sideswipe
2014-05-29, 01:23 PM
Hello playground
at my group i am going to be running a level 3 till about level 6-8 campaign with some pre-gen characters (as most of my group are noobs and the others are experienced role players but in no way are they optimisers). the campaign is low optimisation but i want everyone to feel they do their thing well.
i am trying to create a set of 12 characters to choose from, as i will have about 4-6 players, and i am trying to make a few archetypes and roles to play.
each should have a level of optimisation fit for a newer player and that brings it in line with the rest of the group in some respect.
the characters; classes, role and races are -
1. barbarian (brute strength) - Neanderthal
2. warblade (combat tricks) - human
3. war mage (ranged damage) - elf
4. rogue (melee build) - lesser tiefling
5. factotum (all round) - gray elf
6. good cleric (healing) - illumian
7. bard (buffing) - spellscale
8. wizard (utility) - Deep Imaskari
9. marshal (buffing and talking) - half elf
10.druid (druid things) - killoren
11.paladin (tank or melee dps) - lesser assimar (paladiny things)
12.monk/unarmed swordsage - ???? some sort of Bruce lee type? (completely undecided).
so far the barbarian (being a low tier) is whirling frenzy, lion totem with power attack, cleave and improved bull rush. as you can see its a damage build that could go shock trooper. but no crazy 1000 damage per hit. just a fair amount for low op.
the warblade is also built, has 2 stances and 5 manoeuvres. (martial study and stance). has adaptive style and weapon focus (so it can be changed for any weapon) the manoeuvres and stances allow for damage, some combat control and some buffing.
I'm currently building the warmage. i want it to be a ray user/evoker (I know its not optimised but that's the point) essentially the fire mage type but with more than just fire. i need a couple of nice feats to take to increase damage other than empowers or some other nice things they could have.
the rest i have ideas for. but I want to ask the playground about a couple of nice tricks and optimisation bits I can give the weaker classes to bring them up in line with the wizards, druids and clerics.
I'm not looking for cheese or game breaking, just things to give the other classes a chance to compete with the usefulness or power of a caster.
thank you in advance for your help.
at my group i am going to be running a level 3 till about level 6-8 campaign with some pre-gen characters (as most of my group are noobs and the others are experienced role players but in no way are they optimisers). the campaign is low optimisation but i want everyone to feel they do their thing well.
i am trying to create a set of 12 characters to choose from, as i will have about 4-6 players, and i am trying to make a few archetypes and roles to play.
each should have a level of optimisation fit for a newer player and that brings it in line with the rest of the group in some respect.
the characters; classes, role and races are -
1. barbarian (brute strength) - Neanderthal
2. warblade (combat tricks) - human
3. war mage (ranged damage) - elf
4. rogue (melee build) - lesser tiefling
5. factotum (all round) - gray elf
6. good cleric (healing) - illumian
7. bard (buffing) - spellscale
8. wizard (utility) - Deep Imaskari
9. marshal (buffing and talking) - half elf
10.druid (druid things) - killoren
11.paladin (tank or melee dps) - lesser assimar (paladiny things)
12.monk/unarmed swordsage - ???? some sort of Bruce lee type? (completely undecided).
so far the barbarian (being a low tier) is whirling frenzy, lion totem with power attack, cleave and improved bull rush. as you can see its a damage build that could go shock trooper. but no crazy 1000 damage per hit. just a fair amount for low op.
the warblade is also built, has 2 stances and 5 manoeuvres. (martial study and stance). has adaptive style and weapon focus (so it can be changed for any weapon) the manoeuvres and stances allow for damage, some combat control and some buffing.
I'm currently building the warmage. i want it to be a ray user/evoker (I know its not optimised but that's the point) essentially the fire mage type but with more than just fire. i need a couple of nice feats to take to increase damage other than empowers or some other nice things they could have.
the rest i have ideas for. but I want to ask the playground about a couple of nice tricks and optimisation bits I can give the weaker classes to bring them up in line with the wizards, druids and clerics.
I'm not looking for cheese or game breaking, just things to give the other classes a chance to compete with the usefulness or power of a caster.
thank you in advance for your help.