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View Full Version : D&D 3.x Other Pathfinder Classes for 3.5



Thealtruistorc
2014-06-08, 09:41 PM
There has been a lot of debate on how pathfinder classes would work in 3.5, so I decided to throw together what I think would be the most legitimate and viable changes for a reverse conversion. Tell me what you all think.

Alchemist
http://www.d20pfsrd.com/classes/base-classes/alchemist
Have the player select between bombs and mutagens at 1st level.
Craft Reserve that can be used for potions. Identical to the class feature used by the Artificer

Cavalier
http://www.d20pfsrd.com/classes/base-classes/cavalier
Automatically Select Order of the Shield
Remove the Tactician, Master Tactician, and Greater Tactician Class Features

Inquisitor
http://www.d20pfsrd.com/classes/base-classes/inquisitor
Remove Solo Tactics and the Teamwork Bonus Feats
D6 HD

Oracle (aka the favored soul that doesn’t suck)
http://www.d20pfsrd.com/classes/base-classes/oracle
D6 HD
Revelations are obtained once every 6 levels, not 3

Summoner
http://www.d20pfsrd.com/classes/base-classes/summoner
D6 HD
Remove the Shield Ally chain, Maker’s Call, Transposition, and Merge Forms

Witch
http://www.d20pfsrd.com/classes/base-classes/witch
D4 HD
Hex at first, 4th, 8th, 12th, 16th, and 20th levels. Major Hexes start at level 8 and Grand Hexes at level 16

Gunslinger
http://www.d20pfsrd.com/classes/base-classes/gunslinger
Remove the Nimble and Gun Training chains
D8 HD

The Magus I see as a conversion of the Duskblade so I'll leave that untouched

Thealtruistorc
2014-06-09, 08:29 PM
Odd that nobody has anything to say here.