Harkone
2007-02-18, 02:51 PM
Ranger
HD: d8 Base Attack Bonus: +1 Favored Saving Throws: Fortitude and Reflex
Class Skills (6+Int): Balance, Climb, Craft, Escape Artist, Handle Animal, Heal, Hide, Jump, Knowledge: Dungeoneering, Knowledge: Geography, Knowledge: Nature, Listen, Move Silently, Ride, Search, Spot, Survival, Swim, Tumble, Use Rope
Weapon and Armor Proficiency: Proficient in simple and martial weapons; proficient in light armor and shields.
Class Abilities:
1st: 1st Favored Enemy
Wild Empathy
Bonus Feat: Track
2nd: Bonus Feat: Mobility or Rapid Shot
3rd: Skirmish: +1d6
Bonus Feat: Endurance
4th: Animal Companion (Druid Level = ½ Ranger level)
5th: 2nd Favored Enemy
Fast Movement: +10’ Spd
6th: Skirmish: +2d6
Bonus Feat: Manyshot or Spring Attack
+1 competence bonus to AC
7th: Woodland Stride
8th: Swift Tracker
Trackless Step
9th: Skirmish: +3d6
+2 competence bonus to AC
Evasion
10th: 3rd Favored Enemy
Fast Movement: +20’ Spd
11th: Bonus Feat: Improved Precise Shot or Bounding Assault (PHB II)
12th: Skirmish: +4d6
+3 competence bonus to AC
13th: Camouflage
14th: -----
15th: 4th Favored Enemy
Skirmish: +5d6
+4 competence bonus to AC
16th: Hide in Plain Sight
17th: -----
18th: Skirmish: +6d6
+5 competence bonus to AC
19th: Free Movement (as freedom of movement spell, except always active)
20th: 5th Favored Enemy
Fast Movement: +30’ Spd
HD: d8 Base Attack Bonus: +1 Favored Saving Throws: Fortitude and Reflex
Class Skills (6+Int): Balance, Climb, Craft, Escape Artist, Handle Animal, Heal, Hide, Jump, Knowledge: Dungeoneering, Knowledge: Geography, Knowledge: Nature, Listen, Move Silently, Ride, Search, Spot, Survival, Swim, Tumble, Use Rope
Weapon and Armor Proficiency: Proficient in simple and martial weapons; proficient in light armor and shields.
Class Abilities:
1st: 1st Favored Enemy
Wild Empathy
Bonus Feat: Track
2nd: Bonus Feat: Mobility or Rapid Shot
3rd: Skirmish: +1d6
Bonus Feat: Endurance
4th: Animal Companion (Druid Level = ½ Ranger level)
5th: 2nd Favored Enemy
Fast Movement: +10’ Spd
6th: Skirmish: +2d6
Bonus Feat: Manyshot or Spring Attack
+1 competence bonus to AC
7th: Woodland Stride
8th: Swift Tracker
Trackless Step
9th: Skirmish: +3d6
+2 competence bonus to AC
Evasion
10th: 3rd Favored Enemy
Fast Movement: +20’ Spd
11th: Bonus Feat: Improved Precise Shot or Bounding Assault (PHB II)
12th: Skirmish: +4d6
+3 competence bonus to AC
13th: Camouflage
14th: -----
15th: 4th Favored Enemy
Skirmish: +5d6
+4 competence bonus to AC
16th: Hide in Plain Sight
17th: -----
18th: Skirmish: +6d6
+5 competence bonus to AC
19th: Free Movement (as freedom of movement spell, except always active)
20th: 5th Favored Enemy
Fast Movement: +30’ Spd