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deuxhero
2014-06-05, 10:31 PM
I know of Hedge Magician/Eldritch Smith (-5% cost), Father's Forgehammer (-25% time), Arcane Builder discovery (25% faster, not sure on exactly what that means) and the Dwarf (plus I recall some other race getting the same thing, possibly for another class) wizard favored class bonus (increase crafting rate by 200 GP a day). Is there anything else?

Slipperychicken
2014-06-05, 10:43 PM
The Complete Cost Reduction Handbook (http://brilliantgameologists.com/boards/index.php?topic=7274.0) should cover most of it.

Gildedragon
2014-06-05, 10:48 PM
The Complete Cost Reduction Handbook (http://brilliantgameologists.com/boards/index.php?topic=7274.0) should cover most of it.

The OP is asking about PF the CCRH is 3.5

Erik Vale
2014-06-05, 10:55 PM
If you'd notice, this is PF.

There's a Soul Forger Magus Archtype crafting of magic weapons/armor time in half [mundane in 10]. Cooperative crafting divides crafting time by number of crafters and you can use it to stack cost reductions [Spark of Creation Toilcrafters/mastercrafter constructs. Oh, and familiars]. Impossible sorcer bloodline reduces spellcraft DC for not knowing required spells cutting down costs on boosting spellcraft. Forgemaster's [Dwarf Cleric] craft metal items [magic and mundane] in 1/2 time. Tattoed mystics can craft magic tattoos on themselves in half time [then use a spell to give it to someone else].

Dusk Agent reduces costs by 10%, but only if you do it in your home city.

Unless you want a really wierd build only useful for crafting, Wizards or Forgemaster with Spark of Creation and Dusk Agent trait, assisted by Cooperative crafters with Spark of Creation is your best bet for crafting.

Edit: Oh, Genie binders also cast 15/30 [genie seal only] % cheaper if the items related to genies... Give your item a funny inlay or have a genie with Cooperative Crafting help you.

Slipperychicken
2014-06-05, 11:02 PM
The OP is asking about PF the CCRH is 3.5

Bah. There wasn't a [PF] tag in the thread title.



Anyway, here are some PF suggestions:

Cooperative Crafting (http://www.d20pfsrd.com/feats/general-feats/cooperative-crafting), if taken by an ally who helps you out, doubles the gp value you can make in a given day, effectively halving the amount of time in days it takes (minimum 1. That's a hard cap in the rules, and I don't think there's a way to bypass it).


Regardless of the time needed for construction, a caster can create no more than one magic item per day

Forgemaster Clerics (http://www.d20pfsrd.com/races/core-races/dwarf/forgemaster-cleric-dwarf) craft magical metal items in half the normal time when they hit level 5.

You can also accelerate magic item crafting normally (http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation) down to 4 hours per day instead of 8, with a mere +5 to the DC to craft it.


The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.

Erik Vale
2014-06-05, 11:54 PM
You can also accelerate magic item crafting normally (http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation) down to 4 hours per day instead of 8, with a mere +5 to the DC to craft it.
... Does PF have a rule restricting the amount of crafting you can do in a day? If not it looks like you can get 6000gp of progress/day before modifiers. [Say, A metal weapon created by a Forgemaster Soulforger would make 24000gp of progress. Make it related to genies + other things to make said work only cost 40% of that coming in at 7200gp for 24000gp of progress, yep, 20% cost for a Spark of Creation Dusk Agent who's a Genie Binder working on something related to genies.]

Yanisa
2014-06-05, 11:59 PM
... Does PF have a rule restricting the amount of crafting you can do in a day? If not it looks like you can get 6000gp of progress/day before modifiers. [Say, A metal weapon created by a Forgemaster Soulforger would make 24000gp of progress. Make it related to genies + other things to make said work only cost 40% of that coming in at 7200gp for 24000gp of progress, yep, 20% cost for a Spark of Creation Dusk Agent who's a Genie Binder working on something related to genies.]

Time-wise:

The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day

Item-wise:

a caster can create no more than one magic item per day
I thought there was an exception for scrolls/potions but cant find one.

Slipperychicken
2014-06-06, 12:00 AM
... Does PF have a rule restricting the amount of crafting you can do in a day? If not it looks like you can get 6000gp of progress/day before modifiers. [Say, A metal weapon created by a Forgemaster Soulforger would make 24000gp of progress. Make it related to genies + other things to make said work only cost 40% of that coming in at 7200gp for 24000gp of progress, yep, 20% cost for a Spark of Creation Dusk Agent who's a Genie Binder working on something related to genies.]

I think the bolded sections cover the restrictions you're interested in, although it's still a good idea to read the crafting rules thoroughly.



The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.

The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).

A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted.


EDIT: The restrictions don't make much in-universe sense to me (especially since the 8-hour workday is a recent invention, rather than a universal constant), but it seems like the idea is to prevent crafter-builds from churning out 14 items per day and shattering WBL even harder than they already do. Still, one item per day at like 20% market price is a pretty darn good deal in my book.

EDIT 2: I wonder if we could stack Gunsmithing (http://www.d20pfsrd.com/feats/general-feats/gunsmithing) with these cost reducers and make hilariously-cheap enchanted bullets and paper cartridges (+1 Spell Storing paper cartridge, anyone?), and thus earn the adoration of your party gunslinger.

deuxhero
2014-06-06, 12:15 AM
Wonder if cooperative crafting really can stack cost reductions. Hmm.


snip

Thanks. Dusk Agent is from Legacy of Fire and 3.5 though (and only works in a single part of a single city prior to d20pfsrd rewriting it to remove product ID).

Erik Vale
2014-06-06, 01:10 AM
I wouldn't know, and even SRD only works in one city.