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Judge_Worm
2014-06-07, 06:32 AM
1. Call of Cthulhu the PC's are Shaggy, Fred, Daphne, and Velma. Scooby is a DMPC. The monsters are not old men in costumes.

2. 3.5 campaign, each PC is a focused specialist of a different school, no multiclassing.

3. 3.5 again, the PC's are commoners fighting a house cat invasion. All enemies are house cats, as levels increase add templates and player classes to the cats (i.e. Half-Dragon Cat, Dire Cat, Gelatinous Cat, Feral Cat, Wizard 10/ Artificer 5/ Spellthief 2 Cat Lich). The PC's can multiclass only to NPC classes (Adept, Aristocrat, Expert).

4. 3.x players can use any class/race/template from any source, except 3.0,3.5, or PF. Strictly enforce the rules from the 3.x system.

Xaroth
2014-06-07, 06:41 AM
5. 3.x campaign where PCs are mandatory to be dwarves and every other character in the entire campaign is an orc.
"You get to the Dragon's hoard."
"I look around for the dragon."
"There's a bunch of orcs laying on the hoard."
------------------------------------------------------
"Calling forth a deity?"
"Yep."
"The God of the Orcs shows up."
"OH COME ON."

nedz
2014-06-07, 06:49 AM
6. All PCs MUST be in a romantic relationship with at least 2 other PCs.

Inevitability
2014-06-07, 07:15 AM
2 doesn't sound that bad...

7. All PC's start out on different planes. Their goal is to reunite with each other. When they do, the campaign ends.

Spore
2014-06-07, 07:20 AM
8. All PCs are awakened animals in the fantasy of a child called Christopher Robin. They must escape his vivid fantasies but killing him in his dreams would kill them as well so they have to charm their way out.


6. All PCs MUST be in a romantic relationship with at least 2 other PCs.

Oh dear....

weckar
2014-06-07, 07:26 AM
9: 3.5, a game based on Franklin & Bash

Threadnaught
2014-06-07, 07:34 AM
10: All official Classes are banned for Player use.

11: Players are the Monster Encounters, DM is the heroic party of Adventurers.

Gildedragon
2014-06-07, 09:21 AM
12: a political intrigue using BoEF (terrible or an HBO show)

Slipperychicken
2014-06-07, 09:41 AM
13. The PCs are all housecats, tasked with the extermination of the human race. They may gain class levels as normal.

14. The PCs are all shifty-looking space-cows (http://masseffect.wikia.com/wiki/Space_Cow) in the Mass Effect universe. Shepard fell off a cliff and died while visiting their world (his datalogs about the reapers are on his person, plus some credits and rudimentary equipment). The PCs read through the datalogs, and realize it's now up to them to stop the reapers. The Normandy is parked nearby, and Shepard's communicator is still working.

Seppo87
2014-06-07, 09:44 AM
15. the PCs must retrieve the pieces of a powerful shattered artifact. They must go north, south, east and west, and fight 4 bosses. Then they can finally meet the BBEG and save the world. Everything is extremely railroaded.

malonkey1
2014-06-07, 09:55 AM
17: The PCs accidentally erase the number 16 from the universe and have to deal with the consequences. All natural rolls of 16 have to be rerolled, and in order to level up from 15, you need 31000 XP (to skip straight to 17).

nedz
2014-06-07, 10:31 AM
18. Someone has used IHS on the Sun

Gildedragon
2014-06-07, 10:34 AM
19: all games of chance have spontaneously transformed into some flavor of the deck of many things. Because coin flipping is a game of chance, they too have been affected.
Getting change out of one's coinpurse has now become a deadly game

sakuuya
2014-06-07, 10:48 AM
20. Everyone make a 1st-level Commoner version of the player to your left...

Nibbens
2014-06-07, 10:53 AM
21. Deadlands: All players play Max hinderance Pacifists - No fighting under any circumstances.

Kazudo
2014-06-07, 11:55 AM
22. Paranoia.
23. Number 22 but with D&D 3.5 rules.

jedipotter
2014-06-07, 12:08 PM
24. The PC's must all be awakened animals
25. The PC's must be commoners
26. The DM makes a secret character for each player. Then the players play without the sheet and just guess. "Do I have a sword? Ok, I swing it"
27. All characters must gestalt a Tome of Battle class as they are so awesome
28. All broken things are allowed and the DM is all for ''anything goes''.
29. All the characters are pixies
30. Any and all types of ''low magic'' types of games in D&D.

Gildedragon
2014-06-07, 12:23 PM
31: players are oozes
32: only available mounts are gel cubes

weckar
2014-06-07, 12:27 PM
33. CoC game in which nothing outside the ordinary happens.

Kazudo
2014-06-07, 12:29 PM
26. The DM makes a secret character for each player. Then the players play without the sheet and just guess. "Do I have a sword? Ok, I swing it"


I've done it. It was hilariously fun. It was a small four-person group playing 10th level characters. I used core only to help with the guesswork.

There was a Cleric, a Wizard, a Fighter and a Rogue. The wizard specialized in Abjuration and was aimed for Initiate of the Sevenfold Veil, the Cleric was Pelor's and was a Radiant Servant, the Fighter was big and a War Hulk Barbarian Thing, and the Rogue was a pretty straight Rogue crossed into Swashbuckler.

They had fun with it, since I wouldn't tell them anything about their characters unless they asked. Which led to really funny moments where the Cleric finds out he's a Cleric not because of some innate connection to a higher power, but because he found his holy symbol in his underwear drawer.

I also did that with Mutants and Masterminds. It was funny when the BSF punched something and watched it fly several miles.

nedz
2014-06-07, 12:32 PM
34 All the PCs are Accountants and start as 1st level experts

137beth
2014-06-07, 12:36 PM
35 There are 7200 Realities, the first of which is Earth Prime, and the last of which is an inescapable prison. The other Realities are published fictional worlds written by Earth Authyrs (always misspelled, because it's just that cool). There is an interplanar group of fanboys dedicated to maintaining Canon, and so they attempt to prevent anyone from Realities 2 through 7198 from leaving their home Reality, even if their home Reality is a dystopia. The PCs must work for this group.
They are opposed by a NPC Authyr loosely based on the DM, who has determined that the universe would be better off if Canon were violated and all 7200 Realities were united under a single, good, super-genius dictator: himself, of course! This NPC, however, has deduced that by virtue of being an Authyr, anything he writes on paper becomes true, making him effectively omnipotent. With his incredible foresight and intelligence, he has gone back in time and altered the timeline so that if the PCs succeed, or get close to succeeding, the universe will retroactively alter itself to thwart the PCs. Hence, the PCs cannot win, and the DM's self-image ultimately rules the universe.

AvatarVecna
2014-06-07, 12:44 PM
35. D&D 3.5, 1st level characters in a war. Not sneaking behind enemy lines, but on the front lines.

36. D&D 3.5, starting at 1st level. Only player legal material is PH, and the only legal race is the gnome.

37. Mutants and Masterminds, max PL 4. The PCs are trying to survive living in a city currently being attacked by supervillains/aliens/robots/whatever while the heroes fend them off.

38. D&d 3.5, any level. The only legal class (including PrCs) is monk.

39. Gurps, max 100 pp. Everyone must be a fictional rabbit of some kind, with abilities to match.

Kazudo
2014-06-07, 12:46 PM
3.5 There are 7200 Realities, the first of which is Earth Prime, and the last of which is an inescapable prison. The other Realities are published fictional worlds written by Earth Authyrs (always misspelled, because it's just that cool). There is an interplanar group of fanboys dedicated to maintaining Canon, and so they attempt to prevent anyone from Realities 2 through 7198 from leaving their home Reality, even if their home Reality is a dystopia. The PCs must work for this group.
They are opposed by a NPC Authyr loosely based on the DM, who has determined that the universe would be better off if Canon were violated and all 7200 Realities were united under a single, good, super-genius dictator: himself, of course! This NPC, however, has deduced that by virtue of being an Authyr, anything he writes on paper becomes true, making him effectively omnipotent. With his incredible foresight and intelligence, he has gone back in time and altered the timeline so that if the PCs succeed, or get close to succeeding, the universe will retroactively alter itself to thwart the PCs. Hence, the PCs cannot win, and the DM's self-image ultimately rules the universe.

This is obviously the superior story in this entire thread. Though it needs more katanas.

Judge_Worm
2014-06-07, 02:19 PM
40. All the PC's are different heads of the same hydra.

41. Have the players roll d20 modern characters, run a normal PF module, players can only advance through modern classes.

42. Randomly switch games in the middle of a campaign (i.e. PF to Cthulhutech to 3.0 to Paranoia to Future to Modern to 3.5 etc.) Your players must maintain the same characters the entire time.

43. Base a GURPS game around insurance spokespeople. The characters play them. (I.e. Flo, the Gecko, the guy that looks like the guy from the unit)

Spore
2014-06-07, 04:33 PM
35 There are 7200 Realities, the first of which is Earth Prime, and the last of which is an inescapable prison. The other Realities are published fictional worlds written by Earth Authyrs (always misspelled, because it's just that cool). There is an interplanar group of fanboys dedicated to maintaining Canon, and so they attempt to prevent anyone from Realities 2 through 7198 from leaving their home Reality, even if their home Reality is a dystopia. The PCs must work for this group.
They are opposed by a NPC Authyr loosely based on the DM, who has determined that the universe would be better off if Canon were violated and all 7200 Realities were united under a single, good, super-genius dictator: himself, of course! This NPC, however, has deduced that by virtue of being an Authyr, anything he writes on paper becomes true, making him effectively omnipotent. With his incredible foresight and intelligence, he has gone back in time and altered the timeline so that if the PCs succeed, or get close to succeeding, the universe will retroactively alter itself to thwart the PCs. Hence, the PCs cannot win, and the DM's self-image ultimately rules the universe.

Holy Crap. You mean I could play "sliders" as D&D group. GREAT!

Arbane
2014-06-07, 05:40 PM
1. Call of Cthulhu the PC's are Shaggy, Fred, Daphne, and Velma. Scooby is a DMPC. The monsters are not old men in costumes.

Someone already made the character sheets, (http://www.mindspring.com/~ernestm/cthulhu/) so we're all set!


6. All PCs MUST be in a romantic relationship with at least 2 other PCs.

So, a typical game of Monsterhearts, then?


11: Players are the Monster Encounters, DM is the heroic party of Adventurers.

I've seen that as a D&D module - "Reverse Dungeon". (http://www.freegamemanuals.com/pdfrpg/TSRAdvancedDungeons&Dragons2ndEdition-ReverseDungeon.pdf)


12: a political intrigue using BoEF (terrible or an HBO show)

Game of Thro - yeah, what you said....


35 There are 7200 Realities....

Oh, come on. NOBODY would play that mess! :smallbiggrin:


38. D&d 3.5, any level. The only legal class (including PrCs) is monk.

Kung-Fu Inaction Theater!


39. Gurps, max 100 pp. Everyone must be a fictional rabbit of some kind, with abilities to match.

League of Extraordinary Bunnies and Burrows?


40. All the PC's are different heads of the same hydra.

Everyone is John, REALLY heavily houseruled edition?

Tvtyrant
2014-06-07, 06:06 PM
41. Every character has every flaw from the Unearthed Arcana.

malonkey1
2014-06-07, 06:28 PM
42. Everybody is a level 20 tier-3 character, and experience is lost by defeating monsters. The goal is to make it to fight the BBEG with as few fights as possible.

Pinkie Pyro
2014-06-07, 06:52 PM
43: all players control 1 character who has multiple personality disorder

malonkey1
2014-06-07, 07:30 PM
43: all players control 1 character who has multiple personality disorder

I love it.

44. The players are GURPS characters, but the enemies are from D&D, using D&D variant rules as necessary to make it work.

PraxisVetli
2014-06-07, 07:58 PM
10: All official Classes are banned for Player use.

11: Players are the Monster Encounters, DM is the heroic party of Adventurers.

This is actually tons of fun.

nedz
2014-06-07, 08:10 PM
45. Every player plays two characters; both are one half of a Dvati the other halves of which are controlled by the players sitting to their left and right respectively.

Xaroth
2014-06-07, 08:39 PM
43: all players control 1 character who has multiple personality disorder

You mean Everyone is John (http://1d4chan.org/wiki/Everyone_Is_John)?

I actually have experience with this game. It's stupidly fun.

With a box
2014-06-07, 08:46 PM
46. Evereone play lv 30+ wizard with a tons of cheese

Renen
2014-06-07, 09:00 PM
49. The GM has a victory condition.

Story
2014-06-07, 09:34 PM
2 doesn't sound that bad...



I don't get it either. Unless the idea is that they steamroll everything because they're Wizards. Or perhaps the OP is under the mistaken impression that an all Wizard party can't function at low levels.



43: all players control 1 character who has multiple personality disorder


Reminds me of Trine.

137beth
2014-06-07, 10:04 PM
50. The PCs are all intelligent magic items held by a Sue DMPC
Have each player play two characters: one humanoid and one intelligent magic item. Each PC item is used by a different player's humanoid PC.

jjcrpntr
2014-06-07, 10:11 PM
42. Everybody is a level 20 tier-3 character, and experience is lost by defeating monsters. The goal is to make it to fight the BBEG with as few fights as possible.

This, would be hilarious

AvatarVecna
2014-06-07, 10:14 PM
51. Any system, any edition. In addition to the normal goals of the game in question, each PC has a secret goal assigned to them by the GM. This secret goal is detrimental to the rest of the party, but advantageous to the PC. The idea is to get the party to work together long enough to reach the party goal, only for them to start tripping each other 10 ft from the finish line.

52. D&D,any edition, any level. Magic Items can only be crafted, not purchased; all treasure is in copper pieces.

53. Shadowrun, any edition. Everyone is a troll.

54. D&D 3.5, 1st level. All PCs are servants to a very high level evil witch who's placed all her subjects/servants under a geas/quest. The game is over when the wicked witch is dead.

55. GURPS, any edition. Every PC must be strictly based on a different Mel Brooks movie character.

56. Any game, any edition. Every player makes three character concepts. All concepts are written down, and then randomly drawn by players. Each player must make a character according to the concept they drew.

57. Any game, any edition. The whole world is a giant, constantly changing hedge maze, including inside buildings.

137beth
2014-06-07, 10:17 PM
42. Everybody is a level 20 tier-3 character, and experience is lost by defeating monsters. The goal is to make it to fight the BBEG with as few fights as possible.

Just don't try it with tier 1s, or they'll make it to the BBEG without defeating any monsters:smalltongue:
That actually reminds me of the plutonium dragon from Munchkin D20. It's age categories are reversed: the wrymling is a colossal CR 20, and the oldest age category is tiny and CR 1/2 (I think? I don't have the book in front of me, but it is really low). The idea being that due to being made of plutonium, it decays with age.

WarKitty
2014-06-07, 10:37 PM
51. Any system, any edition. In addition to the normal goals of the game in question, each PC has a secret goal assigned to them by the GM. This secret goal is detrimental to the rest of the party, but advantageous to the PC. The idea is to get the party to work together long enough to reach the party goal, only for them to start tripping each other 10 ft from the finish line.

So a by-the-rules game of Paranoia?

AvatarVecna
2014-06-07, 10:41 PM
So a by-the-rules game of Paranoia?

Pretty much.

AvatarVecna
2014-06-07, 11:06 PM
58. D&D 3.5, high level. All the PCs magic items become animated objects. Each must be tracked down. No new items can be bought.

59. D&D, any edition, any level. The PCs are chess pieces (not kings, queens, or pawns) in a giant chess game, where each chess board square is much larger than one D&D square. Each time a piece would be "taken", the two pieces instead duke it out, with the victor remaining. Characters can't leave their "square", although they can effect adjacent squares if a fight is occurring there.

malonkey1
2014-06-08, 12:03 AM
60: Each player rolls a character, optimized as you like, but the DM determines race and ability scores after the characters choose their classes. An Int 6 Half-Orc Wizard who fumbles about while avoiding the clumsy swings of the Dex 8 Rogue, all the while laughing at the Str -- two-handed Ghost Fighter who pathetically tries to pick up his greatsword.

Story
2014-06-08, 12:04 AM
Any system, any edition. In addition to the normal goals of the game in question, each PC has a secret goal assigned to them by the GM. This secret goal is detrimental to the rest of the party, but advantageous to the PC. The idea is to get the party to work together long enough to reach the party goal, only for them to start tripping each other 10 ft from the finish line.

Another Gaming Comic featured two campaigns much like that. It seems cool if you're into that play style, and you don't have a player who goes way too far (which happened in the first campaign).

jaydubs
2014-06-08, 12:16 AM
61. Low magic campaign, where the only way to get magic items is through micro-transactions with the DM. You can buy a +1 longsword for $5, or you can test run it for 1 session for $1. Premium subscribers also get easy-inventory benefits. Everyone else has to track rations and water on a meal-to-meal basis.

TheMonocleRogue
2014-06-08, 12:36 AM
62. Everyone is a Kender. No exceptions.

Pinkie Pyro
2014-06-08, 12:38 AM
61. Low magic campaign, where the only way to get magic items is through micro-transactions with the DM. You can buy a +1 longsword for $5, or you can test run it for 1 session for $1. Premium subscribers also get easy-inventory benefits. Everyone else has to track rations and water on a meal-to-meal basis.

that's just going too far. :smalleek:

LostDeviljho
2014-06-08, 12:44 AM
24. The PC's must all be awakened animals

29. All the characters are pixies

would totally play these

AvatarVecna
2014-06-08, 01:42 AM
Any system, any edition. In addition to the normal goals of the game in question, each PC has a secret goal assigned to them by the GM. This secret goal is detrimental to the rest of the party, but advantageous to the PC. The idea is to get the party to work together long enough to reach the party goal, only for them to start tripping each other 10 ft from the finish line.

Another Gaming Comic featured two campaigns much like that. It seems cool if you're into that play style, and you don't have a player who goes way too far (which happened in the first campaign).

I'll say this: I'd love to play a game like this. That said, the two points you bring up would be real problems in most games. Either a player really into roleplaying or a player who's just a real douche would ruin everyone's fun by taking it too far--and that's assuming everyone is up for this kind of game, which is a big assumption. All in all, it fits the criteria (horrible campaign ideas) not because the idea is bad in theory, but in practice.

malonkey1
2014-06-08, 01:44 AM
63. All the PCs have to be based off a Weird Al song. And the campaign is inspired by the song Albuquerque.

AvatarVecna
2014-06-08, 01:55 AM
I would play that weird al game.

64. Any system, any level of power. Everyone is a carebear.

65. D&D 3.5, mid levels. Every PC has one intelligent cursed item that can't leave their possession under normal circumstances. It must be incredibly powerful, and will ultimately kill the PC who has it. The goal is to remove them before that happens.

66. Any system, any level of play. Every encounter is based on a game-centric Mad Libs entry. Now that's a random encounter!

67. Any low-tech fantasy system, any level of power. Low- to -no-magic, and super-realistic, especially regarding diseases. Bonus points if the main villain is a high-level cancer mage or similar.

68. Any system, low power level. Everyone is a high school student.

69. Any system, any power level. Make everything a sex joke; chortle whenever the number 69 comes up, pepper your enemy/scene/location/whatever descriptions with sexual innuendos, etc.

Eonas
2014-06-08, 01:57 AM
40. All the PC's are different heads of the same hydra.

41. Have the players roll d20 modern characters, run a normal PF module, players can only advance through modern classes.

42. Randomly switch games in the middle of a campaign (i.e. PF to Cthulhutech to 3.0 to Paranoia to Future to Modern to 3.5 etc.) Your players must maintain the same characters the entire time.

43. Base a GURPS game around insurance spokespeople. The characters play them. (I.e. Flo, the Gecko, the guy that looks like the guy from the unit)

These all sound kind of badass. Except for 43, which is obviously very boring.
Actually, 42 sounds really cool. I might even try that.


20. Everyone make a 1st-level Commoner version of the player to your left...

Hahahaha. Because that couldn't possibly go horribly wrong.


70. BoEF, every PC is <12 years old.
71. BoEF played with teenagers
72. BoEF LARP
73. BoEF.

AvatarVecna
2014-06-08, 02:02 AM
These all sound kind of badass. Except for 43, which is obviously very boring.
Actually, 42 sounds really cool. I might even try that.



Hahahaha. Because that couldn't possibly go horribly wrong.


70. BoEF, every PC is <12 years old.
71. BoEF played with teenagers
72. BoEF LARP
73. BoEF.

70-73. All of these are extensions/additions of 69.

Eonas
2014-06-08, 02:34 AM
70-73. All of these are extensions/additions of 69.

No, only 71. The other three are just horrifyingly awkward - not necessarily juvenile.

AvatarVecna
2014-06-08, 02:59 AM
No, only 71. The other three are just horrifyingly awkward - not necessarily juvenile.

BoEF is, by it's nature, juvenile. Not because of it's content, mind you. It's that, if the DM runs a game where BoEF is not only allowed, and not only called out as allowed, it's required, they're not running that game to bring any level of maturity to the table.

70 wouldn't just be awkward, it would be creepy. 71 gets a slight pass because teens play the game, and might (but wouldn't) find an appropriate way to include the book's material in a game suitable for their age group. But pre-teens? If the DM's a pre-teen, that's creepy. If the DM's a teen, that's still creepy. But it's creepiest when an adult runs such a game.

72 sounds like a terrible lie told to a cop when you get caught having an orgy out in the woods. "We were, uh...LARPing. Yeah."

With a box
2014-06-08, 03:24 AM
74. Play evil warlord campaign in Somalia
and any adult who try to be a DM of 70, he must be quarantined from children.

avr
2014-06-08, 03:24 AM
39. Gurps, max 100 pp. Everyone must be a fictional rabbit of some kind, with abilities to match.
GURPS even has the Bunnies and Burrows (http://en.wikipedia.org/wiki/GURPS_Bunnies_%26_Burrows) setting ready for you to use.

shadowseve
2014-06-08, 03:33 AM
75. Dm pc is the main character in the story. He is level 28+ the rest are level 7 player characters who are constantly facing lv 20+ npc's. The characters are constantly retreating. Dm's explanation is that the pc's need to know where their place is.

AvatarVecna
2014-06-08, 04:05 AM
GURPS even has the Bunnies and Burrows (http://en.wikipedia.org/wiki/GURPS_Bunnies_%26_Burrows) setting ready for you to use.

I'm off to stat up Bugs Bunny, assuming no one's beat me to it.

Arbane
2014-06-08, 04:46 AM
62. Everyone is a Kender. No exceptions.

Whenever anyone needs a piece of equipment, roll to see who's currently got it.

76:

So here's some good advice you probably didn't need: if a 15-year-old ''Satanist'' who self-describes as ''really deep for my age'' joins your gaming group, and he says he has an Evil Campaign he's always wanted to run, you probably don't want to get involved...

malonkey1
2014-06-08, 11:41 AM
77: The player characters roll randomly for stats, race and class, and then swap their sheets randomly with other players.

Slipperychicken
2014-06-08, 11:58 AM
77: The player characters roll randomly for stats, race and class, and then swap their sheets randomly with other players.

You forgot skill point allocaton, age, height, weight, backstory, and name.

weckar
2014-06-08, 12:05 PM
You forgot skill point allocaton, age, height, weight, backstory, and name. And gender, Alignment (both axis) and Optimization level.

Inevitability
2014-06-08, 12:07 PM
No love for feat choices, personality, appearance and goals?

malonkey1
2014-06-08, 12:16 PM
78: A campaign where each player character written in a different system.

Pokonic
2014-06-08, 12:16 PM
The entire game takes place in a giant, lightless cavern, and the party has no illumination or any way to see their surroundings or their party members. Each member of the party cannot tell the details of their PC to the other players, and it must be figured out during combat or skill roles.

137beth
2014-06-08, 12:23 PM
Any system, any edition. In addition to the normal goals of the game in question, each PC has a secret goal assigned to them by the GM. This secret goal is detrimental to the rest of the party, but advantageous to the PC. The idea is to get the party to work together long enough to reach the party goal, only for them to start tripping each other 10 ft from the finish line.

Another Gaming Comic featured two campaigns much like that. It seems cool if you're into that play style, and you don't have a player who goes way too far (which happened in the first campaign).
I'm in a pbp that could end up like that (not intentionally). We all made PCs with similar short-term goals but conflicting long-term goals.

61. Low magic campaign, where the only way to get magic items is through micro-transactions with the DM. You can buy a +1 longsword for $5, or you can test run it for 1 session for $1. Premium subscribers also get easy-inventory benefits. Everyone else has to track rations and water on a meal-to-meal basis.
That actually sounds even less enjoyable than Circle Chief's game, if only because it wouldn't lead to an entertaining blog and several hundred pages of posts. Then again, according to Trekkin, Circle Chief did plan on charging publishers money just to see the draft of his universal system, so...:smalleek:

Syne
2014-06-08, 12:32 PM
61. Low magic campaign, where the only way to get magic items is through micro-transactions with the DM. You can buy a +1 longsword for $5, or you can test run it for 1 session for $1. Premium subscribers also get easy-inventory benefits. Everyone else has to track rations and water on a meal-to-meal basis.
Horrible for who exactly? Not for the DM :D

You can also buy character skins for $2.99 a piece. But because this is a tabletop, you instead buy words. For example, you must pay $2.99 to describe your character as "shadowy". However, you get some words for free, like "bland", "dull", and "brownish".

137beth
2014-06-08, 12:36 PM
Horrible for who exactly? Not for the DM :D

You can also buy character skins for $2.99 a piece. But because this is a tabletop, you instead buy words. For example, you must pay $2.99 to describe your character as "shadowy". However, you get some words for free, like "bland", "dull", and "brownish".

Yes horrible for the DM, because it will cost them all their friends who find out about it:smalltongue:

Slipperychicken
2014-06-08, 12:58 PM
You can also buy character skins for $2.99 a piece. But because this is a tabletop, you instead buy words. For example, you must pay $2.99 to describe your character as "shadowy". However, you get some words for free, like "bland", "dull", and "brownish".

In a limited-edition Death Mage package, you can make 8 spells of your choice death-themed (complete with skulls and black energy added to the narration) for only $0.99. For $2.50, you can make all spells cast by that character death-themed.

In the Premium Runaway Noble Adventurer Package, your character can be a runaway noble (complete with extra cutscenes, NPCs, and unique dialogue options) for $29.99, and for just $4.99 extra, you can unlock a special quest to reclaim your noble house. Should you reclaim your sprawling 7-story castle, you may have it furnished as you wish for just $0.10 per furniture item.

nedz
2014-06-08, 01:02 PM
You can also buy character skins for $2.99 a piece. But because this is a tabletop, you instead buy words. For example, you must pay $2.99 to describe your character as "shadowy". However, you get some words for free, like "bland", "dull", and "brownish".

No no, $2.99 buys you a package of 8 words. If you have some already, or you get some you don't like, tough — though you can swap them with other players. Each word comes printed on it's own 3"x2" card — in colour.

Eonas
2014-06-08, 01:08 PM
However, the DM's girlfriend gets all these perks for free.

Syne
2014-06-08, 01:34 PM
No no, $2.99 buys you a package of 8 words. If you have some already, or you get some you don't like, tough — though you can swap them with other players. Each word comes printed on it's own 3"x2" card — in colour.

Man, I feel a Kickstarter brewing already. I know just what to give for pledge rewards, too. Maybe we can print them out on glossy paper.

Threadnaught
2014-06-08, 07:01 PM
This is actually tons of fun.

Only if the DM is skilled enough to run it. So far so good.

Husher
2014-06-08, 08:07 PM
To get back to the topic, I believe we're currently on number...

80. All PC's start the game by waking up naked in an alley. All of them also have "Fluff Amnesia". They are aware of only what is written on their character sheet. So instead of "I am Dave the mighty fighter. Savior of the Realms and husband to Margaret the Fair" you get "I am level 10 fighter with power attack. If I had a longsword i would be 5% more likely to hit you with it".

Yasahiro
2014-06-08, 08:48 PM
81. 3.5 campaign based on Barkley Shut Up and Jam Gaiden.


Speaking of, why the Homebrewed half-golem racial class does not have B-balls as material? Neither do we have B-Baller class?
Gotta fix it

Slipperychicken
2014-06-08, 08:51 PM
So instead of "I am Dave the mighty fighter. Savior of the Realms and husband to Margaret the Fair" you get "I am level 10 fighter with power attack. If I had a longsword i would be 5% more likely to hit you with it".

Isn't this how campaigns normally start, except for the naked bit?

malonkey1
2014-06-08, 09:07 PM
Isn't this how campaigns normally start, except for the naked bit?

Depends on the group, really. I like to have a bit of backstory before I play.

82: The party is themed around a sitcom; Each of the PCs is based of a main character.

Story
2014-06-08, 09:09 PM
All of them also have "Fluff Amnesia". They are aware of only what is written on their character sheet. So instead of "I am Dave the mighty fighter. Savior of the Realms and husband to Margaret the Fair" you get "I am level 10 fighter with power attack. If I had a longsword i would be 5% more likely to hit you with it".

Assuming they didn't write their backstory on their character sheet.

Erik Vale
2014-06-08, 09:57 PM
78: A campaign where each player character written in a different system.

And then played in a different system, with XP/level-up tracked from the orrigional system and then ported over.

Play in heroes.
Do it in Heroes/Gurps, Watch as DnD characters rapidly drop to useless only to become gods, repeating as the game continues, try to figure out how to build save or dies and to convert HP to Body...
And laugh maniacly as the 'gods' of DnD have a speed of two.

Mieko
2014-06-08, 11:03 PM
83: Every PC has to be a spellcaster, gets the silent spell and still spell feats for free and is entirely paralyzed.
Prepare for flying wheelchair wizards!

84: All NPCs have to be Tibbits.

malonkey1
2014-06-08, 11:12 PM
83: Every PC has to be a spellcaster, gets the silent spell and still spell feats for free and is entirely paralyzed.
Prepare for flying wheelchair wizards!

So mute Professor X's?

85. An intrigue-heavy campaign where none of the Face classes nor Factotum are allowed.

Gildedragon
2014-06-08, 11:25 PM
85. An intrigue-heavy campaign where none of the Face classes nor Factotum are allowed.

Session Transcript:

DM: You enter Lord Fancybritcheston's foyer, the masquerade ball is in full sw...
Player 1 (Wizard): I cast mindrape on the person with the most expensive looking costume
DM: All your spell slots are mindrape or dominate person/monster, I presume?
Player 1: Yyyyeap! And this necklace, it's all pearls of power.
DM: Well pelor's pistachios...
alternatively
Player 2(Archivist): I cast commune
DM: wonderful...
alternatively
Player 1: I cast contact other plane for a greater deity
DM: Roll your int check
Player 1: 21 before rolling.
DM: Why do I even...

With a box
2014-06-09, 12:43 AM
87. Real time play
You only have 6 second/round

Erik Vale
2014-06-09, 01:06 AM
How long has the DM got for describe everything everyone senses as a free action?

Captnq
2014-06-09, 01:17 AM
15. the PCs must retrieve the pieces of a powerful shattered artifact. They must go north, south, east and west, and fight 4 bosses. Then they can finally meet the BBEG and save the world. Everything is extremely railroaded.

Holy Crap. I was stuck in a GURPS campaign that actually WAS this. I mean, you just gave me chills there.

Captnq
2014-06-09, 01:21 AM
88. Everyone is LG and has contracted a horrible disease. They are immune, but anyone they come in contact with dies. You get to role-play being in quarentine.

89. You are all murdered and get to play your own rotting zombie corpse. If you ever achieve your goal, your purpose in unlife is fufiled and you collapse in a pile of rotting meat.

Captnq
2014-06-09, 01:27 AM
78: A campaign where each player character written in a different system.

What do you call it when a werewolf, a vampire, a mummy, a mage, and a troll walk into a bar?
The start of most oWoD games I played in.

Judge_Worm
2014-06-09, 03:53 AM
90. 4 players, one PoH, one PoF, one PoT, one PoS. The four paladins are actually siblings. The campaign is they have to get their father's (Commoner 2) cat (fighter 1, improved initiative feat) out of a tree. The issues:

Pulling cats out of trees is illegal.
If they work together the paladins will fall because of working with evil/good.
If they take too long the cat will attack their father.
Cutting down the tree is completely legal.


Afterwards the same party has to retrieve their father's medicine from the local alchemist. But the alchemist is out of stock and requires ingredients easily found in the store next door.

The father dies and the four paladins must split the inheritance (3cp a failed farm, and a dying donkey, maybe a cat if they succeeded their first mission).

Erik Vale
2014-06-09, 04:04 AM
Please, the PoS kills the father, PoF + PoH gang up and kill the PoS, and the PoT [Heh, pot] leaves because [chiiiil maaan] the PoS is a ass and he wants to kill him, but it'd be better to run so as to not be left with the PoF + PoH.

Eonas
2014-06-09, 12:21 PM
90. 4 players, one PoH, one PoF, one PoT, one PoS. The four paladins are actually siblings. The campaign is they have to get their father's (Commoner 2) cat (fighter 1, improved initiative feat) out of a tree. The issues:

Pulling cats out of trees is illegal.
If they work together the paladins will fall because of working with evil/good.
If they take too long the cat will attack their father.
Cutting down the tree is completely legal.


Afterwards the same party has to retrieve their father's medicine from the local alchemist. But the alchemist is out of stock and requires ingredients easily found in the store next door.

The father dies and the four paladins must split the inheritance (3cp a failed farm, and a dying donkey, maybe a cat if they succeeded their first mission).

This is brilliant.

Person_Man
2014-06-09, 02:29 PM
91. The player's take on the thrilling roles of Manager, Engineer, Sales Associate, Budget Analyst, Quality Control Specialist, and Lawyer. Their goal, to create a safe, legal product and marketing campaign that the dreaded Customers (played by the DM) will purchase in large enough numbers to be profitable. The players must communicate solely through email or meetings in which only the Manager is allowed to ask questions. No player can disagree with any statement made by a Manager. But the Manager does not understand any technical aspects of product development, budget, marketing, quality control, or the law. A product cannot be sold until all of the players agree on all parts of it, and each day that passes adds to the cost of the product. If the product is not profitable, everyone loses. If the product is profitable, the players must create a new profitable product in 6 months or the are still fired.

Eonas
2014-06-09, 03:07 PM
92. D&D played as Jack Chick (http://www.chick.com/reading/tracts/0046/0046_01.ASP) envisioned it.

Suteinu
2014-06-09, 03:37 PM
[QUOTE=Judge_Worm;17591199]3. 3.5 again, the PC's are commoners fighting a house cat invasion. All enemies are house cats, as levels increase add templates and player classes to the cats (i.e. Half-Dragon Cat, Dire Cat, Gelatinous Cat, Feral Cat, Wizard 10/ Artificer 5/ Spellthief 2 Cat Lich). The PC's can multiclass only to NPC classes (Adept, Aristocrat, Expert).

Sounds like a Hammer Horror film. I like it!!!

Syne
2014-06-09, 03:55 PM
How about, an epic campaign consisting solely of Wizards. No holds barred.

Or even better, one consisting solely of Fighters. No holds barred. *snicker*

But no Natural Armor feat. +1 to natural armor as an epic-level feat? broken. Why, if you took it 3 times, you'd get a +3 bonus to natural armor.

malonkey1
2014-06-09, 05:45 PM
How about, an epic campaign consisting solely of Wizards. No holds barred.

Or even better, one consisting solely of Fighters. No holds barred. *snicker*

But no Natural Armor feat. +1 to natural armor as an epic-level feat? broken. Why, if you took it 3 times, you'd get a +3 bonus to natural armor.

Although, dependent on builds, many bars may be held. (badum-ts (https://www.youtube.com/watch?v=oShTJ90fC34))

jaydubs
2014-06-09, 09:05 PM
93. The DM wants a campaign to be extra lethal, gritty, and realistic. Therefore, every character has 1 hp. PS - intricate backstories required.

sakuuya
2014-06-09, 09:23 PM
93. The DM wants a campaign to be extra lethal, gritty, and realistic. Therefore, every character has 1 hp. PS - intricate backstories required.

94. PPS. We're doing this Traveller-style, so your character may die during character creation. No, you don't get to make another one. You'll just have to sit this session out and try again next week.

95. At the end of character creation, there are no living PCs. The DM starts the campaign regardless.

Grey Watcher
2014-06-10, 02:11 AM
2. 3.5 campaign, each PC is a focused specialist of a different school, no multiclassing.

I'm in such a campaign right now, and it's awesome. Seriously fun to be able to explore the quirks of the individual specialties. Of course, we've got fewer spells per day, so we can't just overwhelm things with piles and piles of save-or-die spells


3. 3.5 again, the PC's are commoners fighting a house cat invasion. All enemies are house cats, as levels increase add templates and player classes to the cats (i.e. Half-Dragon Cat, Dire Cat, Gelatinous Cat, Feral Cat, Wizard 10/ Artificer 5/ Spellthief 2 Cat Lich). The PC's can multiclass only to NPC classes (Adept, Aristocrat, Expert).

I would enthusiastically play this. It sounds hilarious.

WarKitty
2014-06-10, 03:16 AM
61. Low magic campaign, where the only way to get magic items is through micro-transactions with the DM. You can buy a +1 longsword for $5, or you can test run it for 1 session for $1. Premium subscribers also get easy-inventory benefits. Everyone else has to track rations and water on a meal-to-meal basis.

It is however acceptable to require snacks and/or beverages in order to access your magic items.

*might actually do that*

Vaern
2014-06-10, 04:21 AM
78: A campaign where each player character written in a different system.

I once played a random one-shot D20 Modern game where the DM allowed us to pick D&D classes if we wanted to. Those of us who did were utterly unable to use any sort of technology, as the relevant skills did not appear on our character sheets. It did not end well for most of us.

96. All players are retired adventurers. They now work mundane professions such as innkeeping and blacksmithing in order to provide food, lodging, and equipment for the next generation of adventurers.

weckar
2014-06-10, 06:10 AM
I once played a random one-shot D20 Modern game where the DM allowed us to pick D&D classes if we wanted to. Those of us who did were utterly unable to use any sort of technology, as the relevant skills did not appear on our character sheets. It did not end well for most of us.Wouldn't you still get them cross-class?

97. A 'you are the monster' version of CoC.

manyslayer
2014-06-10, 11:48 AM
3. 3.5 again, the PC's are commoners fighting a house cat invasion. All enemies are house cats, as levels increase add templates and player classes to the cats (i.e. Half-Dragon Cat, Dire Cat, Gelatinous Cat, Feral Cat, Wizard 10/ Artificer 5/ Spellthief 2 Cat Lich). The PC's can multiclass only to NPC classes (Adept, Aristocrat, Expert).
I may actually have to run this as a one-shot type game sometime.

One I actually played in:
98. Nine PCs, one of every alignment. Opposite alignments cannot kill each other or, through inaction, allow their counterpart to be killed. Led to some interesting encounters and interpretations of what you could do to one another (and one PC that murder-suicided because he just had to kill his opposite number).

weckar
2014-06-10, 01:11 PM
I may actually have to run this as a one-shot type game sometime.

One I actually played in:
98. Nine PCs, one of every alignment. Opposite alignments cannot kill each other or, through inaction, allow their counterpart to be killed. Led to some interesting encounters and interpretations of what you could do to one another (and one PC that murder-suicided because he just had to kill his opposite number).D&D: Highlander rules. Sweet.

99. Digimon TRPG. Every player gets three extra points in Sourcecode programming.

PsyBomb
2014-06-10, 03:14 PM
#100:

Campaign where every story arc is based on a song. PCs realize that the guy they're working for is actually Johnny from "The Devil Came Down to Georgia", trying to set things up so that he wins when the Devil calls him out for a rematch.

Yes, I ran this. Yes, I got death-glares when they realized it.

malonkey1
2014-06-10, 04:29 PM
#101: Each player pulls a fictional character from a hat. They must base their character on that person.

#102: All the PCs are alternate reality doubles of each other (same race, same level 1 class, similar starting stats), that have to work together to defeat an evil emperor who is also themselves. Nobody is aware that they're all doubles for various reasons, and each one has to figure it out individually. Nobody is allowed to compare character sheets.

Brookshw
2014-06-10, 05:17 PM
#103: D&D 3.5 You've fallen into the far plane where things don't work properly. You're characters are replaced with 2e characters, everything else is 3.5.

137beth
2014-06-11, 05:34 PM
The cross-system campaigns remind me of the section in SSaDT about Invaders from the Fourth Edition Dimension.

104. Everyone comes up with horrible campaign ideas and posts them in a thread. Each player then rolls to determine one of the 'horrible campaign ideas,' and makes their PC under the assumption that that is what the campaign will be. The PCs will most likely all end up with different Horrible Campaign Ideas, and so make PCs for wildly incompatible campaigns.
If anyone rolls this campaign idea, they can make whatever they want, but then must switch places with the DM.

malonkey1
2014-06-25, 11:33 PM
105: The group walks in, thinking that it's four players plus DM, but instead, the "DM" plays 4 player characters, and the "players" are instead to act as DM. Singular. All four DMs must agree on everything. every ruling, NPC action, house rule, and magic item.

SlowerThanLight
2014-06-26, 12:19 AM
106. No healing of any kind is allowed.

137beth
2014-06-26, 12:27 AM
105: The group walks in, thinking that it's four players plus DM, but instead, the "DM" plays 4 player characters, and the "players" are instead to act as DM. Singular. All four DMs must agree on everything. every ruling, NPC action, house rule, and magic item.

One of the PC's goal is to cause the universe to implode, which is most readily accomplished by trying to get the DMs to disagree. Another PC's goal is to save the universe, by trying to convince the DMs to agree on...anything.

Azraile
2014-06-26, 12:34 AM
#42. Time travel.... lots and lots and lots and lots of time travel.

ChaosArchon
2014-06-26, 12:36 AM
106. No healing of any kind is allowed.

I'm actually recruiting for a pbp game which has no healing magic or potions, although you can make a DC15 check to heal another person for 1d8hp (must have ranks in Heal)... I thought it made for an interesting campaign idea :smallredface:

Adverb
2014-06-26, 12:38 AM
1. Call of Cthulhu the PC's are Shaggy, Fred, Daphne, and Velma. Scooby is a DMPC. The monsters are not old men in costumes.

I played in this, but it was a Mage: the Ascension game, not CoC. It was pretty fun. Shaggy was a Correspondence mage with a paradox flaw that explained his bottomless appetite.


6. All PCs MUST be in a romantic relationship with at least 2 other PCs.

I've played this as a 30-person larp. It was a load of fun.


64. Any system, any level of power. Everyone is a carebear.

This game exists and is even sorta-published: It is called Care Bears: Call of Cthulhu (http://www.gweep.net/~shogunhb/pmwiki/pmwiki.php/CareBears/HomePage). It has run many, many times, every time to great success.

Azraile
2014-06-26, 12:56 AM
#573. Time travel.... lots and lots and lots and lots of time travel.

Azraile
2014-06-26, 01:50 AM
.levart emit fo stol dna stol dns stol ....levart emiT .i-#

With a box
2014-06-26, 02:29 AM
108
Every player have to end his round in 6+(int modifier) second

nedz
2014-06-26, 03:58 AM
42b. Lots of Time travel leading to the game ending when the PCs take themselves out back when they were level 1.

Killer Angel
2014-06-26, 06:41 AM
n. 109 (?)

The King introduces to the Group an archmage, who is also his beloved son, the DMPC.

Jergmo
2014-06-26, 07:18 AM
110. The setting is film noir. The PCs are all detectives, individually trapped in their offices, and must unite by overcoming a series of puzzles in order to take out a prolific mob boss.

Kazudo
2014-06-26, 10:56 AM
111. Play Paranoia: D&D 3.5 edition. Don't give the players their character sheets, make them figure out their characters through trial and error. Put a huge list of arbitrary rules in place that makes it to where the players not only have to figure out their characters but also the code of conduct for the place they're in. Give them a sixpack of character clones. Laugh when they run out of clones and have to figure out another character entirely.

geonova
2014-06-26, 12:40 PM
110. The setting is film noir. The PCs are all detectives, individually trapped in their offices, and must unite by overcoming a series of puzzles in order to take out a prolific mob boss.

The PCs are all teenagers who get sucked into a videogame, they are each sent to a different world, where they will learn important life lessons as aliens continuously insult them over a chat client as they rush to complete their ultimate goal.

nedz
2014-06-26, 12:44 PM
112. The PCs all have trainers, who keep them in little spheres and only let them out to fight monsters occasionally.

Kazudo
2014-06-26, 12:58 PM
112. The PCs all have trainers, who keep them in little spheres and only let them out to fight monsters occasionally.

I actually played in a game with a really awkwardly done Pokemon system where we were all released trained monsters who kept meeting trainers in the tall grass we made our home base while we attempted to get the right to have a monster as a gym leader. We stomped them most of the time but only because they thought we were just wild mons.

SlowerThanLight
2014-06-26, 02:08 PM
I'm actually recruiting for a pbp game which has no healing magic or potions, although you can make a DC15 check to heal another person for 1d8hp (must have ranks in Heal)... I thought it made for an interesting campaign idea :smallredface:

That doesn't sound bad. What I had envisioned was that the DM had ruled that PCs could not increase their current HP by healing magic, magic items, resting, increasing their CON, leveling up, or anything else at all. Monsters do not have these restrictions.

Also: 113. Each player controls one limb of the only PC.

Eonas
2014-06-26, 02:11 PM
111. Play Paranoia: D&D 3.5 edition. Don't give the players their character sheets, make them figure out their characters through trial and error. Put a huge list of arbitrary rules in place that makes it to where the players not only have to figure out their characters but also the code of conduct for the place they're in. Give them a sixpack of character clones. Laugh when they run out of clones and have to figure out another character entirely.

Hahaha! Brilliant! I almost want to run that.

114: D&D 3.5, every character is level 20 but has one hitpoint.

Adverb
2014-06-26, 02:27 PM
A game my friends and I keep meaning to run, but haven't yet:

115: You are a party of second-level NPC classes, hirelings of a high-level adventuring party who carry their stuff. They have all been killed by a gelatinous ooze, you are several levels down in a dungeon full of monsters that are Considerably Above Your CR, but you have some really excellent equipment.

Segev
2014-06-26, 02:42 PM
116. You're all playing a noble. The same noble. Except that all but one of you are doppelgangers who were hired to kill and replace him, but a macguffin has made you all forget which one of you is the real one. The doppelgangers have thus forgotten how to shapeshift.

Azraile
2014-06-26, 03:00 PM
116. You're all playing a noble. The same noble. Except that all but one of you are doppelgangers who were hired to kill and replace him, but a macguffin has made you all forget which one of you is the real one. The doppelgangers have thus forgotten how to shapeshift.

http://media.oglaf.com/comic/kingshaped.jpg

Arbane
2014-06-26, 03:40 PM
(Oglaf snipped)

Warning: That comic is often EXTREMELY NSFW. Also often extremely funny.

Azraile
2014-06-26, 03:45 PM
That would be why I didn't link there lol

The Viscount
2014-06-26, 05:24 PM
117: The players all meet in a tavern, and then are warned by the bar's patrons not to leave. If they do, they see an enormous only vaguely humanoid giant. If they stay outside the bar for more than 1 round, they are immediately swallowed by Dalmosh of the Infinite Maws. Once swallowed they are transported to the pocket dimension inside his stomach (not making this up, that's real) and the campaign can begin.

117b: As above, but nobody is allowed to make any Attack on Titan references.

Icewraith
2014-06-26, 06:21 PM
Probably 90% of these I think sound pretty interesting, and I'd more than likely give them a shot.

Probably the legitimately worst idea so far has been Microtransactions: the Impoverishing.

118: Everyone is required to play paladins. Without consulting the players, the DM has homebrewed a ten page legal document detailing the paladin's code.

119: Core only. Each player is told the campaign will be gestalt, but they must pick their class combinations first, and must pick three backup characters without repeating any classes. After picking, the players's characters are actually simultaneous mega-gestalts of all the remaining core classes they didn't pick.

nedz
2014-06-26, 06:27 PM
119a as 119, but they have to use the Standard Array (11,11,11,10,10,10)

malonkey1
2014-06-26, 11:05 PM
118: Everyone is required to play paladins. Without consulting the players, the DM has homebrewed a ten page legal document detailing the paladin's code.

Don't try to play it at a law school, or you'll end up having the Paladins dance through the loopholes on their way to tyrannical dictatorships.

120. The players are all the familiars, mounts and animal companions of really stupid adventurers.

Azraile
2014-06-26, 11:09 PM
120. The players are all the familiars, mounts and animal companions of really stupid adventurers.

lol thats awsome

russdm
2014-06-27, 12:10 AM
Just making this up)

121: The players may only be Kender and game is based off of Call of Cthulhu.

122: The players are all Kender and the game takes place in a world where they employ the medieval rules for thieves. (Meaning hands being cut off and sometimes worse)

123: The players are Kender but you are playing Paranoia. Have fun...

nedz
2014-06-27, 06:41 AM
If the players are all Kender then you are going to run out of dice, shiny thing that they are. :smallwink:

Yahzi
2014-06-27, 09:20 AM
89. You are all murdered and get to play your own rotting zombie corpse. If you ever achieve your goal, your purpose in unlife is fufiled and you collapse in a pile of rotting meat.
I think you just described Mogworld, by Ben "Yahtzee" Croshaw of Zero Punctuation.

Kazudo
2014-06-27, 10:11 AM
If the players are all Kender then you are going to run out of dice, shiny thing that they are. :smallwink:

Wait. You need dice for Paranoia? When did that start?

Graypairofsocks
2014-06-27, 10:27 AM
27. All characters must gestalt a Tome of Battle class as they are so awesome

That doesn't seem that bad.

Kazudo
2014-06-27, 10:31 AM
124. All players must gestalt CW Samurai because samurai are awesome and katanas rock.

Icewraith
2014-06-27, 10:48 AM
125.

All PCs must be Kender clerics of the same deity.

The party may only possess one holy symbol at any time.

Segev
2014-06-27, 10:50 AM
126. The DM hands you your character sheet, your script for what your character says, and a list of die rolls, their results, and when you'll make them.

Kazudo
2014-06-27, 11:54 AM
127. Die-rolling during the game is forbidden except for damage dice and occasionally a d%. Every day before the campaign, you must roll and chart 100 d20 roll outcomes. From the beginning of the game to the end, you start crossing off d20 outcomes starting with "1" and going to "100". In order. For everything d20 related.

malonkey1
2014-06-27, 04:10 PM
128. A World of Darkness campaign where the player characters are all based off of detective cartoons (Scooby-Doo, Speedbuggy, Groovy Ghost). The setting is played completely straight.

A_S
2014-06-27, 05:51 PM
42b. Lots of Time travel leading to the game ending when the PCs take themselves out back when they were level 1.
The players are led to believe that doing so will lead them to a better alternate future, but the campaign instead just abruptly ends without closure when the PCs' past selves die. The DM smugly asks them what they thought was going to happen.

otakumick
2014-06-27, 08:22 PM
125.

All PCs must be Kender clerics of the same deity.

The party may only possess one holy symbol at any time.

125b. The deity is all about law and hates theft.

SlowerThanLight
2014-06-27, 08:45 PM
129. The players are told the game will have a realistic medieval setting with no magic and have to make their characters accordingly. At the start of the first session wizards pull scry-and-die tactics on them. Any surviving PCs are immediately attacked with copies of the exact same wizards. Repeat until all PCs are killed.

Azraile
2014-06-27, 11:09 PM
127. Die-rolling during the game is forbidden except for damage dice and occasionally a d%. Every day before the campaign, you must roll and chart 100 d20 roll outcomes. From the beginning of the game to the end, you start crossing off d20 outcomes starting with "1" and going to "100". In order. For everything d20 related.

A thats more a rules idea than a campaign idea...

and

B I think this has to be something that some one might play, if belligerently as @%#%%..... not something they would stop you half way through discribing and walk out lol

Azraile
2014-06-28, 12:52 AM
129. 100% normal humans Vs Anastagio's Olde Time Lunar Carnival and Midnight Circus

http://www.giantitp.com/forums/showsinglepost.php?p=17692528&postcount=722 (I described what that supplement is from and like here.http://www.giantitp.com/forums/showsinglepost.php?p=17692528&postcount=722)

This is the evilest thing I could possibly think of.

And I just short of did it, lol. I did it with hunters though, they are normal humans up till one day when they go a little crazy and start exhibiting pally like powers. So you end up with like some drunken bum with magic weapon and smite evil. lol

Funny thing is that normal humans can't see there powers being used in the setting and evil things blind in.... so what is a hunter attacking a vampire with a holly sanctified weapon of god..... appears to the average person as some drunk beating the heck out of some kid with a lead pipe. XD So much fun.

malonkey1
2014-06-28, 10:15 AM
Azraile, you're one off.

131. All the monsters and NPCs are based off of Yu-Gi-Oh! cards.

137beth
2014-06-28, 12:34 PM
132. The players each make a PC based off of either Jedipotter, Judge_Worm, malonkey1, Circle Chief, Jade_Teram, or Visgani. They do not tell each other, or the DM, who their characters are based off of. The PCs goals are to discover which community member the other PCs are based off of, while keeping their own basis a secret. However, if the identity of a Visgani PC is revealed, and Jade_Teram PCs can reveal themselves, resulting in the immediate death of the Visgani PC(s).
Also, if any of the PCs die, their player can base the replacement PC off of Pickford, but only if character creation happens on a Monday.

Killer Angel
2014-06-29, 04:04 AM
124. All players must gestalt CW Samurai because samurai are awesome and katanas rock.

Of course they're awesome!
Real optimizers use samurai (http://www.giantitp.com/forums/showthread.php?t=125885).

Azraile
2014-06-29, 04:08 AM
133. A quest to slay a living spell, color spray spell.... for level 1 chars of course

bekeleven
2014-06-29, 01:48 PM
This game exists and is even sorta-published: It is called Care Bears: Call of Cthulhu (http://www.gweep.net/~shogunhb/pmwiki/pmwiki.php/CareBears/HomePage). It has run many, many times, every time to great success.

Can confirm: Not every game is great success.

Anyway...

134: J Campaign: A campaign in which exactly half of the players are given knowledge of a complicated metaplot that recontextualizes every single event in the game. They are sworn by the GM to not reveal any of this information to the remaining players except through condescending smiles when those players make actions they think make perfect sense.

I think I've played J campaigns about 3 times now?

137beth
2014-06-29, 02:52 PM
Can confirm: Not every game is great success.

Anyway...

134: J Campaign: A campaign in which exactly half of the players are given knowledge of a complicated metaplot that recontextualizes every single event in the game. They are sworn by the GM to not reveal any of this information to the remaining players except through condescending smiles when those players make actions they think make perfect sense.

I think I've played J campaigns about 3 times now?

What does the "J" stand for?

D4rkh0rus
2014-06-29, 03:14 PM
135: Have 5 players make detailed characters, with specialized roles and have them put effort in their creation (as in personality, background, etc) I.E. have the players grow attached to their characters in creation.... Then have the 5 players board a giant warforged mecha and commence the hack n' slash campaign of your dreams... where they never leave the mecha.

137beth
2014-06-29, 03:35 PM
135: Have 5 players make detailed characters, with specialized roles and have them put effort in their creation (as in personality, background, etc) I.E. have the players grow attached to their characters in creation.... Then have the 5 players board a giant warforged mecha and commence the hack n' slash campaign of your dreams... where they never leave the mecha.

As a follow-up,
136:: Have everyone in the group make fighters/samurai/warriors/barbarians/Sorcerers with no utility spells*. Proceed with almost no combat.
*Nope, wait, that doesn't work because any sorcerer can use wands with utility spells. Stick with mundane 2SP/level classes only.

Mono Vertigo
2014-06-29, 03:46 PM
137. Everybody is playing the very rare Good Drow defector, a la Drizz't. (Complaining about the standards of your own race is required, of course, else who would know you're not like these Evil bastards? Besides, most NPCs who have any doubt about your alignment are going to kill you on sight.)
At least, that's what everyone thinks. All the PCs are your average Evil backstabbing Drow, and think they're only tagging along as spies to assassinate the traitors one by one; thing is, the players are not told the other PCs are not actually Good either.
Surprise PvP!


(Of course, loving Paranoia, I think I'd actually play that, but that might say more about my tastes than the campaign.)

Azraile
2014-06-29, 04:09 PM
138. The catacombs of color spray, color spray traps, living color spray spells, color spray casting monsters, more color spray traps.... lots of color spray traps.... oh and this boss:

Living Transdemintional Twin Cast Maximized Empowered Color Spray
Size/Type: Huge Ooze
Hit Dice: 9d10+90 (140 hp)
Initiative: –5
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 16 (–2 size, –1 Dex, +9 natural),, touch 16, flat-footed 16
Base Attack/Grapple: +7/+18
Attack: Slam +8 melee (2d6+8 plus 2d6 acid)
Full Attack: Slam +8 melee (2d6+8, plus 2d6 acid, pluss spell effect)
Space/Reach: 15 ft./10 ft.
Special Attacks: Acid, constrict 2d6+4 plus 2d6 acid, improved grab, engulf, Spell Effect (Su)
Special Qualities: Blindsight 60 ft., split, ooze traits, absorb magic , damage reduction +10/-, spell resistance +19
Saves: Fort +13, Ref +2, Will +2
Abilities: Str 25, Dex 9, Con 30, Int 8, Wis 9, Cha 9
Skills: Climb +12, use magic device +12, spellcraft +12

The typical huge ooze measures 15 feet across and 2 feet thick. It weighs about 18,000 pounds.

Spell Effect (Su): On a full attack, a creature hit by a living spell’s slam attack is subject to the normal effect of the spell or spells making up the creature. The maximum damage dice of the Living Spell is determined by class levels it has taken.

Acid (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a huge ooze also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.

The huge ooze’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.

Constrict (Ex): A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid.

Engulf (Ex): A Living Spell can flow around creature that fit within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. The living spell merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the Living Spell. They are entitled to a saving throw. Those engulfed must succeed on a Reflex Save (DC 10 + spell level + the spell’s Cha modifier) or be engulfed; If they succeed, they are pushed back or aside (opponent’s choice) as the spell moves forward. Engulfed creatures are subject to the full normal effect of the spell(s) each round on the living spell’s turn, getting a save each turn, and are considered to be grappled and trapped within its body. Normal resistance applies.

Improved Grab (Ex): To use this ability, a black pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Split (Ex): Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical huge ooze, each with half of the original’s current hit points (round down). A huge ooze with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.

Absorb Magic (Su): The Living Spell is able to absorb spells they are hit with by making an opposed Spellcraft check against the caster. If they succeed, they gain 5 hp per level of the spell casted at them, though spells of a higher level than the living magic require a save against the spell as would normally be done and only gain half the health they would normally. Spells of opposing elements deal x2 damage, this is increased by x1 for every 2 levels above the creature the casted spell is.

Skills: A huge ooze has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

137beth
2014-06-29, 04:59 PM
<awesome living spell>

Why is it empowered/maximized rather than Intensified (http://www.d20srd.org/srd/epic/feats.htm#intensifySpell)?

bekeleven
2014-06-29, 06:42 PM
What does the "J" stand for?

I GM I knew who would run intrigue-heavy campaigns. He'd end his campaigns once per year, often with party wipes or mass simultaneous betrayals, then the next year the group would reform with about half of the players being from the year before. Each campaign was set in the same world after the previous one ended, but the new players (such as myself) that joined would hear only the most oblique of references to the previous campaign's events and their massive behind-the-scenes world alterations.

Sort of turned me off from intrigue games, which is a shame, because I like intrigue in fiction.

Azraile
2014-06-30, 01:00 AM
Why is it empowered/maximized rather than Intensified (http://www.d20srd.org/srd/epic/feats.htm#intensifySpell)?

lol ok

Living Twin Cast Intensified Color Spray

living spells don't have a build for above level 9.... though it could be exspanded I supose..... but I think it's rediculious enough at HD 9

It may be HD 9 but it's likely CR 18 lol

Socksy
2014-06-30, 12:10 PM
110. The setting is film noir. The PCs are all detectives, individually trapped in their offices, and must unite by overcoming a series of puzzles in order to take out a prolific mob boss.


The PCs are all teenagers who get sucked into a videogame, they are each sent to a different world, where they will learn important life lessons as aliens continuously insult them over a chat client as they rush to complete their ultimate goal.

The sole PC is a bard. Give up on the campaign before it even starts properly.

Segev
2014-06-30, 12:40 PM
139. The DM goes to TVTropes.org and hits "random" 10 times. He basis the campaign on the pages he visits. Players are required to do the same, but may pick any 5 of the 10 pages they visit from which to base their characters.


(I actually did this with the gaming club at my college several years ago. I had 2 other co-GMs, and we split the club into 3 tables. We used RISUS as the system, and the PCs used their tropes as their traits. It was spectacular fun, including sending players from one table to another as "events" caused them to shift worlds and settings. It culminated in one of the tables declaring an attack on the other: They picked up their table and charged, and then the GMs started switching tables almost mid-sentence, and the whole thing went into a multiversal chaos that was enormously silly fun.)

Dimers
2014-07-01, 12:54 AM
139. The DM goes to TVTropes.org and hits "random" 10 times. He basis the campaign on the pages he visits. Players are required to do the same, but may pick any 5 of the 10 pages they visit from which to base their characters.

Whoa. :smalleek:

Prince Raven
2014-07-01, 08:49 AM
140. Every 6d10 minutes, one of the players becomes the GM, the GM becomes a PC, and all character sheets are randomly reallocated.

137beth
2014-07-01, 11:00 AM
140. Every 6d10 minutes, one of the players becomes the GM, the GM becomes a PC, and all character sheets are randomly reallocated.

141. As 140, but play via pbp, so the switching happens dozens of times in a single encounter.

A_S
2014-07-01, 03:18 PM
141. As 140, but play via pbp, so the switching happens dozens of times in a single encounter.
(to previous controller of current character): "Why did you put me in full attack range of this dragon? WHY?"

Socksy
2014-07-01, 04:31 PM
140. Every 6d10 minutes, one of the players becomes the GM, the GM becomes a PC, and all character sheets are randomly reallocated.

Oh, I HAVE to run this as soon as I get a group together.
Or rather, my group has to run this, as soon as I get a group together :p

malonkey1
2014-07-01, 07:11 PM
142. All tier 4+ classes are banned...but only for PCs.

otakumick
2014-07-01, 08:26 PM
143. Only tier 6 party(so probably all truenamers)

Grytorm
2014-07-01, 08:50 PM
139. The DM goes to TVTropes.org and hits "random" 10 times. He basis the campaign on the pages he visits. Players are required to do the same, but may pick any 5 of the 10 pages they visit from which to base their characters.


(I actually did this with the gaming club at my college several years ago. I had 2 other co-GMs, and we split the club into 3 tables. We used RISUS as the system, and the PCs used their tropes as their traits. It was spectacular fun, including sending players from one table to another as "events" caused them to shift worlds and settings. It culminated in one of the tables declaring an attack on the other: They picked up their table and charged, and then the GMs started switching tables almost mid-sentence, and the whole thing went into a multiversal chaos that was enormously silly fun.)

I will probably never do it but I got a list of randoms.

High Fantasy
The Show Must Go On
All Animation is Disney
Mistaken for Gay
Dumbass DJ
Wipe That Smile Off Your Face
Misbegotten Multiplayer Mode
Radio Silence
Orchestra Hit Techno Battle
Combining Mecha

Oddly it doesn't look that bad of a selection. The High Fantasy might make it hard to fit in the others. But 4 can be put together as a working framing device.

weso12
2014-07-01, 09:03 PM
144. The only race you can pick is Bakemono (-8 Int) and the only class you pick is Wizard

Azraile
2014-07-01, 09:13 PM
I will probably never do it but I got a list of randoms.

High Fantasy
The Show Must Go On
All Animation is Disney
Mistaken for Gay
Dumbass DJ
Wipe That Smile Off Your Face
Misbegotten Multiplayer Mode
Radio Silence
Orchestra Hit Techno Battle
Combining Mecha

Oddly it doesn't look that bad of a selection. The High Fantasy might make it hard to fit in the others. But 4 can be put together as a working framing device.

I already made a suggestion for the last one warforged artifacer with constructs that form its armor, weapons, and equipment ... there are rules for all but the last and it wouldn't be hard to make them. Lol though the idea of a robot suddenly exploding as 1 equally large robot and 9 versus sided smaller ones fly off and attack I s awsome

Azraile
2014-07-01, 09:18 PM
Lets see

Armor same size category
weapons/shield/helm/boots. one smaller
Head band/belt/necklaces two smaller
Rings three smaller or swarm (if you can't go any smaller)

Segev
2014-07-01, 09:51 PM
145. The DM runs Forgotten Realms, and lets you play the iconic NPCs. But then tells you you can't do things because "that's out of character." And that you must do other things because "that is what the character would do."

jaydubs
2014-07-02, 12:52 AM
146.

The GM gets his group organized in secret. He emails Bob to roll up a d&d character. He emails Sue to roll up a Dark Heresy character. Jack gets Eclipse Phase, and Erica gets Vampire: The Masquerade. None of them are allowed to talk about it beforehand.

First session: "Surprise! We're actually playing Call of Cthulu! Your characters start out in an insane asylum, and your character sheets explain who they think they are. Good luck!"

Azraile
2014-07-02, 12:59 AM
146.

The GM gets his group organized in secret. He emails Bob to roll up a d&d character. He emails Sue to roll up a Dark Heresy character. Jack gets Eclipse Phase, and Erica gets Vampire: The Masquerade. None of them are allowed to talk about it beforehand.

First session: "Surprise! We're actually playing Call of Cthulu! Your characters start out in an insane asylum, and your character sheets explain who they think they are. Good luck!"

That's not horrible, that is awesome.

Ingus
2014-07-02, 07:29 AM
146 IS awesome!

147. At the table, everyone closes his eyes and imagine his own adventures.

148. d20 Modern. Everyone is a nun who tries to sing in a choir

149. 3.x. High level, heavily optimized enemies. Every 45 minutes, a class and a race are randomly picked for every PC. The player has 2 minutes to put down the new build

150. PCs are major phylosophers of the ancient Greece. Their task is to put up a drug smuggling crime syndicate in modern Los Angeles.

151. The PCs are furniture. Not living furniture, just plain furniture that can't speak, move or otherwise act. Level advancement means to be better finished furniture.

With a box
2014-07-02, 07:50 AM
152.
All PCs are warfoged.
They must be pre-programed and player can change program them at home, but not in bettle.

Slayer Lord
2014-07-02, 10:28 AM
153. Vampire the Masquerade set in a forest full of werewolves.

Azraile
2014-07-02, 04:25 PM
werewolfs in new york.... oh wait there is that

Slipperychicken
2014-07-02, 04:51 PM
146.

The GM gets his group organized in secret. He emails Bob to roll up a d&d character. He emails Sue to roll up a Dark Heresy character. Jack gets Eclipse Phase, and Erica gets Vampire: The Masquerade. None of them are allowed to talk about it beforehand.

First session: "Surprise! We're actually playing Call of Cthulu! Your characters start out in an insane asylum, and your character sheets explain who they think they are. Good luck!"

Honestly, you could probably pull this off with just character concepts from WoD. The rulebooks sound like someone took the ramblings of a delusional, paranoid madman, then articulated them into RPG fluff and mechanics.

Droningbass
2014-07-02, 04:52 PM
154. A campaign where characters are only allowed to make statements (including battle strategy) that include either a rhyming couplet or a terrible pun. It would be a Bard's fondest dream...

Azraile
2014-07-02, 08:58 PM
152.
All PCs are warfoged.
They must be pre-programed and player can change program them at home, but not in bettle.

Set it in a world that is completely inhospitable to them, they were dumped there by a gate but have no way of getting out (until they get strong enough to make a gate of there own.)

They are all artificers and the cave system they are in is hospitable and has plenty of resources but they can't go to the surface get food and supplies.

They have to spend time making constructs and warforged (they know how!) and sending them to the surf face to try and gather supplies that can't be found underground, and food/water.

The can make improved humculous to go to the surface and comand troups but humculous are quite venerable and can only go 1 mile per HD from them. And due to minerals in the ground there is a 1 turn delay in the telepathic link.

The Insaniac
2014-07-02, 09:28 PM
155. Play Deathwatch, ask each player to select a different chapter.

Before the game begins, announce "each of you will be getting a special additional objective from your chapter to complete. Some of these may be mutually exclusive."

Then take each player aside and give them a piece of paper that reads: "You are an Alpha Legion infiltrator, your goal is to ensure that the mission fails without blowing your cover. Your fake chapter mission is...".

bekeleven
2014-07-02, 09:34 PM
155. Play Deathwatch, ask each player to select a different chapter.

Before the game begins, announce "each of you will be getting a special additional objective from your chapter to complete. Some of these may be mutually exclusive."

Then take each player aside and give them a piece of paper that reads: "You are an Alpha Legion infiltrator, your goal is to ensure that the mission fails without blowing your cover. Your fake chapter mission is...".

So, Paranoia. Again.

searlefm
2014-07-02, 10:05 PM
146.

The GM gets his group organized in secret. He emails Bob to roll up a d&d character. He emails Sue to roll up a Dark Heresy character. Jack gets Eclipse Phase, and Erica gets Vampire: The Masquerade. None of them are allowed to talk about it beforehand.

First session: "Surprise! We're actually playing Call of Cthulu! Your characters start out in an insane asylum, and your character sheets explain who they think they are. Good luck!"

My GOD!
i love it!

156).
all the players are replaced with doppelganger over the cores of the campaign they are not allowed to tell the other.

Doorhandle
2014-07-03, 05:38 AM
117: The players all meet in a tavern, and then are warned by the bar's patrons not to leave. If they do, they see an enormous only vaguely humanoid giant. If they stay outside the bar for more than 1 round, they are immediately swallowed by Dalmosh of the Infinite Maws. Once swallowed they are transported to the pocket dimension inside his stomach (not making this up, that's real) and the campaign can begin.

117b: As above, but nobody is allowed to make any Attack on Titan references.

I do like this idea. Fighting giant fleas, caustic acid elementals, enormous white blood cells, intestinal parasites the size of kraken...

156: You are all d-class personnel in the SCP foundation, and a certain indestructible lizard just escaped captivity...
157: You all plays as SCPs... No, not 173 or anything cool like that. You play as INANIMATE SCPs.
158: You play C.O.C, and Nyarlathotep is actually a teenage high-school girl. (http://tvtropes.org/pmwiki/pmwiki.php/LightNovel/HaiyoreNyarkoSan?from=LightNovel.Nyarkosan)
159: No equipment. Kitsune only. Final destination!
160: Every battle in the game is against the same two guys. Bonus point if those two guys are Smough and Ornstein.
161: Party is stalked by a tiny tarrasque: entire campaign is figuring out a way to permanently get rid of the annoying anklebiter.
162: Rather than fighting them over a long campaign, you fight every single enemy in the game at once.

Azraile
2014-07-07, 02:49 AM
163. Make a large intricate and complicated dungeon full of locks and traps and ..... nothing else.

Doorhandle
2014-07-07, 05:50 AM
164. Dungeon is filled with obvious or unobvious tripwires, pressure plates, and other triggers.

They all do nothing.

Malroth
2014-07-07, 06:16 AM
165. Party consists entirely of 1 HP non Dragonwrought Kobalds, they must purchace traps for their lair in which every day much higher CR parties of adventurers will wander. Adventurers who die from the traps leave loot to purchace additional traps, those who do not will take away all the loot as well as any traps.

Inevitability
2014-07-07, 08:11 AM
156: You are all d-class personnel in the SCP foundation, and a certain indestructible lizard just escaped captivity...

That actually sounds interesting for some of the more 'brutal' roleplaying games out there. By that, I mean CoC level.

Kazudo
2014-07-07, 10:57 AM
166.

Paranoia: All players are playing High Programmers who are prone to wearing lower clearance colors and are the heads of their various secret societies. They perform most transactions using a false ID card, false money cards, etc. They work fake jobs to keep themselves out of trouble and never seem to be pegged for treason or, if they are, they just vanish, take another fake identity, and become someone else.

Unaware that each other player is a High Programmer, they work together smugly aware that they're effectively immune to treason, setting up the downfalls of their other teammates using their secret societies, control over service firms, and The Computer itself.

Hilarity ensues.

jaydubs
2014-07-07, 11:08 AM
167.

The GM starts an extremely railroaded campaign based on Lord of the Rings, where Gandalf is a DMPC way higher level than the party. (http://www.shamusyoung.com/twentysidedtale/?p=612)

CombatOwl
2014-07-07, 01:43 PM
24. The PC's must all be awakened animals
25. The PC's must be commoners
26. The DM makes a secret character for each player. Then the players play without the sheet and just guess. "Do I have a sword? Ok, I swing it"
27. All characters must gestalt a Tome of Battle class as they are so awesome
28. All broken things are allowed and the DM is all for ''anything goes''.
29. All the characters are pixies
30. Any and all types of ''low magic'' types of games in D&D.

Currently doing #26 in an Anima game. It's really not fun.

gc25774
2014-07-07, 11:13 PM
168: The party are in a steampunk/anime based session where they capture criminals. Later on, a scientist's prototypes are stolen by a rival and the party must defeat each re purposed robot. The scientist only has one robot left, which he sends to aid you. His name is Megaman. (d20 3.5)

malonkey1
2014-07-07, 11:33 PM
168: The party are in a steampunk/anime based session where they capture criminals. Later on, a scientist's prototypes are stolen by a rival and the party must defeat each re purposed robot. The scientist only has one robot left, which he sends to aid you. His name is Megaman. (d20 3.5)

And party loot is made up of magic item components taken from the enemies.

169: All the characters are based off comic book superheroes...but only the joke ones with lame/no powers.

137beth
2014-07-08, 12:09 AM
If we're adapting videogames...
170. Have one party of three Good PCs and another of three Evil PCs at the same time. Except, one of the Evil PCs is actually secretly Good (none of the other PCs of either alignment know that), and this PC is a multiclass rogue/rouge<--not a typo. One of the other Evil PCs periodically recieves secret information from the DM which completely reverses his world view, causing him to switch between Good and Evil repeatedly. That same PC is also the Ultimate Lifeform, invulnerable, and always wins, so the other five PCs are totally irrelevant. All NPCs are unable to notice a difference between the leader of the Good party and the Ultimate Lifeform, despite the fact that they look nothing alike.

Prince Raven
2014-07-08, 04:21 AM
169: All the characters are based off comic book superheroes...but only the joke ones with lame/no powers.

A universe in which Aquaman is the most powerful superhero...

Slipperychicken
2014-07-09, 06:11 PM
163. Make a large intricate and complicated dungeon full of locks and traps and ..... nothing else.

If they're clever, the locks and traps are the treasure. Smart adventurers use every part of the dungeon. Nothing goes to waste.

Threadnaught
2014-07-09, 06:31 PM
A universe in which Aquaman is the most powerful superhero...

Already is, because of this wondrous little exploit in the wording of his powers and a little gift from Charles Darwin.

All life on Earth originated in the sea. Aquaman controls all sea life, therefore he controls all life.

malonkey1
2014-07-09, 07:29 PM
Already is, because of this wondrous little exploit in the wording of his powers and a little gift from Charles Darwin.

All life on Earth originated in the sea. Aquaman controls all sea life, therefore he controls all life.

Not to mention the Kryptonian level of strength and durability required to not only survive at the ocean bottom, but actually move a humanoid form at ridiculous speed underwater.
\

supersonic29
2014-07-09, 07:42 PM
A campaign where the party is all good and by day they work towards a noble goal, but at midnight there is a hidden 25th hour of the day where in all of the PC's alignments invert (i.e. Lawful Good becomes Chaotic Evil) and the party works to undo all of their own progress towards this goal.

Doorhandle
2014-07-09, 10:27 PM
If they're clever, the locks and traps are the treasure. Smart adventurers use every part of the dungeon. Nothing goes to waste.

Reminds me of an idea I had. Basically, to strip the dungeon for parts, refurbish it, and then sell it as real estate. Finding a buyer could be tricky though...maybe a dwarf?


A universe in which Aquaman is the most powerful superhero...

That's OUTRAGEOUS, old chum! He already is! :smallbiggrin:

http://i.stack.imgur.com/x3yDF.jpg

jaydubs
2014-07-09, 11:53 PM
171.

The campaign starts at level 1. The DM pits them against a basilisk, and somehow, against all odds, they prevail. The campaign goes on for 2 more years IRL. It's intense, dramatic, and overall amazing. The characters manage to survive long odds, make it to level 20, and are on the verge of defeating their long-time nemesis and the main villain of the campaign. Just as they are about to deliver the final blow...

They see a white light overtake their vision, and a voice calls out. "How do you feel? We had to get the local wizard to bring you back, but we think you should be alright now." Looking around, they find themselves back in that first basilisk den.

Campaign ends.

137beth
2014-07-10, 12:00 AM
171.

The campaign starts at level 1. The DM pits them against a basilisk, and somehow, against all odds, they prevail. The campaign goes on for 2 more years IRL. It's intense, dramatic, and overall amazing. The characters manage to survive long odds, make it to level 20, and are on the verge of defeating their long-time nemesis and the main villain of the campaign. Just as they are about to deliver the final blow...

They see a white light overtake their vision, and a voice calls out. "How do you feel? We had to get the local wizard to bring you back, but we think you should be alright now." Looking around, they find themselves back in that first basilisk den.

Campaign ends.
Reminds me of this parody of OOTS-conspiracy theories. (http://www.giantitp.com/forums/showthread.php?296812-Still-trapped-in-an-illusion)

The Blackbird
2014-07-10, 12:12 AM
You play a campaign as normal, but every *player* plays as though they are a particular celebrity.

malonkey1
2014-07-10, 01:58 AM
You play a campaign as normal, but every *player* plays as though they are a particular celebrity.

Oh Lord.

DM: You happen upon a massive red dragon, snarling over its massive hoard.
Russell Brand: I seduce the dragon.
Vin Diesel: Wait, what gender is it?
DM: *flips coin* Male.
Russell Brand: I cast Eagle's Splendour and seduce the dragon.
George Takei: Oh myyyyyyyyy.
Jason Segel: *pauses for a moment...* I roll to assist.
*Whole table bursts out laughing*

ben-zayb
2014-07-10, 03:00 AM
173. Any game, any edition. All aggressive actions are not allowed, and all combat encounters will instead be resolved by a competition involving either toy cars, tabletop games (so meta), spintops, yoyos, origami-folding, flower arranging, ice skating, speed eating, speed dating, cooking, epic rapping, singing, sculpting, rubberband twisting, etc.

nedz
2014-07-10, 06:49 AM
162: Rather than fighting them over a long campaign, you fight every single enemy in the game at once.
I run games where half the party routinely does this, the rest of the party then spend their time sorting out the resulant mess.

173. Any game, any edition. All aggressive actions are not allowed, and all combat encounters will instead be resolved by a competition involving either toy cars, tabletop games (so meta), spintops, yoyos, origami-folding, flower arranging, ice skating, speed eating, speed dating, cooking, epic rapping, singing, sculpting, rubberband twisting, etc.

So, a Japanese RPG then.

Jergmo
2014-07-10, 08:22 AM
174. Every character is the son, daughter, or long-lost relative of a popular fantasy novel character, and must be built to mirror them. Every. Character.


That actually sounds interesting for some of the more 'brutal' roleplaying games out there. By that, I mean CoC level.

Needs an SCP campaign in which everyone takes turns DMing, concocting horrifying new SCP objects based on all combinations of SCPs that are expressly restricted from coming in contact with each other each time.

Example: What would happen if containment procedures suffered utter failure and SCP-003-1 (http://www.scp-wiki.net/scp-003) and SCP-015 (http://www.scp-wiki.net/scp-015) came in contact? How will you battle it? Will you risk involving other SCPs?

Prince Raven
2014-07-10, 09:57 PM
175. A D&D game with an unusual pretence
Where all the PCs must rhyme every sentence
You see they're under the effects of a curse
Which forces them to speak only in verse
Thus they must quest to find some sort of magic
So they can undo this malediction most tragic

Doorhandle
2014-07-10, 10:18 PM
Example: What would happen if containment procedures suffered utter failure and SCP-003-1 (http://www.scp-wiki.net/scp-003) and SCP-015 (http://www.scp-wiki.net/scp-015) came in contact? How will you battle it? Will you risk involving other SCPs?

Throw SCP 682 at it and call it a day. Either way, we win.

Judge_Worm
2014-07-10, 10:47 PM
176. The DM is the BBEG, the players are all different personas of the same person (they don't know this). And the whole world is the delusion of a disturbed mind.

Did this in the first campaign I ever ran. It was based on Pink Floyd's The Wall (the album, not the movie).
My posting name is who the bbeg was. The players ultimately failed because it was a no win scenario, you can't defeat the DM, the DM can alter the laws of reality, call up any monster, create any calamity, and beyond all that, the DM CAN CHEAT. Which is why it's a bad idea to have the DM be in universe.

Inevitability
2014-07-11, 03:49 AM
Throw SCP 682 at it and call it a day. Either way, we win.

In which way is having a giant indestructible lizard on the loose a 'win'?

The closest thing I can compare this to is dismantling a bomb by dropping a nuke on top of it.

ben-zayb
2014-07-11, 04:39 AM
I run games where half the party routinely does this, the rest of the party then spend their time sorting out the resulant mess.


So, a Japanese RPG then.
There's a Rap Battle RPG?:smallconfused:

Doorhandle
2014-07-11, 06:22 AM
In which way is having a giant indestructible lizard on the loose a 'win'?

The closest thing I can compare this to is dismantling a bomb by dropping a nuke on top of it.

Ethier 682 is killed/absorbed by the pipes and is no longer our problem (granted, a slim possibility of them succeeding) or it kills/cripples the other two SCP after which it can be recaptured.

Jergmo
2014-07-11, 07:14 AM
Ethier 682 is killed/absorbed by the pipes and is no longer our problem (granted, a slim possibility of them succeeding) or it kills/cripples the other two SCP after which it can be recaptured.

My concern is that 682 will be absorbed by the pipes. It already reacts in a hostile way to the presence of tools, and now, if you cut the thing, you are either melted, or the pipes are indestructible.

There's also a biological gun, while I'm at it with things to throw into the mix.

Should we make an SCP thread somewhere?

Doorhandle
2014-07-11, 08:34 AM
My concern is that 682 will be absorbed by the pipes. It already reacts in a hostile way to the presence of tools, and now, if you cut the thing, you are either melted, or the pipes are indestructible.

There's also a biological gun, while I'm at it with things to throw into the mix.

Should we make an SCP thread somewhere?

Good point.

Also, probably no to the thread to discuss this one issue; I'd be very surprised with there wasn't already an SCP thread on this site.

Inevitability
2014-07-11, 10:05 AM
Maybe put it in the homebrew section, with some SCP stat blocks?

Segev
2014-07-11, 10:19 AM
176. You play a recursive game, wherein you create characters who are players (and DM) of the game-within-the-game, and in order to see if you can talk the DM into letting things work the way you want them to for your PC's PC, you roll social combat of your PC against the PC who is the DM of the game-within-the-game.

malonkey1
2014-07-11, 11:09 AM
176. You play a recursive game, wherein you create characters who are players (and DM) of the game-within-the-game, and in order to see if you can talk the DM into letting things work the way you want them to for your PC's PC, you roll social combat of your PC against the PC who is the DM of the game-within-the-game.

http://imgs.xkcd.com/comics/tabletop_roleplaying.png

Damn you.

177. Each party member uses a specific "off-book" subsystem (psionics, Incarnum, Binding, etc.). They are all required to remain completely ignorant of all other types of magic, and be completely indignant to anybody who doesn't recognize their magic.

dysprosium
2014-07-11, 11:34 AM
39. Gurps, max 100 pp. Everyone must be a fictional rabbit of some kind, with abilities to match.

I once ran a D&D adventure based on Watership Down where all of the PCs were turned into rabbits. They had to help the rabbits of the warren get to their new home.


56. Any game, any edition. Every player makes three character concepts. All concepts are written down, and then randomly drawn by players. Each player must make a character according to the concept they drew.

Actually played in an (Old) World of Darkness campaign that had this premise for the pre embrace of their Vampire characters. One of the players was a quadriplegic meth addict former computer hacker.


131. All the monsters and NPCs are based off of Yu-Gi-Oh! cards.

Got to get back to working on my conversions . . .


150. PCs are major phylosophers of the ancient Greece. Their task is to put up a drug smuggling crime syndicate in modern Los Angeles.

Sounds like a pilot for a TV show . . .

Just thought of one!
178. d20 Modern where all of the players make characters based upon themselves and go about their mundane daily lives.

137beth
2014-07-11, 02:55 PM
You play a campaign as normal, but every *player* plays as though they are a particular celebrity.

179.
As 172, but the DM is someone completely ignorant of pop-culture who doesn't know who any of the celebrities being imitated are. Also the DM is not allowed to check Google/Wikipedia to find out.

elliott20
2014-07-11, 04:19 PM
180. all of you are playing Hot Guys Making Out (http://story-games.com/forums/discussion/18216/hot-guys-making-out-released/p1) using D&D mechanics.

nedz
2014-07-11, 04:32 PM
150. PCs are major philosophers of the ancient Greece. Their task is to put up a drug smuggling crime syndicate in modern Los Angeles.Sounds like a pilot for a TV show . . .

This (http://www.youtube.com/watch?v=-2gJamguN04) one perhaps ?
But not quite this (http://www.youtube.com/watch?v=qJkO-EKRVd0) one.


180. all of you are playing Hot Guys Making Out (http://story-games.com/forums/discussion/18216/hot-guys-making-out-released/p1) using D&D mechanics.

So not LARP then ? :smallamused:

elliott20
2014-07-11, 04:37 PM
So not LARP then ? :smallamused:
Who said that?! You mean you don't want to exchange stolen glances in real life with your friend sitting across from you while he ever so slightly tries to caress your hand? DON'T YOU WANT TO EXPERIENCE BEAUTIFUL PASSION BETWEEN BEAUTIFUL MEN?!?

Segev
2014-07-11, 04:39 PM
Who said that?! You mean you don't want to exchange stolen glances in real life with your friend sitting across from you while he ever so slightly tries to caress your hand? DON'T YOU WANT TO EXPERIENCE BEAUTIFUL PASSION BETWEEN BEAUTIFUL MEN?!?

Even leaving aside the social awkwardness of such a thing, you make a very egregious assumption when you assume all of us are and are gaming with beautiful men.

elliott20
2014-07-11, 04:42 PM
Even leaving aside the social awkwardness of such a thing, you make a very egregious assumption when you assume all of us are and are gaming with beautiful men.
hey, we're talking about horrible campaign ideas here, we can drop the "beautiful" part very easily.

supersonic29
2014-07-11, 05:13 PM
180. all of you are playing Hot Guys Making Out (http://story-games.com/forums/discussion/18216/hot-guys-making-out-released/p1) using D&D mechanics.

shoot me

Why is that something someone has made?

Lord Raziere
2014-07-11, 05:49 PM
181:
An Eclipse Phase Campaign where every time you accomplish a mission, it turns out it was all a simulation in virtual reality and that your actually agents of another faction.

182:
A Mage the Awakening campaign where every quest starts with a mage running in and shouting "GUYS I FOUND ATLANTIS!" and it always turns out to be a dead end. (The secret is that time is actually looping with fate adjusting things for it to be different place and events every time, but you have to actually derail the given plot to figure it out)

183:
A normal DnD game, but played as if its the most theme-focused and somber World of Darkness campaign ever.

184:
An Exalted campaign. where your only allowed to play DnD-esque blaster casters.

185:
A DnD 3.5 game- where no optimization whatsoever is allowed at all. not even maxing out your ability scores, and no rolling in character creation.

186:
a shonen anime game. where you all play cunning political diplomats with no combat skills whatsoever.

187:
a game where you play a bunch of Imperial Guardsmen and/or Rogue Traders/Space Marines and what not all find themselves in the DC Universe. and declare it heresy in its entirety.

188:
the party serves a level 20 fully optimized kender wizard, whose personality alternates between Peter Griffin, Wesley Crusher, Scrappy Doo, and Jar Jar Binks. Your mission is to do whatever stupid whim that pops into his head while he accompanies you, where he then proceeds to attack early while shouting "LEEROY JENKINS!", break into an impromptu song and dance routine when completely inappropriate and of course becoming cowardly and useless when you really need him. Good Luck!

Gildedragon
2014-07-11, 05:52 PM
shoot me

Why is that something someone has made?

I am really curious as to what are the mechanical bones of that game...Bones... -snrk- oh god, I am such a child

malonkey1
2014-07-11, 06:11 PM
186:
a shonen anime game. where you all play cunning political diplomats with no combat skills whatsoever.

You don't need to know how to fight. YOU CAN KILL THEM WITH THE PURE FORCE OF YOUR WORDS!!!

Lord Raziere
2014-07-11, 06:15 PM
You don't need to know how to fight. YOU CAN KILL THEM WITH THE PURE FORCE OF YOUR WORDS!!!

I said you were playing diplomats, not Dovaahkin. :smalltongue:

137beth
2014-07-11, 06:50 PM
181:
An Eclipse Phase Campaign where every time you accomplish a mission, it turns out it was all a simulation in virtual reality and that your actually agents of another faction.

189: As (181), but when the PCs/players start to catch on and do something truly horrific under the assumption that it is a simulation, it turns out to be real a la Ender's Game.

malonkey1
2014-07-11, 06:54 PM
I said you were playing diplomats, not Dovaahkin. :smalltongue:

In a Shounen anime? No difference.

nedz
2014-07-11, 07:04 PM
180a as 180, but one of the characters has an STD.

Kazudo
2014-07-11, 07:22 PM
180a as 180, but one of the characters has an STD.

180b A mind-altering one. And no one knows which ones have or have not contracted it.

And having it is treason. And we're playing Paranoia.

malonkey1
2014-07-11, 09:36 PM
190. A campaign based on Attack on Titan (right down to the mundanes-only rule) in which every character they make must have a 10-page, lovingly crafted backstory. The characters are all E6, the enemies are not.

Gildedragon
2014-07-11, 09:48 PM
I said you were playing diplomats, not Dovaahkin. :smalltongue:

Yeah. But also shounen anime one's cutting comment might produce arterial spray, and a point that pokes holes in someone's argument will render the person (or their clothes) into something topologically identical to a sieve.

Gildedragon
2014-07-11, 09:49 PM
191: Casino that plays with decks of many things.

searlefm
2014-07-12, 01:16 AM
186:
a shonen anime game. where you all play cunning political diplomats with no combat skills whatsoever.

so you are playing Hetalia: Axis Powers or as lelouch vi britannia (no seriously he is a prince and a diplomat at the start of ep1).



187:
a game where you play a bunch of Imperial Guardsmen and/or Rogue Traders/Space Marines and what not all find themselves in the DC Universe. and declare it heresy in its entirety.

This actually sounds fun so long as your first xeno hieratic to purge is not super man.

With a box
2014-07-12, 01:33 AM
192. PCs are all wizard 20.
they are bugtester of Mystra(Midnight) and their goal is broke the game as many way as posssible.

Yael
2014-07-12, 03:45 AM
This is obviously the superior story in this entire thread. Though it needs more katanas.

It needs them, badly.

42. Randomly switch games in the middle of a campaign (i.e. PF to Cthulhutech to 3.0 to Paranoia to Future to Modern to 3.5 etc.) Your players must maintain the same characters the entire time.

Have done, super fun.


43: all players control 1 character who has multiple personality disorder

Happened to me, damn if it is fun that mechanic.


83: Every PC has to be a spellcaster, gets the silent spell and still spell feats for free and is entirely paralyzed.
Prepare for flying wheelchair wizards!

84: All NPCs have to be Tibbits.

Love 83!!!

Love 84 even more than I love 83!!!!


87. Real time play
You only have 6 second/round

Gotta do this.


90. 4 players, one PoH, one PoF, one PoT, one PoS. The four paladins are actually siblings. The campaign is they have to get their father's (Commoner 2) cat (fighter 1, improved initiative feat) out of a tree. The issues:

Pulling cats out of trees is illegal.
If they work together the paladins will fall because of working with evil/good.
If they take too long the cat will attack their father.
Cutting down the tree is completely legal.


Afterwards the same party has to retrieve their father's medicine from the local alchemist. But the alchemist is out of stock and requires ingredients easily found in the store next door.

The father dies and the four paladins must split the inheritance (3cp a failed farm, and a dying donkey, maybe a cat if they succeeded their first mission).

This.


#42. Time travel.... lots and lots and lots and lots of time travel.

Need to do this, the ideas are flowing through me!!!


193. All character have every flaw, but they gain no feat from it.

137beth
2014-07-12, 10:10 AM
None of the flaws are particularly insurmountable--decent optimization should be able to negate most of them.