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View Full Version : Prestige Class: Knight of the Eternal Order



Harkone
2007-02-18, 03:22 PM
KNIGHT OF THE ETERNAL ORDER

Requirements:
Religion: Kelemvor
Alignment: Lawful Good
Base Attack Bonus: +4
Feats: Extra Turning, Initiate of Kelemvor, Mark of the Eternal Order
Skills: Diplomacy 5 ranks, Knowledge: Religion 8 ranks
Spells: Ability to cast protection from evil as a divine spell
Special: Ability to turn undead
Restrictions: Code of Conduct and Associates as Paladin

HD: d10 Base Attack Bonus: +1 Favored Saving Throw: Fortitude

Class Skills (2+Int): Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge: Planes, Knowledge: Religion, Profession, Ride, Sense Motive

Weapon and Armor Proficiency: Proficient in simple weapons and the bastard sword; proficient in all armors and shields.

Class Abilities:

1st: Aura of Good
Corpsestrike 1/day
Kelemvor’s Boon
Undead Knowledge
Detect Undead at will
+1 level of existing divine spellcasting class

2nd: Kelemvor’s Heart

3rd: Greater Turning 1/day
+1 level of existing divine spellcasting class

4th: Bond of Fatal Touch: ghost touch
Kelemvor’s Blessing

5th: Corpsestrike 2/day
+1 level of existing divine spellcasting class

6th: Greater Turning 2/day
Bonus Turning Undead-based Feat

7th: Bond of Fatal Touch: undead bane
+1 level of existing divine spellcasting class

8th: Ethereal Purge

9th: Greater Turning 3/day
+1 level of existing divine spellcasting class

10th: Corpsestrike 3/day
Bond of Fatal Touch: axiomatic
Kelemvor’s Grace

11th: +1 level of existing divine spellcasting class

12th: Greater Turning 4/day
Bonus Turning Undead-based Feat

13th: Bond of Fatal Touch: disruption
+1 level of existing divine spellcasting class
14th: Maximize Turning

15th: Corpsestrike 4/day
Greater Turning 5/day
+1 level of existing divine spellcasting class


Aura of Good: as Paladin

Corpsestrike: The Knight of the Eternal Order can, as a swift action, surround his weapon with a visible gray aura of holy power that sheds light equal to a candle. When so affected the Knight’s weapon can ignore any damage reduction possessed by an undead creature, regardless of its source. This aura lasts for a number of minutes equal to the Knight’s class level.

Kelemvor’s Boon: Knight of the Eternal Order levels stack with levels from any other class that grant the ability to turn undead for the purpose of determining the Knight’s effective cleric level for turning undead.

Undead Knowledge: The Knight of the Eternal Order gains a cumulative +1 competence bonus on Knowledge: Religion checks concerning undead per Knight class level.

Kelemvor’s Heart: The Knight of the Eternal Order gains complete immunity to all forms of fear.

Greater Turning: as the Sun domain (double turning damage)

Bond of Fatal Touch: Starting at 4th level, the Knight of the Eternal Order may tap into the power of Kelemvor’s own bastard sword “Fatal Touch.” Whenever this power is activated the Knight’s bastard sword glows with a pale gray nimbus of light that sheds light equal to a candle. The ability lasts 1 round each time it is used, and can be invoked as a swift action a number of times per day equal to the Knight’s CHA bonus (minimum 1/day).
At 4th level the bond grants the Knight’s bastard sword the ghost touch property.
At 7th level the bond also grants the Knight’s bastard sword the undead bane property.
At 10th level the bond also grants the Knight’s bastard sword the axiomatic property.
At 13th level the bond also grants the Knight’s bastard sword the disruption property.

Kelemvor’s Blessing: The Knight of the Eternal Order gains +4 on saving throws against energy drain, death effects, and effects that cause negative levels.

Ethereal Purge: Starting at 8th level, once per day the Knight of the Eternal Order may surround himself with a sphere of power with a radius of 5’ per Knight class level that forces all ethereal creatures to manifest on or shift themselves to the Prime Material plane, as appropriate, for 1 minute per Knight class level. Such creatures may attempt a Will save (DC: 10 + ½ Knight of the Eternal Order class level + Knight’s CHA modifier) to resist the effect.

Kelemvor’s Grace: The Knight of the Eternal Order gains complete immunity to energy drain, death effects, and effects that cause negative levels. Allies within 10’ of him gain +4 on saving throws against death effects, energy drain, or to overcome negative levels.

Maximize Turning: All turning damage is maximized starting at 14th level.