Teapot Salty
2014-06-01, 06:38 PM
Hey guys. I have three goals here. One, is to make rangers better in combat as well as against magic and the like. Another is to make two weapon fighting the strongest, if most feat intensive combat style in the game. And another is to make archery a more effective means of dealing damage at a distance.
To fix the combat styles, is really as simple as fixing the feats. Note: some feats are new, others are just changed, any feat I don't mention, just assume it stays the same.
First, for two weapon fighting:
Before getting into feats however, a couple base changes: Your offhand weapon may be a one handed weapon, and you apply your full strength bonus on off hand attacks.
Two weapon fighting:
Prerequisite: Dex 13
Benefit: You may attack with two weapons without the normal penalties. You instead take no penalty on attack rolls made when fighting with two weapons, provided neither of the weapons is two handed. If your base attack bonus would provide you with an extra attack, you may make an extra attack with your offhand weapon at the same bonus. For example, the 6th level ranger may make two attacks with her primary hand weapon, one with a +6 bonus, and one with a +1 bonus. She may make two attacks with her off hand weapon, one with a +6 bonus, and one with a +1 bonus.
Double slice:
Prerequisite: Dex 13, Two weapon fighting
Benefit: Instead of only being able to attack with your offhand weapon on a full attack, you may attack with your offhand weapon whenever you could with your primary hand. For example, if a fighter moves 30ft he may only attack with his primary hand weapon, but if he possesses this feat, he may also attack with his off hand weapon
Two weapon rend
Prerequisite: Dex 13, Str 13, two weapon fighting
Benefit: Whenever an attack from your primary hand and offhand using the same same bonus (I.E. First attack at +20, second attack at +15 etc.) both hit the same target, you may choose to rend. If you do the the target takes +1d6+your 1 1/2x your str modifier damage.
Two weapon defense
Prerequisite: Dex 13, Two weapon fighting, combat expertise
Benefit: You gain a +2 bonus two your ac when fighting with two melee weapons. If your base attack bonus is +6 or higher, the bonus increases to +4, if your base attack bonus is +11 or higher, the bonus increases to +6, if your base attack bonus is +16 or higher, the bonus increases to +8.
Building flurry
Prerequisite: Two weapon fighting, base attack bonus +11
Benefit: When wielding two weapons, each attack adds the bonus strength damage from the attack before it provided they were made in the same round. For example, a ranger with +3 str who hits an opponent, adds 3 bonus damage to their next attack, as if their strength score had increased.
Two weapon power
Prerequisite: Dex 16, Str 16, two weapon fighting, two weapon rend, power attack. Base attack bonus +14
Benefit: When two weapon fighting with two melee weapons, they are treated as if you were wielding them in two hands for the purposes of determining extra damage from a high str score and power attack.
I think that should be good for Twf, now for archery:
Point blank shot:
Prerequisite: Dex 13
Benefit: Ranged attacks targeted at opponents within 30ft gain a +1 bonus to attack and damage rolls. If your base attack bonus is +6 or higher, the bonus increases to +2, if your base attack bonus is +11 or higher, the bonus increases to +3, if your base attack bonus is +16 or higher, the bonus increases to +4.
Deadly aim:
Prerequisite: Dex 13
Benefit: When making a ranged attack, you may take a penalty on your attack roll, to gain a equal bonus on your damage roll. This penalty may not exceed your base attack bonus.
Manyshot:
Prerequisite: Dex 15, point blank shot. Base attack bonus +6
Benefit: When you fire your first arrow in a round, you may instead fire two. Both arrows must me fired at the same target. The arrows share an attack roll, but roll damage for them individually.
Manyshot, now usable with rapid shot, and now applying percision damage all over the place. I almost wish I phrased the feat like that.
Improved point blank shot:
Prerequisite: Dex 15, base attack bonus +6, point blank shot.
Benefit: You may make ranged attacks against opponents who threaten you without provoking attacks of opportunity, and the range for the bonuses of point blank shot increase to 60ft
Ranged manoeuvres:
Prerequisite: Dex 19, Base attack bonus +14, improved precise shot.
You may attempt a trip or disarm or bull rush at long range. You must succeed a ranged touch attack before the attempt. The check always uses your dexterity bonus unless you are using a composite bow, in which case you may use your strength score in it's place.
That's the combat fixes, prepare for the ranger fix later. What do you guys think?
1.0: Original Version
1.01: changed wording on two weapon power from "as if two handed" to "as if wielding in two hands"
2.0: Added building flurry
To fix the combat styles, is really as simple as fixing the feats. Note: some feats are new, others are just changed, any feat I don't mention, just assume it stays the same.
First, for two weapon fighting:
Before getting into feats however, a couple base changes: Your offhand weapon may be a one handed weapon, and you apply your full strength bonus on off hand attacks.
Two weapon fighting:
Prerequisite: Dex 13
Benefit: You may attack with two weapons without the normal penalties. You instead take no penalty on attack rolls made when fighting with two weapons, provided neither of the weapons is two handed. If your base attack bonus would provide you with an extra attack, you may make an extra attack with your offhand weapon at the same bonus. For example, the 6th level ranger may make two attacks with her primary hand weapon, one with a +6 bonus, and one with a +1 bonus. She may make two attacks with her off hand weapon, one with a +6 bonus, and one with a +1 bonus.
Double slice:
Prerequisite: Dex 13, Two weapon fighting
Benefit: Instead of only being able to attack with your offhand weapon on a full attack, you may attack with your offhand weapon whenever you could with your primary hand. For example, if a fighter moves 30ft he may only attack with his primary hand weapon, but if he possesses this feat, he may also attack with his off hand weapon
Two weapon rend
Prerequisite: Dex 13, Str 13, two weapon fighting
Benefit: Whenever an attack from your primary hand and offhand using the same same bonus (I.E. First attack at +20, second attack at +15 etc.) both hit the same target, you may choose to rend. If you do the the target takes +1d6+your 1 1/2x your str modifier damage.
Two weapon defense
Prerequisite: Dex 13, Two weapon fighting, combat expertise
Benefit: You gain a +2 bonus two your ac when fighting with two melee weapons. If your base attack bonus is +6 or higher, the bonus increases to +4, if your base attack bonus is +11 or higher, the bonus increases to +6, if your base attack bonus is +16 or higher, the bonus increases to +8.
Building flurry
Prerequisite: Two weapon fighting, base attack bonus +11
Benefit: When wielding two weapons, each attack adds the bonus strength damage from the attack before it provided they were made in the same round. For example, a ranger with +3 str who hits an opponent, adds 3 bonus damage to their next attack, as if their strength score had increased.
Two weapon power
Prerequisite: Dex 16, Str 16, two weapon fighting, two weapon rend, power attack. Base attack bonus +14
Benefit: When two weapon fighting with two melee weapons, they are treated as if you were wielding them in two hands for the purposes of determining extra damage from a high str score and power attack.
I think that should be good for Twf, now for archery:
Point blank shot:
Prerequisite: Dex 13
Benefit: Ranged attacks targeted at opponents within 30ft gain a +1 bonus to attack and damage rolls. If your base attack bonus is +6 or higher, the bonus increases to +2, if your base attack bonus is +11 or higher, the bonus increases to +3, if your base attack bonus is +16 or higher, the bonus increases to +4.
Deadly aim:
Prerequisite: Dex 13
Benefit: When making a ranged attack, you may take a penalty on your attack roll, to gain a equal bonus on your damage roll. This penalty may not exceed your base attack bonus.
Manyshot:
Prerequisite: Dex 15, point blank shot. Base attack bonus +6
Benefit: When you fire your first arrow in a round, you may instead fire two. Both arrows must me fired at the same target. The arrows share an attack roll, but roll damage for them individually.
Manyshot, now usable with rapid shot, and now applying percision damage all over the place. I almost wish I phrased the feat like that.
Improved point blank shot:
Prerequisite: Dex 15, base attack bonus +6, point blank shot.
Benefit: You may make ranged attacks against opponents who threaten you without provoking attacks of opportunity, and the range for the bonuses of point blank shot increase to 60ft
Ranged manoeuvres:
Prerequisite: Dex 19, Base attack bonus +14, improved precise shot.
You may attempt a trip or disarm or bull rush at long range. You must succeed a ranged touch attack before the attempt. The check always uses your dexterity bonus unless you are using a composite bow, in which case you may use your strength score in it's place.
That's the combat fixes, prepare for the ranger fix later. What do you guys think?
1.0: Original Version
1.01: changed wording on two weapon power from "as if two handed" to "as if wielding in two hands"
2.0: Added building flurry