Harkone
2007-02-18, 03:21 PM
HORNED HARBINGER
Requirements:
Alignment: any Evil
Deity: Myrkul
Feats: Servant of the Fallen, Skill Focus: Knowledge: Religion, Spell Focus: Necromancy
Skills: Knowledge: Arcana 8 ranks, Knowledge: Religion 8 ranks
Spells: Ability to cast 3rd-level arcane or divine spells; ability to cast 1st-level arcane or divine spells (must be able to cast at least 3rd-level spells of one, 1st-level of the other)
Special: Access to either the Death or Undeath domain
Special: The character must have touched the Crown of Horns, a Netherese artifact that now contains the remnants of Myrkul’s sentience.
HD: d6 Base Attack Bonus: +1/2 Favored Saving Throws: Fortitude & Will
Class Skills (2+Int): Concentration, Craft, Intimidate, Knowledge: Arcana, Knowledge: Religion, Profession, Spellcraft
-Gains no new weapon or armor proficiency
Class Abilities:
1st: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Rebuke Undead
Bonus Domain: Death or Undeath
Bone Horns
2nd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Animate Dead 1/day
Deathwatch constant
3rd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Darkvision
4th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Animate Dead 2/day
Zone of Desecration
5th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Captain of Undeath
6th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Undead 3/day
7th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Ranged Animation
8th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 3/day
Major Desecration
9th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
10th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 5/day
General of Undeath
Deathless Mastery
Rebuke Undead: Levels of Horned Harbinger stack with levels of all other classes that grant the ability to rebuke/command undead for the purposes of determining effective cleric level for rebuking/commanding undead.
Bone Horns: Horned Harbingers grow six short curved horns of bone from their skull, as if wearing a crown of bone. These horns are considered natural weapons for the creature, collectively dealing 1d6 points of piercing damage. They do double damage when used as part of a charge.
Darkvision: The Horned Harbinger gains 60’ darkvision, or adds 60’ to any existing darkvision.
Zone of Desecration: The Horned Harbinger radiates this spell effect at will, affecting only allied undead.
Captain of Undeath: At 5th level, a Horned Harbinger’s limit for controlling undead animated with spells increases to 5 times his caster level instead of the normal 2 times his caster level. His limit for undead controlled through the use of his command undead ability increases from his effective cleric level to 2 times his effective cleric level.
Ranged Animation: The Horned Harbinger may use animate dead at medium range instead of touch.
Major Desecration: The Horned Harbinger’s Zone of Desecration now extends out to a radius of 10’ per Horned Harbinger level.
General of Undeath: At 10th level, a Horned Harbinger’s limit for controlling undead animated with spells increases to 10 times his caster level instead of the normal 2 times his caster level. His limit for undead controlled through the use of his command undead ability increases from his effective cleric level to 5 times his effective cleric level.
Deathless Mastery: The Horned Harbinger is now immune to stunning, nonlethal damage, disease, poison, sleep effects, paralysis, death effects, critical hits, energy drain, ability drain, and ability damage.
Requirements:
Alignment: any Evil
Deity: Myrkul
Feats: Servant of the Fallen, Skill Focus: Knowledge: Religion, Spell Focus: Necromancy
Skills: Knowledge: Arcana 8 ranks, Knowledge: Religion 8 ranks
Spells: Ability to cast 3rd-level arcane or divine spells; ability to cast 1st-level arcane or divine spells (must be able to cast at least 3rd-level spells of one, 1st-level of the other)
Special: Access to either the Death or Undeath domain
Special: The character must have touched the Crown of Horns, a Netherese artifact that now contains the remnants of Myrkul’s sentience.
HD: d6 Base Attack Bonus: +1/2 Favored Saving Throws: Fortitude & Will
Class Skills (2+Int): Concentration, Craft, Intimidate, Knowledge: Arcana, Knowledge: Religion, Profession, Spellcraft
-Gains no new weapon or armor proficiency
Class Abilities:
1st: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Rebuke Undead
Bonus Domain: Death or Undeath
Bone Horns
2nd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Animate Dead 1/day
Deathwatch constant
3rd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Darkvision
4th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Animate Dead 2/day
Zone of Desecration
5th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Captain of Undeath
6th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Undead 3/day
7th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Ranged Animation
8th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 3/day
Major Desecration
9th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
10th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 5/day
General of Undeath
Deathless Mastery
Rebuke Undead: Levels of Horned Harbinger stack with levels of all other classes that grant the ability to rebuke/command undead for the purposes of determining effective cleric level for rebuking/commanding undead.
Bone Horns: Horned Harbingers grow six short curved horns of bone from their skull, as if wearing a crown of bone. These horns are considered natural weapons for the creature, collectively dealing 1d6 points of piercing damage. They do double damage when used as part of a charge.
Darkvision: The Horned Harbinger gains 60’ darkvision, or adds 60’ to any existing darkvision.
Zone of Desecration: The Horned Harbinger radiates this spell effect at will, affecting only allied undead.
Captain of Undeath: At 5th level, a Horned Harbinger’s limit for controlling undead animated with spells increases to 5 times his caster level instead of the normal 2 times his caster level. His limit for undead controlled through the use of his command undead ability increases from his effective cleric level to 2 times his effective cleric level.
Ranged Animation: The Horned Harbinger may use animate dead at medium range instead of touch.
Major Desecration: The Horned Harbinger’s Zone of Desecration now extends out to a radius of 10’ per Horned Harbinger level.
General of Undeath: At 10th level, a Horned Harbinger’s limit for controlling undead animated with spells increases to 10 times his caster level instead of the normal 2 times his caster level. His limit for undead controlled through the use of his command undead ability increases from his effective cleric level to 5 times his effective cleric level.
Deathless Mastery: The Horned Harbinger is now immune to stunning, nonlethal damage, disease, poison, sleep effects, paralysis, death effects, critical hits, energy drain, ability drain, and ability damage.