The Demented One
2007-02-20, 12:35 AM
City Watchman
Warriors who aren’t good enough to make the cut as adventurers, elite soldiers, or mercenaries, tend to gravitate to the position of City Watchman. They don’t get honor or glory, they don’t slay evil dragons with magic swords, and they’re lucky to have two meals a day. However, they are essential to life, for, without someone to guard the gates, catch the petty criminals, and file the paperwork, where we would be? They aren’t the best of the best, but they’ve got swords, badges, and numbers–and know how to use all of them.
d8 HD
Requirements
To qualify to become a City Watchman, you must fulfill all the following criteria.
BAB: +4
Feats: Combat Expertise or Power Attack
Skills: Knowledge (Local) 2 ranks, Search 2 ranks
Class Skills
The City Watchman’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).
Skill Points at Each Level: 2 + Int modifier.
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1
|
+2
|
+0
|
+0
|Take ‘Em Down
2nd|
+2
|
+3
|
+0
|
+0
|Protect And Serve
3rd|
+3
|
+3
|
+1
|
+1
|Strength in Numbers
[/table]
Class Features
All the following are class features of the City Watchman prestige class.
Weapon and Armor Proficiency
You gain no additional weapon or armor proficiencies.
Take ‘Em Down (Ex)
At 1st level, you gain the ability to deal nonlethal damage with any melee weapon without taking a penalty to your attack roll.
Protect and Serve (Ex)
At 2nd level, whenever you use the Combat Expertise feat or fight defensively, you may choose to not receive the normal bonuses to AC. If you do, all adjacent allies gain those bonuses to AC as a circumstance bonus. In addition, whenever you and one or more adjacent allies all use the Combat Expertise feat or fight defensively, you become immune to flanking until the beginning of the next turn.
Strength In Numbers (Ex)
At 3rd level, whenever you and an ally flank an opponent, you both receive a +4, rather than +2, bonus on attack rolls. If both of you are City Watchmen with the strength in numbers ability, then the bonus increases to +5.
Warriors who aren’t good enough to make the cut as adventurers, elite soldiers, or mercenaries, tend to gravitate to the position of City Watchman. They don’t get honor or glory, they don’t slay evil dragons with magic swords, and they’re lucky to have two meals a day. However, they are essential to life, for, without someone to guard the gates, catch the petty criminals, and file the paperwork, where we would be? They aren’t the best of the best, but they’ve got swords, badges, and numbers–and know how to use all of them.
d8 HD
Requirements
To qualify to become a City Watchman, you must fulfill all the following criteria.
BAB: +4
Feats: Combat Expertise or Power Attack
Skills: Knowledge (Local) 2 ranks, Search 2 ranks
Class Skills
The City Watchman’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).
Skill Points at Each Level: 2 + Int modifier.
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1
|
+2
|
+0
|
+0
|Take ‘Em Down
2nd|
+2
|
+3
|
+0
|
+0
|Protect And Serve
3rd|
+3
|
+3
|
+1
|
+1
|Strength in Numbers
[/table]
Class Features
All the following are class features of the City Watchman prestige class.
Weapon and Armor Proficiency
You gain no additional weapon or armor proficiencies.
Take ‘Em Down (Ex)
At 1st level, you gain the ability to deal nonlethal damage with any melee weapon without taking a penalty to your attack roll.
Protect and Serve (Ex)
At 2nd level, whenever you use the Combat Expertise feat or fight defensively, you may choose to not receive the normal bonuses to AC. If you do, all adjacent allies gain those bonuses to AC as a circumstance bonus. In addition, whenever you and one or more adjacent allies all use the Combat Expertise feat or fight defensively, you become immune to flanking until the beginning of the next turn.
Strength In Numbers (Ex)
At 3rd level, whenever you and an ally flank an opponent, you both receive a +4, rather than +2, bonus on attack rolls. If both of you are City Watchmen with the strength in numbers ability, then the bonus increases to +5.