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View Full Version : Prestige Class: Triadic Knight (new version)



Harkone
2007-02-18, 03:28 PM
TRIADIC KNIGHT

Requirements:
Patron Deity: Ilmater, Torm, and/or Tyr
Alignment: LG
Base Attack: +5
Feats: Endurance, Iron Will, and Mark of the Triad, plus one of the following: Initiate of Ilmater, Initiate of Torm, or Initiate of Tyr
Skills: Diplomacy 5 ranks, Knowledge: Local 2 ranks, Knowledge: Religion 8 ranks, Knowledge: The Planes 2 ranks
Special: Aura of Good class feature

HD: d10 Base Attack Bonus: +1 Favored Saving Throws: Fortitude

Class Skills (2+Int): Concentration, Craft, Diplomacy, Handle Animal, Heal, Intimidate, Jump, Knowledge: Local, Knowledge: Nobility & Royalty, Knowledge: The Planes, Knowledge: Religion, Profession, Ride, Sense Motive

-Gains no new weapon or armor proficiency

Class Abilities:

1st: Aura of Good (stacks with other classes that grant Aura of Good ability)
Special Mount (stacks with other classes that grant Special Mount ability)
Lay On Hands (stacks with other classes that grant Lay On Hands ability)

2nd: +1 level of existing divine spellcasting class
Hands of Ilmater

3rd: Eyes of Tyr

4th: +1 level of existing divine spellcasting class
Heart of Torm
Shield Other 1/day per CHA bonus (minimum 1) (caster level = twice Triadic Knight level)

5th: Smite Evil 1/day
Damage Reduction 5/evil
Detect Chaos at will (caster level = twice Triadic Knight level)

6th: +1 level of existing divine spellcasting class
Expanded Healing
Shout 1/day (caster level = twice Triadic Knight level)

7th: Discern Lies 1/day (caster level = twice triadic knight level)

8th: +1 level of existing divine spellcasting class
Holy Suffering
Firemane Aura

9th: Maimed God’s Boon

10th: +1 level of existing divine spellcasting class
Smite Evil 2/day
Damage Reduction 10/evil
Threefold Smite

Hands of Ilmater: can no longer be sickened or nauseated

Eyes of Tyr: can no longer dazzled or blinded (except by actual physical eye damage)

Heart of Torm: gains immunity to fear (if already has this ability, aura of courage radiates fear immunity instead of +4 vs. fear)

Expanded Healing: treat paladin level (if any) as three higher for the purposes of lay on hands ability

Holy Suffering: whenever the Triadic Knight takes at least 50 points of damage in a single round and survives, he is surrounded by a radiant glow for a number of rounds equal to his Triadic Knight level. He gains a sacred bonus on attack rolls, saving throws, and skill checks equal to +1 for every 10 points of damage he took in the previous round (minimum +5)

Firemane Aura: 1/day per CHA bonus (minimum 1/day), for a number of rounds = CHA bonus (minimum 1) the Triadic Knight can surround himself with an aura of holy flame: any evil creature striking him takes damage = his Triadic Knight Level; half the damage is fire damage, the other half is divine power

Maimed God’s Boon: gains a bonus equal to CHA bonus (if any) on all saves against spells with the chaotic descriptor and against the spell-like and supernatural abilities of chaotic outsiders; stacks with paladin’s divine grace ability

Threefold Smite: can combine up to three smite evil attempts in a single attack as a full-round action: triples the damage bonus only, but not the attack bonus