Shadowdagger213
2014-05-29, 07:35 PM
Been a long time, but I may actually get to play a character in a game that was promised to me about 6 months ago.
My DM, My Stepson, has had to go through school, job hunt, start new job, new baby on the way and now a divorce.... but may still want to play (Boy is a SOLDIER! :ROY: )
Managed to talk my out of a good concept in one of my earlier posts, but have since come full circle. To the point that I had forgotten I had posted a "help please" about the very class combo I thought I had just thought of....
Anyway, rant done, Whispergnome Wilderness Rogue 9/Monk 1
STR 14
DEX 24
CON 20
INT 16
WIS 16
CHA 14
After racial adjustments and a partial shopping list of a Monk's Belt, Gloves of Dex +4, and a Rogue's Vest
Feats: (With 2 Flaws - Shaky and Vulnerable)
Flaw Feat 1: Dodge
1st: Titan Fighting
3rd: Weapon Finesse
Flaw Feat 2: Versatile Unarmed Strike
6th: Ascetic Rogue
9th: Improved Natural Attack (IUS)
With Acrobatic Backstab and Spot the Weak Point as 2 of my 4 Skill Tricks
Small Character doing 2d6+2(+6d6 Sneak Attack)
I think I may be done....
Can overcome most DR except magic and aligned, but I don't think he knows of anything that has those. Flurry is "Meh" (+4/+4/-1) but hoping if I take my time on the worst guy and study him I can maybe One-Shot him using Spot the Weak Point and doing a flat footed surprize round touch attack.... from there it's all tricks and hidden weapons. There's a Quickrazor in here somewhere. Good Sleight of Hand, always hidden, 1d3+2+6d6 interspersed with Greatsword like damage on a flurry.... should be able to hold my own for a bit.
He can snipe (a bit) too but at -2 for that Shaky Flaw... didn't want anything (else) taking from my "to-hit", AC or HP so the occasional hard shot is acceptable.
How'm I doin' so far....?
.....And, Go!
My DM, My Stepson, has had to go through school, job hunt, start new job, new baby on the way and now a divorce.... but may still want to play (Boy is a SOLDIER! :ROY: )
Managed to talk my out of a good concept in one of my earlier posts, but have since come full circle. To the point that I had forgotten I had posted a "help please" about the very class combo I thought I had just thought of....
Anyway, rant done, Whispergnome Wilderness Rogue 9/Monk 1
STR 14
DEX 24
CON 20
INT 16
WIS 16
CHA 14
After racial adjustments and a partial shopping list of a Monk's Belt, Gloves of Dex +4, and a Rogue's Vest
Feats: (With 2 Flaws - Shaky and Vulnerable)
Flaw Feat 1: Dodge
1st: Titan Fighting
3rd: Weapon Finesse
Flaw Feat 2: Versatile Unarmed Strike
6th: Ascetic Rogue
9th: Improved Natural Attack (IUS)
With Acrobatic Backstab and Spot the Weak Point as 2 of my 4 Skill Tricks
Small Character doing 2d6+2(+6d6 Sneak Attack)
I think I may be done....
Can overcome most DR except magic and aligned, but I don't think he knows of anything that has those. Flurry is "Meh" (+4/+4/-1) but hoping if I take my time on the worst guy and study him I can maybe One-Shot him using Spot the Weak Point and doing a flat footed surprize round touch attack.... from there it's all tricks and hidden weapons. There's a Quickrazor in here somewhere. Good Sleight of Hand, always hidden, 1d3+2+6d6 interspersed with Greatsword like damage on a flurry.... should be able to hold my own for a bit.
He can snipe (a bit) too but at -2 for that Shaky Flaw... didn't want anything (else) taking from my "to-hit", AC or HP so the occasional hard shot is acceptable.
How'm I doin' so far....?
.....And, Go!