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View Full Version : Does Black Blade of Disaster have a saving throw?



Max Caysey
2014-06-05, 06:41 PM
So I was reading the spell... IN the entry it says Saving Throw: None, but in the text it says that a failed save results in dissintegration... Which is it????

sideswipe
2014-06-05, 06:48 PM
it only disintegrates on a successful critical hit. otherwise it is 2d12 damage ignoring hardness and its a +5 magic item for overcoming DR. and it harms ethereal like force.

it seems really underpowered to me. its nice but its not really a 9th level spell.

edit - its uses would include cutting through a wall of force.

Max Caysey
2014-06-05, 06:51 PM
it only disintegrates on a successful critical hit. otherwise it is 2d12 damage ignoring hardness and its a +5 magic item for overcoming DR. and it harms ethereal like force.

it seems really underpowered to me. its nice but its not really a 9th level spell.

edit - its uses would include cutting through a wall of force.

Well not quite: Look! (http://dndtools.eu/spells/spell-compendium--86/black-blade-of-disaster--3532/)

sideswipe
2014-06-05, 06:53 PM
ok the same spell has 2 entries on that website. don't believe either of them. i will look in my spell compendium and get you an answer

Max Caysey
2014-06-05, 06:56 PM
ok the same spell has 2 entries on that website. don't believe either of them. i will look in my spell compendium and get you an answer

I have done so... even checked the erratta (no info)... its the same... entry = none, text = fort....

sideswipe
2014-06-05, 07:01 PM
directly from the spell compendium

Conjuration (Creation)
Level: Sorcerer/wizard 9
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Sword-shaped planar rift
Duration: Concentration, up to
1 round/level
Saving Throw: None
Spell Resistance: Yes

As you cast the spell, a large black tear in the
universe appears in the form of a crackling
ebony sword made of the material of the
planes. The blade flies off at your mental
command to destroy your foes.

You create a black blade-shaped planar
rift about 3 feet long. The blade strikes
at any creature within its range, as you
desire, starting the round you cast the
spell. The blade makes a melee touch
attack against its designated target once
each round. Its attack bonus is equal to
your base attack bonus + your Intelligence
bonus or your Charisma bonus (for
wizards and sorcerers, respectively).
Anything hit by the blade is disintegrated
if it fails a Fortitude save,
taking 2d6 points of damage per
caster level (maximum 40d6), or 5d6
points of damage if the saving throw
is successful. The blade can pass
through any magical barrier equal to
or less than its spell level, but cannot
penetrate dead magic areas or an
antimagic field. It can harm ethereal
and incorporeal creatures as if it were
a force effect.
The blade always strikes from your
direction. It does not get a flanking
bonus or help a combatant get one. If
the blade exceeds its range or goes out
of your line of sight, the spell ends. You
can direct the blade to attack another
target as a standard action.
A gate spell can be used to counterspell
a black blade of disaster. A
dimensional anchor spell cast at the
blade dispels it automatically. The blade
cannot be harmed by physical attacks,
but dispel magic, a sphere of annihilation,
or a rod of cancellation can affect it. Its
touch attack AC is 13.


so, there is no save against the spell being cast. this is why it says no save.
once it is in existence then the save applies. and only when the target is hit by the blade.


the magic of faerun version of the spell (at least on D&D tools) is a blade that does 2d12 damage and 18-20 crit range. if it crits then fort or disintegrate.

essentially this is because every time the blade hits it casts disintegrate on the target, essentially a separate spell. and the save is against that