RedMage125
2014-05-31, 02:12 AM
A buddy of mine is going to be running a 3.5e game soon, and while he lives too far away for me to commute to join the game regularly, I'll be there for the first session. So in lieu of making my own character, he's having me make one of the more prominent NPCs.
Basically he told me to make a pirate captain that's going to be an ally of the PCs. 14th level.
I took a look at the Dread Pirate PrC, and I liked what I saw. I kind of liked the idea of making a dishonorable one, who crafted a fearsome reuptation, but was not truly evil (kind of like the Dread Pirate Roberts, or, more aptly, Captain Shakespeare in the movie Stardust), but I think I like the honorable one's class abilities too much.
To that end, I'm thinking about a Bard 4/Fighter 1/Dread Pirate 9
The Dread Pirate's Rally the Crew explicitly stacks with Bard's Inspire Courage (and the wording of it makes me believe that the RtC ability bonuses get added when he uses his bard ability as well).
I'm thinking either human or half-elf. Half-elf would namely be for flavor, but the racial bonus to Diplomacy never hurt. This is going to be a largely charismatic character. I get to equip him like a 14th level PC, too.
The DM was suggesting Marshall instead of Bard, which would be an interesting concept, but Marshalls suck, IMHO.
Was wondering if there was any build advice? Especially feats, aside from Quick Draw and Weapon Finesse, which he is going to need. Not too focused on spellcasting, largely a social character with melee combat and ally-boosting. I know this DM allows spells from the Spell Compendium, as well.
Oh, and it's largely for giggles, because I imagine him as a very "Jack Sparrow" kind of personality, but I'm thinking of making his Bardic Perfomance skill Perform (Comedy), that or (Oratory). Basically, he cracks witty jokes and repartee that bolster the morale of his crew.
Either Chaotic Good or Chaotic Neutral in alignment (if that matters, doubt it will). And he's using rolled stats. I've got some dice that roll well, and this DM's got some very lenient rules regarding re-rolling, so I expect this character could even stand some MAD requirements.
Mainly looking for help with feats and spells known. I know his skills will need the minimum in Appraise, he'll probably continue ranks in Swim and Profession (sailor), as that is used to steer a ship. Maybe continued ranks in Use Rope, but more likely focused on ranks in Diplomacy, UMD, Tumble, and maybe a few ranks in Jump, and Balance. This character will, after all, be built for fighting on a ship at sea.
I've got a PDF of Stormwrack, but never really perused it thoroughly. Will it help?
Basically he told me to make a pirate captain that's going to be an ally of the PCs. 14th level.
I took a look at the Dread Pirate PrC, and I liked what I saw. I kind of liked the idea of making a dishonorable one, who crafted a fearsome reuptation, but was not truly evil (kind of like the Dread Pirate Roberts, or, more aptly, Captain Shakespeare in the movie Stardust), but I think I like the honorable one's class abilities too much.
To that end, I'm thinking about a Bard 4/Fighter 1/Dread Pirate 9
The Dread Pirate's Rally the Crew explicitly stacks with Bard's Inspire Courage (and the wording of it makes me believe that the RtC ability bonuses get added when he uses his bard ability as well).
I'm thinking either human or half-elf. Half-elf would namely be for flavor, but the racial bonus to Diplomacy never hurt. This is going to be a largely charismatic character. I get to equip him like a 14th level PC, too.
The DM was suggesting Marshall instead of Bard, which would be an interesting concept, but Marshalls suck, IMHO.
Was wondering if there was any build advice? Especially feats, aside from Quick Draw and Weapon Finesse, which he is going to need. Not too focused on spellcasting, largely a social character with melee combat and ally-boosting. I know this DM allows spells from the Spell Compendium, as well.
Oh, and it's largely for giggles, because I imagine him as a very "Jack Sparrow" kind of personality, but I'm thinking of making his Bardic Perfomance skill Perform (Comedy), that or (Oratory). Basically, he cracks witty jokes and repartee that bolster the morale of his crew.
Either Chaotic Good or Chaotic Neutral in alignment (if that matters, doubt it will). And he's using rolled stats. I've got some dice that roll well, and this DM's got some very lenient rules regarding re-rolling, so I expect this character could even stand some MAD requirements.
Mainly looking for help with feats and spells known. I know his skills will need the minimum in Appraise, he'll probably continue ranks in Swim and Profession (sailor), as that is used to steer a ship. Maybe continued ranks in Use Rope, but more likely focused on ranks in Diplomacy, UMD, Tumble, and maybe a few ranks in Jump, and Balance. This character will, after all, be built for fighting on a ship at sea.
I've got a PDF of Stormwrack, but never really perused it thoroughly. Will it help?