but didn't have the funds. He did not spend the party's treasure, even when the DM wryly reminded him he had it, and just sucked it up not getting the item. Against NPCs he'd connive and steal and bluff and do all sorts of roguish things, but when it came to the party he had your back, your front, your side.

He literally was the first rogue player I could trust implicitly in and out of character. I've gotten along with rogues in the past, but never like this. Fortunately I can trust the rogue in my current group as well, but my previous buddy sets the standard how the party rogue should behave.

Averis Vol
2014-07-14, 02:04 AM
In one of my first campaigns I ever ran the game wound down with a climactic fight with the big bad red dragon that had been terrorising the parties village (It was actually only a young adult dragon it was a relatively short game level wise). The party fought through the dragons minions while it was gone, took a few pieces of loot and then melted down everything else, like, boiled it so long that the gold burnt up into slag and even the magical items exploded. When it got back it, reasonably lost it's **** and came to the village to burn it to the ground and capture the players.

The PC's mobilised the few warriors in the town, and convinced a retired griffon rider to fly the parties orc fighter high, high up into the sky, above the clouds even so the dragon wouldn't see them. Understandably, the fight began and the players were getting their butts handed to them, and then I hear the most insane thing from the fighter. "I'm battle jumping off the griffon." He had held his action until the griffon riders turn, and the rider had his mount dive through the clouds to about 200 feet above the dragon, and while it's diving the fighter throws himself off and gives a full power attack, cataclysmic strength peoples elbow into the dragon. So I figured (I was still really new to DMing) with the distance traveled, he would have to roll a percentile for the wind conditions and blah blah... I gave him a 15% chance to actually be able to roll to hit against the dragon. long story short, he opts to roll both his percentile and to hit at the same time. He poured all his BaB into Power attack, so he had a base +7 from strength to hit (buffs from the druid ran out), and as the dice fell, the percentile lands on 99 and the attack lands solidly on 20. There was a big "OH! OH!!!!!!!!" at the table from the players, and I'm just sitting here shaking my head, and when the confirm dice comes down, it's a 19. The party loses their ****, I'm moaning in defeat as the fighter rolls the crit damage and does close on 300 damage (Battle jump+headlong rush+full Power Attack+crit.....ouch) and nearly dies as he rides the corpse of their enslaver into the ground.

It was by far the coolest combination of badass determination and pure dumb luck I have ever seen.

Cowardly Griffo
2014-07-14, 02:14 AM
He murdered half a warehouse full of drug dealers with a forklift.You know, I never thought I'd find a situation where this song (https://www.youtube.com/watch?v=vx7ldTl7txQ) was not only appropriate, but practically compulsory. I feel I am one step closer to nirvana.

And, and my personal favorite memory, from a Nobilis game:

The players discovered a cult of Excrucian devotees hiding in an abandoned cathedral in Reykjavik, and naturally decided they needed to break up the cult before they could cause any more naughty business. But seeing as how they figured the place was booby-trapped to the nines, they opted for a different approach than direct assault.

Said approach? They combined all their miraculous powers to turn Reykjavik's population into a flash mob, which then proceeded to bulldoze the cathedral, pave over the lot and build the world's largest, most elaborate shopping mall. It was an undisclosed and probably not-necessarily-fixed number of stories tall, contained a roller coaster, and was designed by Frank Gehry. Also Rex King, the leader of the flash mob, was later elected mayor.
~~~
And then later they spent 20 out-of-character minutes debating how to get past a perfectly mundane locked door. Nobilis inspires wacky priorities.

Dawgmoah
2014-07-21, 01:52 PM
I have found with several groups that if I describe treasure in dark, gloomy terms (mentioning the foreboding feeling, the mystic and obscure writings, etc) that they will leave a good part of the treasure alone as they are afraid of being cursed or marked in some manner. Even magical weapons have been left when found in a crypt alongside the mouldering bones of a warrior long centuries dead.

Then people complain there is not enough treasure in the dungeon....

Laserlight
2014-07-21, 02:26 PM
For one series of convention games I run, TPKs are the tradition.

The players were on a starship in deep space. They determined, the hard way, that shoggoths were on the ship. The lifeboat was sabotaged, the crew was dead, and someone--a PC, of course--pushed the Red Button Clearly Marked "Do Not Under Any Circumstances Push This Button". As the self destruct timer inevitably counts down, one of the players pulls out a kazoo and starts to play the hymn "Abide With Me", and the other players hum along...

Same group, different occasion. They'd found King Solomons Mimes (Not "Mines", No Gold Here But You Can Get Some White Face Paint If You Like) and the volcano blew up. I said "Looks like the only ones who survive, thus far, are the Heroic British Sergeant and the Dastardly Spy"....whereupon Adrian handed me an envelope.
Inside was a Cerificate of Divine Intervention, which read in part
"This certificate may be Redeemed at any time by The Bearer for one (1) free save, escape from peril, get-away-just-in-time-from-certain-doom, release from curse, and otherwise shall not suffer from getting nuked, blown up, shot, stabbed, trampled by sheep, grenaded, cut, drowned, burned, run over, dropped from great height, enchanted, exploded, crushed, pierced, flooded, collapsed, erased, deleted, or drained of soul. Valid any time."
He'd written up the certificate, sent it to the game designer/publisher in England, and gotten him to sign it...
I framed it and have kept it on my desk ever since.

TheCountAlucard
2014-07-21, 08:25 PM
When Exalted third edition developer John Mørke (http://theonyxpath.com/bios/john-morke/) began developing bulges in his neck, and had to deal with exorbitant medical bills and the possibility of leukemia, players not only donated enough to cover his medical bills, but also help him cover his student loans.

That was pretty chill of them. :smallcool:

(Incidentally, I gather that it ended up being a lymph node infection, but for a while it was pretty dicey.)

Dawgmoah
2014-07-22, 01:00 PM
Ah, now that is a different perspective on the topic, what players do versus the way I looked at the topic and read "what players do in a game."

One night in 1994 I was standing outside of an apartment building smoking a cigarette and trying to get my thoughts together for the next round of gaming when a 300ZX comes racing down the street and slams into a rather large tree. The usual: bits of car go flying, a gout of smoke and small flames. I run back in the apartment and tell the rest of the gaming group there was a car accident literally right on their doorstep. We go running back out and get the two occupants out of the car and get the fire under control.

Under general circumstances the young ladies may have died from their injuries (I'll spare the details) but it so happened that the four people I was gaming with were all Corpsmen in the Navy. They were able to stabilize the women and rode to the hospital with them. Months later I got to write reports for them all and watch as my friends were awarded medals for their actions. Navy dos, gotta love'm.

Spacebatsy
2014-07-23, 09:00 AM
This thread took an unexpected, but nonetheless awesome turn :smallsmile:

rainwise
2014-09-02, 02:12 AM
I have the straight up coolest thing any player has ever done.
He had a glass jar of spices in his inventory. Salt for giant slugs, garlic for vampires, rosemary for demons, wolfsbane, etc. He had it all just mixed together.
He had just emerged from a tunnel to find himself standing on a little platform on a cliffside. He had almost no health left, so when a wyvern showed up in front of him, he kind of freaked out. He threw his jar of spices right in its face while jumping off the ledge. The jar shattered, making the dragon have spicy powder and glass shards all in his face. The dragon is in pain, blind, starts flying around madly. A bad roll later, he smashes face-first into the cliffside and kills himself.

Beginner level near-dead player killed a dragon with a jar of cooking spices.

Ettina
2014-09-02, 03:08 PM
In our first session with our friend DMing, I was playing a level 5 illithid telepath and my brother was a level 1 two-headed troll (troll/ettin hybrid) fighter. Our DM decided we weren't being challenged enough after I managed to stun most of their team for 9 rounds with my racial ability, leaving only one guy who probably wouldn't be able to counter the troll's regeneration.

Since the troll had roared a few rounds earlier in an Intimidate check (which failed, he explained it as the dumber of his two heads humming cheerfully instead of roaring), the DM decided some allies of theirs had heard the roaring and decided to investigate. Seeing the two-headed troll, they immediately sent one of their guys to fetch a (nerfed) fire archon that was part of their group.

As I was repeatedly failing my grapple check on the one non-stunned guy from the initial group (I wanted to eat his brains, but my character isn't very good at melee), the guy returned with the fire archon. I immediately used Lesser Domination, spent a couple power points buffing my effective manifester level, and ended up with the fire archon being dominated by me for the next five days. I promptly set him to work killing his teammates (since it was merely an alliance of convenience, this didn't go against his nature).

Now we have a fire archon teammate for the next four days...

Fumble Jack
2014-09-02, 04:12 PM
My stories for these are all nwod based, as I've run that system more than any other.

Werewolf the Forsaken: The players were able to get two bickering elders to shut up and pay attention with logic.

Same game, they were able to stake and capture a rather old vampire, using a rigged pick up, a harley and rag doll physics. The dice loved them that night heh

Hunter game: Lucifuge player after being mislead by a demon and realizing it. Gets into their car , drives through the demons' tent, pins it under the car, gets out then beats the demon down and then tells it to tell its master "Come yourself, I'm tired of dealing with lackeys!"

souridealist
2014-09-02, 08:11 PM
One game I was in had a dwarf inquisitor who got some great one-liners in:

[when facing some extremely obstructionist - and, it turned out, corrupt - guards]
Dwarf: What, exactly, is your job here?
Guards: We deal with suspicious persons. Are you suspicious?
Dwarf: ...increasingly so.

[earlier, when negotiating with a group of necromancers]
Dwarf: You! Who is in charge here?
Necromancer: Uh, that'd be Master Darkmage...
Dwarf: INCORRECT, that would be me. [casts Command]

In another game, one party member fell into lava and met the predictable fate. So our cleric, hopped up on divine favor*, dived into the lava, swam under, pulled her friend to the surface, and revived him, lava still pouring off her armor as she cast the spell.

*or what we thought was divine favor at the time. the entire interlude made a lot more sense once we found out the real story, but either way, it was a pretty spectacular image.

And this is less awesome, more funny, but still a good touch: one game I ran had a monk PC who carried a collapsible ladder. Therefore, whenever nothing more urgent was going on and she did something that moved her pack around, she specified that it clanked. Loudly and ominously. That was a pretty good game for comedy in general, actually.

Reverent-One
2014-09-03, 12:11 PM
One game I was in had a dwarf inquisitor who got some great one-liners in:

[when facing some extremely obstructionist - and, it turned out, corrupt - guards]
Dwarf: What, exactly, is your job here?
Guards: We deal with suspicious persons. Are you suspicious?
Dwarf: ...increasingly so.

[earlier, when negotiating with a group of necromancers]
Dwarf: You! Who is in charge here?
Necromancer: Uh, that'd be Master Darkmage...
Dwarf: INCORRECT, that would be me. [casts Command]

That is spectacular.

Ettina
2014-09-03, 01:25 PM
I shall quote myself here:

I think your story is the coolest one here. Talk about inventive ways of using abilities!

Fri
2014-09-04, 03:11 AM
My favourite part of the game is when my players throw their theories to me from the clues I gave them. I can't really give specific examples, because they're tied to the games and is kinda meaningless when you're not there. But just for an example, they managed to deduce that a certain npc was going to be kidnapped, when I didn't intentionally reveal it or gave them intentional clues for it (I intended for the npc to be kidnapped off screen and just them finding the scene later on, but they somehow pieced together... I dunno, reasonings or clues? I really didn't gave them something on purpose, they just pieced it themselves that the npc is going to be kidnapped.)

Mono Vertigo
2014-09-04, 11:50 AM
One game I was in had a dwarf inquisitor who got some great one-liners in:

[when facing some extremely obstructionist - and, it turned out, corrupt - guards]
Dwarf: What, exactly, is your job here?
Guards: We deal with suspicious persons. Are you suspicious?
Dwarf: ...increasingly so.

[earlier, when negotiating with a group of necromancers]
Dwarf: You! Who is in charge here?
Necromancer: Uh, that'd be Master Darkmage...
Dwarf: INCORRECT, that would be me. [casts Command]

Well, it's cool enough that now I want to play a character who's that witty (and presumably badass).

Demidos
2014-09-04, 10:22 PM
Two characters, both 13th level, badly worn down after a looooong series of encounters in a massive dungeon, facing the last encounter before advancing to the next level --

A giant swarm of oozes and a giant ooze in the center blocking the exit out (a hole through which the characters had to drop). At one point the two characters get surrounded and drop to single digit health, with no viable escape routes left. DM is about to declare a TPK, when one character's familiar pulls out and drops something on the ground -- tree feather token. Boom, instant tree holding them safe.

The oozes start cutting their way through the base of the tree. Just as its about to fall, a fire elemental is summoned to push the tree in the direction of the giant ooze, and just as we're about to hit it -- cue second feather token -- Swan boat.

Roughly an hour of research into the density and weight of wood and various types of boats ensued, but it was decided the boat's weight boosted its falling damage to ~250d6*....the characters splattered a giant ooze as they rode a boat off a tree into a near-bottomless hole**. The encounter's music was amended to Pirates of the Carribean.

It was glorious.

*Falling damage caps at 20d6, yes, but this was damage dealt by the boat crushing someone, based off the boat's weight.
**There was a feather fall effect on the hole -- mostly it was for cinematic purposes as we reached the next level. Which it fulfilled quite nicely.

lytokk
2014-09-05, 07:40 AM
Not exactly the coolest, but its becoming an annoying utility. Casting the daylight spell on a 100 foot long rope. Since it never really specifies the size of the object, they end up with a light source able to brighten a huge amount of area. Makes climbs into a deep dark cavern meaningless.

DontEatRawHagis
2014-09-05, 08:50 AM
Yesterday two of my players clashed expertly all within character.

The scene takes place in the Great Library of the world where there are two mortal vessels for all knowledge in the world. One that holds almost all of it and one that holds all the forbidden knowledge. The Forbidden section knows that whoever holds all of the knowledge will most likely become the new deity of Knowledge aNd believes she will make a better god than the other one. As such Forbidden asks the players to release her and allow her to share her knowledge with the world.

The Cleric decided to help the Forbidden section and released her. Allowing the forbidden section to take control of all the knowledge.

The Wizard in the group proceeded to talk down the Forbidden section saying how some knowledge should be kept secret and that the forbidden knowledge could cause more death and distraction across the world.

The character had a -1 modifier to Charisma checks and all the other players were asleep aside from the Cleric. She rolled like a boss and managed to not only calm down the Forbidden section but got her to agree to stay imprisoned for the greater good.

Player says it's the first time she ever felt she had control over how the world could be affected.

Bulhakov
2014-09-06, 05:15 PM
One of the first VtM sessions I've GM'd. One of my friends had a passion for interesting, but not too well thought out characters - he started playing as anachronistic nosferatu with a feeding limitation to clergy. His nightly hunt consisted of going to late mass confessionals and draining a point or two from a random priest. Sooner or later he was bound to run into a priest with true faith who ran him out of the church by pointing a cross at him, then alerted the inquisition.
(for those unfamiliar with VtM: - nosferatu are the traditional "ugly vampire" class, that can become invisible; you can get bonus character points at the start of the game for various weaknesses such as a feeding limitation, most vampires are not weak to religious symbols, unless they are wielded by someone with true faith; the inquisition are catholic vampire hunters, with no idea about the masquerade and multiple vampire clans, but knowledge of the basic stuff that works - stake, fire, sunlight)

I had no railroaded path as to how the players were to deal with the inquisition hunters, but they've pleasantly surprised me by not going the combat route. Instead they opted to fake the death of the nosferatu - as he was the only vampire in town the inquisition was aware of. They prepared an elaborate plan with practical special effects, luring the hunters to witness the death of the nosferatu during the final showdown by toppling a baptismal font and going up in smoke in a pool of holy water ("I'm melting... melting..."). They managed to convince the inquisition that a) the nosferatu was a nearly mindless beast, b) it was the only vampire in the large city, awakened by the desecration of his family tomb c) a vampire could be killed by holy water :)

Blackhawk748
2014-09-06, 06:34 PM
I remember a campaign where we were in Mystara. We were in some mountains, dont remember which, and we had just gotten into a fight with a cult of some Ice Goddess. Absolutely leveled them. Well their boss, a White Dragon (either adult or mature adult, IDR but it was scury) comes out of the temple, understandably pissed off and roars at the party. We all make our save against the fear aura and the party dwarf fighter, clad in daemonically infused fullplate, roars back. A nat 20 intimidate check later and the mountains starts to fall on us.

Yup he started a friggin avalanche.

Well the Dragon flies off, because it isnt stupid, and we start running. My Rogue/Sorc dropkicks a large piece of bark, not much more than half a hollow tree, and casts grease on the bottom of it and proceeds to snowboard down the mountain. The Dwarf is currently using his ice covered shield (he had blocked an ice spell with it earlier) as a freakin toboggan, the monk is just bouncing down the mountain from one rock to the next, and the gnomish bard is skiing down the mountain using a set of medium greaves as skis and his rapier as a pole all the while singing Let it Snow at the top of his lungs.

My Dm couldnt talk for almost 20 minutes as he was laughing so hard.

troqdor1316
2014-09-06, 08:09 PM
I remember a campaign where we were in Mystara. We were in some mountains, dont remember which, and we had just gotten into a fight with a cult of some Ice Goddess. Absolutely leveled them. Well their boss, a White Dragon (either adult or mature adult, IDR but it was scury) comes out of the temple, understandably pissed off and roars at the party. We all make our save against the fear aura and the party dwarf fighter, clad in daemonically infused fullplate, roars back. A nat 20 intimidate check later and the mountains starts to fall on us.

Yup he started a friggin avalanche.

Well the Dragon flies off, because it isnt stupid, and we start running. My Rogue/Sorc dropkicks a large piece of bark, not much more than half a hollow tree, and casts grease on the bottom of it and proceeds to snowboard down the mountain. The Dwarf is currently using his ice covered shield (he had blocked an ice spell with it earlier) as a freakin toboggan, the monk is just bouncing down the mountain from one rock to the next, and the gnomish bard is skiing down the mountain using a set of medium greaves as skis and his rapier as a pole all the while singing Let it Snow at the top of his lungs.

My Dm couldnt talk for almost 20 minutes as he was laughing so hard.



HAHAHAHAHA OHMYORCUS I REMEMBER THIS HAPPENING. Kren'chak of the Mighty Fist was possibly the worst monk ever but he will always be hanging out with Ckarl Bobadine and Gimli the Generic Dwarven Fighter in a tavern somewhere.

Speaking of which, wasn't that the same campaign where my character killed an orc chieftain by punching him in the face so hard that he disintegrated? AKA he punched him in the face while the Improved Invisibility'ed Ckarl Bobadine snuck up behind with his flaming burst rapier and critted him to death at the exact same time that I cleaned his clock. That was how Kren'chak of the Mighty Fist got his title. Oh, good times.

Fumble Jack
2014-09-07, 04:07 PM
When you get to see your players grow and really get drawn into the games.

Cazero
2014-09-07, 04:48 PM
I ran a game with a homemade system including custom skillset. You name it, you can have specific training in it.
One of my players felt like he had too many trainings, and picked something like "decorative cake frosting" as a joke. He then proceeded to use it succesfully to correctly identify a room service boy as an assassin.

The next half hour involved torture, a toaster and jam. It was kinda ugly.