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View Full Version : DM Help Sythesist Summoner Flavor Question.



CyberWyld
2014-06-02, 07:31 PM
So I have a player that wants to play a Sythesist Summoner. http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---summoner-archetypes/synthesist

But he wants this guy to come from an organization that doesn't believe in magic. So this guy has always hidden the fact that he can do magic by making his Fused Eidolon look like tech (like that of the Tinker Classhttp://www.d20pfsrd.com/classes/3rd-party-classes/interjection-games/tinker) to mask the fact that he's able to do this.

I know what you're saying "Why doesn't he just play the Tinker?"

Because he wants to actually WEAR the tech into battle and fight with it. He doesn't want all the automotons that the Tinker gets, just the armor.

My question is, does anyone see an actual problem with this that I'm not seeing right now? It says Summoners can make their Eidolons look like pretty much anything. I'm struggling to find the harm in this, but I wanted to dbl check here first.

Beyond that, would there be a better way to utilize the Tinker to get him what he's wanting? Thanks for any help, as always you guys are awesome. I've included a link to an image of the concept he's going for pretty much. http://privateerpress.com/files/products/33081_Battle_MechanikWEB.jpg

This is one of those situations where I'm trying to get the player what he wants without jacking our game up, but this player is constantly throwing roadblocks in my way, so I'm coming here to get help and reference opinions so he doesn't feel like I'm just picking on him telling him "No" at every turn.

Pex
2014-06-02, 08:16 PM
As long as he follows all the rules for the class there shouldn't be a problem. His eidolon looks like a tech construct just because. It has all the same statistics as an Eidolon fused with a synthesist. If at any point it matters whether someone notices his tech is really magic, make it an opposed roll of Knowledge(arcana)/Knowledge(tech) vs the synthesist's Bluff/Craft(Sculpture). To be fair to the player make it Bluff so that investiture of skill points into it aren't wasted since he can use the skill for other things.

CyberWyld
2014-06-02, 08:59 PM
Thanks Pex!

QuidEst
2014-06-06, 02:33 PM
Personally, I'm not overly fond of mecha-eidolons, but that's just me. Eidolons are extraplanar. The LN planes involve an awful lot of machinery and so on. Suggest taking the undead-themed options refluffed as making it more machine-like.

PsyBomb
2014-06-06, 03:01 PM
The hardest part is going to be disguising his actual spell list uses. The Synthesist Eidolon-Suit looking mechanical is dead simple. Then again, the Aegis class really fits his theme as well.

Der_DWSage
2014-06-07, 11:53 AM
It might also be worthwhile to show him the Aegis (http://www.d20pfsrd.com/psionics-unleashed/classes/aegis) class, as it's rather more direct in making a mecha-suit he can wear.

Xerlith
2014-06-07, 04:32 PM
Or the Iron Man (http://www.giantitp.com/forums/showthread.php?287835-PF-The-Invincible-Iron-Man-mk-II-Base-Class-revised). Its creator currently works for Dreamscarred Press, which should be the best recommendation.

If he likes the idea, let him use the Techdolon without fuss. It can look like anything, so there's no problem. Maybe someone can roll Spellcraft or Know(Arcana) agianst his Disguise or Craft, as said above, but... That should be all.

CyberWyld
2014-06-07, 08:41 PM
Would the tentacle upgrade for the Eidolon allow the Synthesit Summoner to hold items to say reload a gun? Because the alchemist tentacle reads that it would. The one for the Eidolon simply says it's another attack.

An eidolon possesses a long, sinuous tentacle, granting it a tentacle attack. This attack is a secondary attack. The tentacle attack deals 1d4 points of damage (1d6 if Large, 1d8 if Huge). This evolution can be selected more than once. Source: Advanced Player's Guide

Yanisa
2014-06-08, 01:20 AM
Besides our alchemist, the Natural Attack Section (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks) offers us this line:

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam).

So I guess the answer is yes, you can use a tentacle instead of a hand to hold weapons.