Iituem
2007-02-17, 11:51 PM
Insult Swordsman
"How appropriate. You fight like a cow."
The style of insult swordfighting was supposedly perfected on Melee Island, an obscure atoll along the south-eastern coasts. Commonly favoured by pirates and nobles alike, the insult swordsman combines the traditional arts of fencing, swordplay and duelling with straight-out badmouthing one's opponent. Wielding tongues as sharp as their blades, the insult swordsmen strike at hearts and minds, piercing soft spots in their targets' emotions to get them to expose their flanks. The insult swordsman is the master of the bluff and the feint, armed with wit honed enough to cut through steel.
Abilities: Charisma allows insult swordsmen to execute their most important tactic; feinting. It hones their insults to the point where they can repeatedly throw an opponent off guard. A good Wisdom score helps them fight off insults against them and potentially get a retort in and high Dexterity always helps with dodging attcks.
Alignment: Any, though chaotic characters often favour a class that allows them to provoke their opponents repeatedly and with relatively little more consequence than they were planning to bring upon themselves anyhow.
Hit Die: d6
The Insult Swordsman's class skills are Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge (all skills, taken indiviually), Listen, Move Silently, Perform, Profession, Ride, Search, Sense Motive, Spot, Swim, Tumble, Use Rope.
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
The Insult Swordsman
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|Insult, scathing remark +1d6, guarded commentary +0,
2nd|
+1|
+0|
+3|
+0|Retort
3rd|
+2|
+1|
+3|
+1|Scathing remark +2d6
4th|
+3|
+1|
+4|
+1|Evasion, rapier wit +1
5th|
+3|
+1|
+4|
+1|Scathing remark +3d6, guarded commentary +1
6th|
+4|
+2|
+5|
+2|Quick Tongue (move)
7th|
+5|
+2|
+5|
+2|Scathing remark +4d6
8th|
+6|
+2|
+6|
+2|Rapier wit +2
9th|
+6|
+3|
+6|
+3|Scathing remark +5d6
10th|
+7|
+3|
+7|
+3|Guarded commentary +2, Quick Tongue (free)
11th|
+8|
+3|
+7|
+3|Scathing remark +6d6
12th|
+9|
+4|
+8|
+4|Improved Evasion, rapier wit +3
13th|
+9|
+4|
+8|
+4|Scathing remark +7d6
14th|
+10|
+4|
+9|
+4|-
15th|
+11|
+5|
+9|
+5|Scathing remark +8d6, guarded commentary +3
16th|
+12|
+5|
+10|
+5|Rapier wit +4
17th|
+12|
+5|
+10|
+5|Scathing remark +9d6
18th|
+13|
+6|
+11|
+6|-
19th|
+14|
+6|
+11|
+6|Scathing remark +10d6
20th|
+15|
+6|
+12|
+6|Guarded commentary +4, rapier wit +5
[/table]
Class Features
Proficiencies: The insult swordsman is proficient with light and medium armour and shields. He is proficient with all simple weapons as well as the short sword, longsword, rapier, scimintar, falchion, kukhri and bastard sword.
Insult: The insult swordsman may execute a feint using an insult rather than body language. The effect still uses the Bluff skill and otherwise works as a feint would.
Scathing Remark: On any attacks following a successful feint (for as long as the subject would be denied his Dex bonus to AC) the insult swordsman can follow up with a string of insults that throw his opponent further off guard and allow him to do extra damage. This will not work upon creatures immune to critical hits, with no discernable anatomy or concealment. Unlike the rogue sneak attack ability, this cannot be used on any creature denied his Dex bonus to AC - only a subject of a feint. This does include a flanked or flat-footed character with Uncanny Dodge, provided he has made a successful feint against them. Scathing remarks cannot be made using bludgeoning weapons (including weapons like morningstars that also do piercing damage).
Guarded Commentary: The insult swordsman makes a series of minor comments on his opponent's appearance, actions and other details that might not throw him off his guard but do throw him off his attack. The insult swordsman may apply a Dodge bonus to AC equal to his Charisma modifier plus a certain amount per level (0 at 1st, 1 at 5th etc) against a single opponent. If he has the Dodge feat, it is the same opponent to which that Dodge bonus applies. He may switch the opponent to which he gains the bonus on any action he takes.
Rapier Wit: The insult swordsman gradually becomes more proficient at striking the opponent's weak spots, both physically and emotionally. He develops a sense of what really ticks a person off and can employ this to increase the accuracy of his attacks. Against an opponent he has successfully feinted, the insult swordsman may add a certain bonus to his attack rolls. This does not grant him additional attacks but will stack with any other bonuses to attack he may have.
Retort: If an opponent attempts to feint the insult swordsman in melee and fails, the insult swordsman may make an immediate free feint against the character as an attack of opportunity. This counts towards his number of attacks of opportunity for that round and cannot make a retort if he has already taken an attack of opportunity.
Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the insult swordsman takes no damage with a successful saving throw. Evasion can only be used if the insult swordsman wears light or no armour. It is an extraordinary ability.
Quick Tongue: At 6th level the insult swordsman can make a feint as a move-equivalent action rather than a standard action, potentially allowing him to get a free strike at the character. The feint's benefits still extend into the next round. At 10th level the insult swordsman can make a feint as a free action at the start of his turn, although the benefits of the feint only apply within that round.
Improved Evasion: Works as evasion, save that on a failed save the insult swordsman only takes half damage (he still takes no damage on a successful save).
"How appropriate. You fight like a cow."
The style of insult swordfighting was supposedly perfected on Melee Island, an obscure atoll along the south-eastern coasts. Commonly favoured by pirates and nobles alike, the insult swordsman combines the traditional arts of fencing, swordplay and duelling with straight-out badmouthing one's opponent. Wielding tongues as sharp as their blades, the insult swordsmen strike at hearts and minds, piercing soft spots in their targets' emotions to get them to expose their flanks. The insult swordsman is the master of the bluff and the feint, armed with wit honed enough to cut through steel.
Abilities: Charisma allows insult swordsmen to execute their most important tactic; feinting. It hones their insults to the point where they can repeatedly throw an opponent off guard. A good Wisdom score helps them fight off insults against them and potentially get a retort in and high Dexterity always helps with dodging attcks.
Alignment: Any, though chaotic characters often favour a class that allows them to provoke their opponents repeatedly and with relatively little more consequence than they were planning to bring upon themselves anyhow.
Hit Die: d6
The Insult Swordsman's class skills are Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge (all skills, taken indiviually), Listen, Move Silently, Perform, Profession, Ride, Search, Sense Motive, Spot, Swim, Tumble, Use Rope.
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
The Insult Swordsman
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|Insult, scathing remark +1d6, guarded commentary +0,
2nd|
+1|
+0|
+3|
+0|Retort
3rd|
+2|
+1|
+3|
+1|Scathing remark +2d6
4th|
+3|
+1|
+4|
+1|Evasion, rapier wit +1
5th|
+3|
+1|
+4|
+1|Scathing remark +3d6, guarded commentary +1
6th|
+4|
+2|
+5|
+2|Quick Tongue (move)
7th|
+5|
+2|
+5|
+2|Scathing remark +4d6
8th|
+6|
+2|
+6|
+2|Rapier wit +2
9th|
+6|
+3|
+6|
+3|Scathing remark +5d6
10th|
+7|
+3|
+7|
+3|Guarded commentary +2, Quick Tongue (free)
11th|
+8|
+3|
+7|
+3|Scathing remark +6d6
12th|
+9|
+4|
+8|
+4|Improved Evasion, rapier wit +3
13th|
+9|
+4|
+8|
+4|Scathing remark +7d6
14th|
+10|
+4|
+9|
+4|-
15th|
+11|
+5|
+9|
+5|Scathing remark +8d6, guarded commentary +3
16th|
+12|
+5|
+10|
+5|Rapier wit +4
17th|
+12|
+5|
+10|
+5|Scathing remark +9d6
18th|
+13|
+6|
+11|
+6|-
19th|
+14|
+6|
+11|
+6|Scathing remark +10d6
20th|
+15|
+6|
+12|
+6|Guarded commentary +4, rapier wit +5
[/table]
Class Features
Proficiencies: The insult swordsman is proficient with light and medium armour and shields. He is proficient with all simple weapons as well as the short sword, longsword, rapier, scimintar, falchion, kukhri and bastard sword.
Insult: The insult swordsman may execute a feint using an insult rather than body language. The effect still uses the Bluff skill and otherwise works as a feint would.
Scathing Remark: On any attacks following a successful feint (for as long as the subject would be denied his Dex bonus to AC) the insult swordsman can follow up with a string of insults that throw his opponent further off guard and allow him to do extra damage. This will not work upon creatures immune to critical hits, with no discernable anatomy or concealment. Unlike the rogue sneak attack ability, this cannot be used on any creature denied his Dex bonus to AC - only a subject of a feint. This does include a flanked or flat-footed character with Uncanny Dodge, provided he has made a successful feint against them. Scathing remarks cannot be made using bludgeoning weapons (including weapons like morningstars that also do piercing damage).
Guarded Commentary: The insult swordsman makes a series of minor comments on his opponent's appearance, actions and other details that might not throw him off his guard but do throw him off his attack. The insult swordsman may apply a Dodge bonus to AC equal to his Charisma modifier plus a certain amount per level (0 at 1st, 1 at 5th etc) against a single opponent. If he has the Dodge feat, it is the same opponent to which that Dodge bonus applies. He may switch the opponent to which he gains the bonus on any action he takes.
Rapier Wit: The insult swordsman gradually becomes more proficient at striking the opponent's weak spots, both physically and emotionally. He develops a sense of what really ticks a person off and can employ this to increase the accuracy of his attacks. Against an opponent he has successfully feinted, the insult swordsman may add a certain bonus to his attack rolls. This does not grant him additional attacks but will stack with any other bonuses to attack he may have.
Retort: If an opponent attempts to feint the insult swordsman in melee and fails, the insult swordsman may make an immediate free feint against the character as an attack of opportunity. This counts towards his number of attacks of opportunity for that round and cannot make a retort if he has already taken an attack of opportunity.
Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the insult swordsman takes no damage with a successful saving throw. Evasion can only be used if the insult swordsman wears light or no armour. It is an extraordinary ability.
Quick Tongue: At 6th level the insult swordsman can make a feint as a move-equivalent action rather than a standard action, potentially allowing him to get a free strike at the character. The feint's benefits still extend into the next round. At 10th level the insult swordsman can make a feint as a free action at the start of his turn, although the benefits of the feint only apply within that round.
Improved Evasion: Works as evasion, save that on a failed save the insult swordsman only takes half damage (he still takes no damage on a successful save).