Battlemage
2014-06-04, 12:42 PM
Hey guys,
In one of the PbP-games I'm playing in on this board, I'm playing a Psion planning on going into Soul Manifester. Hi if anyone from the Savage Tide group reads this.:smallsmile:
I'm usually someone that optimizes a lot (practical optimization though, not the ridiculous stuff), but when I created this character many months ago, I didn't know a single thing about psionics or incarnum (and I still don't know much about it). Logically I decided on using both of the things I didn't know in my character, because I'm somewhat of an idiot.
Now, I'd like some help from you in regards to how to progress the character. I want to focus on blasting, since I enjoy that kind of thing (I know it's not that that effective). The problem is that I chose the wrong setup for blasting. In retrospect I wish I'd gone Wilder into Anarchic Initiate for big casterlevels and bonus damage. I didn't, though, and I can't change it now.
In the campaign I'm playing in, the first level (and only the first one) is a gestalt level (from level 2 on it's normal). Currently my character is a Tiefling Psion (Kineticist) 2 // Incarnate 1. The +1 LA will be bought off at level 3. The idea was to use the souldmelds for general utility and the psionic powers for offense. My feats so far are Azure Talent and Psicrystal Affinity. This is my character sheet. (http://www.myth-weavers.com/sheetview.php?sheetid=603715)
For future feats I was planning to get Empower Power (more damage), Psionic Meditation (to get psionic focus back as move action) and Psicrystal Containment (second psionic focus). After that I'm not sure. I'm considering Psycarnum Infusion + Midnight Augmentation, but I'm not sure how good that actually is.
The plan was to use Energy Missile for most blasting purposes, get some aoe powers for when larger aoe is needed, later on Energy Current + Psicrystal Solicitation for lots of sustained damage. Some defensive and utility/debuffing powers to round things out (which ones though?).
I realize now that Soul Manifester isn't going to help my goal of blasting at all, and the one manifester level I'm going to lose for the entrance requirement is even going to hurt it. So now I'm a bit unsure what exactly I should do with the character to make it a useful member of the group. Any tips and/or build suggestions are appreciated.
For reference, the other party members are a summoning-focused conjuration wizard (the usual good wizard stuff), a binder/barbarian (pounce, whirling frenzy, lots of pain), a bard/warblade (lots of useful party-buffing stuff and competent fighter himself), and a cleric/crusader (tank, utility/buffs and healer in one neat package).
In one of the PbP-games I'm playing in on this board, I'm playing a Psion planning on going into Soul Manifester. Hi if anyone from the Savage Tide group reads this.:smallsmile:
I'm usually someone that optimizes a lot (practical optimization though, not the ridiculous stuff), but when I created this character many months ago, I didn't know a single thing about psionics or incarnum (and I still don't know much about it). Logically I decided on using both of the things I didn't know in my character, because I'm somewhat of an idiot.
Now, I'd like some help from you in regards to how to progress the character. I want to focus on blasting, since I enjoy that kind of thing (I know it's not that that effective). The problem is that I chose the wrong setup for blasting. In retrospect I wish I'd gone Wilder into Anarchic Initiate for big casterlevels and bonus damage. I didn't, though, and I can't change it now.
In the campaign I'm playing in, the first level (and only the first one) is a gestalt level (from level 2 on it's normal). Currently my character is a Tiefling Psion (Kineticist) 2 // Incarnate 1. The +1 LA will be bought off at level 3. The idea was to use the souldmelds for general utility and the psionic powers for offense. My feats so far are Azure Talent and Psicrystal Affinity. This is my character sheet. (http://www.myth-weavers.com/sheetview.php?sheetid=603715)
For future feats I was planning to get Empower Power (more damage), Psionic Meditation (to get psionic focus back as move action) and Psicrystal Containment (second psionic focus). After that I'm not sure. I'm considering Psycarnum Infusion + Midnight Augmentation, but I'm not sure how good that actually is.
The plan was to use Energy Missile for most blasting purposes, get some aoe powers for when larger aoe is needed, later on Energy Current + Psicrystal Solicitation for lots of sustained damage. Some defensive and utility/debuffing powers to round things out (which ones though?).
I realize now that Soul Manifester isn't going to help my goal of blasting at all, and the one manifester level I'm going to lose for the entrance requirement is even going to hurt it. So now I'm a bit unsure what exactly I should do with the character to make it a useful member of the group. Any tips and/or build suggestions are appreciated.
For reference, the other party members are a summoning-focused conjuration wizard (the usual good wizard stuff), a binder/barbarian (pounce, whirling frenzy, lots of pain), a bard/warblade (lots of useful party-buffing stuff and competent fighter himself), and a cleric/crusader (tank, utility/buffs and healer in one neat package).