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Harkone
2007-02-18, 03:21 PM
HORNED HARBINGER

Requirements:
Alignment: any Evil
Deity: Myrkul
Feats: Servant of the Fallen, Skill Focus: Knowledge: Religion, Spell Focus: Necromancy
Skills: Knowledge: Arcana 8 ranks, Knowledge: Religion 8 ranks
Spells: Ability to cast 3rd-level arcane or divine spells; ability to cast 1st-level arcane or divine spells (must be able to cast at least 3rd-level spells of one, 1st-level of the other)
Special: Access to either the Death or Undeath domain
Special: The character must have touched the Crown of Horns, a Netherese artifact that now contains the remnants of Myrkul’s sentience.


HD: d6 Base Attack Bonus: +1/2 Favored Saving Throws: Fortitude & Will


Class Skills (2+Int): Concentration, Craft, Intimidate, Knowledge: Arcana, Knowledge: Religion, Profession, Spellcraft


-Gains no new weapon or armor proficiency


Class Abilities:

1st: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Rebuke Undead
Bonus Domain: Death or Undeath
Bone Horns

2nd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Animate Dead 1/day
Deathwatch constant

3rd: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Darkvision

4th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Animate Dead 2/day
Zone of Desecration

5th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Captain of Undeath

6th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Undead 3/day

7th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Ranged Animation

8th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 3/day
Major Desecration

9th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class

10th: +1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
Create Greater Undead 5/day
General of Undeath
Deathless Mastery

Rebuke Undead: Levels of Horned Harbinger stack with levels of all other classes that grant the ability to rebuke/command undead for the purposes of determining effective cleric level for rebuking/commanding undead.


Bone Horns: Horned Harbingers grow six short curved horns of bone from their skull, as if wearing a crown of bone. These horns are considered natural weapons for the creature, collectively dealing 1d6 points of piercing damage. They do double damage when used as part of a charge.


Darkvision: The Horned Harbinger gains 60’ darkvision, or adds 60’ to any existing darkvision.


Zone of Desecration: The Horned Harbinger radiates this spell effect at will, affecting only allied undead.


Captain of Undeath: At 5th level, a Horned Harbinger’s limit for controlling undead animated with spells increases to 5 times his caster level instead of the normal 2 times his caster level. His limit for undead controlled through the use of his command undead ability increases from his effective cleric level to 2 times his effective cleric level.


Ranged Animation: The Horned Harbinger may use animate dead at medium range instead of touch.


Major Desecration: The Horned Harbinger’s Zone of Desecration now extends out to a radius of 10’ per Horned Harbinger level.


General of Undeath: At 10th level, a Horned Harbinger’s limit for controlling undead animated with spells increases to 10 times his caster level instead of the normal 2 times his caster level. His limit for undead controlled through the use of his command undead ability increases from his effective cleric level to 5 times his effective cleric level.


Deathless Mastery: The Horned Harbinger is now immune to stunning, nonlethal damage, disease, poison, sleep effects, paralysis, death effects, critical hits, energy drain, ability drain, and ability damage.