Masakan
2014-06-07, 02:08 PM
Let me explain. I am intent on making good and unique characters each using the classes in the tome of battle.
I did most of the work but there are some fine tuning things that I just cant figure out.
2 things to note.
1.Concepts:
My Swordsage is a silverbrow human because backstory.
My Crusader is a Catfolk
And my Warblade is a dragonkin
I used the tirr supplement for the Crusader and Warblade Races which I feel are very balanced.
http://www.dandwiki.com/wiki/Tirr_%283.5e_Campaign_Setting%29
Go ahead and knock yourself out
and
2. I don't wanna hear anything about me redoing them or they aren't realistic enough or whatever, I am fully intent on using these and I want ways to improve them.
Basically I want advice on how to finalize them not on how much they suck.(I know theres gonna be a few of them)
With that said first is my Swordsage.
My very first DandD Character and one I worked on for weeks to make just right.
The idea is to go into a level 1 dip into mageknight http://www.dandwiki.com/wiki/Mageknight,_Tirr_%283.5e_Class%29 (also tirr supplement, don't get on me for that there's like 5 different versions) immediately after I hit level 2 and once I have enough prestige into Abjurant champion, before finishing my Swordsage route. With the idea of having Dex, Wiz and Int all boosting my AC through the roof and that's before I cast shield and Mage armor on myself.
I also want to use the 2 bladed sword as my final weapon, but I found that the quarterstaff is REALLY good and really free. So for this guy I would like to know is what feats would be best, What Items would best compliment my guy, and whether or not I should Stick with the quarterstaff or go for the small but noticeable boost that a 2 handed weapon would give me.(I really wanna fight like Hubert or Fang. Kudos to anyone who knows those 2)
Next is my catfolk crusader.
I went in trying to make a pseudo tank, what I got out of it was a lightning fast kitty-cat of justice!
The idea is to start as a crusader then dip 2 into Monk and 2 into favored soul up till level 10(it would go something like this(Crusader, Monk, Favored Soul,Crusader, Monk, Favored Soul,Crusader, Crusader,Crusader, Crusader) Once I hit 10 I would go Divine fist the rest of the way until level 20. So you would have a fist-fighting Catfolk with maneuvers and divine spells giving it a lot of utility. Plus a decent amount of Feats to choose from including the amazing monk armor which will really come in handy. I pretty much have her figured out.
My only question is, when fighting unarmed are you limited only to your punches and kicks or are there special gloves or whatnot that count as unarmed weapons? And like the guy above any items and feats that would compliment her would be great
Finally My Dragonkin Warblade.
Holy hell did this girl come out strong. Basically made to go up in your face and beat the living **** out of you.
She was born to be a warblade, one thing to note, Yes I have monkey grip on her. No I have no intentions of changing the feats out because A. I'm going for a theme a super strong dragonkin who can easily wield weapons as big if not bigger than she is and B. Combining a 3d6 weapon with punishing stance is nothing to sneeze at no matter what your opinion is. I do plan ot get power attack but not until level 3 when I will actually get a decent return on damage.
The problem is I don't know what route to take with her.
Here's what I narrows it down to, I could either take her down a duskblade side route where she can get True Strike and Blades of Blood among other things. Say what you want, being able to do potentially over 50 damage to 2 enemies by level 3 is insane. Well worth the 5 hp you spend for it.
The other Route would be to dip into Swordsage every now and again so I can abuse the hell out of Setting sun, and add some fire into my life.
Aside from that same thing as the other 2. Feats, items and what not.
Thanks to all of your input in advance.
I did most of the work but there are some fine tuning things that I just cant figure out.
2 things to note.
1.Concepts:
My Swordsage is a silverbrow human because backstory.
My Crusader is a Catfolk
And my Warblade is a dragonkin
I used the tirr supplement for the Crusader and Warblade Races which I feel are very balanced.
http://www.dandwiki.com/wiki/Tirr_%283.5e_Campaign_Setting%29
Go ahead and knock yourself out
and
2. I don't wanna hear anything about me redoing them or they aren't realistic enough or whatever, I am fully intent on using these and I want ways to improve them.
Basically I want advice on how to finalize them not on how much they suck.(I know theres gonna be a few of them)
With that said first is my Swordsage.
My very first DandD Character and one I worked on for weeks to make just right.
The idea is to go into a level 1 dip into mageknight http://www.dandwiki.com/wiki/Mageknight,_Tirr_%283.5e_Class%29 (also tirr supplement, don't get on me for that there's like 5 different versions) immediately after I hit level 2 and once I have enough prestige into Abjurant champion, before finishing my Swordsage route. With the idea of having Dex, Wiz and Int all boosting my AC through the roof and that's before I cast shield and Mage armor on myself.
I also want to use the 2 bladed sword as my final weapon, but I found that the quarterstaff is REALLY good and really free. So for this guy I would like to know is what feats would be best, What Items would best compliment my guy, and whether or not I should Stick with the quarterstaff or go for the small but noticeable boost that a 2 handed weapon would give me.(I really wanna fight like Hubert or Fang. Kudos to anyone who knows those 2)
Next is my catfolk crusader.
I went in trying to make a pseudo tank, what I got out of it was a lightning fast kitty-cat of justice!
The idea is to start as a crusader then dip 2 into Monk and 2 into favored soul up till level 10(it would go something like this(Crusader, Monk, Favored Soul,Crusader, Monk, Favored Soul,Crusader, Crusader,Crusader, Crusader) Once I hit 10 I would go Divine fist the rest of the way until level 20. So you would have a fist-fighting Catfolk with maneuvers and divine spells giving it a lot of utility. Plus a decent amount of Feats to choose from including the amazing monk armor which will really come in handy. I pretty much have her figured out.
My only question is, when fighting unarmed are you limited only to your punches and kicks or are there special gloves or whatnot that count as unarmed weapons? And like the guy above any items and feats that would compliment her would be great
Finally My Dragonkin Warblade.
Holy hell did this girl come out strong. Basically made to go up in your face and beat the living **** out of you.
She was born to be a warblade, one thing to note, Yes I have monkey grip on her. No I have no intentions of changing the feats out because A. I'm going for a theme a super strong dragonkin who can easily wield weapons as big if not bigger than she is and B. Combining a 3d6 weapon with punishing stance is nothing to sneeze at no matter what your opinion is. I do plan ot get power attack but not until level 3 when I will actually get a decent return on damage.
The problem is I don't know what route to take with her.
Here's what I narrows it down to, I could either take her down a duskblade side route where she can get True Strike and Blades of Blood among other things. Say what you want, being able to do potentially over 50 damage to 2 enemies by level 3 is insane. Well worth the 5 hp you spend for it.
The other Route would be to dip into Swordsage every now and again so I can abuse the hell out of Setting sun, and add some fire into my life.
Aside from that same thing as the other 2. Feats, items and what not.
Thanks to all of your input in advance.