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View Full Version : Player Help Conjure Ice Beast - Does it have alignment restrictions?



bluerocker
2014-06-06, 09:09 PM
In Frostburn, there's a nifty little spell called "Conjure Ice Beast (http://dndtools.eu/spells/frostburn--68/conjure-ice-beast-i--1238/)", which essentially functions like Summon Monster, but there's an icy template thrown onto the monsters you summon which gives them a couple extra abilities and renders them as constructs.

However, I am curious about one thing.

Does it have alignment restrictions as it would for clerics? The Ice Beast (http://www.realmshelps.net/monsters/templates/icebeast.shtml) template declares that all monsters with it are aligned as Neutral. However, the spell listing says it functions like summon monster after all the templaty stuff.

So, big question here, if the Ice Beasts are all Neutral, is there an alignment restriction for what you can summon? The wording is a little tricky to me, and I'm hoping someone can help me decode this.

Cruiser1
2014-06-06, 09:51 PM
So, big question here, if the Ice Beasts are all Neutral, is there an alignment restriction for what you can summon? The wording is a little tricky to me, and I'm hoping someone can help me decode this.
Conjured Ice Beasts are definitely Neutral. The spell says, "The conjured creature is a construct made of magical ice, gaining the ice beast template. In all other ways, conjure ice beast I functions like summon monster I." The specific rules of the Ice Beast template override the general rules of Summon Monster. The Ice Beast template says, "The creature’s type changes to construct. It loses all previous subtypes, but gains the cold subtype. It does not gain the augmented subtype." Also the sample Ice Beast Gargoyle is "Always Neutral", even though normal Gargoyles are "Usually CE". That means that an Ice Beast fiend doesn't have the [Evil] subtype, and summoning one shouldn't count as an evil act, and could be done by Good aligned Clerics.