PDA

View Full Version : Prestige Class: Night Hunter (new version)



Harkone
2007-02-18, 03:24 PM
Night Hunter
(Eldreth Veluuthra Assassin)

Requirements:
Race: Elf or Half-Elf
Alignment: LE, NE, CN, CE
Base Attack: +5
Feats: Point Blank Shot, Precise Shot, Track, Weapon Focus: Longbow
Skills: Craft: Bowyer/Fletcher 4 ranks, Handle Animal 2 ranks, Hide 8 ranks, Knowledge: Nature 4 ranks, Move Silently 8 ranks, Sense Motive 2 ranks, Spot 8 ranks, Survival 8 ranks
Special: Membership in the Eldreth Veluuthra
.

HD: d8 Base Attack Bonus: +1 Favored Saving Throws: Fortitude & Reflex


Class Skills (4+Int): Balance, Bluff, Climb, Concentration, Craft, Disguise, Escape Artist, Gather Information, Handle Animal, Hide, Intimidate, Jump, Knowledge: Local, Knowledge: Nature, Knowledge: Religion, Listen, Move Silently, Search, Sense Motive, Spot, Survival, Swim, Tumble


-Gains no new weapon or armor proficiency


Class Abilities:

1st: Target of Vengeance+2

2nd: +1 level of existing arcane spellcasting class OR +1d6 sneak attack OR bonus Archery Feat
Woodland Stride

3rd: Swift Tracking

4th: +1 level of existing arcane spellcasting class OR +1d6 sneak attack OR +1d6 skirmish OR bonus Archery Feat
Trackless Step
Poison Affinity 1: Bonus Feat: Poison Use

5th: Target of Vengeance+4

6th: +1 level of existing arcane spellcasting class OR +1d6 sneak attack OR new favored enemy OR bonus Archery Feat

7th: Poison Affinity 2: Bonus Feat: Improved Poison Use
Extended Precision

8th: +1 level of existing arcane spellcasting class OR +1d6 sneak attack OR +1d6 skirmish OR bonus Archery Feat
Hide in Plain Sight

9th: Target of Vengeance+6
Steady Hand

10th: +1 level of existing arcane spellcasting class OR +1d6 sneak attack OR bonus Archery Feat
Death Attack
Poison Affinity 3: Immunity to Poison, Bonus Feat: Supreme Poison Use


Target of Vengeance: The Night Hunter gains a the indicated bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks, as well as damage rolls (in melee or ranged up to 30’) against a specific Target of Vengeance (designated by spending at least 8 hours performing a special set of rites; must know the target’s name or have met the target at least once; can only have one target at a time; can only designate a new target once the previous target has been slain; bonus stacks with a ranger’s favored enemy bonus).

Archery Feat: The bonus feat must be chosen from the following list (others may be added subject to DM approval): Craft Magic Arms and Armor, Deflect Arrows, Far Shot, Greater Weapon Focus: Longbow, Greater Weapon Specialization: Longbow, Improved Critical: Longbow, Improved Precise Shot, Improved Rapid Shot (Complete Warrior), Manyshot, Mounted Archery, Penetrating Shot (PHB II), Power Shot (*), Quick Draw, Ranged Disarm (Complete Warrior), Rapid Shot, Shot on the Run, Snatch Arrows, Weapon Mastery: Longbow (PHB II), Weapon Specialization: Longbow, Weapon Supremacy: Longbow (PHB II). The Night Hunter must meet all prerequisites for the bonus feat. He may use his Night Hunter level as his Fighter or arcane spellcaster level or add his Night Hunter level to any Fighter or arcane spellcaster levels he possesses when a minimum Fighter or arcane spellcaster level is required. Night Hunter levels DO NOT stack with divine spellcasting levels for this purpose.


Woodland Stride: The Night Hunter now can move normally through any sort of undergrowth, as the druid ability (see PHB p. 36).


Swift Tracking: The Night Hunter now takes a 0/-10 penalty instead of -5/-20 when tracking at normal speed/twice normal speed.


Trackless Step: The Night Hunter now leaves no trail in natural surroundings (unless he chooses to do so) and thus cannot be tracked.


Poison Affinity 1: Bonus Feat: Poison Use: The Night Hunter now never risks accidentally poisoning himself when applying poison to a weapon.


Poison Affinity 2: Bonus Feat: Improved Poison Use: The Night Hunter can now apply poison to a weapon as a move action instead of a standard action.


Extended Precision: The Night Hunter may now apply sneak attack, favored enemy, and/or target of vengeance bonuses out to the first range increment of his longbow.


Hide in Plain Sight: The Night Hunter may now hide in plain sight, as the ranger ability (see PHB p. 48)


Steady Hand: In light or no armor, the Night Hunter now threatens nearby areas with his bow and may now fire his longbow in melee without provoking attacks of opportunity. This allows him to flank opponents and threaten an area up to 10’ (as a reach weapon) with his bow.


Death Attack: The Night Hunter can make a death attack as an Assassin after observing a target for at least 3 rounds (fortitude save DC: 10 + Night Hunter class level + INT modifier or die); the Night Hunter does not have the option of making a paralyzing attack instead. If the Night Hunter has levels of Assassin, he may add those class levels to his Night Hunter class levels for the purpose of calculating the save DC for his death attack ability (see the Assassin in DMG).


Poison Affinity 3: Immunity to Poison, Bonus Feat: Supreme Poison Use: The Night Hunter gains immunity to all natural poisons (derived from natural plants or fungi) and animal/vermin venoms. He may also now apply poison to a weapon as a free action.