Harkone
2007-02-18, 03:23 PM
Martyred Champion of Ilmater
Requirements:
Religion: Ilmater
Alignment: Lawful Good
Feats: Endurance, Nimbus of Light (BED), any one other exalted feat (BED)
Skills: Knowledge: Religion 4 ranks, any one skill 9 ranks
Special: Must have died in heroic sacrifice.
HD: d10 Base Attack Bonus: +3/4 Favored Saving Throws: Fortitude and Will
Class Skills (2+Int): Concentration, Craft, Diplomacy, Heal, Knowledge: Religion, Profession, Sense Motive
-Gains no new weapon or armor proficiency
Class Abilities:
1st: Bonus Feat: Diehard
Bonus Feat: Improved Unarmed Strike
Unarmed Strike: 1d6
2nd: +1 level of existing divine spellcasting class OR bonus Fighter feat
Fear Immunity
3rd: Greater Endurance
Damage Reduction 5/evil
4th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Unarmed Strike 1d8
Divine Grace
Pact of Martyrdom or Glory of the Martyr 1/day (see PGF; caster level equals total character level)
5th: Holy Suffering
6th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Damage Reduction 10/evil
7th: Unarmed Strike 1d10
8th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Pact of Martyrdom or Glory of the Martyr 2/day (see PGF; caster level equals total character level)
9th: Communion
Sustenance
Damage Reduction 15/evil
10th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Unarmed Strike 2d6
Fear Immunity: At 2nd-level, the Martyred Champion becomes immune to all fear effects, magical or otherwise.
Greater Endurance: At 3rd-level, the Martyred Champion gains a +4 sacred bonus on all the checks and saves improved by the Endurance feat.
Divine Grace: At 4th-level the Martyred Champion gains a bonus equal to his CHA bonus (if any) on all saving throws.
Holy Suffering: Beginning at 5th-level, whenever the Martyred Champion takes at least 50 points of damage in a single round and survives, he is surrounded by a radiant glow for a number of rounds equal to his Martyred Champion level. He gains a sacred bonus on attack rolls, saving throws, and skill checks equal to +1 for every 10 points of damage he took in the previous round (minimum +5).
Communion: Starting at 9th-level, the Martyred Champion may ask Ilmater a single question each day as if casting a commune spell with no XP cost.
Sustenance: Starting at 9th-level, the Martyred Champion no longer needs to eat, drink, or breathe, though he may still suffer the pain of hunger pangs or burning lungs. He takes no nonlethal damage and suffers no other ill effects from humger, thirst, suffocation, or drowning.
Requirements:
Religion: Ilmater
Alignment: Lawful Good
Feats: Endurance, Nimbus of Light (BED), any one other exalted feat (BED)
Skills: Knowledge: Religion 4 ranks, any one skill 9 ranks
Special: Must have died in heroic sacrifice.
HD: d10 Base Attack Bonus: +3/4 Favored Saving Throws: Fortitude and Will
Class Skills (2+Int): Concentration, Craft, Diplomacy, Heal, Knowledge: Religion, Profession, Sense Motive
-Gains no new weapon or armor proficiency
Class Abilities:
1st: Bonus Feat: Diehard
Bonus Feat: Improved Unarmed Strike
Unarmed Strike: 1d6
2nd: +1 level of existing divine spellcasting class OR bonus Fighter feat
Fear Immunity
3rd: Greater Endurance
Damage Reduction 5/evil
4th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Unarmed Strike 1d8
Divine Grace
Pact of Martyrdom or Glory of the Martyr 1/day (see PGF; caster level equals total character level)
5th: Holy Suffering
6th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Damage Reduction 10/evil
7th: Unarmed Strike 1d10
8th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Pact of Martyrdom or Glory of the Martyr 2/day (see PGF; caster level equals total character level)
9th: Communion
Sustenance
Damage Reduction 15/evil
10th: +1 level of existing divine spellcasting class OR bonus Fighter feat
Unarmed Strike 2d6
Fear Immunity: At 2nd-level, the Martyred Champion becomes immune to all fear effects, magical or otherwise.
Greater Endurance: At 3rd-level, the Martyred Champion gains a +4 sacred bonus on all the checks and saves improved by the Endurance feat.
Divine Grace: At 4th-level the Martyred Champion gains a bonus equal to his CHA bonus (if any) on all saving throws.
Holy Suffering: Beginning at 5th-level, whenever the Martyred Champion takes at least 50 points of damage in a single round and survives, he is surrounded by a radiant glow for a number of rounds equal to his Martyred Champion level. He gains a sacred bonus on attack rolls, saving throws, and skill checks equal to +1 for every 10 points of damage he took in the previous round (minimum +5).
Communion: Starting at 9th-level, the Martyred Champion may ask Ilmater a single question each day as if casting a commune spell with no XP cost.
Sustenance: Starting at 9th-level, the Martyred Champion no longer needs to eat, drink, or breathe, though he may still suffer the pain of hunger pangs or burning lungs. He takes no nonlethal damage and suffers no other ill effects from humger, thirst, suffocation, or drowning.