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PotatoNinja
2014-06-02, 05:13 PM
Long story short i have a player who might be playing a pit fiend with the level 20 party. They will be fighting a **** load of clerics. Is there a way to protect the pit fiend from simply being banished on round one? magical items and spells are welcome.

dascarletm
2014-06-02, 06:36 PM
Long story short i have a player who might be playing a pit fiend with the level 20 party. They will be fighting a **** load of clerics. Is there a way to protect the pit fiend from simply being banished on round one? magical items and spells are welcome.

Dimensional Anchor (http://www.d20srd.org/srd/spells/dimensionalAnchor.htm) should stop banishment. Though it also has its drawbacks.

Erik Vale
2014-06-02, 06:39 PM
Naturalized Denizen (http://www.d20srd.org/srd/variant/buildingCharacters/spelltouchedFeats.htm). For the low low price of a feat, you treat any plane you're currently on as your home plane, forever loosing the extraplanar subtype.

Jack_Simth
2014-06-02, 07:05 PM
There's also Dimensional Shackles (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#dimensionalShackles). Just don't use a lock, and you're set.

The downside to Naturalized Denizen, of course, is that you then can't use Dismissal yourself as a low-level emergency 'go home' button.

holywhippet
2014-06-02, 07:13 PM
Greater spell immunity can be set up to block one spell, probably banishment. It can't cover dismissal as well but you should be able to make the save.

Crake
2014-06-02, 08:27 PM
Greater spell immunity can be set up to block one spell, probably banishment. It can't cover dismissal as well but you should be able to make the save.

All four of the "Holy Word" spells also banish, so really, spell immunity doesn't really cut the grade I think. Naturalised denizen is fine, because if you need to go home, an emergency planeshift works better than an emergency dismissal anyway.

Jack_Simth
2014-06-02, 09:27 PM
All four of the "Holy Word" spells also banish, so really, spell immunity doesn't really cut the grade I think. Naturalised denizen is fine, because if you need to go home, an emergency planeshift works better than an emergency dismissal anyway.

It does! But Dismissal is Cleric-4, Sor/wiz-5, while Plane Shift is Cleric-5, Sor/Wiz-7. There is a non-negligible resource difference between the two spells.

sleepyphoenixx
2014-06-03, 12:48 AM
Rod of the Embassy (A&E, 20000gp) makes you count as being on your home plane. So you're immune to Banishment, Dismissal, Holy Word, etc.

Erik Vale
2014-06-03, 01:39 AM
Ahh, ok, you can buy Naturalized Denizen for 40000gp [slotless to remove holding, assuming that's it's only ability]. Go to town.