Harkone
2007-02-18, 02:51 PM
Peerless Archer
Requirements:
Base Attack: +7
Feats: Far Shot, Manyshot, Point Blank Shot, Precise Shot, Weapon Focus: Longbow
Skills: Craft: Bowyer/Fletcher 10 ranks, Spot 5 ranks
HD: d8 Base Attack Bonus: +1 Favored Saving Throws: Reflex
Class Skills (2+Int): Balance, Climb, Craft, Hide, Jump, Listen, Move Silently, Spot, Survival, Swim
-Gains no new weapon or armor proficiency
Class Abilities:
1st: Expert Bowyer/Fletcher
Range Bonus
Ranged Precision
2nd: Fletch: +1
Keen Arrows
3rd: Bonus Archery Feat
4th: Fletch: +2
Ranged Precision
5th: Improved Critical: +1
Extended Precision
6th: Fletch: +3
Bonus Archery Feat
Steady Hand
7th: Ranged Precision
8th: Fletch: +4
9th: Bonus Archery Feat
Hail of Arrows
10th: Ranged Precision
Fletch: +5
Improved Critical: +2
Expert Bowyer/Fletcher: The Peerless Archer adds +1 per Peerless Archer level to all Craft: Bowyer/Fletcher Checks.
Range Bonus: The Peerless Archer adds 10’ to the range of his bow for each Peerless Archer level.
Ranged Precision: At 1st, 4th, 7th, and 10th levels, the Peerless Archer may select one of the following abilities, thus by 10th level he will have all 4:
1. Critical Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against a foe within 30’. This shot automatically threatens a critical, regardless of the actual number rolled.
2. Object Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against an object within 30’. This attack does full damage to the target object.
3. Target Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against a foe within 30’. For this shot the Peerless Archer can make a ranged touch attack instead of a normal attack.
4. Trip Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against a foe within 30’. If this attack hits successfully, the Peerless Archer can make a trip attack with this shot. In addition to inflicting normal damage, the Peerless Archer makes a DEX check with a +4 bonus opposed by the target’s STR or DEX (target’s choice), applying other defensive modifiers as one would any other opposed trip check. If the Peerless Archer wins the opposed check, the target is tripped.
Fletch: The Peerless archer can create magical arrows, as if he possessed the Craft Magic Arms and Armor feat and met all other requirements for the arrow he wishes to make. The enhancement bonus is +1 at 2nd level, +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level. Up to 1,000 gp in magical arrows (base price) can be made each day. The arrows require 3.5 gp in materials for the MW arrow itself, and an expenditure of gp and XP as indicated below:
+1: 20 gp (1 arrow)/1,000 gp (50 arrows), 4 XP (1 arrow)/200 XP (50 arrows); base price/arrow: 40 gp
+2: 80 gp (1 arrow)/4000 gp (50 arrows), 16 XP (1 arrow)/800 XP (50 arrows); base price/arrow: 160 gp
+3: 180 gp (1 arrow)/9,000 gp (50 arrows), 36 XP (1 arrow)/1800 XP (50 arrows); base price/arrow: 360 gp
+4: 320 gp (1 arrow)/16,000 gp (50 arrows), 64 XP (1 arrow)/3,200 XP (50 arrows); base price/arrow: 640 gp
+5: 500 gp (1 arrow)/25,000 gp (50 arrows), 100 XP (1 arrow)/5,000 XP (50 arrows); base price/arrow: 1,000 gp
Keen Arrows: All arrows fired by the Peerless archer are now considered keen arrows.
Archery Feat: The Peerless Archer gets a bonus feat at 3rd, 6th, and 9th levels. The bonus feat must be chosen from the following list (others may be added subject to DM approval): Deflect Arrows, Greater Weapon Focus: Longbow, Greater Weapon Specialization: Longbow, Improved Critical: Longbow, Improved Precise Shot, Improved Rapid Shot (Complete Warrior), Mounted Archery, Penetrating Shot (PHB II), Power Shot (*), Quick Draw, Ranged Disarm (Complete Warrior), Rapid Shot, Shot on the Run, Snatch Arrows, Weapon Mastery: Longbow (PHB II), Weapon Specialization: Longbow, Weapon Supremacy: Longbow (PHB II). The Peerless Archer must meet all prerequisites for the bonus feat. He may use his Peerless Archer level as his Fighter level or add his Peerless Archer level to any Fighter levels he possesses when a minimum Fighter level is required.
Improved Critical: The critical damage for the Peerless Archer’s arrows becomes x4 at 5th level, x5 at 10th level.
Extended Precision: The Peerless Archer may now apply sneak attack, favored enemy, and similar bonuses normally limited to a 30’ range out to the first range increment of his longbow. This includes all Ranged Precision effects.
Steady Hand: In light or no armor, the Peerless Archer now threatens nearby areas with his bow and may now fire his longbow in melee without provoking attacks of opportunity. This allows him to flank opponents and threaten an area up to 10’ (as a reach weapon) with his bow.
Hail of Arrows: 1/day, the Peerless Archer may fire an arrow at his primary attack bonus at each target within range (maximum 1 target/Peerless Archer level, maximum 1 arrow/target).
Requirements:
Base Attack: +7
Feats: Far Shot, Manyshot, Point Blank Shot, Precise Shot, Weapon Focus: Longbow
Skills: Craft: Bowyer/Fletcher 10 ranks, Spot 5 ranks
HD: d8 Base Attack Bonus: +1 Favored Saving Throws: Reflex
Class Skills (2+Int): Balance, Climb, Craft, Hide, Jump, Listen, Move Silently, Spot, Survival, Swim
-Gains no new weapon or armor proficiency
Class Abilities:
1st: Expert Bowyer/Fletcher
Range Bonus
Ranged Precision
2nd: Fletch: +1
Keen Arrows
3rd: Bonus Archery Feat
4th: Fletch: +2
Ranged Precision
5th: Improved Critical: +1
Extended Precision
6th: Fletch: +3
Bonus Archery Feat
Steady Hand
7th: Ranged Precision
8th: Fletch: +4
9th: Bonus Archery Feat
Hail of Arrows
10th: Ranged Precision
Fletch: +5
Improved Critical: +2
Expert Bowyer/Fletcher: The Peerless Archer adds +1 per Peerless Archer level to all Craft: Bowyer/Fletcher Checks.
Range Bonus: The Peerless Archer adds 10’ to the range of his bow for each Peerless Archer level.
Ranged Precision: At 1st, 4th, 7th, and 10th levels, the Peerless Archer may select one of the following abilities, thus by 10th level he will have all 4:
1. Critical Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against a foe within 30’. This shot automatically threatens a critical, regardless of the actual number rolled.
2. Object Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against an object within 30’. This attack does full damage to the target object.
3. Target Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against a foe within 30’. For this shot the Peerless Archer can make a ranged touch attack instead of a normal attack.
4. Trip Shot: As a standard action, the Peerless Archer may take a single precisely aimed shot with his bow against a foe within 30’. If this attack hits successfully, the Peerless Archer can make a trip attack with this shot. In addition to inflicting normal damage, the Peerless Archer makes a DEX check with a +4 bonus opposed by the target’s STR or DEX (target’s choice), applying other defensive modifiers as one would any other opposed trip check. If the Peerless Archer wins the opposed check, the target is tripped.
Fletch: The Peerless archer can create magical arrows, as if he possessed the Craft Magic Arms and Armor feat and met all other requirements for the arrow he wishes to make. The enhancement bonus is +1 at 2nd level, +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level. Up to 1,000 gp in magical arrows (base price) can be made each day. The arrows require 3.5 gp in materials for the MW arrow itself, and an expenditure of gp and XP as indicated below:
+1: 20 gp (1 arrow)/1,000 gp (50 arrows), 4 XP (1 arrow)/200 XP (50 arrows); base price/arrow: 40 gp
+2: 80 gp (1 arrow)/4000 gp (50 arrows), 16 XP (1 arrow)/800 XP (50 arrows); base price/arrow: 160 gp
+3: 180 gp (1 arrow)/9,000 gp (50 arrows), 36 XP (1 arrow)/1800 XP (50 arrows); base price/arrow: 360 gp
+4: 320 gp (1 arrow)/16,000 gp (50 arrows), 64 XP (1 arrow)/3,200 XP (50 arrows); base price/arrow: 640 gp
+5: 500 gp (1 arrow)/25,000 gp (50 arrows), 100 XP (1 arrow)/5,000 XP (50 arrows); base price/arrow: 1,000 gp
Keen Arrows: All arrows fired by the Peerless archer are now considered keen arrows.
Archery Feat: The Peerless Archer gets a bonus feat at 3rd, 6th, and 9th levels. The bonus feat must be chosen from the following list (others may be added subject to DM approval): Deflect Arrows, Greater Weapon Focus: Longbow, Greater Weapon Specialization: Longbow, Improved Critical: Longbow, Improved Precise Shot, Improved Rapid Shot (Complete Warrior), Mounted Archery, Penetrating Shot (PHB II), Power Shot (*), Quick Draw, Ranged Disarm (Complete Warrior), Rapid Shot, Shot on the Run, Snatch Arrows, Weapon Mastery: Longbow (PHB II), Weapon Specialization: Longbow, Weapon Supremacy: Longbow (PHB II). The Peerless Archer must meet all prerequisites for the bonus feat. He may use his Peerless Archer level as his Fighter level or add his Peerless Archer level to any Fighter levels he possesses when a minimum Fighter level is required.
Improved Critical: The critical damage for the Peerless Archer’s arrows becomes x4 at 5th level, x5 at 10th level.
Extended Precision: The Peerless Archer may now apply sneak attack, favored enemy, and similar bonuses normally limited to a 30’ range out to the first range increment of his longbow. This includes all Ranged Precision effects.
Steady Hand: In light or no armor, the Peerless Archer now threatens nearby areas with his bow and may now fire his longbow in melee without provoking attacks of opportunity. This allows him to flank opponents and threaten an area up to 10’ (as a reach weapon) with his bow.
Hail of Arrows: 1/day, the Peerless Archer may fire an arrow at his primary attack bonus at each target within range (maximum 1 target/Peerless Archer level, maximum 1 arrow/target).