Angelalex242
2014-05-30, 06:30 PM
I've just been given the option to take some of the alternate Aasimar powers from Warriors of Heaven, and the GM, instead of having me roll, is letting me choose which of the following I want.
Alter Self 1/day
Augury 1/week
Blur 1/day
Comprehend Languages 1/day
If I weren't a Paladin, Detect Evil 1/day
Detect Lie 1/day
Detect Magic 1/day
Enthrall 1/week
Feather Fall 1/day
Know Alignment 1/day
Light 1/day
Mirror Image 1/day
Protection from Evil 10'R 1/day
Protection from Normal Missiles 1/day
Read Magic 2/day
Shield 1/Day
Strength 1/Day
Water Breathing 1/Week
I could also learn to halve electricity damage or acid damage (I already halve fire and ice damage naturally.)
I could gain +2 to any number of types of saving throws, such as:
Poison,
Fire,
Cold,
Electricity,
(Petrification, Polymorph, Paralysis),
(Rod/Staff/Wand),
spells.
Since I am a Paladin, detect evil is right out...
However, which of the above would be best by optimization standards? Halving electricity and acid damage (on top of halving fire and ice already) seems like it's overall the best...but the spell like abilities can be pretty useful too.
For reference, this Paladin is currently level 4. The lucky Aasimar Paladin has a 19 strength (18+1 is 19...), along with 18 wisdom (sadly, that was a 17 on the roll +1, else I could've had 19 wisdom too...) and 18 charisma. He has 13 dex, con, and int.
Alter Self 1/day
Augury 1/week
Blur 1/day
Comprehend Languages 1/day
If I weren't a Paladin, Detect Evil 1/day
Detect Lie 1/day
Detect Magic 1/day
Enthrall 1/week
Feather Fall 1/day
Know Alignment 1/day
Light 1/day
Mirror Image 1/day
Protection from Evil 10'R 1/day
Protection from Normal Missiles 1/day
Read Magic 2/day
Shield 1/Day
Strength 1/Day
Water Breathing 1/Week
I could also learn to halve electricity damage or acid damage (I already halve fire and ice damage naturally.)
I could gain +2 to any number of types of saving throws, such as:
Poison,
Fire,
Cold,
Electricity,
(Petrification, Polymorph, Paralysis),
(Rod/Staff/Wand),
spells.
Since I am a Paladin, detect evil is right out...
However, which of the above would be best by optimization standards? Halving electricity and acid damage (on top of halving fire and ice already) seems like it's overall the best...but the spell like abilities can be pretty useful too.
For reference, this Paladin is currently level 4. The lucky Aasimar Paladin has a 19 strength (18+1 is 19...), along with 18 wisdom (sadly, that was a 17 on the roll +1, else I could've had 19 wisdom too...) and 18 charisma. He has 13 dex, con, and int.