Harkone
2007-02-18, 02:50 PM
PALE MASTER
(Pale Master/True Necromancer)
Requirements:
Alignment: any Evil
Feats: Skill Focus: Knowledge: Religion, Spell Focus: Necromancy
Skills: Knowledge: Arcana 8 ranks, Knowledge: Religion 8 ranks
Spells: Ability to cast 3rd-level arcane spells, including command undead and vampiric touch as arcane spells
Spells: Ability to cast 2nd-level divine spells
Special: Ability to rebuke undead
Special: Access to either the Death or Undeath domain
HD: d6 Base Attack Bonus: +1/2 Favored Saving Throws: Will
Class Skills (2+Int): Concentration, Craft, Diplomacy, Heal, Hide, Knowledge: Arcana, Knowledge: Religion, Move Silently, Profession, Spellcraft
-Gains no new weapon or armor proficiency
Class Abilities:
1st: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Rebuke Undead
2nd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Undead 1/day
3rd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +1
Darkvision
4th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Zone of Desecration
Deathless Vigor
5th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Undead 2/day
6th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +2
Undead Graft: Paralyzing Touch 1/day
7th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Major Desecration
8th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 3/day
Undead Graft: Weakening Touch 2/day
Tough as Bone
9th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +3
10th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Undead Graft: Destructive Touch 3/day
11th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 4/day
12th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +4
Undead Graft: Deathless Master’s Touch 4/day
Deathless Mastery
Rebuke Undead: Levels of Pale Master stack with levels of all other classes that grant the ability to rebuke/command undead for the purposes of determining effective cleric level for rebuking/commanding undead.
Necromantic Prowess: Add this number to the Pale Master’s caster level or effective cleric level when rebuking/commanding undead, casting a spell of the Necromancy school, or using a spell-like ability that duplicates a spell of the Necromancy school.
Darkvision: The Pale Master gains 60’ darkvision, or adds 60’ to any existing darkvision.
Zone of Desecration: The Pale Master radiates this spell effect at will, affecting only allied undead.
Deathless Vigor: The Pale Master gains a +4 on Fortitude saves except against effects that also work on objects.
Undead Graft: At 6th level, the Pale Master replaces one of his arms with an undead prosthetic, either of bone or preserved flesh. The graft grants the Pale Master an inherent +4 to STR. Starting at 6th level, he can deliver a touch attack 1/day; this increases to 2/day at 8th level, 3/day at 10th level, and 4/day at 12th level. The effect of this touch attack depends on the Pale Master’s level:
6th level: Paralyzing Touch: Fortitude save or paralyzed 1d4+1 rounds (does not affect elves)
8th level: Weakening Touch: 1d6 STR damage (no save)
10th level: Destructive Touch: Fortitude save or take 1d6 points of CON drain
12th level: Deathless Master’s Touch: Fortitude save or die instantly, animating 1 round later as a zombie under the Pale Master’s control
The save against these effects is DC: 10 + Pale Master level + his CHA modifier
Major Desecration: The Pale Master’s Zone of Desecration now extends out to a radius of 10’ per Pale Master level.
Tough as Bone: The Pale Master is now immune to stunning, nonlethal damage, and disease.
Deathless Mastery: The Pale Master is now immune to poison, sleep effects, paralysis, death effects, critical hits, energy drain, ability drain, and ability damage.
(Pale Master/True Necromancer)
Requirements:
Alignment: any Evil
Feats: Skill Focus: Knowledge: Religion, Spell Focus: Necromancy
Skills: Knowledge: Arcana 8 ranks, Knowledge: Religion 8 ranks
Spells: Ability to cast 3rd-level arcane spells, including command undead and vampiric touch as arcane spells
Spells: Ability to cast 2nd-level divine spells
Special: Ability to rebuke undead
Special: Access to either the Death or Undeath domain
HD: d6 Base Attack Bonus: +1/2 Favored Saving Throws: Will
Class Skills (2+Int): Concentration, Craft, Diplomacy, Heal, Hide, Knowledge: Arcana, Knowledge: Religion, Move Silently, Profession, Spellcraft
-Gains no new weapon or armor proficiency
Class Abilities:
1st: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Rebuke Undead
2nd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Undead 1/day
3rd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +1
Darkvision
4th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Zone of Desecration
Deathless Vigor
5th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Undead 2/day
6th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +2
Undead Graft: Paralyzing Touch 1/day
7th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Major Desecration
8th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 3/day
Undead Graft: Weakening Touch 2/day
Tough as Bone
9th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +3
10th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Undead Graft: Destructive Touch 3/day
11th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 4/day
12th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Necromantic Prowess: +4
Undead Graft: Deathless Master’s Touch 4/day
Deathless Mastery
Rebuke Undead: Levels of Pale Master stack with levels of all other classes that grant the ability to rebuke/command undead for the purposes of determining effective cleric level for rebuking/commanding undead.
Necromantic Prowess: Add this number to the Pale Master’s caster level or effective cleric level when rebuking/commanding undead, casting a spell of the Necromancy school, or using a spell-like ability that duplicates a spell of the Necromancy school.
Darkvision: The Pale Master gains 60’ darkvision, or adds 60’ to any existing darkvision.
Zone of Desecration: The Pale Master radiates this spell effect at will, affecting only allied undead.
Deathless Vigor: The Pale Master gains a +4 on Fortitude saves except against effects that also work on objects.
Undead Graft: At 6th level, the Pale Master replaces one of his arms with an undead prosthetic, either of bone or preserved flesh. The graft grants the Pale Master an inherent +4 to STR. Starting at 6th level, he can deliver a touch attack 1/day; this increases to 2/day at 8th level, 3/day at 10th level, and 4/day at 12th level. The effect of this touch attack depends on the Pale Master’s level:
6th level: Paralyzing Touch: Fortitude save or paralyzed 1d4+1 rounds (does not affect elves)
8th level: Weakening Touch: 1d6 STR damage (no save)
10th level: Destructive Touch: Fortitude save or take 1d6 points of CON drain
12th level: Deathless Master’s Touch: Fortitude save or die instantly, animating 1 round later as a zombie under the Pale Master’s control
The save against these effects is DC: 10 + Pale Master level + his CHA modifier
Major Desecration: The Pale Master’s Zone of Desecration now extends out to a radius of 10’ per Pale Master level.
Tough as Bone: The Pale Master is now immune to stunning, nonlethal damage, and disease.
Deathless Mastery: The Pale Master is now immune to poison, sleep effects, paralysis, death effects, critical hits, energy drain, ability drain, and ability damage.