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View Full Version : D&D 3.x Other Magic poisons



ace rooster
2014-06-08, 02:46 PM
In a world where magic is common, and potions are often used, it stikes me as odd that poisons are mundane. I can see the use of mundane poisons, but don't see why they should be standard. Allowing brew potion to also brew poisons that are basically injury potions is not a big change and there are some good ones (disrupt undead, ray of enfeblement and touch of idiocy) but the problem is that any that allow a save are pretty much useless, peaking at DC14 for a level 3 poison costing 750gp. How does this feat look?

PoisonCrafter: You can craft poisons of spells up to level 5, additionally you can boost the save DC of any poison by up to 5, at a cost of 10gp per +1 *cl*sl. Hence a poison with a +5 to save DC costs 100*spell level *cl.

What do you think? Should it be 2 feats? Is the cost ok? Thanks in advance. :smallsmile:

Debihuman
2014-06-08, 08:01 PM
You mean like this: Aroma of Curdled Death from Complete Arcane. Just require ranks of Alchemy to make it along with a spell and you've got magical poison.

Debby

Jormengand
2014-06-09, 10:18 AM
There's nothing to stop you slipping a potion of inflict X wounds into someone's drink.

EDIT: Or a potion of Shocking Grasp, maybe? How about Blindness? Contagion? Confusion? Bestow Curse?

EDIT EDIT: Remember that if you can brew the potion, you can make the save DC (And CL, if it matters) a lot higher.

ace rooster
2014-06-09, 11:00 AM
There's nothing to stop you slipping a potion of inflict X wounds into someone's drink.

EDIT: Or a potion of Shocking Grasp, maybe? How about Blindness? Contagion? Confusion? Bestow Curse?

EDIT EDIT: Remember that if you can brew the potion, you can make the save DC (And CL, if it matters) a lot higher.

Exactly; potions can already be used as really cool ingested poisons, so using them as injury poisons should not be a stretch. The only problem is the save DC being low compared to what you would expect for the price.

How are you modifying save DC? Default save for items is spell level plus min ability mod to cast the spell. Heighten just does ludicrous things to the price at low levels, and is still limited to boosting to level 3. Boosting caster level is often useful (dispel poison for example), but for a lot of spells the DC is far more important.

Jormengand
2014-06-09, 02:17 PM
Exactly; potions can already be used as really cool ingested poisons, so using them as injury poisons should not be a stretch. The only problem is the save DC being low compared to what you would expect for the price.

You really, really do not want to be annoying all of the world's Magi and Duskblades by stealing their main class feature, only making it better by extending what you can do with it.

VoxRationis
2014-06-09, 03:36 PM
Ehh. I hate most of the later-period classes anyway. Do it.