ShneekeyTheLost
2007-02-18, 08:30 PM
The Ultralisk is the largest Zerg unit in the game. It's size, strength, nearly unpenetratable armor, and ferocity make it a formidable foe. It is a four-legged monstrosity with wicked claws it uses to rend it's foes asunder.
{table]Ultralisk
Size/Type:Huge Aberration [Zerg]
Hit Dice:12d8 (108 hp)
Initiative:+0
Speed:40 ft. (8 squares)
Armor Class:18 (+10 natural, Size -2), touch 8, flat-footed 18
Base Attack/Grapple:+9/+17
Attack:Claw +16 melee (2d10+10 19-20/X2), Trample +16 Melee (2d6+5)
Full Attack: Claw +14/+14/+9 Melee (2d10+10 19-20/X2)
Space/Reach:15 ft./10 ft.
Special Attacks:—
Special Qualities:Darkvision 60 ft., low-light vision, Hive Mind, DR 5/-, DR 10/U238 or Adamantine
Saves:Fort +16, Ref +3, Will +11
Abilities:Str 31, Dex 11, Con 21, Int 10, Wis 13, Cha 11
Skills:Listen +5, Spot +5, Survival +4, Intimidate +11
Feats:Multiattack, Improved Overrun, Power Attack, Cleave, Improved Critical (Claw)
Environment:Anywhere the Zerg are
Organization:Single, Pair, Combat Pack (6-12)
Challenge Rating:9?
Treasure:None
Alignment:Lawful Evil
Advancement:See Notes
Level Adjustment:-[/table]Hive Mind (Ex)
All Zerg are in constant communication via Overlords, and Cerebrates. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. Zerg units are highly resistant to any form of mind-affecting abilities due to the Overmind being present in their mind already. This gives them a +4 to their Will Saves, and any mind-affecting spell, power, or ability needs to overcome a SR/PR 25.
Advancement
At 15 HD, the Ultralisk is considered to be an Advanced Ultralisk. It gains a +2 Enhancement Bonus to hit and damage with all natural attacks, gains +5 Natural Armor, it's DR increases to 15/U238 or Adamantine and DR 8/- respectively, and it's speed increases to 60.
{table]Ultralisk
Size/Type:Huge Aberration [Zerg]
Hit Dice:12d8 (108 hp)
Initiative:+0
Speed:40 ft. (8 squares)
Armor Class:18 (+10 natural, Size -2), touch 8, flat-footed 18
Base Attack/Grapple:+9/+17
Attack:Claw +16 melee (2d10+10 19-20/X2), Trample +16 Melee (2d6+5)
Full Attack: Claw +14/+14/+9 Melee (2d10+10 19-20/X2)
Space/Reach:15 ft./10 ft.
Special Attacks:—
Special Qualities:Darkvision 60 ft., low-light vision, Hive Mind, DR 5/-, DR 10/U238 or Adamantine
Saves:Fort +16, Ref +3, Will +11
Abilities:Str 31, Dex 11, Con 21, Int 10, Wis 13, Cha 11
Skills:Listen +5, Spot +5, Survival +4, Intimidate +11
Feats:Multiattack, Improved Overrun, Power Attack, Cleave, Improved Critical (Claw)
Environment:Anywhere the Zerg are
Organization:Single, Pair, Combat Pack (6-12)
Challenge Rating:9?
Treasure:None
Alignment:Lawful Evil
Advancement:See Notes
Level Adjustment:-[/table]Hive Mind (Ex)
All Zerg are in constant communication via Overlords, and Cerebrates. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. Zerg units are highly resistant to any form of mind-affecting abilities due to the Overmind being present in their mind already. This gives them a +4 to their Will Saves, and any mind-affecting spell, power, or ability needs to overcome a SR/PR 25.
Advancement
At 15 HD, the Ultralisk is considered to be an Advanced Ultralisk. It gains a +2 Enhancement Bonus to hit and damage with all natural attacks, gains +5 Natural Armor, it's DR increases to 15/U238 or Adamantine and DR 8/- respectively, and it's speed increases to 60.