Half-Wizard
2014-06-02, 03:40 PM
After reading through a lot of discussions about monster intelligence and wizards with high Int scores, I decided to work out how to convert between Int and IQ, and figure out what the scores actually mean. I put together the following handy table which players and DMs may find useful for roleplaying characters with both high and low Int:
Int
scoreIQ
scoreDescription
0
47Moderate mental disability, unable to live
independently
1
52Still can do very basic domestic work
2
57
3
62Still able to harvest vegetables, repair furniture
4
67Can be diagnosed with intellectual disability
5
72
6
77Borderline intellectual disability
7
82
8
87Unskilled workers, minimum for the military
9
92Elementary school graduates, semi-skilled workers
10
97High school graduates, skilled workers
11
103Managers and administrators
12
108
13
113College graduates, professional workers
14
118
15
123
16
128Average medical doctor or PhD, approximate
minimum for genius
17
133Intellectually gifted
18
138
19
143
20
148Ancient red dragon (http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic-red/ancient-red-dragon)
21
153
22
158
23
163IQ tests have difficulty providing meaningful
or reliable scores beyond this
24
168
25
174Baal (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devils-unique/devil-baal-duke-of-hell-tohc)
26
179Great wyrm gold dragon (http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/metallic-gold/gold-dragon-great-wyrm)
27
184
28
189Lucifer (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devils-unique/devil-lucifer-prince-of-darkness-tohc)
29
194Dagon (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords/demon-lord-dagon)
30
199
31
204Cthulhu (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/great-old-one-cthulhu)
32
209
33
214
34
219Level 20 Wiz, venerable, max Int, +2 racial,
and headband of vast intelligence +6 (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headband-of-vast-intelligence)
35
224Hastur (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/great-old-one-hastur)
36
229
37
234Baphomet (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords/demon-lord-baphomet)
38
239
39
245Wiz as above after Tome of Clear Thought +5 (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/book-tome-of-clear-thought)
40
250Gibbering orb (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/gibbering-orb-fgg)
The real-world information I placed in the table is drawn from Wikipedia's articles on intelligence quotient (https://en.wikipedia.org/wiki/Intelligence_quotient#Classification), IQ classification (https://en.wikipedia.org/wiki/IQ_classification), intellectual disability (https://en.wikipedia.org/wiki/Intellectual_disability), and intellectual giftedness (https://en.wikipedia.org/wiki/Intellectual_giftedness). It should be fairly accurate, but let me know if you find more reliable sources which contradict anything.
If you want to have some comparison between two IQ scores, the table gives you a pretty good idea of how significant the difference is. For example, Int of 6 (IQ 77) falls under borderline intellectual disability; it's less than the average unskilled worker or elementary school graduate and too low for the military to put in the effort to train you. An Int of 16 (IQ 128) places you at the level of an average PhD, and it's the bare minimum to be called a genius, although that depends on what you actually do with your intelligence. So, a 10 point difference in intelligence is like the difference between these two categories.
How would that impact a fight? Well, suddenly thrown into an empty room to fight with their bare fists alone, these two would probably be about equally matched. If you add a complex environment with weapons, cover, concealment, rough terrain, and hazards, the high Int character will gain a significant upper hand because they'll do a much better job of using that environment to their advantage. The Int 16 character will bait his opponent into the hazards, attack and drop behind cover, and try to take paths that force his enemy through rough terrain. The low Int character may do some of that, but not nearly as much and not nearly as effectively. If you add resources and time to prepare, the high Int character will probably win every single time.
So, if your party has Int 10, and they're up against an ancient red dragon, this should give you some idea of how the dragon is going to fight. From the player's point of view, the dragon will be fighting dirty. Very dirty. Oh, you came to kill me in my cave? Yeah, the cave is a trapped decoy. And it just collapsed on you. Good job, mortals. You're not even looking on the correct plane.
Now consider a 20 point difference, like Int 3 (IQ 62) versus Int 23 (IQ 163). At Int 3, you're in special ed and you're receiving welfare for your intellectual disability because it impedes your ability to earn money by working. At Int 23 (IQ 163), you're intelligent enough that it's difficult for people to write IQ tests which can accurately distinguish you from others who are even more intelligent. Various websites claim Einstein was around this level (IQ 161), but they don't cite an actual IQ test, so take this with a grain of salt.
With an intelligence gap like this, you still might have even odds if you throw these two into an empty room barehanded and force them to fight. However, in any normal setting, with a complex environment and time to prepare, it would be cruel to force a fight between these two. The Int 23 character would be able to win in ways that the Int 3 character wouldn't even understand. The gap in Int is so wide here that the Int 3 character probably wouldn't understand even if the Int 23 character explained everything.
So, if your party has Int 11 and they're up against Cthulhu (Int 31), they've lost and they don't even know it. Even if Cthulhu explained to them exactly why and how they've lost, they still wouldn't understand. The technology and concepts would be entirely beyond their comprehension, like having Einstein try to teach general relativity for a special ed class.
As for the 20th level wizard? We're looking at an Int of at least 39, resulting in an IQ of 245 or higher. You would need to be a genius with an Int of 19 merely to be like a special ed student trying to understand Einstein when dealing with this wizard. Give it 10-20 years of concentrated effort and you might just barely begin to understand the most superficial aspects of his plans and methods. His approaches to magic and the world would use inconceivable methods to solve unimaginable problems. He would casually create new forms of math and logic to solve problems that you wouldn't understand if you spent decades trying. He would know just about everything there is to know and be able to do just about anything that can be done. The level 20 Wizard is not scary because he can magically alter the world to fit his needs: he's scary because he can do that even without magic.
Conversion:
To convert Int score to IQ score: 100 + (Int - 10.5)*5.0709255283711
To convert IQ score to Int score: 10.5 + (IQ - 100)/5.0709255283711
Calculating this:
For those who care how I worked this out:
Average Int score (3d6): 10.5
Standard deviation (3d6): 2.958039891549808
Average IQ score: 100
Standard deviation: 15
Since these are both bell curves, we can standardize scores on one curve to fit scores on the other curve. We can subtract the average from a score to get the score's deviation from the average, and then divide that by the standard deviation (https://en.wikipedia.org/wiki/Standard_deviation) to get the number of standard deviations from the average for that score. So, with Int 18, the deviation from the average is 18-10.5 = 7.5 points. Divide that by the standard deviation for Int, 2.958039891549808, and we find that an Int of 18 is 2.54 standard deviations from the average. The same principle works for IQ, but you'd use the mean and standard deviation for IQ in that case.
Once we know how many standard deviations we are from the average on one scale, we can multiply by the standard deviation of the other scale to get how many points we are from the average on that scale. Then we add the average of that scale and we get the score. So, with Int 18, we know it's 2.54 standard deviations from the average on both scales. Multiply that by 15 and we find out how many points it is from the average on the IQ scale. 2.54*15 = 38.1, so an Int of 18 is 38.1 points above the average on the IQ scale. The average on the IQ scale is 100, so an Int of 18 matches an IQ of 100+38.1 = 138.1
Roleplaying a 20th level wizard:
It's easy to roleplay a character with lower Int than you have, but not so easy to do that for a character with higher Int. How would this kind of wizard talk? What would this kind of wizard do, or avoid doing? As the DM, how would you show your players that this wizard is smarter than they can possibly imagine?
Int
scoreIQ
scoreDescription
0
47Moderate mental disability, unable to live
independently
1
52Still can do very basic domestic work
2
57
3
62Still able to harvest vegetables, repair furniture
4
67Can be diagnosed with intellectual disability
5
72
6
77Borderline intellectual disability
7
82
8
87Unskilled workers, minimum for the military
9
92Elementary school graduates, semi-skilled workers
10
97High school graduates, skilled workers
11
103Managers and administrators
12
108
13
113College graduates, professional workers
14
118
15
123
16
128Average medical doctor or PhD, approximate
minimum for genius
17
133Intellectually gifted
18
138
19
143
20
148Ancient red dragon (http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/chromatic-red/ancient-red-dragon)
21
153
22
158
23
163IQ tests have difficulty providing meaningful
or reliable scores beyond this
24
168
25
174Baal (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devils-unique/devil-baal-duke-of-hell-tohc)
26
179Great wyrm gold dragon (http://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon/metallic-gold/gold-dragon-great-wyrm)
27
184
28
189Lucifer (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devils-unique/devil-lucifer-prince-of-darkness-tohc)
29
194Dagon (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords/demon-lord-dagon)
30
199
31
204Cthulhu (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/great-old-one-cthulhu)
32
209
33
214
34
219Level 20 Wiz, venerable, max Int, +2 racial,
and headband of vast intelligence +6 (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/headband-of-vast-intelligence)
35
224Hastur (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-ones/great-old-one-hastur)
36
229
37
234Baphomet (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-lords/demon-lord-baphomet)
38
239
39
245Wiz as above after Tome of Clear Thought +5 (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/book-tome-of-clear-thought)
40
250Gibbering orb (http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/gibbering-orb-fgg)
The real-world information I placed in the table is drawn from Wikipedia's articles on intelligence quotient (https://en.wikipedia.org/wiki/Intelligence_quotient#Classification), IQ classification (https://en.wikipedia.org/wiki/IQ_classification), intellectual disability (https://en.wikipedia.org/wiki/Intellectual_disability), and intellectual giftedness (https://en.wikipedia.org/wiki/Intellectual_giftedness). It should be fairly accurate, but let me know if you find more reliable sources which contradict anything.
If you want to have some comparison between two IQ scores, the table gives you a pretty good idea of how significant the difference is. For example, Int of 6 (IQ 77) falls under borderline intellectual disability; it's less than the average unskilled worker or elementary school graduate and too low for the military to put in the effort to train you. An Int of 16 (IQ 128) places you at the level of an average PhD, and it's the bare minimum to be called a genius, although that depends on what you actually do with your intelligence. So, a 10 point difference in intelligence is like the difference between these two categories.
How would that impact a fight? Well, suddenly thrown into an empty room to fight with their bare fists alone, these two would probably be about equally matched. If you add a complex environment with weapons, cover, concealment, rough terrain, and hazards, the high Int character will gain a significant upper hand because they'll do a much better job of using that environment to their advantage. The Int 16 character will bait his opponent into the hazards, attack and drop behind cover, and try to take paths that force his enemy through rough terrain. The low Int character may do some of that, but not nearly as much and not nearly as effectively. If you add resources and time to prepare, the high Int character will probably win every single time.
So, if your party has Int 10, and they're up against an ancient red dragon, this should give you some idea of how the dragon is going to fight. From the player's point of view, the dragon will be fighting dirty. Very dirty. Oh, you came to kill me in my cave? Yeah, the cave is a trapped decoy. And it just collapsed on you. Good job, mortals. You're not even looking on the correct plane.
Now consider a 20 point difference, like Int 3 (IQ 62) versus Int 23 (IQ 163). At Int 3, you're in special ed and you're receiving welfare for your intellectual disability because it impedes your ability to earn money by working. At Int 23 (IQ 163), you're intelligent enough that it's difficult for people to write IQ tests which can accurately distinguish you from others who are even more intelligent. Various websites claim Einstein was around this level (IQ 161), but they don't cite an actual IQ test, so take this with a grain of salt.
With an intelligence gap like this, you still might have even odds if you throw these two into an empty room barehanded and force them to fight. However, in any normal setting, with a complex environment and time to prepare, it would be cruel to force a fight between these two. The Int 23 character would be able to win in ways that the Int 3 character wouldn't even understand. The gap in Int is so wide here that the Int 3 character probably wouldn't understand even if the Int 23 character explained everything.
So, if your party has Int 11 and they're up against Cthulhu (Int 31), they've lost and they don't even know it. Even if Cthulhu explained to them exactly why and how they've lost, they still wouldn't understand. The technology and concepts would be entirely beyond their comprehension, like having Einstein try to teach general relativity for a special ed class.
As for the 20th level wizard? We're looking at an Int of at least 39, resulting in an IQ of 245 or higher. You would need to be a genius with an Int of 19 merely to be like a special ed student trying to understand Einstein when dealing with this wizard. Give it 10-20 years of concentrated effort and you might just barely begin to understand the most superficial aspects of his plans and methods. His approaches to magic and the world would use inconceivable methods to solve unimaginable problems. He would casually create new forms of math and logic to solve problems that you wouldn't understand if you spent decades trying. He would know just about everything there is to know and be able to do just about anything that can be done. The level 20 Wizard is not scary because he can magically alter the world to fit his needs: he's scary because he can do that even without magic.
Conversion:
To convert Int score to IQ score: 100 + (Int - 10.5)*5.0709255283711
To convert IQ score to Int score: 10.5 + (IQ - 100)/5.0709255283711
Calculating this:
For those who care how I worked this out:
Average Int score (3d6): 10.5
Standard deviation (3d6): 2.958039891549808
Average IQ score: 100
Standard deviation: 15
Since these are both bell curves, we can standardize scores on one curve to fit scores on the other curve. We can subtract the average from a score to get the score's deviation from the average, and then divide that by the standard deviation (https://en.wikipedia.org/wiki/Standard_deviation) to get the number of standard deviations from the average for that score. So, with Int 18, the deviation from the average is 18-10.5 = 7.5 points. Divide that by the standard deviation for Int, 2.958039891549808, and we find that an Int of 18 is 2.54 standard deviations from the average. The same principle works for IQ, but you'd use the mean and standard deviation for IQ in that case.
Once we know how many standard deviations we are from the average on one scale, we can multiply by the standard deviation of the other scale to get how many points we are from the average on that scale. Then we add the average of that scale and we get the score. So, with Int 18, we know it's 2.54 standard deviations from the average on both scales. Multiply that by 15 and we find out how many points it is from the average on the IQ scale. 2.54*15 = 38.1, so an Int of 18 is 38.1 points above the average on the IQ scale. The average on the IQ scale is 100, so an Int of 18 matches an IQ of 100+38.1 = 138.1
Roleplaying a 20th level wizard:
It's easy to roleplay a character with lower Int than you have, but not so easy to do that for a character with higher Int. How would this kind of wizard talk? What would this kind of wizard do, or avoid doing? As the DM, how would you show your players that this wizard is smarter than they can possibly imagine?