roguemetal
2014-06-09, 12:11 PM
So I have a fairly in-depth plot for a seafarring plot, but I am at a lack for non/low-combat encounters at sea.
The ship is a trade vessel, and not implicitly involved in piracy or a military standing.
The players are most of the crew minus the captain, allowing me the control to spoonfeed the players plot for the time being. (until a specific major plotpoint) I've started compiling a list, but I'm running out of ideas.
Here's my current list. Generalized since it would take time to explain the whole plot.
Crew mutiny
Discovering the ship is trading dirty goods
Someone on board is making Ilicit trade deals
Stormy seas
Dangerous refugees
Stowaways
Lack of supplies
Avoiding civil service
Discovering they've been jipped in trade
Sabotage
A crewmate falling ill
Jealousy onboard
Hunting of a legendary catch
Religious conflict
Washed ashore
Stuck on a reef
Bad tides
Corrupt harbormaster
Mistaken identity of the ship
Authorities arresting the captain or a crewmate for something they did or did not commit
Corrupt coastguard demanding high tariff
One of the crew mates is a spy for a foreign nation
Merchants that dock with the ship and wont leave until their wares are sold
Any additions would be most welcome.
The ship is a trade vessel, and not implicitly involved in piracy or a military standing.
The players are most of the crew minus the captain, allowing me the control to spoonfeed the players plot for the time being. (until a specific major plotpoint) I've started compiling a list, but I'm running out of ideas.
Here's my current list. Generalized since it would take time to explain the whole plot.
Crew mutiny
Discovering the ship is trading dirty goods
Someone on board is making Ilicit trade deals
Stormy seas
Dangerous refugees
Stowaways
Lack of supplies
Avoiding civil service
Discovering they've been jipped in trade
Sabotage
A crewmate falling ill
Jealousy onboard
Hunting of a legendary catch
Religious conflict
Washed ashore
Stuck on a reef
Bad tides
Corrupt harbormaster
Mistaken identity of the ship
Authorities arresting the captain or a crewmate for something they did or did not commit
Corrupt coastguard demanding high tariff
One of the crew mates is a spy for a foreign nation
Merchants that dock with the ship and wont leave until their wares are sold
Any additions would be most welcome.