Southern Cross
2014-05-31, 04:41 AM
Introduction: I've seen prestige classes built around a metamagic feat before. I thought it would be a good idea to build a prestige class around the Chain Spell feat. So here is the spellchain mage!
Hit die
d4.
Requirements
To qualify to become a spellchain mage, a character must fulfill all of the following criteria.
Skills
Knowledge (arcana) 13, Spellcraft 13.
Feats
Chain Spell and at least two other metamagic feats.
Spellcasting
Ability to cast 5th-level arcane spells.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells
1st
+0
+0
+0
+2
Spontaneous Chaining, Stronger Chains (I)
+1 level of existing spellcasting class
2nd
+1
+0
+0
+3Modified Chains (I)
+1 level of existing spellcasting class
3rd
+1
+1
+1
+3Stronger Chains (II)
+1 level of existing spellcasting class
4th
+2
+1
+1
+Modified Chains (II)
+1 level of existing spellcasting class
5th
+2
+1
+1
+4Stronger Chains (III)
+1 level of existing spellcasting class
Class Skills (2 + Int modifier per level): Bluff, Concentration, Decipher Script, Intimidate, Knowledge (all skills, taken individually), Profession, Search, Speak Language, Spellcraft, Spot
Class Features
All of the following are Class Features of the spellchain mage prestige class.
Weapon and Armor Proficiency
Spellchain mages gain no proficiency with any weapon or armor. Some spellchain mages are proficient with chain weapons, but this is not necessary, as the name refers to their mastery of the Chain Spell metamagic feat, not to any sort of chain weapon.
Spellcasting
At every level, a spellchain mage gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class to which she belonged before she added the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one spellcasting class before becoming a spellchain mage, she must decide to which class she adds each level for the purpose of determining spells per day and spells known.
Spontaneous Chaining (Ex)
A spellchain mage can channel stored spell energy into Chain spells that the spellchain mage did not prepare ahead of time. For game purposes Chain spells are spells with the Chain Spell metamagic feat applied to them, or spells that were designed to attack multiple targets in sequence using the same mechanic as the above feat (most notably the Chain Lightning spell). The spellchain mage can “lose” any prepared spell that is not a domain spell in order to cast any Chain spell of the same spell level or lower that is in his/her spellbook, on his/her list of spells known, or with which he/she is familiar through Spell Mastery. Spellcasters that already cast spontaneously can apply the Chain Spell feat to their spells without increasing casting time. This ability may only be used once per day per class level.
Stronger Chains (Ex)
Starting at 1st level, a spellchain mage adds +1 level to the effective level of a spell with the Chain spell feat applied ( but not Chain Lightning and similar spells), as if the spell had one level of Heighten Spell applied to it, but without the level modifier. The chain mage gains another +1 to the effective level at 3rd level, and the total bonus rises to +3 at 5th level.
Modified Chains (Ex)
Starting at 2nd level, a spellchain mage may reduce the level modifier from a particular metamagic feat (excluding Chain Spell) by one level (to a minimum of a +0 modifier). At 4th level, the spellchain mage may apply a further -1 level, either to the same metamagic feat (if the original modifier was +2 levels or higher), or to a separate metamagic feat. This ability only applies to spells that are affected by the Chain Spell metamagic feat.
Hit die
d4.
Requirements
To qualify to become a spellchain mage, a character must fulfill all of the following criteria.
Skills
Knowledge (arcana) 13, Spellcraft 13.
Feats
Chain Spell and at least two other metamagic feats.
Spellcasting
Ability to cast 5th-level arcane spells.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells
1st
+0
+0
+0
+2
Spontaneous Chaining, Stronger Chains (I)
+1 level of existing spellcasting class
2nd
+1
+0
+0
+3Modified Chains (I)
+1 level of existing spellcasting class
3rd
+1
+1
+1
+3Stronger Chains (II)
+1 level of existing spellcasting class
4th
+2
+1
+1
+Modified Chains (II)
+1 level of existing spellcasting class
5th
+2
+1
+1
+4Stronger Chains (III)
+1 level of existing spellcasting class
Class Skills (2 + Int modifier per level): Bluff, Concentration, Decipher Script, Intimidate, Knowledge (all skills, taken individually), Profession, Search, Speak Language, Spellcraft, Spot
Class Features
All of the following are Class Features of the spellchain mage prestige class.
Weapon and Armor Proficiency
Spellchain mages gain no proficiency with any weapon or armor. Some spellchain mages are proficient with chain weapons, but this is not necessary, as the name refers to their mastery of the Chain Spell metamagic feat, not to any sort of chain weapon.
Spellcasting
At every level, a spellchain mage gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class to which she belonged before she added the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one spellcasting class before becoming a spellchain mage, she must decide to which class she adds each level for the purpose of determining spells per day and spells known.
Spontaneous Chaining (Ex)
A spellchain mage can channel stored spell energy into Chain spells that the spellchain mage did not prepare ahead of time. For game purposes Chain spells are spells with the Chain Spell metamagic feat applied to them, or spells that were designed to attack multiple targets in sequence using the same mechanic as the above feat (most notably the Chain Lightning spell). The spellchain mage can “lose” any prepared spell that is not a domain spell in order to cast any Chain spell of the same spell level or lower that is in his/her spellbook, on his/her list of spells known, or with which he/she is familiar through Spell Mastery. Spellcasters that already cast spontaneously can apply the Chain Spell feat to their spells without increasing casting time. This ability may only be used once per day per class level.
Stronger Chains (Ex)
Starting at 1st level, a spellchain mage adds +1 level to the effective level of a spell with the Chain spell feat applied ( but not Chain Lightning and similar spells), as if the spell had one level of Heighten Spell applied to it, but without the level modifier. The chain mage gains another +1 to the effective level at 3rd level, and the total bonus rises to +3 at 5th level.
Modified Chains (Ex)
Starting at 2nd level, a spellchain mage may reduce the level modifier from a particular metamagic feat (excluding Chain Spell) by one level (to a minimum of a +0 modifier). At 4th level, the spellchain mage may apply a further -1 level, either to the same metamagic feat (if the original modifier was +2 levels or higher), or to a separate metamagic feat. This ability only applies to spells that are affected by the Chain Spell metamagic feat.